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Del Meeko CRL Change proposals FEBRUARY 2025
tipperaryred replied to Blackwatch's topic in Inferno Squad Del Meeko
My understanding is that the functional pillbox was brought in to be in line with the JRS Inferno CRLs, though I could be mistaken on that. I am not however aware of any functionality specific to Inferno. I would be fine with losing that unless someone can show clear evidence of it being opened in available visual references. I cannot see much else in the helmet that really needs addressing. Unless it is worth moving some of the finer details into Lvl2? Possibly the requirement for the vocoder to be a separate piece could be Lvl2? If it is painted well, most GMLs would be hard pressed to tell whether or not it is a separate piece anyway. -
Right on, thanks! I was getting crushed by work for a few weeks but back at the hobby for now. For the details, I think my concern was just whether the intent was to let grey details be acceptable for L1, since it's only required to be correct (black) in the L2 language. No problem either way to me! For the paint, the graphics from the game are really old and not detailed so I felt extrapolating the "splotchy" that's pretty clear on the bigger and more detailed items would be the intent. If the team feels different, please let me know which part you think is the least accurate and I'll give it a repaint to test another style and see what you guys think. Here's the boots, I don't see anything in the Draft CRL that would prevent the soles from L1 approval but open to input! I've still got to make the toes cleaner if the sole is okay.
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Del Meeko CRL Change proposals FEBRUARY 2025
Blackwatch replied to Blackwatch's topic in Inferno Squad Del Meeko
First item to discuss: Helmet Proposed changes in gold New text in green Text removals in red strikethrough Helmet The Inferno Squad helmet is modeled after the 3D model specific to Battlefront II game. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The vocoder is it's own separate greeblie with distinct tubes, not bumps molded into the helmet. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo and Cog are equivalent in size, and shall be between 2.15" to 2.75" (54-69mm) for approval. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made from the game's 3D model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminum. Imperial Cog and Inferno Squad logo will be 2.15" to 2.25" (54-57mm) scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble type. My question regarding the helmet. Does the pillbox need to function. Does it actually need to open & close? Do we see it opening and closing during gameplay? -
Del Meeko CRL Change proposals FEBRUARY 2025
Blackwatch replied to Blackwatch's topic in Inferno Squad Del Meeko
Here is the Current CRL as published: Required Costume Components The following costume components are present and appear as described below. Helmet The Inferno Squad helmet is modeled after the 3D model specific to Battlefront II game. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The vocoder is it's own separate greeblie with distinct tubes, not bumps molded into the helmet. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo and Cog are equivalent in size, and shall be between 2.15" to 2.75" (54-69mm) for approval. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made from the game's 3D model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminum. Imperial Cog and Inferno Squad logo will be 2.15" to 2.25" (54-57mm) scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble type. Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn. Flight suit One-piece flight suit is made out of canvas or similar heavy material. The front zipper is covered by a 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper. Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. A 2.5" (63.5mm) red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. A compad pocket that properly fits the compad is placed above the left glove so that the pocket is not hidden, and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. The right sleeve has a cargo pocket below the cog emblem. The right arm pocket has a chevron flap. Two large chest pockets and two large front pockets with no zippers or flaps are present below the belt There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. Textured canvas is most accurate for the flightsuits construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate. Compad Rectangular communications pad with patterned painted details matching reference photo. Compad is worn with the four large, rectangular buttons pointing towards the wearer’s elbow. Compad is rectangular in shape and fits within the compad pocket window. Details of the compad differ from the standard TIE Pilot compad. Black buttons are smaller than the red and white buttons; the white button located adjacent to the button