IcyTrooper[CMD-DL] Posted April 19, 2020 Share Posted April 19, 2020 Helmet Lenses must be sufficiently dark enough to obscure the costumer's eyes. They are either flat or bubbled. Acceptable colors are black, smoke, or dark green. The body of the "ears" are black. The bars have three or four bumps and are black. The frown must have 8 teeth cut out and any coloring must not leave the indented area. Acceptable color is black. Black mesh must be used to obscure the face of the wearer. The tube stripes are black in color and may number between 9 and 16 per side with the curve bends extending backwards. These can be either hand painted or decals. Vocoder (vertically ribbed chin detail) is black. The aerators (cylinders on either side of the vocoder) are black, and screening can be either silver or black. The interior of the aerator can either be white, silver or black. Traps (trapezoids on dome of helmet) and tears (area beneath the corners of eye lenses) are solid black. Helmet flash is a light red stripe that runs horizontally along the brow with thicker sections cut at a right angle near the temple traps. Another horizontal light red stripe runs between the rear dome traps and is between half and three quarters the height of the traps. Light red bars are present under the tube stripes, on each side. OPTIONAL Level two certification (if applicable): Ears shall have three screws per side, one above and one below the ear bar and one at the base of the helmet. Screws are slotted, flat topped, countersunk and painted black. Ear bars have four bumps only, not three. Traps/tears are solid black with no vertical lines present. Correct 'Hovi mic' aerator tips. The screen in the aerator tips shall be painted silver and the interior of the aerator tip shall be painted white. Screens used shall be of a wide type mesh. Neck trim shall be an S-type profile rather than a U-type profile. Neck Seal Black with horizontal ribs, fitted to the wearer, and extending from the base of the neck to conceal the entire neck. Under Suit Black non-textured material, either one-piece or two-piece construction with no visible zippers or logos/designs. Shoulder Straps These shall be securely mounted in front and may free float in the back. They can be affixed with rivets, Velcro or adhesive. The rear tab of the strap is optional and may or may not be present. OPTIONAL Level two certification (if applicable): No visible rivets are allowed to secure the straps in the front. These shall need to be held down in the back with a black elastic band to the black fabric that connects/ bridges the chest and back armor. These shall be glued in front. The rear tab of the strap shall be removed same as the TKs seen in ANH movie. Shoulder Armor One on each shoulder with a light red vertical stripe running down the center of the outside. The shoulder bells are considered effectively symmetrical. They can be worn interchangeably on the left and right shoulders. Shoulders have a black elastic strap that wraps around the inside of the bicep. OPTIONAL Level two certification (if applicable): There should be a minimal gap between the shoulder armor and chest/back plate. Biceps Biceps are fully closed with a light red vertical stripe running down the center of the outside. Overlap construction is only allowed for kits that come with the cover strip molded into the part. OPTIONAL Level two certification (if applicable): Must be constructed using the butt plate joint and cover strip method. Overlap construction is not allowed. There shall be a return edge that is present with a maximum width of 3/8" (10mm) width. Forearm Armor Forearms are fully sealed and closed with a light red vertical stripe running down the center of the outside. Overlap construction is only allowed for kits that come with the cover strip molded into the part. OPTIONAL Level two certification (if applicable): Must be constructed using the butt plate joint and cover strip method. Overlap construction is not allowed. There shall be no return edges present on the inside of the front of the forearms. Hand Plates Pentagonal in shape, hand plates should be securely mounted over the back of the glove. These can be made up of plastic, latex or latex-like material and are light red in color. OPTIONAL Level two certification (if applicable): Handguards shall be latex or latex-like, painted light red and affixed with adhesive to rubber gloves with no visible strapping or stitching. Gloves Black in color, made of either rubber, nomex, leather, or