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Captain Radu

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Everything posted by Captain Radu

  1. Yup those are Rogue 1 ear caps. See the bump and the gas mask bracket holes
  2. I Appreciate your response. I am in a position where I want to make the right things, work with you guys. The JRS staff I worked with 2 years ago are not the ones making the changes now. I hope we can work together so I can make the right things. One thing they just asked is I make the vocoder separate and out of rubber. Like R1 TKs.
  3. Anovos originally image for their TIE, this is old and it says subject to change. It's a MonCal and not what they released This is probably what you got. those are R1 ear caps. The molds are R1, not original trilogy molds. They are much easy to make.
  4. Greeting Spec-Ops, this is my first post here and sorry I am very late to the discussion, I feel like a mad scientist that just ran into the room. I am not on forums much and spend most my time in my studio I am Radu, I am one of the fabricators in the 501st. I have been in for about 8 years now. TK5792. I have been a fabricator for about 5 years making 100’s of TIEs and Inferno. I would like to say first off that you for updating the CRL, you are doing a great job. It was horribly rushed and was out too soon. I worked with Jason Poulin XO of the JRS on it from the beginning, I only handled the armor. There are things that were not right from the beginning. I was hired by LFL and E/A to make the Inferno Squad for the Star Wars show. They wanted all armor to be like Iden, I still have the ammo vest for Del used in the photoshoot, we knew it was wrong. We ask So Cal member to borrow his TX Scout belt for the shoot, we knew it was incorrect. This picture was take right after the CRL photo Here the Star Wars show, TJ is hilarious. I had a hard time putting that vest on him A artist from LFL sent me images of the Rogue 1 TIE helmet, right after it was vacformed, before assembly and before it was painted. Anovos designed it. Had the parts printed and molds were made I was given those images. Anovos used those molds to make their current Original Trilogy TIE. It’s incorrect. Original Trilogy TIE are hard to mass produce, due to the uneven wonky nature of the TK faceplate. They used their Rogue 1 molds to make them, The helmet is symmetrical and used Rogue 1 ear caps, The X-wing helmet is also Rogue 1 style with the gas mask mount. It is cut like the original trilogy, and has visible screw hardware. After the game was released I was out of the discussions for the CRL. I was only concerned about getting the helmet and armor right. I made 7 for LFL they kept 2 they didn’t use for the actors for the archives. I completely re made those molds once the game came out. Took me a few months to get set up again and I released my Rogue 1 TIE first. I was hired to make miniatures for the Mr. Roger’s movie. My Inferno was delayed. I spent a lot of time to get the details just right. We used the character load screen for Iden for the armor. I only used cut scenes for Del. If you are members of the JRS/Spec -Ops Inferno Group on facebook, I wrote a very detailed description on helmet differences for Rogue 1, Inferno, and Original Trilogy. The 3d file that AL3D made is a very low resolution game skin. It missed the details in the ear caps. Jintalol Wang has the best 3D file. I worked with him on getting those details right Helmet differences https://www.facebook.com/groups/225532947949771/permalink/571182360051493/ This is my Helmet Kit, shows all the parts and what is included https://www.facebook.com/groups/225532947949771/permalink/572246059945123/ I read over what was written and would like to add my thoughts on my armor. Helmet: 1. Rubber Trim: I used 2 different rubber trim, A thicker one in the back approximately 1’ wide. And the front about 1/2” no rubber trim on the ear caps. R1 had it all 1/2 and none under the ear caps. You can see it on Iden’s load screen 2. No Visible screw hardware. The CRL currently has screws on the forehead, this is a characteristic of the original trilogy. Anovos did it too. The Rogue 1 helmet has no visible screw hardware. Your current refference has screws in the forehead. I have had GMLs require it and ruined commissions. 3. No Visible Gaps: Rogue 1 has no visible gaps on the sides of the faceplate. Original trilogy is cut like an X-WIng, Rogue 1 the faceplate is flush with the helmet. 4. Ear Caps are unique to Rogue 1. I go into great detail on my post. The Rogue 1 ear caps has the gas mask bracket mount visiable, Original trilogy does not, it covers it.There is a small circular bump above it, its the mount for the strap for the gas mask. Anovos TIE and AT-AT driver has those R1 ear caps. You mention the gas brackets on the helmet it is also what makes the ear caps unique. The disc greeblee is also recessed. Original trilogy is flush, R1 and Inferno is about 1/8" recessed. 4. No silver weathering. Inferno armor is Plastoid, it’s a polymer, not an alloy like Beskar. All Imperial Armor is Plastoid, not one helmet has silver weathering, Vader’s helmet melted because it was plastoid. This has been discussed for years and Sandtroopers have specific rules on weathering, Death troopers and TIEs can’t use silver weathering either. I can’t see why Inferno would be the only helmets that are alloy. This is the one thing a strongly disagree. The game originally had lots of glitches on weathering they got too messed up as the game progressed and it was something they admitted and fixed. Wookiepedia list Inferno as Plastoid. https://starwars.fandom.com/wiki/Plastoid Del’s Belt. I have the wrong greebliee on the detonator, but this is my Del Belt Del Mekko Belt: https://www.facebook.com/groups/225532947949771/permalink/570780466758349/ Over 1 1/2 years ago I worked with Sebastian John on my Del Belt. We looked at the game’s version of the Scout, It has no Flak vest. I made exactly what he wanted. Del’s Belt is not a Scout belt. I used 2” leather Sebastian has the screen shots of the belt I will try and upload. 1.Drop Box is curved. Regular Scots are flat faced, Del’s has a curve. I checked the Scout in the game and it is flat, something unique to Del. 2. Detonator caps are enclosed. The regular Scout caps has no back, I made a back cap that the tube fits inside. 3. Detonator greebliee. The back greebliee is different than the Scout It is available for 3d print at the JRS/SPec Ops. Facebook group. I make them from this file https://www.facebook.com/groups/225532947949771/files/ Chest Boxes: https://www.facebook.com/groups/225532947949771/permalink/576783909491338/ Chest boxes did not light up at all in the game, Rogue 1’s did have the 2 red and white circles light up. I see the load screen being used as a reference. The helmet has the wrong greebliees on the tusk on the helmet. JRS did not want to use this as a reference and the same with the chest box.So many other things are inaccurate on that load screen image. There was a youtube video that listed that image as the 15 times BF broke cannon rules. EA admit they do not consult LFL and fixed their mistakes. Square buttons never lit up onscreen and never in the game. You are allowed a light up chest box as a pilot, they must be turned off for approval photos, it is an option not a requirement. You will be denied if it is lit for approval. Thanks for reading my suggestions and thoughts that I have had for over 3 years. It was last week 3 years ago we first learned of the Inferno Squad and I made my first prototype. I have made over 100 assembled Inferno Helmets and sold many kits. I have specialized in Pilots and it is pretty much all I make.I want to make what you guys want. I am a fabricator, I work for the Film union here in Pittsburgh. I work with art directors all the time, I take direction, it makes it easy. We all want to see the same thing happen, be the best we can and crush the rebellion. Take care Radu
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