with multiple dimples may be a single piece, instead of split in two segments. Compad base color is silver, metallic grey, or weathered silver. Compad size is 2.5" x 2" (63.5mm x 50mm). Compad is fully visible above the glove, facing outward on the arm. For basic approval (Level 1) a standard TIE pilot style compad painted and worn to match game references may be accepted for use. OPTIONAL Level two certification (if applicable): Compad shall be Inferno Squad style with correct button sizes, layout and colors. Two black buttons at the top of the pad are smaller than the white and red buttons. The white button adjacent to the button with holes/dimples is not split. Compad is moderately weathered / stained. Gauntlet Gloves Black, leather or leather-like material, enclosed fingered, non-textured, (normal leather grain/texture/lines are acceptable) fitted gauntlet style. No buckles, straps, or decorative stitching. There is a split on the bottom gauntlet portion that runs from the glove opening to the wrist that is bridged with leather or leather-like material. OPTIONAL Level two certification (if applicable): Gloves are made of leather. Armor Armor consists of front and back pieces connected by shoulder bridges anchored by wedge connectors. Armor is glossy black. Chest and back plate meet flush at the sides under the arms. This is done with a third plate that bridges the gap between the front and back armor parts. Molded black, ribbed, rubber shoulder bridges are acceptable. Back plate contains detailed "O II" design. The top of the back plate box may feature a trapezoid shaped depression 4" x 5" (101mm x 127mm) at the top of the box. There is a 5/16" (8mm) circular depression below the right shoulder strap connector on the back plate. Armor may be lightly stained or weathered. Silver is not permitted. OPTIONAL Level two certification (if applicable): Made from the game's 3D model and scaled to the wearer. Armor scaling and strapping must fit the wearer accurately. "O II" design shall have 16 points on the "O" design and "II" bars shall have 5 indented slot depressions at the bottom of each bar matching references. Trapezoid shaped depression at the top of the box shall match game refences for size, shape and location. Any visible staining or weathering must be light. Silver is not permitted. Tactical Vest The tactical vest is black Cordura nylon. All straps are black. There are a total of fourteen 1" (25mm) wide straps sewn to the tactical vest, with four laying horizontally on either side of the pouches, and two at the front of each pouch. Straps are sewn to match reference images. There are three M4 / M16 magazine pouches, with each filled by a rectangular package covered in the same fabric as the tactical vest. The packages fill the pouches completely, and extend above the pouch. Each packages has a plastic strip mounted at top facing forward. Strip size is 5/32" x 1/2" x 2.63" (4mm x 12mm x 68mm). There is a black canvas-covered block on the right side of the vest matching references, with a 1" (25mm) wide strip of elastic or webbing mounted to the vest, going across the front of the block. The main shoulder straps consist of ribbed leather or leather-like material. The front portion of the ribbed shoulder straps measure 1.38" (35mm). The front shoulder strap buckles are tri-glide buckles. Vest-front tri-glides are attached to the vest with 1.37" x 1.37" (35mm x 35mm) loops. The quick release buckles on the back of the vest are attached by 1" (25mm) loops. There is an approximately 1.5" x 1" (38mm x 25mm) specific buckle greeblie mounted above the tri-glide buckles on each side matching reference images. The shoulder straps cross near the top of the back armor box. Each shoulder strap has a tri-glide that the end of each strap feeds into, near the back armor box shape. See reference photos and the Costume Gallery for placement. There is a 1" (25mm) leather or leather-like waist strap present at the back of the tactical vest, and it is attached to the vest with one quick release buckle on the right or left side of the vest at the wearers option. This quick release buckle is hidden under the scout pouch, and is *not seen when worn. A single adjusting tri-glide is centered on the back waist strap. The Flyye tactical vest is not accurate and should be avoided. OPTIONAL Level two certification (if applicable): The vest is fitted to the wearer. All vest shoulder and waist straps are made of black leather. Vest front tri-glides are specific to the games 3S model, and are attached to the vest with 1.37" x 1.37" (35mm x 35mm) leather loops. Game-specific 3D model buckle style greeblies are attached to the leather shoulder straps above the tri-glides. See reference images and the Costume Gallery for placement. Front shoulder straps which go over the shoulder and continue to the back are made of 3 layers of ribbed/ grooved leather strips which are glued/sewed/bonded together. The first (bottom) layer is 1.37" (35mm) with the middle