leather-like material, with no visible straps or logos/ designs. The fingers are enclosed, non-textured. OPTIONAL Level two certification (if applicable): Gloves shall be rubber or rubber-like chemical gloves, in black. Chest Armor Chest armor overlaps abdominal armor. OPTIONAL Level two certification (if applicable): The chest plate shall have return edges all around it, maximum width of 3/8" (10mm). Chest and back shall be connected with a black fabric (preferably elastic) that does not stick out or show under the shoulder plastic straps. Back Armor Back plate contains a “O II” design with little or no overlap of the kidney plate. OPTIONAL Level two certification (if applicable): Back plate shall have return edges all around, maximum width of 3/8" (10mm). Abdomen Armor The abdomen armor has a button area with 9 gloss buttons. Correct sized buttons are approximately 7/16” (11mm) in diameter. Abdomen armor button area detail matches reference photos. OPTIONAL Level two certification (if applicable): There should be no gap between the ab and kidney plate, a single visible seam line is ideal. Any gap between the abdomen and kidney armor shall be no more than 1/2” (12.5mm). Any shims used to achieve this effect shall have a similar material and color as with the abdomen and kidney armor. Shims should be flush and seams are allowed. Rivets on the left side of the ab plate: a total of three fasteners, the heads should be rounded or domed, solid, approximately 5/16” (8mm) in diameter and equally spaced out along the depth of the armor and about 3/8" (10mm) from the edge. They must be painted black. Paperclip brads are not considered to have a domed head. Note: The original TK armor used the bifurcated rivets or split rivets. A single male snap on the top right of the corner of the ab plate shall be present and painted black. A single split rivet or brad shall be present on the crotch tab of the ab plate and painted black. It does not need to be functional. Rivet diameter should be approximately 5/16” (8mm). Abdomen armor buttons are integrated directly on the armor. No separate buttons are allowed. Kidney Armor The kidney/posterior armor may be either one piece (ROTJ style) or two pieces (ANH style). If a separate kidney plate is used, it lines up with the abdomen armor. The top of the kidney armor is flush to or under the back armor. OPTIONAL Level two certification (if applicable): Three rivets shall be present on the left side of the kidney plate: a total of three fasteners, the heads should be rounded or domed, solid, approximately 5/16” (8mm) in diameter and equally spaced out the depth of the armor and about 3/8" (10mm) from the edge. They should be aligned horizontally with the three rivets on the ab plate. They must be painted black. Paperclip brads are not considered to have a domed head. Note: The original TK armor used the bifurcated rivets or split rivets. Cut-out notches at the bottom of the right and left side of the kidney armor are optional. If present, each notch is approximately 7/8" (22mm) tall and the back of the notch ideally is aligned with the front edges of the posterior armor plate. Posterior Armor The kidney/posterior armor may be either one piece (ROTJ style) or two pieces (ANH style). OPTIONAL Level two certification (if applicable): Two male snaps are present on the lower center tab that are painted black. Snaps do not need to be functional. Belt The ammo belt shall be made of similar material and color matching the overall armor. It is comprised of 6 rectangular boxes, with three square buttons, one centered in the middle and on each end of the belt. No button covers are present on the belt. The soft belt proper is made of black canvas, or material with a canvas covering and must be 3" to 3.5” (75mm-90mm) wide. The drop boxes dangle from the sides of the plastic belt face via black straps and are aligned under the plastic tabs of the ammo belt. The belt closes by overlapping in the rear center of the kidney/posterior armor where the thermal detonator is attached. OPTIONAL Level two certification (if applicable): The corners of the black plastic ammo belt shall be trimmed at a 45 degree angle that meets the outer edge of the canvas belt. The top of the ammo belt should sit at or just above the bottom of the central and vertical abdomen button panels. Drop boxes must be attached using black elastic and must have full inner drop boxes to close the back. Flat covers are not allowed. Drop boxes are vertically aligned