Jump to content

MahXPrime

501st Reserve[501st]
  • Posts

    89
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by MahXPrime

  1. It looks great, good job on this final touch ! Happy to see all the work ends up into this clean & sharp conclusion, really, it feels nice, proud to see that !
  2. Wonderful model and flat texture !! We'll be able to have precise measurements !
  3. Okay guys I've some very cool HQ screens of the BF2 in game actual texture, so we know how to describe paint markings (edited a silly marking out. xD and obviously white texts are to be ignored)
  4. I agree with that ! It looks like a mate finish, not much reflections The text looks good and it's well detailed, average measurements can be provided by checking 3d file maybe ? I really don't know if you can extract this specific item Maybe I would leave electronics for L2 as an upgrade for perfectionists Also for L2 our traditional " made from 3d file " for as close proportions as game's ones ( ONLY if we find the 3d file...)
  5. Yea I agree, it's really just a bonus and it was perfect for a L2 option
  6. No Droid at all indeed so it's one thing that can be fully removed Concerning the DLT, I suggest adding a line in L2 about the scope : adding reflective lenses (glass / plexi..) to the scope is a GREAT final touch it really is an option but it instantly looks more " real " with lenses rather than grey paint over "solid" 3d print for example
  7. ALL CLEAR for both hoses & E11, simple yet effective text, I like the line talking about proportions in hoses as I've seen far too much messy and out of proportions hoses I can only approve on ROTJ E11 text harmonization, no specific details to be seen at all ( FOR ONCE ).
  8. Ok I think we could ask again for a size comparison of both regular TD & Del TD with 3d files ? The main problem here is fitting between the pouches, if regular TD appears too big for a correct fitting it will appear misleading to people, so better check it From my personal experience : I've bought a regular TD at 1st and it ended quite too big to fit between my pouches, I know I'm quite skinny but well ...
  9. So basically not quite much to change, just to decide the texture, I would allow both smooth & textured (at least in level 1) I'm the 1st one pointing out that Inferno have very specific elements design not taken from other uniforms but concerning belt it appears consistent it's just regular ROTJ belt. And it does make sense to say they've used same texture for every leather parts, not really bothering with actual regular belt render.. This is one of the element where we can keep a certain "unity" & "harmony" between different imperial uniforms
  10. Oh yes we will, keeping my word If I have troubles regarding that I'll inform
  11. I fully agree on wearer's choice as long as the render is clean & fine ! Let's be flexible for this matter as it can't be settled, both options seem to work, on mine I've got them on main belts and it's just fine, not too low as the loops have a nice placement Anyway from 3d files we can't objectively say anything definitive really, both straps/belts go through the pouches but at different spots so it's all magic & random
  12. Agreed on ABS stripes Agreed on texture, anyway as mentionned earlier they've used the same likely.. everywhere, so they spare game's ressource Concerning the pouches I believe far more in a 3d model collision issue (objets going through another one, "ghost/noclip" mode) than an actual attachment of these on the tactical vest strap They are actually, just like the holster, just like the MP40 pouches, simply " stuck " or "dropped" over the other elements with no actual attachment system (no loops either, it all holds with magic) So we have to choose what does make sense. It's not an ultra detailed 3d model so we also have to adapt it to Real Life by assuming logic stuff. It's not because we don't see loops there should be none, the pouches are not held on belts with glue or rivets, the logic here would clearly be loops.. Simple, convenient, logic, I mean, let's not over-amplify difficulities on an already quite complex uniform IMO it doesn't make sense to attach pouches on the tactical vest strap, as IRL, they will likely hang from it and won't fit closely onto the body as they look in ref pics, which won't give a clean render. It will also obstruct the quick release buckle of the tactical vest strap