layer added to that. The middle layer shall be 1" (25mm) wide. The final layer is centered on top of the first two layers, and is 9/16" (15mm) wide. The three bonded strips run the length of the forward portion of the shoulder strap assembly. The grooved part of the leather shoulder straps stop just past the wearers shoulders, and continues on as a single 1" (25mm) black leather strap, passing through tri-glides and into specific quick release buckles, which are held to the vest with 1" (25mm) black leather loops. (see Reference Images and the Costume Gallery for placement and construction. The quick-release buckles on the back of the vest, which hold the shoulder straps, are attached by 1" (25 mm) black leather loops. The back waist strap has a single quick release buckle mounted to the right side of the vest using 1" (25mm) black leather loop. This buckle is hidden under the scout style pouch and is not seen when worn. Shoulder Ammo Pouch There is an MP-40 ammo pouch attached to the left shoulder and must be filled. The pouch is black in color and made of canvas, or canvas-like material. Closure straps are made of black leather or leather-like material. There is a small pouch on the bottom of the pouch at the right side. Pouch stitching is black. OPTIONAL Level two certification (if applicable): Attachment is not seen. No straps are visible. Magnets or other source of firm mounting is advised. Oiler pouch is attached to the bottom right side of the right pouch. Imperial Officer Under Belt The belt is constructed from leather or a leather-like material. A very slight texture is acceptable. Approximately 2" (51mm) in width, up to 3" (76mm) is acceptable. There are no loops or extra holes on the belt. A single large snap or rivet is visible approximately 1" (25mm) from the left side of the buckle. The buckle is constructed from a horizontally brushed metal, or metal looking material. The buckle size is approximately 2.62" (66mm) high and 4.12" (104mm) wide with 0.5" (13mm) radius rounded corners. Buckle is adorned with an Imperial Code Disk at the center. OPTIONAL Level two certification (if applicable): Belt is made of non-textured leather. Two parallel grooves run the length of the belt 1/8" (3mm) in from edge. Snap is worn to the left of the wearer 1" (25mm) from the buckle edge. Buckle has a slight horizontal curve. Over Belt The Over Belt consists of 5 gloss black boxes made of ABS or similar plastic, mounted to a leather or leather like waist strap which closes under the thermal detonator. The waist strap is approximately 1.5" (40mm) wide. The over belt is worn around the under belt, so that the top third of the under belt shows above the over-belt. There are special-shaped boxes on left and right of the 3 central boxes which are horizontal in position as seen in reference photos. A total of 8 rivets are present with 2 rivets mounted vertically on the left and right at the edge of the special-shaped boxes. Hanging from the right side of the belt is a hip box made out of hard material. This is connected to the belt by 1.5" (40mm) wide black leather or leather-like straps. The strap is and as long as necessary to allow the box to hang on the wearers right hip. For basic L1 approval a standard Scout style hip box may be approved. The strap is attached to the front of the over-belt through a slot on the right side of the central box. The back end of the strap goes behind the under-belt, to the left side of the thermal detonator. The hip box strap has 1.5" (40mm) quick release buckles on the front and back. Each buckle is attached at the mid point of the strap. OPTIONAL Level two certification (if applicable): The rigid front portion of the outer belt is made from the game's 3D model and scaled to the wearer. The box is smaller than a typical scout box, is curved, the back is closed with a back plate, and features a rectangular depression near the bottom out facing side of the box. The boxes may be lightly stained or weathered. Silver is not permitted. Scout Style Pouches Two "scout" style pouches are made of black matte canvas or canvas-like material. The "scout" style pouches are filled to appear full and worn at the back of the belt. The pouches will leave sufficient room for the Thermal Detonator mounted between them. Pouches may be hung from the tactical vest waist strap, or from the over-belt strap, at the wearers choice. Pouches are a maximum of 6" tall x 5" wide x 2" deep (152mm tall x 127mm wide and 51mm deep). The lower edge of the flap will not be wider than 2.5" (63mm). Pouches are proportional to the size of the wearer and match in-game references. OPTIONAL Level two certification (if applicable): Scout style pouches match in game references. Bottom edge of the pouch flap is less than half the overall width of the pouch. Pouch outer flap has a stitch set back 5/16" (8mm) from the edge. Thermal Detonator Attached to the back of the belt is a rectangular gloss black Thermal Detonator with a black corrugated