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Everything posted by DarthBerry
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Tank rank stripes adjusted to be thinner, let me know what you guys think.
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No worries, it's on there for L2: "No visible "vent" detail/indentions on lower right of back of helmet." I'll need to fill those and repaint. I fill gaps on 3D printed stuff all the time so it's no big deal. This CRL will make a great armor set for new members to print from scratch due to the simplicity of it.
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Thanks! I was also thinking only 5 rank stripes on both sides, but the picture below and the draft CRL L2 language says 7: In this shot, it looks to me like the helmet barcode and tank square really are supposed to be that thick while the rank stripes are meant to be thin and they go from the side of the tank to about where the tank square ends, instead of where I (and RotJ) had them. I'll give that a try tonight and see how it looks.
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Mahalo! I got some progress done on the helmet - breaking up the linear-ness of the back of the head and redoing the stripes. This lighting is very bright in the photos but the green is now blended much better. I also took the tank topper off, patched the hole from the rivet, and reworked the black stripes for L2 goals. There's an extra photo for the shoulder bridge & chest connectors as well. L2 boot adjustment is done too, I'll get some new photos soon. Scylla (the cat) was unimpressed with all of it. ETA on the flight suit (Red Kap) is a week or two and ETA on the new bund (Cucblack) is probably a month or two. I'll be out of the country for most of August, so the timing works out pretty good. I'll take super detailed photos before I leave to allow for plenty of time for additional review. I hope by that point it's just the codpiece that needs updating. I appreciate all the great feedback, this kit is better than I ever set out for it to be!
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Thanks! I wanted some new soft goods anyways, they should arrive in a few weeks. Everything should have a crisp & deep black look with the new soft goods. I'm up for removing the tank topper, I think it's just on there with some E6000 so I can do that tonight. I'll swap the closure method on the boots too to hit that L2 requirement.
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Thanks for the detailed review! Overall, I am doubtful if these parts can make it to L2, but I'll keep making some improvements where suggested. Helmet: Concur, will break up the back paint (there is no seam present, I was just extrapolating from the reference photo and its a little unnatural looking). Concur on the back decals, those guys are tricky for me to put on but I know I can do it better. I think I'll go with the thick, almost no-gap-between-them look from the reference screen caps instead of the RotJ style. Flight Suit: Noted on the butt flap and thighs - both are stitched onto this old suit and I'm not sure it'll survive any adjustment. I like the suggestion about the L2 thighs, that would set a good precedent for newer troopers to do the flightsuit even more cost effectively. I just put in an order on a new flightsuit and will make those edits. A few years ago, the Pathfinders moved the RotJ Scout CRL away from just mandarin collar and allowed for the open collar to match movie stills. Since some of the other components that aren't captured too well by the old computer graphics match the RotJ scout (flak vest for example), would you be interested in having this CRL match that CRL and allow for the folded, open collar? I'm just curious as it's not detailed that way on the in game model but I can't see enough detail for a mandarin collar either. In my mind, it lowers the barrier for entry on this costume if a new member just needs to buy an off-the-shelf flightsuit and hand stich some 2" elastic on the leg and a suede flap versus making a full mandarin collar. Chest/Back: Will take photos to detail the unclear items. Bund/Codpiece: The in-game model has a thinner cod when compared to a regular scout, so I thought it may be okay, but this cod is very small. I just put in an order for a new one. Knees: I actually just couldn't find one of the straps after taking them off for painting. Sounds like I should lose the other one and swap them to just the bottom! Boots: Soles are painted grey and the dogbone is a leather-like material. Fitting Issues: Thanks for the tip, I'll drop them belt a little lower. I've been wearing Vader too often, he wears the belt very high up 😂. The cable out the back was my tightening strap for the neck gaiter, I'll use a typical balaclava next time so that doesn't pop out.
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That sounds good to me, I don't have any other adjustments in mind that I think it needs right now, so looking for feedback. No rush or anything, mahalo!
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Thanks guys! Helmet details added so it was time for a suitup. The weather was funky so the lighting was all over the place, but the colors are just about the same as the previous photos with better lighting in the thread above. Let me know what you guys think!
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I'll give the finishing a go this weekend for a suitup and see how it looks!
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Bummer about the flaky vendor, hopefully you can dispute the charge or something! The Pathfinders forum for regular scouts has a list of Vendors that others have been approved with, so one of these might be good: BlasterWorks (USA) Chef's Creations (UK) The Force Forum (USA) Hole in the Ground Productions (USA) Inland Empire Armory (USA) Kropserkel (Canada) Negative Eleven (USA) Polymer Armory (USA) Praetorian Blasters (USA)
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The Pathfinders Detachment has a list of 3D files that they've seen used (below). I don't see anything glaringly incorrect with the Galactic Armory files, but there is an analysis of all the inaccuracies in the files in a thread on the Pathfinders Detachment. GA did correct the important inaccuracies, so you should be fine as long as you've purchased the files recently and you aren't going for higher level accuracy. The Pathfinders folks confirmed that the files shouldn't have any issues with basic approval, but you may want to go find that thread for any concerns. MrPoopie (Armor) Jesus Salmeron (Helmet) ChristhePropGuy (Armor and helmet)
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Alright! Let me know if you guys think it's ready for the black details and a suitup. I'm thinking about adding some more brown to the chest and helmet.