  13. I currently don't know about anyone making them strictly accurate, according to the new details being discussed here The best option for now is to modify/make a custom version from a good base ! I can only agree with another " design specific to Inferno Squad " line (BEST taken from 3d files!! :DDD) I confirm shiny/metalic base paint, it's all consistent with main parts being glossy
  14. Yes ! It's good to add it there too, something like : " - Presence of code cylinders in the pockets is strictly inaccurate, therefore it won't be tolerated " into level 1 directly
  15. Alright, I think we've all agreed on this version of the Flight Suit, I guess the only thing that could still be updated here is the wording ? If anyone see anything to improve, suggestions welcomed We can probably move on the next part very very soon
  16. Fully visible indeed ! We can put this in level 1 directly.. I don't think it's hard for the one who's making flightsuits to sew the pocket on the correct spot directly
  17. Ok concerning this the 1st thing I'll say is : MEA CULPA. The "EMBROIDERED" level 2 is indeed wrong. HD Proof here : Vinyl it is This image provides also a clear information concerning the fabric used ! Canvas similar to MP40 pouches actually Again, it may be to spare ressources that they've used the same texture but either IG screens or this screen lead us to canvas like / "thick" material
  18. I fully agree ! Keep that scaling wording indeed as it's what set a value between 2.15 & 2.25
  19. You're welcome 1) Yes all good 2) R1 could be allowed in level 1 yea, it adds some flexibility.. as not every prop makers can build from 3d models Yes ! Someone is making them tailored from 3d models, I only know one prop maker doing that in China (ordered my upgrade from him, french garrison mate also ordered and receive and it looks really good) but he's probably not alone, I've seen a couple of ppl making helmets from 3d files as well So yea, no need to remove the knowledge that it's a different helmet, we can keep the "accurate statement" -> YES WE SHOULD ! OT helmets are NOT acceptable at all, it's what I had as 1st helmet and it's Not good in any way I understand some prop makers won't have the money to make a specific build but the 501st need to keep good quality and accuracy standard (imo)
  20. 1) Level 2 is here to be specific so yea, keep a range into level 1 and be more specific on level 2, as seen in my screen, a smaller size is proven to be the most accurate, we can argue on what precise size it is but it's around these 2.15" 2) Here is a pic at 1st : It's all about perfectionism and TINY details, it looks almost the same but it's a little different here and there, even if it's almost the same it will be always better to state "modeled after the 3d model in the game" -> it's only accuracy taken to the source, so there is no risk at all to fail to be accurate 3) Well acutally silver weathering is not removed, I forgot to mention it, if you do some weathering it still be silver, it just has to be very very discreet as we almost always see (in every ref or ig) clean / smooth / shiny armors with no impacts at all.. the weathering you would do on a clone trooper would never be accurate for inferno for example 4) That's why it's in level 2 and not in level 1, if there were a level 3 it WOULD be in level 3 actually.. My opinion concerning levels is that they are here for advanced accuracy, for people who can and/or want to push it very far, it's their role no more no less.. so we shall respect that in a way : if you want to do advanced accuracy on this one, it's logical to me it's a quite good upgrade to get your whole uniform fitted and scaled to yourself, with an helmet that is NOT a bobble head I mean, it doesn't have to be perfectly "tailored" (it 's the best option, to scale 3d files according to you, this is what could be a level 3), just, I think it's fair to ask a quite fitted result in level 2
  21. I think the best compromise is to set these mesh backed lenses into level 2 My opinion is that you can't ignore official HQ pictures, they are the closest and the most advanced idea of what they were thinking If it's not in the game I think it's just because dev teams mainly have to create a game that is not too ressource demanding.. and that kind of thing is only a detail that you would see by zooming several times onto the lenses so the decision is quicly made !