with the end of the ammo belt with minimal gap between belt and box. No buttons are present on the belt. Thigh Armor The thigh armor may open and firmly close in the back allowing the two halves to appear sealed. The small ammo belt is installed on the bottom of the right thigh. The bottom corners of the thigh ammo belt shall be rounded off. Overlap construction is only allowable for kits that come with the cover strip molded into the part. Cover strips must end at the top of lower ridge in front and back. If the two parts of the thigh armor cannot fit the user, cover strip should not be too wide. Instead, shims can be used to close the back of the thigh armor. Shims shall have a similar material and color to the whole armor, should be flush without seams. OPTIONAL Level two certification (if applicable): The thigh ammo belt must be attached to the thigh armor with a solid head rivet or fastener, painted black in the upper corner and fastened to the lower thigh ridge. Rivet diameter should be approximately 5/16” (8mm). The rivets used shall be single cap, double cap or split rivets. Standard pop rivets are not allowed. Must be constructed using the butt joint cover strip method. Overlap construction is not allowed. Lower Leg Armor The shin armor is able to open and firmly close in the back allowing the two halves to appear sealed. The trapezoid knee plate is affixed to the top of the left shin. The hexagon in the center and upper ridge of the knee plate, as well as its top trim is painted light red. Overlap construction is only allowable for kits that come with the cover strip molded into the part. OPTIONAL Level two certification (if applicable): Sniper knee plate must be aligned with the ridges on the shin. The sniper knee plate must not have visible rivets or fasteners attaching it to the shin. Shines are constructed using the butt joint cover strip method. Overlap construction is not allowed. Boots Boots are above ankle height and made of black leather or leather-like material. Small U-shaped elastic sections on both sides of the ankle. Flat sole with a short heel. No buckles or laces. Jodhpur/Chelsea-type boots or an equivalent style is acceptable. Elvis or Mariachi boots are not allowed. OPTIONAL Level two certification (if applicable): There is no seam present on the front of the boot. Optional Accessories Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use. Thermal Detonator (A.K.A O2 canister) is attached to the center back of the belt. Detonator consists of a black cylinder with 2” (50mm) to 2.68” (68mm) in diameter with black end caps on each end and a black control panel pad. The black control panel pad faces upwards, with the controls/round washer-style detail closest to the right end cap. The total length is approximately 7.50” (190.5mm). No silver stickers or silver paint is allowed. The detonator is attached to the black canvas belt with 1” (25mm) black or silver metal or metallic-appearing clips. OPTIONAL Level two certification (if applicable): Clips shall be attached with slotted, pan head style screws, and painted black (two per clip). V-head screws are not permitted. Thermal detonator belt clips are positioned with little to no gap between the clips and the end caps. Belt clips shall be made of metal and must be black. Holster It is made of black leather or leather-like material. It is worn on the left side of the canvas belt and is attached via two leather or leather-like material straps to the canvas belt from behind. Affixed with only two fasteners at the bottom, one on each side, painted in black. Fasteners may be rivets, snaps or Chicago screws. E-11 Manufactured by BlasTech Industries, the E-11 is standard-issue for many Imperial troops. Light, compact yet powerful, the E-11 blaster is always in high demand throughout the galaxy. Based on a real or replica Sterling sub-machine gun, scratch-built, or a modified commercial toy Stormtrooper blaster. OPTIONAL Level two certification (if applicable): Folding stock. Stock does not need to function. A real or replica ammo counter - based off of a Hengstler counter - should be present. D-ring mounted on the rear. Correct style scope. Two power cylinders on the magazine. Scratch-built, resin cast, Hyperfirm rubber cast blasters should have a total of 6 t-racks on blaster (leaving the lowest row on the Hengstler side un-covered). If using the Hasbro E11 toy blaster, it is modified to have the correct number of T-tracks (6 total), with a lower row of open vent holes on the magazine housing side. This is accomplished by covering the pre-existing rows of holes with T-tracks, then grinding off the lower integrated T-track on the magazine housing side, and drilling a new row of holes in its place. Link to comment