hose. The ends of the hose is covered by gloss black end caps. The Thermal Detonator fits between the two back belt pouches. There are two silver detail greeblies on the central box. These details consist of a dome-shaped greeblie on the left side of the box and rectangular greeblie with various designs on the right side of the box. For basic (Level 1) approval a gloss black Shadow Scout style Thermal Detonator with standard greeblies is acceptable, as long as the greeblies are painted silver. OPTIONAL Level two certification (if applicable): Made from the game's 3D model and scaled to the wearer. The detonator consists of a boxy central structure containing a ribbed hose, and end caps which are "closed" where the tube enters the end cap. The detonator box features a round dome-shaped greeblie approximately 5/8" (16mm) on the left side and a 3/4" x 1.5" (19mm x 33mm) rectangular greeblie featuring various designs as seen in the reference images. The standard shadow scout thermal detonator is not accurate and is not to be used for Level 2 approval. Holster Holster is made of black leather or leather-like material. A Stormtrooper style holster is acceptable for basic approval. Holster is worn on left side of belt. Holster is attached via 2 black leather straps which pass behind the belt, using two fasteners in the middle of the belt. Fasteners may be rivets, snaps, or Chicago screws. Note: The straps are slightly longer for this holster than seen on Stormtroopers. There is a retention strap which ends in a point approximately 1/2" (13mm) beyond a black snap closure. OPTIONAL Level two certification (if applicable): The holster is made of leather. A leather square is seen under the rivet at the top corners of the holster where the straps are mounted. Holster is worn empty. Boots Calf high black leather or leather-like material. Boots are dull in appearance. Similar design to tall German jack boots or tall motorcycle riding boots are acceptable for basic approval. Boot has a round, plain toe. Harness style or box toe boots are not to be approved. Ankle straps are to be removed. Typical jackboots are not acceptable as they are too short. The boot shaft must rise as close to the bottom of the knees as possible. The boot shall be as tall as required to achieve this appearance. See reference images. Boots have an adjustment strap on the out facing side of the boot. Adjustment strap has a square, silver adjustment buckle. Heels are made of rubber or similar material and may have tread or no tread. Boots may contain zipper closure but must be concealed with boot material as to not be visible. OPTIONAL Level two certification (if applicable): Boots stops just below wearers knees. Shaft height should be 15" (38cm) or as required to stop just below the wearers knees. Boots have a flap with adjustment strap with square silver buckle that starts at the middle back of the boot and wraps around to the outfacing sides. See reference images for shape of the adjustment flap and strap. Boots are not shiny, they have a matte appearance. Optional Accessories Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use. Face Hair is medium length with a part on the side swooped to the right and brown in color. Face is clean shaven. Sideburns do not extend past bottom of ear canal. Chest Box The chest box is required to have the same configurations as seen in the photo. The chest box is held to the armor with an invisible system which is not visible when the box is removed. Strong magnets are advised. The chest box is painted glossy black and matches the sheen of the armor. The chest box has five detail pieces: 1 Red, 1 White, 1 black, 2 Blue. There is a 1/8" (3mm) thick white pinstripe border around the square detail pieces. There are two round indicator lights above the rocker switches, one white, one red respectively. There are three rocker switches below the round indicator lights. The rockers are always gray, white, gray. The gray rockers have red dots or indicator lamps in the bottom outfacing portion. There is a 1/8" (3mm) thick white pinstripe that runs horizontally across the bottom portion of the box. There is a male silver snap or radio jack and a silver round disc with cone knob greeblie on the lower portion of the box below the horizontal pinstripe. There are two "gear" type greeblies affixed to either end of the lower tube portion of the box, and are painted silver or metallic grey. There are two machined aluminum or molded silver greeblies in the hose ports of the box. See reference images and the CRL Gallery view. The hose port greeblies feature 8 round depressions around a raised disc. The color matches the gear type greeblies. Chestbox may be light to moderately weathered or stained. Silver is not permitted. The red and white indicator lights and rocker lamps may be functional. OPTIONAL Level two certification (if applicable): Box is electrically lit to include the red and white squares, both rocker lamp lights and the red and white indicator lights on top of the box. *Box is based on the games 3D model and is scaled to the wearer and consistent with armor size. Hoses Hoses are ribbed rubber 1.25" (32mm) in diameter. There are two plastic (polypropylene, pond hose etc.) or rubber gas mask hoses that run from the helmet ports to the chest box ports. Hose length should be proportional to the wearer. E-11 Blaster Based on a real or replica Sterling sub-machine gun, scratch-built, or a modified commercial toy Stormtrooper blaster. OPTIONAL Level two certification (if applicable): Folding stock (does not need to function). Folding stock (does not need to function). No ammo counter is present. D-ring mounted on the rear. Correct style scope. No power cylinders on the magazine housing. Scratch-built, resin cast, Hyperfirm rubber cast blasters have a total of seven U- shaped channels on blaster (all holes on barrel are covered). If using the popular commercially available Stormtrooper blasters, you shall grind off the T-tracks and replace them with U shaped channels and cover the open rows of holes (total of 7 U-shaped channels in all). Correct greeblies on the left rear area are present (door catch and two "hammers").. DLT-19x A DLT-19x is an MG-34 with T-tracks on the barrel, a scope mounted on top of mag loader, red ring around the scope, ejection port cover added, and a small disk on the left side, on a real or cast replica of a MG-34 machine gun. The DLT-19x rifle is scratch-built or is a high-end prop replica which matches reference images. OPTIONAL Level two certification (if applicable): Accurate MG-34 replica base using correct size and proportions, either cast or 3D printed from an original MG-34. The scope has a design specific to the game's 3D model, and has a red ring which matches reference images for placement and size. Scope should include real glass lenses. Thermal Detonator Detonator is a handheld sphere that is chrome silver in color. The Detonator is worn on the right front of the Over Belt, and is worn to the right of the Detonite Charge if that is worn. Asymmetric latitudinal lines are etched into the reflective silver body of the detonator. Detonator appears to be open like a puzzle, creating a trench around the circumference of the sphere. Three front activation indicators are visible within center band. A light grey ovular and contoured top thumb switch is seen with a raised grip surface. Detonator has the appearance of an inset red arming indicator, functional or non-functional on top in front of the thumb switch. OPTIONAL Level two certification (if applicable): Thumb switch activates the detonator. Switch slides back to reveal a lit red arming light. The three front activation indicators light up and flash based on visual references. The official Star Wars LFL licensed Thermal Detonator sold as the "hot potato" game should be allowed for Level 2 because it meets the criteria listed above. Detonite Charge The Detonite charge is grey , olive olive -grey or olive drab in color and hangs from the scout belt with a fastener that is not seen. The Detonite Charge is worn on the right front of the Over Belt, and is worn to the left of the Thermal Detonator if that is worn. The Detonite Charge is a cylindrical explosive which has a flanged base extending outwards from the bottom of the cylinder. The base stops 1/4 of the way up the cylinder. Mounted onto the cylindrical part of the charge are two square "vent" greeblies which feature mounting tabs held on with four domed-head wood screws. The top of the charge is depressed 3/8" (9mm) and features various greeblies mounted around a central core which rises above the top rim of the cylinder. Inside the depressed area are several rectangular greeblies as well as two silver raised knurled thumbscrews. The "core" has a silver raised cylindrical "pipe" fitting with a groove running all the way around it. The flange around the base has a total of 36 depressions or holes in groups of 9 spaced equally around the diameter. Hole diameter will not exceed 1/8" (3mm). The open area of the flanged base features various designs and greeblies which match screen references. The charge may be scratch built, cast, printed or high end prop replica. There is a 1" (25mm) red or brown-red ring which runs around the charge where the flange meets the cylinder. There are two yellow or ochre-colored rectangular stripes which divide the red ring into two segments. These yellow stripes are situated between the middle of the cylinder height, and stop 1/4" (6mm) above the bottom of the flange. There may be two different designs in the yellow stripes which match screen images. OPTIONAL Level two certification (if applicable): Detonite charge is made from the games 3D model and matches game references including color and markings. The black markings on the yellow stripes match the markings seen in game. -
First Order Jet Trooper CRL Discussion
Oldracer27 replied to IcyTrooper's topic in First Order Jet Trooper
Excellent! The only place the draft CRL indicates a color is the start of the helmet section and the color of the boots. This will make it easy to change the reference from white to red. Maybe both color options can be defined in the final CRL? We are using a standard RAL color code; RAL3002 Carmine red. For the boots I'd suggest using the section out of the current CRL for the Sith Trooper; Boots/Boot Armor This component has additional pics showing an (oblique view of the boot) Boots: "FO" style boot finished in a gloss or semi-gloss red that closely resembles the armor. Sole is black rubber with no visible heel. No visible buckles or laces. Boot Armor: Finished in a high gloss deep red that matches the colors of the entire costume. Fixed to the top of the boot and sits under the spats. Divided into 3 sections that have the following details: The front panel is of equal width to and lines up with the front section of the shin. The top front section has a number of recessed lines running vertically as shown. The outer section has diagonal lines running parallel to the edge of the armor as shown. The inner panel is smooth/flat and has no recessed lines. OPTIONAL Level two certification (if applicable): The boot color and gloss shall match the armor. Top front section of the armor has approx. 10 recessed lines. Outer section of the armor has at least 14 visible recessed lines. Rectangular section on the toe and the heel of the boot that is knurled. Stitching at the top of the sole runs the entire diameter of the boot. There is a seam down both sides of the front that swoops out to the side of the foot. There is a vertical zipper on the inside that spans the height of the boot. -
With the Del Meeko CRL in use since 2021, we are opening a new discussion topic for change proposals. As with all CRLs and CRL changes we will clear and lock one part at a time. We will not hopsoth all over the place to your particular favorite thing you want to talk about. We will start at the helmet and work to the boots, clearing one item at a time until the Detachment feels it is ready to submit to the LMO for change review. https://databank.501st.com/databank/Costuming:TX_Inferno_Squad-Del_Meeko
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Hi tipperaryred, that's exactly the point. Thanks for looking into it and maybe change it. Looking forward to it. Thanks and cheers, Dennis TX-50883
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New Question about Del Meeko Overbelt
tipperaryred replied to Wingman's topic in Inferno Squad Del Meeko
I too am more than happy to review this. I'd say some of the problem also comes from our underbelt. The CRL currently gives that as: "Approximately 2" (51mm) in width, up to 3" (76mm) is acceptable." (underbelt) Compared to: "The waist strap is approximately 1.5" (40mm) wide." (overbelt) On a 76mm wide underbelt, a 40mm overbelt probably would look fairly close to the in game references (relatively speaking). However 76mm would be very large for an underbelt, and I'd guess most would be closer to 50mm (my own belt included). On a 50mm belt, a 40mm underbelt definitely looks too big. So I would be perfectly fine allowing more latitude on the overbelt exactly as Dennis suggests, changing it to "approximately 30mm-40mm". The important part is that the two belts look correct together. If we allow a range of widths for one, we must do the same for the other. -
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@IcyTrooper I ordered a silver lens from TrooperBay at the same time (for the Shadow Scout), and had tried putting that in behind...It improves things, but is perhaps too dark. Ordered several pairs of cheap red and mirrored lens ski goggles that are flexible, we'll see how that works out... Completed the bondo, put on two coats of primer... and then the bondo raised in 3 small and 1 large chip and flaked off (at really weird places on the top and back ridge of the crown, where I haven't worked for days...) It's been -20 to -24ish C here and I have an uninsulated garage, so I imagine that was temperature flux (wet sanding indoors and then painting it outdoors too quickly... (?) I think I didn't sand enough of the shiny layer off the helmet around the trapezoids on the back, as the primer dried but left a weird lightning bolts / 'crows' feet' pattern... sanded it off and will move to acetone/bondo paint, I think.
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Check your DMs. Thanks
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Hi friend! I nedd stl archive of general weir bandolier , I agree to the terms and conditions setforth in the OG post. thankyou so much👏
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HeroScout06 joined the community
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Norman joined the community
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my questions from before still need an answer, about the belt back greeblie on the detonator. Also, how is your scope mounted?