  22. Hi everyone ! It's been a long time a *few* people here are waiting for an update for Del Meeko CRL. Well, time has come. I guess. Not that it was a lot of work, it just needed the time.. Ok so, the following updates are based on every references available, that is : pictures, IG screenshots & 3D model from the game itself. It's been a while I'm working on this costume (orlando celebration basically) so it's a bit of my own "experience" too.. For a proper reading of these updates here is a quick guideline : - Wrong informations will appear in RED - Updated/Added informations will appear in GREEN - Special notes will appear in PURPLE - I may use reference pics to support what I write, these pics will be listed at the end of the post, below the CRL and will match a reference code : Ref #1 / Ref #2 etc.. (I may add more here to clarify some things, YOU CAN ASK ME TO POST MORE IF YOU NEED TO CLARIFY SOMETHING) - Introduction (before parts list) has no updates (yet?) so you can skip it Thanks in advance for your review ! Inferno Squad - Del Meeko Model TJ Ramini , Photo by Adam Petersen Visit the Gallery for this Costume for more models and parts views. Description: Inferno Squad - Del Meeko Prefix: TX Detachment: Spec Ops Detachment Context: Star Wars: Battlefront 2 "It's a promise to the rebels. It's called Inferno Squad." Del Meeko was a human male soldier who served in the Galactic Empire. Sometime after the Battle of Yavin, Meeko, along with Senior Lieutenant Iden Versio, Gideon Hask and Seyn Marana, was drafted into Inferno Squad, a Special Forces unit in the Imperial Military, by Admiral Garrick Versio. Meeko continued serving as an elite agent in Inferno Squad, conducting special operations for the Empire throughout the Galactic Civil War against the Rebel Alliance. Black text indicates a feature that is required for approval. Blue text denotes features that are nice to have, but not required. Red text indicates features that take the prop/costume item to an even higher level of accuracy. For 501st membership only the requirements listed in black need to be met. Special Notes: The armor parts shall be gloss and made from one of these types of materials or like materials: Fiberglass, ABS (Acrylonitrile Butadiene Styrene), or HIPS (High Impact Polystyrene). Blasters are not required for legion membership per our weapons policy. For 501st membership only the requirements in black need to be met. In the page below, items listed in blue are recommended features that will improve the quality of the costume. Items listed in red are intended to further enhance the finished costume. Special Notes The armor parts are gloss black and made from one of these (or similar) types of materials: Fiberglass ABS (Acrylonitrile Butadiene Styrene) HIPS (High Impact Polystyrene) All striping "flash" is clean and non-weathered Blasters are not required for legion membership per our weapons policy For Iden Versio and Gideon Hask CRL's, please visit the Jolly Roger Squadron Detachment. This Visual Guide has been reviewed by the detachment staff and the LMO team and is certified for use as a minimum approval guideline for GMLs. GMLs are free to approve this costume type. This document is not intended to be a detailed how-to on costume construction; rather a visual guide to be used for 501st costume approval. Details on construction may be found on the respective costume detachment web forum. GMLs uncertain about an aspect of submitted costume shall post questions in the appropriate DL/GML peer review section of the Legion forum. Measurements given in this document are intended to be approximate and generalized; not criteria for approval. Requirements for all 501st costumes are proportional to the wearer in scale, fit and size. Text descriptions are only one part of the guideline. GML's and costumers must consider both text and pictures (CRL and Reference) when reviewing the costume. Required Costume Components The following costume components are present and appear as described below. Helmet - Helmet is specific to Inferno Squad, but modeled after the Rogue One Tie Pilot Helmet. -> modeled after the 3d model specific to Battlefront II game itself. (Accuracy to the source) - Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. - The front trident area is shorter than a traditional pilot helmet. - There is a rectangular indentation on top of the mowhawk above the trident. - There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. - The top of the mow hawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. - There is a pill box just above the back bottom edge of the mowhawk. The pill box is the same black color as the helmet and does not need to be functional. - Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. - The teeth and vocoder are painted flat black. - Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet - There are Imperial disc greeblies without notches on each ear cap. - There are two, 2.75 inch -> This size will appear too