ionicdesign[LMO] Posted September 11, 2020 Share Posted September 11, 2020 Thanks for starting this thread Ryan. In process of helping on a build for one of these I had a question on the details in front above the trim and David suggested posting here. In looking at it I would say that the Traps in front (if standard sized) are half covered with the red paint (as seen here marked in green). I also wondered if anyone had a recommended width for the taller red part of the stripe there as well, to match reference well but not encrouch too much on the middle of the helmet. Thank you. 1 Link to comment
IcyTrooper[CMD-DL] Posted September 12, 2020 Author Share Posted September 12, 2020 Michael, that is a very good observation! I will have to do a little more research into this as it appears in the Novatrooper as well. I'm not sure if it may be a rendering issue as well because in our reference pictures it shows it clearly outside of the trap too: In the Sentinel it is the same way: I have thought about trying to download the game so that I can get some better images but I'm thinking that the intent is to have it end at the trap rather than bleed into it. If anything we may consider that a L2 detachment detail rather than something for basic. Link to comment
ionicdesign[LMO] Posted September 12, 2020 Share Posted September 12, 2020 12 minutes ago, IcyTrooper said: Michael, that is a very good observation! I will have to do a little more research into this as it appears in the Novatrooper as well. I'm not sure if it may be a rendering issue as well because in our reference pictures it shows it clearly outside of the trap too: In the Sentinel it is the same way: I have thought about trying to download the game so that I can get some better images but I'm thinking that the intent is to have it end at the trap rather than bleed into it. If anything we may consider that a L2 detachment detail rather than something for basic. That would be good to check on the game. I'm not suggesting that on the low poly model it is overlapping the trap, just that if standard sized it would. This was long enough ago I'm guessing there was no geometry for the trap, or even a normal map, maybe just a bump. The thicker red is just rather wide, and the darker trap area is kind of small. Just want to get it correctly wide (the thicker part of the red stripe), and in looking close thought overlapping a standard trap a little would be the way to do it. If you can get a hold of the game and get more details that would be great, thank you. 1 Link to comment
ionicdesign[LMO] Posted September 12, 2020 Share Posted September 12, 2020 If able to get some more game reference could you grab some of the helmet that would also be great on this point. On 4/18/2020 at 8:15 PM, IcyTrooper said: Correct 'Hovi mic' aerator tips. The screen in the aerator tips shall be painted silver and the interior of the aerator tip shall be painted white. or share reference you have that would be awesome. References are few and far between, I've just not seen reference where you can see more than black and silver. Many thanks. Link to comment
IcyTrooper[CMD-DL] Posted September 13, 2020 Author Share Posted September 13, 2020 @ionicdesign I haven't had luck with getting SW Galaxies, I'm going to have to buy a copy off eBay and then patch it over with SWG Legends website. I'm going to try and buy a copy this week. However, I've been taking a look at the references more and more and seeing consistencies with the red being the same height as the traps for the widest part, the lower parts being about half that height. I just can't find anything definitive that would separate the novatrooper armor from that of a stormtrooper other than the colors and striping, etc. Are you wanting dimensions for the striping? When scaling it looks like 1 inch on the smallest height and 1.5 inches on the higher part. With regards to the tips, definitely a silver with this pic. I believe that we went with the white interior on L2 to really make that silver pop: 1 Link to comment