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Bandage Monkey changed their profile photo
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this is answered in the other topic, but I will refer you to Anton's discussion at the top of this topic.
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New Question about Del Meeko Overbelt
Blackwatch replied to Wingman's topic in Inferno Squad Del Meeko
we can take it under review for change. I spefically remember that discussion as both Anton and Maxime were blowing my phone up all night long in our work group on messenger as they discussed the width of the belt. They were taking measurements in the game. Specifically we are discussing the overbelt, not the underbelt. Over Belt The Over Belt consists of 5 gloss black boxes made of ABS or similar plastic, mounted to a leather or leather like waist strap which closes under the thermal detonator. The waist strap is approximately 1.5" (40mm) wide. The over belt is worn around the under belt, so that the top third of the under belt shows above the over-belt. There are special-shaped boxes on left and right of the 3 central boxes which are horizontal in position as seen in reference photos. A total of 8 rivets are present with 2 rivets mounted vertically on the left and right at the edge of the special-shaped boxes. Hanging from the right side of the belt is a hip box made out of hard material. This is connected to the belt by 1.5" (40mm) wide black leather or leather-like straps. The strap is and as long as necessary to allow the box to hang on the wearers right hip. For basic L1 approval a standard Scout style hip box may be approved. The strap is attached to the front of the over-belt through a slot on the right side of the central box. The back end of the strap goes behind the under-belt, to the left side of the thermal detonator. The hip box strap has 1.5" (40mm) quick release buckles on the front and back. Each buckle is attached at the mid point of the strap. OPTIONAL Level two certification (if applicable): The rigid front portion of the outer belt is made from the game's 3D model and scaled to the wearer. The box is smaller than a typical scout box, is curved, the back is closed with a back plate, and features a rectangular depression near the bottom out facing side of the box. The boxes may be lightly stained or weathered. Silver is not permitted. Wingman out of curiousity, and having just made my own thermal yesterday so small to tfit between the grooves of the standard officer belt, could you post a pic of your thermal as it is situated on your belt? -
General Weir66 changed their profile photo
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loved my Jim coat until I got too small to wear it and had to sell it off.
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First Order Jet Trooper CRL Discussion
IcyTrooper replied to IcyTrooper's topic in First Order Jet Trooper
Glad to see someone is working on it again! We can hopefully get it across the finish line. The CRL text here isn't finalized, so we did the best of what we could on a quick port over, but if the sources show what you are showing (plus the image you linked on another reply), we can still make adjustments and refine it. -
First Order Jet Trooper CRL Discussion
Oldracer27 replied to IcyTrooper's topic in First Order Jet Trooper
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First Order Jet Trooper CRL Discussion
Oldracer27 replied to IcyTrooper's topic in First Order Jet Trooper
Hey Ryan & Chris, the build of my red Sith Jet Trooper kit is moving along with the builder. He's actually started some of the paint work. For the gloves, he's suggesting the Rogue One Trooper gloves from Endor Finders. Rogue One Trooper Gloves — Endor Finders Also, the pre-CRL appears to be for the white version. Is this going to be a problem with my build in red? The only thing I see different between the two versions is the red kit has an armor piece on the top of the boots similar to the Sith Trooper CRL. -
Soft parts from Jim Tripon
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Wingman changed their profile photo
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Wingman started following New Question about Del Meeko Overbelt
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3cm and ingame shots for comparison So if you compare 3cm width with the ingame shots, it's definitely more correct than 4 cm width. What do you think and can this may get changed in the CRLs? Thanks in advance Dennis TX-50883
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Hi at all. I have to request the width of the Overbelt again. In the CRL it states 4cm width but this can't be if you compare the ingame reference with the real costume parts. I've used a 4cm till now but as you can see in my pictures, it doesn't match the width of the ingame shots. Can this may get changed in the CRL to 3cm-4cm as 3 would look much more accurate as just 4cm.
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Wingman started following Question about Del Meeko belt
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3cm and ingame shots for comparison So if you compare 3cm width with the ingame shots, it's definitely more correct than 4 cm width. What do you think and can this may get changed in the CRLs? Thanks in advance Dennis TX-50883
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