large on every helmets, see Ref #1 at the end of the CRL -> in average it's more like 2.15 (55mm) painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. - There is a red painted or red decal area on the ram’s horn on the right side of the helmet. - There is a red painted or red decal area on the right cheek tube - There are molded greeblies painted silver inside the hose ports that cover the openings. (See reference photo) - Helmet may contain lightly done silver weathering but is not required. OPTIONAL Level two certification (if applicable): - Lenses are backed with round holed mesh/screen - The pill box is functional - Lenses are bubble. + Helmet is strictly made from the game's 3d model AND sized/scaled to the wearer -> bobble head helmet is not accurate (scaling in level 2 as not everyone will be able to respect this, too few inferno parts makers using 3d model etc..) + While sizing the helmet to the wearer, inferno & imperial cog emblems' size will also be scaled so they never appear too large. + Hose connectors are made from machined aluminum (finest render observed, matching mostly every reference pics) + Too visible weathering is not accurate, must be quite discreet Flight suit - One-piece flight suit is made out of Nomex, rip-stop nylon + canvas (thick material matching references) or similar material. - The front zipper is covered by a 2-inch-wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper. - Approximately 1.5" (38.1mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. A 2.5-inch red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. - The shoulders of the suit are slightly padded. - On the left forearm there is a compad pocket. Size might vary to match specific compad. +compad pocket spot is high enough on the forearm so the glove can't hide the compad - On the left bicep, below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. - There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket. - The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. - The right sleeve has a cargo pocket below the cog emblem. - The pocket has a chevron flap. - There are two large chest pockets and two large front pockets with no zippers or flaps are present below the belt. - There are two leg pockets with chevron flaps, similar in proportion as the right arm sleeve pocket, are present. - There are no leg pockets below the knees. - There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. - There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the compad pocket. The stripe then continues above the compad pocket up to the bottom edge of the pen sleeves then continues above the pen sleeves, behind the patch emblem to the shoulder seam. - There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the compad pocket. The stripe then continues above the compad pocket up to the bottom edge of the pen sleeves then continues above the pen sleeves, behind the patch emblem and up over the shoulder ending at the bottom of the collar. - A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): + Patches are EMBROIDERED + Textured Rip stop / canvas are most accurate as they are hard duty /thick materials with a "solid" structure, "loose" / soft / light material are not accurate see Ref #2 Compad - Rectangular communications pad with patterned painted details matching reference photo. - Compad is worn with the four large, rectangular buttons pointing towards the wearer’s elbow. + Compad is fully visible, nothing is hidden under the glove Gauntlet Gloves - Black, leather or leather-like material, enclosed fingered, non-textured, (normal leather grain/texture/lines are acceptable) fitted gauntlet style. - No buckles, straps, or decorative stitching. - There is a split on the bottom gauntlet portion that runs from the glove opening to the wrist that is bridged with leather or leather-like material - Gloves are made of leather. -> pretty simple part, nothing to add here Armor - Armor consists of front and back pieces with two shoulder straps anchored by wedge connectors. - Molded rubber, ribbed shoulder straps are acceptable. - Back plate contains detailed "O II" design. - There is a small, circular indentation below the right shoulder strap connector on the back plate. - Armor may contain lightly done silver weathering but is not required. + glossy black in color OPTIONAL Level two certification (if applicable): + Made from the game's 3d model and scaled to the wearer. Armor scaling & strapping must bring together a fitted render + Too visible weathering is not accurate, must be quite discreet Tactical Vest (VERY TECHNICAL PART....MAY ADD MORE OR UPDATE WRITING.. ) - The tactical vest is black Cordura nylon (Flyye Law Enforcement chest rig is most accurate). - There are three M4-M16 magazine pouches. - The ammo slots hold one hanging box from the front belt and one rectangular case is filled in each pouch.