ionicdesign[LMO] Posted September 14, 2020 Share Posted September 14, 2020 Sorry it is a tricky one, I have most on steam but I don't know if Galaxies is even on there. My question was if there was a guide on sizing (fine if not) and mostly placement as it appears it could be overlapping some of the trap to be positioned right and not too far to the center of the brow (as seen in the image above) As to the other the white is that I wanted to check on. The mesh is definitely silverish, for sure. Though I know the interiors are white for ANH Stunt and some others, on the Aerators/Hovi-MIX tip is something I just couldn't see based on the size and detail of the model and texture maps. The resolution and LOD is just too low. Thank you for your attention and assistance. Link to comment
RAIDER[COTG] Posted January 16, 2021 Share Posted January 16, 2021 On 9/13/2020 at 8:35 PM, ionicdesign said: http://mcapell3d.com/img/MedFront.jpg http://mcapell3d.com/img/MedFront2.jpg The question was posed to me if weathering would be permitted based on the above photo. @Fivezero @IcyTrooper? The other question I would have then…would the other Novas have this as well (will need to check). 1 Link to comment
Fivezero[TX] Posted January 16, 2021 Share Posted January 16, 2021 Kinda looks like it to me! And yes the other Novas would follow suit, maybe with the exception of the Elite. Just took a look in my SWG screenshot vault, here's what I dug up. They all have the same texture (i.e. weathering in the same spots on the armor) with the only difference being the stripe color and the silver frown for the Sentinel. 1 1 Link to comment
ionicdesign[LMO] Posted January 16, 2021 Share Posted January 16, 2021 1 hour ago, Fivezero said: Kinda looks like it to me! And yes the other Novas would follow suit, maybe with the exception of the Elite. Just took a look in my SWG screenshot vault, here's what I dug up. They all have the same texture (i.e. weathering in the same spots on the armor) with the only difference being the stripe color and the silver frown for the Sentinel. I concur. Shiny is perfectly fine but based on what we see, mild weathering would be viable as well. 1 Link to comment
RAIDER[COTG] Posted January 16, 2021 Share Posted January 16, 2021 3 hours ago, Fivezero said: Kinda looks like it to me! And yes the other Novas would follow suit, maybe with the exception of the Elite. Just took a look in my SWG screenshot vault, here's what I dug up. They all have the same texture (i.e. weathering in the same spots on the armor) with the only difference being the stripe color and the silver frown for the Sentinel. Slightly off-course…but do you still have the game and/or access to play it? Link to comment
Fivezero[TX] Posted January 16, 2021 Share Posted January 16, 2021 I do still have SWG and the Legends launcher, you need me to hop in and take some new screenshots? 1 Link to comment
IcyTrooper[CMD-DL] Posted January 16, 2021 Author Share Posted January 16, 2021 We could make the case to add the weathering is permissible as per the reference images, in the top notes of each of the CRLs. I don't think it'd warrant a L2 detail or focus. I do agree that the weathering is there though. I know that I posted about trying to obtain SWG but I never did get it. It was pretty expensive on eBay when I had checked. Link to comment
RAIDER[COTG] Posted January 16, 2021 Share Posted January 16, 2021 55 minutes ago, IcyTrooper said: We could make the case to add the weathering is permissible as per the reference images, in the top notes of each of the CRLs. I don't think it'd warrant a L2 detail or focus. I do agree that the weathering is there though. I know that I posted about trying to obtain SWG but I never did get it. It was pretty expensive on eBay when I had checked. Copy that. So maybe when we go. to update medic we unlock em all and add the weathering. 1 Link to comment
RAIDER[COTG] Posted January 16, 2021 Share Posted January 16, 2021 2 hours ago, Fivezero said: I do still have SWG and the Legends launcher, you need me to hop in and take some new screenshots? i would love an abundance of shadow scout and storm commando shots...i know there are variants. also the jungle/forest scout n whatever else is in there lol are there other novas in there? 1 Link to comment
IcyTrooper[CMD-DL] Posted January 17, 2021 Author Share Posted January 17, 2021 3 hours ago, RAIDER said: Copy that. So maybe when we go. to update medic we unlock em all and add the weathering. That works for me! Link to comment
