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TX-20113

501st Retired[501st]
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TX-20113 last won the day on November 15 2022

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About TX-20113

501st Info

  • Name
    Anton
  • 501st ID
    20113
  • 501st Garrison
    Swiss Garrison

SpecOps Info

  • TotM Datestamp
    Apr 2020

Profile Information

  • Location
    94405 Landau an der Isar, GER
  • Interests
    Heavy Metal, guitar playing, riding motorcycle, reading, movies (mostly star wars and MCU), whisky tasting, viking culture

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  1. Got another pic from FBFC Ltd. The company that made the Purge Trooper for Kenobi. I have asked them already if they have some more for us. https://www.instagram.com/p/CiawQSFqYSh/?igshid=YmMyMTA2M2Y=
  2. I've found 3D printing files. What do you guys thinks about it? https://www.cgtrader.com/3d-print-models/hobby-diy/other/naval-phase-2-purge-trooper-full-size-armor-stl-files
  3. Like @tipperaryred told, they obviously took the helmet from the mandalorian S2 art book. Is that the image in the book? I don't have it, so...
  4. You can see different shades on the suit. Comparing to the images with visible ribbed texture i think, that every "darker" part of the suit is a ribbed section 🤔
  5. I would like to get involved here. Going to start checking the references
  6. Hi there. Good start! Enjoy your work on it ?
  7. The point is that we don't know which material they use in a galaxy far far away. We can only compare to what we have in our galaxy. I would stay with what we are seeing. Of course it depends on the how it's woven, but usually canvas looks lile that kind of canvas i know. I have a bag made of canvas (there was no more describtion about the material when i bougt it) and well, it looks so much like what we are seeing in the game. I would say "It must be made out of heavy woven canvas or similarly textured fabric". Because we can only guess whats the material. So we are forced to call it "accurate" as soon as it looks like it does in the game. A Level 2 option alsp doesn't make sense to me. Because it is so clearly visible that even in a basic costume it can't be ignored.
  8. Yes, sure. But to be honest. I got my suit from Jim in 2019 and that means that the red and black stripes are not made out of the suit's material. So, not really accurate anymore. The material of jim's suit is also described as Oxford/duckwave canvas
  9. Hey there. I want to request a rewording and addition of more specific infos about the flight suit material, because i and @Wingman (the Inferno squad DCA of the JRS) had lots of discussions with others about the suits material. We agreed that we need a little rewording in all the Inferno CRLs. The simple "...must be made out of canvas or similar heavy material" isn't enough to explain the clearly visible texture of the game's flight suit. Yes, it's clear and tight that it might be canvas, but there are heavy and light types of canvas fabric. We (the DCAs of both Detachments, incl. @tipperaryred) think that we should reword it like "... made out of canvas or any similar textured material", because that would leave the freedom of choosing any other material which has a similar texture as canvas has. Also we have been thinking about checking the best vendors to ask them for possible similar textured fabrics and them to the text. We could also add some high quality screenshots of the game's texture to help the people with choosing an accurate fabric here's what the crl currently tells
  10. No, i have checked it many times. Its just reflecting the flames surrounding him on the battlefield. Its just glossy vinyl printed on the black webbing
  11. Okay now. Thanks for the patience. Finally i've been able to travel to Endor again and i took good screenshots of Del's Codecylinder Pocket. As everyone can see, @Chaos is right. It seems, that the edge protection of this pocket is made of Rubber or rubber-like materials. As we all know the designers didn't hold back with textures of every small detail and so i think, if they would've wanted to be made of leather they would've added the leather texture too. As in one of my latest posts i would like to ask @Blackwatch to delete the nylon-part of the codecylinder pockets in the CRL and put the leather-part on its place. Also i have the opinion, to make the rubber edge protection of those pockets a Level 2 option and keep the one with leather as the basic option. And here are my Screenshots. (Did some of the other Inferno Members too, so we can compare) Del: And so you can compare with the game's texture-passion: Now Hask: And Iden: (Picture taken in the dark light of the "Collection"-page of the game menu, so i've brightened it up) As we can see, there are some more sewings to see but still no leather texture:
  12. I will check the game again and try to make a better HQ screenshot of it. But you are right, in this picture it looks like rubber. If it turns out that the leather texture is never clearly visible in the game, then we should think about changing it. ?
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