-> useless, valid description is just below \/ - The 3 "M4" Pouches contain padded cloth utility rectangular pouches with a thin ABS front cover painted gloss black, construction matching reference - An AR-15 black single pouch is attached to the right side of vest. -> 100% wrong + There is a black custom made pouch on the right side of the vest matching reference, held by an elastic strip (about 2.5cm wide) - The main shoulder straps consist of ribbed leather or leather-like material. - The front buckles are tri-glide buckles. - There is a an approximately 1.5 inch by 1 inch specific buckle greeblie above the tri-glide buckles on each side.+matching reference + shoulder strapping forms an X a little below the back of neck of the wearer. Strips form diagonal lines in the back, loop into a quick release buckle to go up in the back and end in a V shape. Adjusting tri-glides are present. - Really see Ref #3.. + Waist strip is attached to the vest with a quick release buckle. The strip is looped into its quick release buckle. Adjusting tri-glide is centered in the back Ref #4 + After crossing in the back, shoulder strips are attached on the sides of the vest with quick release buckles OPTIONAL Level two certification (if applicable): + Every strapping strips are made of leather - if Flyye chest rig is used, every nylon strapping are replaced + Front shoulder strapping is made of 3 layers of leather strips glued/attached together (width : 3.5cm / 2.5 cm / 1.5 cm), this construction stops a little before the strips are drawing an X in the back and continues into a single 2.5cm strip. + There is a little rectangle of leather glued/attached on the 3 layers construction about 5cm above the buckle greeblie on the front (both sides). Ref #5 + Front tri-glides are attached to the vest with leather loops (about 3.5cm wide), same goes for the quick release buckles also attached to the vest with leather loops (2.5 cm wide) - replacing Flyye nylon loops + Waist strip width is 2.5 cm. + Specific tri-glide buckles holding the vest on the front are made from the game's 3d model, the same goes for the specific buckles greeblies glued/attached to the leather strips just over the tri-glides - Ref #6 + The vest is fitted to the wearer, loose strapping/render is Not accurate Can check Ref #9 also + Shoulder Ammo Pouch - There is an MP-40 ammo pouch attached to the left shoulder and must be filled. - The pouch is black in color and made of canvas, leather or leather-like material. - Pouch stitching is black. OPTIONAL Level two certification (if applicable): + Attached to the left shoulder with an invisible system - magnet system advised. Under Belt - The belt is constructed from a non-textured leather or a leather-like material. - Approximately 2" (50.8 mm) in width, up to 3" (76.2 mm) is acceptable. - There are no loops on the belt. - A single large snap or rivet is visible approximately 1" (25.4 mm) from the buckle. - The belt may be worn with the snap to the right or left of the wearer. - The buckle is constructed from a horizontally brushed metal, or metal looking material. - The buckle size is approximately 2 5/8" (66.7 mm) high and 4 1/8" (104.5 mm) wide with 0.5" (12.7 mm) radius rounded corners. - Buckle is adorned with an Imperial Code Disk at the center. OPTIONAL Level two certification (if applicable): - Belt is made of leather. - Snap is worn to the left of the wearer. - Buckle has a slight horizontal curve. + 2 carved lines -> ROTJ officer belt Over Belt - The belt is made of gloss black plastic material and fastens at the back of the waist with a textile material (webbing). + The over belt consist of "5 boxes belt" attached with a leather stip thiner than the under belt. + "5 boxes belt" is painted glossy black - Sits on top of the under belt with the top third or so of the under belt buckle showing - Five gloss black boxes made of ABS or similar plastic are attached to a 1.5" strip, and both are attached to the base belt -> wrong / unclear + "5 boxes belt" is a one piece construction in resin / ABS / similar plastic - There are special-shaped boxes on left and right which are horizontal in position as seen in reference photo. - 8 rivets in total are present with 2 rivets mounted vertically on the left and right of the special shaped boxes. - Hanging from the right side of the belt is a hip box made out of hard material. This is connected to the belt by a black leather or leather like straps. - Contains quick release buckles on the front and back. - Two black "scout" pouches are filled and worn at the back of the belt + they leave room for the thermal detonator in the middle. - Belt closes in back behind the thermal detonator. + right side of the wearer, under 5 boxes belt right edge (will post 3d model view under Ref #7) - Belt and components may be lightly weathered silver. - The webbing is made of leather or leather-like material. OPTIONAL Level two certification (if applicable): + 5 boxes belt is made from the game's 3d model and scaled to the wearer. Regular Scout Trooper belt is not accurate, proportions are too big and the design is not accurate. + Too