Fivezero[TX] Posted January 17, 2021 Share Posted January 17, 2021 Yep I can definitely get more shots @RAIDER! What we have is all the Novas that I've been able to find. Originally we only had the two gold Novas and me being a SWG player, I ended finding both the Medic and later the Sentinel and bringing those into the Legion. As far as I know/remember here's every Spec Ops trooper in that game (yep I did a lot of looking around years ago). Troopers with CRLs: Shadow Stormtrooper - numerous pauldron colors if I remember correctly Shadow Scout/Storm Commando Novatrooper Novatrooper Elite (TCG only) Novatrooper Medic Novatrooper Sentinel Swamp Trooper (Scout based) Still to be made: Assault Trooper - Novatrooper but with white armor Shocktrooper -Plain, Blue Stripes, Sgt. Snopel Forest Trooper - two variants -one TK based, the other Scout based Phase II Darktroopers under various names Phase III Darktrooper under various names Dark Novatrooper - Phase II Darktrooper with black armor and dark purple stripes I think that's it! I can try and get more pictures of anything on this list. 1 2 Link to comment
IcyTrooper[CMD-DL] Posted January 17, 2021 Author Share Posted January 17, 2021 This would be the update on the notes part of the CRL for the Novas: We would change "The armor is gloss black." to "The armor is gloss black and may be slightly weathered." --------------------------------------------- 2 minutes ago, Fivezero said: Yep I can definitely get more shots @RAIDER! What we have is all the Novas that I've been able to find. Originally we only had the two gold Novas and me being a SWG player, I ended finding both the Medic and later the Sentinel and bringing those into the Legion. As far as I know/remember here's every Spec Ops trooper in that game (yep I did a lot of looking around years ago). Troopers with CRLs: Shadow Stormtrooper - numerous pauldron colors if I remember correctly Shadow Scout/Storm Commando Novatrooper Novatrooper Elite (TCG only) Novatrooper Medic Novatrooper Sentinel Swamp Trooper (Scout based) Still to be made: Assault Trooper - Novatrooper but with white armor Shocktrooper -Plain, Blue Stripes, Sgt. Snopel Forest Trooper - two variants -one TK based, the other Scout based Phase II Darktroopers under various names Phase III Darktrooper under various names Dark Novatrooper - Phase II Darktrooper with black armor and dark purple stripes I think that's it! I can try and get more pictures of anything on this list. Thanks for grabbing those, I love the variants! 1 Link to comment
RAIDER[COTG] Posted January 17, 2021 Share Posted January 17, 2021 3 hours ago, Fivezero said: Yep I can definitely get more shots @RAIDER! What we have is all the Novas that I've been able to find. Originally we only had the two gold Novas and me being a SWG player, I ended finding both the Medic and later the Sentinel and bringing those into the Legion. As far as I know/remember here's every Spec Ops trooper in that game (yep I did a lot of looking around years ago). Troopers with CRLs: Shadow Stormtrooper - numerous pauldron colors if I remember correctly Shadow Scout/Storm Commando Novatrooper Novatrooper Elite (TCG only) Novatrooper Medic Novatrooper Sentinel Swamp Trooper (Scout based) Still to be made: Assault Trooper - Novatrooper but with white armor Shocktrooper -Plain, Blue Stripes, Sgt. Snopel Forest Trooper - two variants -one TK based, the other Scout based Phase II Darktroopers under various names Phase III Darktrooper under various names Dark Novatrooper - Phase II Darktrooper with black armor and dark purple stripes I think that's it! I can try and get more pictures of anything on this list. Standby lol!!! Once we clear the Medic and TFU Jumptrooper…fire it up! 2 Link to comment
IcyTrooper[CMD-DL] Posted April 25, 2021 Author Share Posted April 25, 2021 This update was made to this CRL on 04/25/2021 for the following: Revised the entire CRL to match the structure that of the Novatrooper and Novatrooper Sentinel in both text for common parts, and parts as they differ in color. Added character description. Add the ability to allow for a "slightly weathered" option on all gloss black part of the armor, NOT on the striping "flash". The bullet point on the striping "flash" was moved under the gloss black text. Updated the helmet to allow for tears and traps to be either black (gloss/satin/matte) or dark gray, however, if dark gray is used then there needs to be black vertical lines present. We removed the L2 detail for black tears/traps due to the L1 change. We also moved the holster to optional to match game reference images. Reorganized the optional accessory section. 1 Link to comment
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