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Glad you enjoy! I've got a thread one level up if you have feedback. Tarrif made an improved version but you can rework your print with functional rivets as well.
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DarthBerry's ISB Tactical Agent 3D Files
DarthBerry replied to DarthBerry's topic in Imperial Security Bureau
Nice! Good work. -
DarthBerry's ISB Tactical Agent 3D Files
DarthBerry replied to DarthBerry's topic in Imperial Security Bureau
They sure do in my opinion as well! I made a note about rivets and placement in the toe boot file description. I think it's probably better for each person to add those in individually via drill or slicer, in case they need to scale the forearms nonlinearly to make it work for their size. I'm happy to add them on but they could be functional. -
Aloha, I figured I'd start a thread to post my files for your guys' use and for any feedback on them. For some background, I'm currently XO of the Pacific Outpost and do structural engineering for a job. I'm also working on a Forest Trooper here on the Spec Ops board, but CAD is easier than painting for me. I had printed most of the obvious parts of the ISB kit after seeing the trailer, but after seeing the Tactical Agents in action in Andor, I decided I'll stick to being Vader, but I like the kit and wanted to help out. 😂 I'm not an expert in CAD and don't mean to make these files perfect, just a solid first attempt that you can print for free. You should expect to need some customizing in your slicer software and or/post-processing to make these ideal for you. I'll revise the pieces if anyone has detailed requests or I can make new pieces if they are simple. Forearms (minus flashlight): https://www.thingiverse.com/thing:7049441 Back Belt Buckle: https://www.thingiverse.com/thing:7050492 Toes / Boots: https://www.thingiverse.com/thing:7050487
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Nice work! I just finished off my first attempt at modeling the forearm, you can download it at the link below. If somebody takes the time to get high quality screenshots, I'd be happy to revise the file accordingly, but it looks pretty okay to me. I figured whoever would print it would want to glue on a functioning wrist flashlight (I think that's what's above the comm pad). https://www.thingiverse.com/thing:7049441 Also, I don't think its exactly the shoretrooper bicep - its seems to me that it has an extra angle on the bottom, going from the middle "ridge" extending outwards on one half. One you find a good screenshot showing it, you can just use your Shore files in a slicer to print the extension. If you have some dimensions, I can design the boot armor and reverse belt buckle.
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Thanks, will do this weekend! Close up photos of the knees are at the end of the last page, they're in the same style as I did these ones so they should match.
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Thanks for the advice, the shoulders, biceps, & forearms have been redone to match the blended look of the references. I took an overall shot of everything, please let me know if anything else looks like it needs a repaint. I've got to replace the "nose" of the boots still and repaint the boot shaft but I think it's really getting there!
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I got some work done at an armor party yesterday, here are some updates! Boots still need a major overhaul but everything else is getting a nice, subtle wash of light green after many passes. I think I'll do another round of green wash and then try a suit-up to check in on how it's looking all together. Thanks for the support guys!
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I've updated the Thingiverse file with a V2 for each item based on the helpful advice you guys had. I scaled everything to 75%, added a twist lock of the comlink, smoothed out the bottom comlink so it's more of a radius than chamfer, and touched up the dimensions of the bits on the Macro to make it scale better. I also added an inner lip on the Macro so you can put red lenses on the eye side of it. Let me know if there's any other edits you guys can think of and I'll try to pick them up! Happy to help! I like these small piece projects. If there's any other props that Spec Ops folks are having trouble sourcing, please let me know and I can take a shot at it. I'm still working on the Forest Trooper in the background but 3D modeling is much easier than painting for me.
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Nice! I was thinking it would glued in place after painting so I left some room since I didn't see any location to tighten or flex the ring on the CRL. Scaling down in slicer and sanding it to fit would be good if you plan to pull it out and put it back for photos/poses.
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These were my files, I can touch them up if you give me some pointers on size. The items are a little inconsistent in the comics so I just eyeballed it from the CRL. The Macro should print easy since its hollow and then you can trim a piece of red see-through plastic and glue it to the lip I place at the front. I can change the facets to rounded edges, it looked like a sharp edge to me just as easy either way.
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Aloha guys! I stumbled in here and always thought this was a cool CRL. They looked like simple parts so I put something together. https://www.thingiverse.com/thing:7033021
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I gave my least favorite part (the knees) a make over based on your recommendation. I watered down the sponging to give it a less splotchy look and I really like how it came it out. Please let me know what you think and I can give the other smaller pieces a go. New: Game: Old: