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Mr.Nova

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Posts posted by Mr.Nova

  1. 4 minutes ago, gmrhodes13 said:

    Thanks for the kind words. I'm not sure what the situation is with covid in Jim's area, you could contact him via FB and see if he is still taking orders at this time. You can order longer legs which is what I did, the fit is great and I trimmed some off as they were just a little too long. I have extra room around the ab too which I added some padding.

    An enjoyable build as I never worked with flexible fibreglass before.

     

    Hope to see a build thread from you soon.

    I keep putting too many irons in my fire :D

    I get sidetracked and finish nothing, lmao.

    We'll see how it goes!

  2. Wow, this looks absolutely fantastic. I had no idea there was already so much progress on this armor. Is Jim still taking orders?

    I noticed you said you were slightly under 6 ft. I'm 6'1" at 180lbs, pretty lean. How is the fit?
     

    Love the guide on where you found each part. Extremely helpful. Hope to join you soon!

  3. 4 hours ago, kishdr said:

    I'm unsure what you are referencing. The model has been completed since March 12, 2020. 

    Are you confusing me for the creator of the Darktrooper you posted? That's Degginal Nox, whom I was talking about earlier. That guy has an inflated ego.

    Oh, that was the image you posted, so I thought you were referencing your model. Degginal Nox's model is a bit different, so I assumed it was yours. Apologies, This is primarily the thread I've been staying in, so I didn't know yours was completed.

    • Like 1
  4. 12 hours ago, Blue Hatter said:

    I'm fairly certain it's a design choice as the shoulder bells are always like that on the game model, not just during particular animations. I'm not sure why the artists made the shoulders float like that, I can only assume they did it to make the troops look "bulkier", but who knows. Whatever the case, the shoulders remain like that at all times.

    Idk, short of reaching out to the design team directly, all we can do is assume. It just strikes me as strange since no other units have pauldrons like that, and seems like it could easily just have been a quirk that was overlooked and never patched. Like a typo in the rotation numbers for the mesh skeleton, which could easily happen. (Just look at the 212 story monolith in the new Flight Simulator, lol)

    It's taking design liberties into our hands, but I think would be a very reasonable assumption to make that they were intended to be down, like the pauldrons on all the other units, but we can agree to disagree, if that's the case.

  5. 2 minutes ago, Raider said:

    Off hand...not necessarily...the general rule is accuracy trumps look.  Again, there are times especially with video games where things magically float in place and something has to be done to make it work.  But in general, you want it be true to form.  My concern here specifically would be the helmet becoming more Stormtrooper-esque (smaller) than it should.  The model borders on that going for a more proportional aesthetic.

    As a general example...this happens often...when new costumes are being created as a new movie comes out, makers often jump the gun and create armor molds that are ultimately found not to match and then when the CRL is written, they get upset when their mold doesnt meet the requirements.  I'm just giving you a heads up.  My recommendation would be to follow the CRL creation thread religiously to make sure you know exactly what needs to be adjusted.

    Oh, no doubt. I've read everything you guys have posted. I don't necessarily understand a lot of it, because I've never made a costume, but I'm definitely looking for something to be acceptable.

    I won't be able to really dive into actual construction until I'm moved up to Jacksonville, but I'm definitely compiling everything along the way, so I can hit it full force once I'm ready :)

    • Like 2
  6. 3 minutes ago, Raider said:

    @Mr.Nova I would add though that you are correct in that this rendition is close.  If your intent was to build a 3D model off of it, I assume you could alter that model to match the correct details of the original and so it might make a suitable base.  You would just need to be certain that the final product meets those CRL requirements (i.e. remove the knee armor) and cross-check every little detail so that anything that was added that does not match the original reference is removed...and vice versa...any little detail missing is added  where it should be.

    Yay~ 1

    Now I'm not so sad, lol.

    I really do love his model.

    He does such great work on updating the old models into more detailed versions while staying true to the source material.

  7. 10 hours ago, Raider said:

    Correct.  Unfortunately this is not an actual official game skin (I have both BF1 and 2 by EA as well).  It’s essentially fan art that someone imported into the game on their own. We have had a similar request for a “Ghost Trooper” (white Death Trooper), but since it is not an official skin it cannot be made into a CRL.  Probably not what you wanted to hear @Mr.Nova sorry.

    Right now, the only version that can be pursued is the one under construction from the ol skool BF.  There was quite a nice model made by @kishdr that might be approve able.  Im not sure what his plans for that model were.  Or the Oota Goota (did I get it right?) kit if still in production.

    But the difference between the Ghost Trooper and this would be that a Dark Trooper is actually canon, correct? 1

    Even thought it's a fan-made model, wouldn't that be akin to the same thing being done with kishdr?

    From what I can see of the BF2 model, he's heavily faithful to the source material.

    I mean, some liberties to design have to be made when you're creating the CRL for a DT, otherwise we'd all come out looking like polygons.1

    He does a great detail view here (similar video to Blue Hatter's) that I think would be very helpful when determining stuff for the CRL. Even if all of it isn't used, can't it still be a good reference?

    8 hours ago, Blue Hatter said:

    If the person wears a balaclava their neck wont be seen. Or if their undersuit has a turtleneck or something. Perhaps it should just be noted that no skin should be visible?

    For the record, I'll be wearing a balaclava and a neck seal.

    That's a fan-made mod, it's not official. Even though it is really neat, and I dig the knee armor (why does the "canon" P0 have bare knees?). I found a video of that same mod about a week ago. :P

    Lol, I noticed that, too!

    Honestly, I think the kneepads are the biggest change to the costume. From everything else I've seen of the model, so far, it seems really faithful to the oldschool BF DT.

  8. 14 minutes ago, IcyTrooper said:

    What is this one from? Did they remake Battlefront with new textures? Interesting! We are sourcing from the original Battlefront game.

    Uh, yeah xD Lol

    Not necessarily a remake, but there was a new Battlefront and Battlefront 2 made by EA the past few years. This is a Dark Trooper from the new Battlefront 2. I don't have the game purchased yet, so I'm not able to rip the files for a 3D Model, but I plan to in the future. I have several images that I can share of this version in the reference pics thread, if interested. I really like the level of detail in this guy compared to the oldschool Battlefront model.

    Also, I'm reaching out to the original model creator to see if I can get the model files from him directly, and use them in a 3D viewer for reference.

    Originally, I was sourcing all my material from the oldschool Battlefront, like you and several others. It's only recently that I've had time to look back into it, and when I did, I managed to find out that this guy had been released, so I was really excited.

    I also, found a guy in New Zealand who had apparently made a Dark Trooper suit, much like Blue Hatter's design, based off the oldschool Battlefront game. It looked great, but I will admit I am really digging this new model.

    • Like 1
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