visible weathering on the "5 boxes belt" is not accurate, must be quite discreet Can check Ref #9 also Thermal Detonator - The thermal detonator is attached to the center of the back of the belt. - Thermal detonator is gloss black in color - Silver button details are present on the central box. OPTIONAL Level two certification (if applicable): + Made from the game's 3d model and scaled to the wearer + Biker Scout TD is NOT accurate, the one used here is smaller. + M Holster The holster is made of black leather or leather-like material and be worn on the left side and affixed via two black loops over the belt. OPTIONAL Level two certification (if applicable): + Holster is worn empty Boots Calf high leather or leather-like material. Similar design to German jack boots or motorcycle riding boots. Boots have a flap with adjustment strap that starts at the middle back of the boot and wraps around to the outfacing sides. Adjustment strap has a square, silver adjustment buckle. Heels are made of rubber or similar material and may have tread or no tread. Boots may contain zipper closure but must be concealed with boot material as to not be visible. OPTIONAL Level two certification (if applicable): + Jackboots are not accurate, the boots are custom made according to the specific design seen in references. + Boots are not shiny, they are close to a matte render Optional Accessories Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use. Face Medium length with a part on the side swooped to the right and brown in color. Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. Code Cylinders ---> No code cylinders are ever present on any Inferno Squad member, according to every references I have, if you find an image where you see code cylinders please provide it and I will update this part 1 to 3 may be worn. Rod Style: machined aluminum, resin or wood rod with flaring disc detail at top. "Hero" cylinders are machined aluminum. "Stunt" cylinders are wood and painted the same color as the helmet markings. Chest Box - The chestbox is required to have the same configurations as seen in the photo. + Chest box is painted glossy black - The box has five detail pieces: 1 Red, 1 White, 1 black, 2 Blue. - There is a 1/8 inch thick white pinstripe border around the square detail pieces. - There are two round indicator lights above the rocker switches, one white, one red respectively. - There are three rocker switches below the round indicator lights. The rockers are always gray, white, gray. - The gray rockers have red dots or indicator lamps in the bottom outfacing portion. - There is a 1/8 inch thick white pinstripe that runs horizontally across the bottom portion of the box. - There is a male silver snap and a silver round disc with cone knob on the lower portion of the box below the horizontal pinstripe. - There are two "gear" type greeblies affixed to either end of the lower tube portion of the box and are painted silver. - There are two machined aluminum or molded silver greeblies in the hose ports of the box. (See reference photo.) - Chestbox may be light to moderately weathered. - The red and white indicator lights and rocker lamps are functional OPTIONAL Level two certification (if applicable): + Electrically lit (will post reference under Ref #8) + Scaled to the wearer (consistent with armor size) Hoses - Hoses are ribbed rubber gas mask hoses. - There are two plastic(polypropylene, pond hose etc.) or rubber gas mask hoses that run from the helmet ports to the chestbox ports. - Hoses should be proportional to the wearer. E-11 Blaster - Based on a real or replica Sterling sub-machine gun, scratch-built, or a modified commercial toy Stormtrooper blaster. + Details from other CRL ? OPTIONAL Level two certification (if applicable): + The accurate E-11 version is from ROTJ DLT-19x - A DLT-19x is an MG-34 with T-tracks on the barrel, a scope mounted on top of mag loader, red ring around the scope, ejection port cover added, and a small disk on left sided on a real or replica MG-34 machine gun. - Scratch-built or high end prop replica as shown in reference photo. OPTIONAL Level two certification (if applicable): + Accurate MG-34 replica base with correct size & proportions (casted / 3d printed from original) + The scope has a specific design and is made from 3d model, the red ring matches reference ID-10 Seeker Droid - Seeker droid is constructed as seen in reference photos. - Seeker droid may be fully extended and held or folded to compact size and stowed on the wearer's back armor. - LED lights in the droid are allowed. -> nothing to add here REFERENCE PICTURES : REF #1 : REF #2 : REF #3 : REF #4 : REF #5 : REF #6 : REF #7 : REF #8 : REF #9 : MORE REF CAN BE PROVIDED IF NEEDED
  23. Hmm not really a source but, I actually made mine from scratch, so, you would need to find some leather matching reference pics and cut it to dimensions matching also references It's quite tricky but it's a good option
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.