Jump to content

stormachtig

501st SpecOps[TX]
  • Posts

    31
  • Joined

  • Last visited

About stormachtig

501st Info

  • Name
    Storm
  • 501st ID
    32767
  • 501st Garrison
    Dutch Garrison

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

stormachtig's Achievements

Contributor

Contributor (5/14)

  • Collaborator
  • Dedicated Rare
  • Reacting Well
  • First Post
  • Conversation Starter

Recent Badges

22

Reputation

  1. I've been campaigning for an *addition* to the colour ranges, as opposed to a replacement. I'm now firmly in camp Black, but I understand that some people (not yet approved) have spent a lot of time and effort working on their armour, and leniency should be exercised. As for the difference in rank stripe blacks.. I'd bet good money that's a gloss vs matte thing, but if somebody has painted their armour dark grey, then as long as there's a noticeable difference, then that should be fine. Then again, I'm not making the rules here.. I'm just campaigning for them to be tweaked. (there are a lot of examples from the past, like the AT-AT driver, where there was an *insane* amount of post-processing involved to make that mid-grey look white. That used to happen a lot (Han Solo's ESB brown/blue parka being another prime example). There's nothing special that's been done in this case. It's just the way that light works, on and off-screen. ).
  2. Just to expand on the point I made above, albeit in a crude way, as I don't have the best materials available, I took a scrap piece of ABS, sprayed it with gloss black, and after letting that cure overnight, I used my cheap Matte varnish on one half of it, to try and demonstrate the difference in reflectivity that those finishes can have on an item. The only difference between the first and second pic is the angle at which it was taken. With multiple, and different, light sources, you can achieve a whole range of effects on objects with a matte finish. (also, to go back to yet another previous point - belts, gloves, and boots, always look darker than the rest of a black costume due to the material/finish - see the TIE CRLs for examples) I had to add this one extra shot that I took a few minutes later after I turned the bench lights off. Only diffused light now coming in through the window. The material behind it is medium/light grey. The painted ABS is still black. Explanation? Matte finish, materials, lighting, angles.
  3. No, it can *exactly* be explained by materials, angles, matte/gloss contrast or lighting. Exactly that. Matte black will never be as uniformly dark black as other compositions of black. You paint one piece of plastic half gloss back, and half matt black, and stick it next to a black boot, and you'll see the difference in perceivable tone of black. The matt will reflect surrounding light in a more uniform manner, making it seem lighter, or even more colourful. It's not just that it "looked black" on set. It was black on set. The actors said it was black and the wardrobe staff said it was black. The only request here is to add the colour of "black" to the permitted shades of armour paint.
  4. Ok, so these are crappy photos from my tv screen, but... In the bunker (around 22:15 or so in The Eye), it's quite clear that the armour is matte black, with no green tint. The black only differs with the reflection from the environment.
  5. Agreed, to an extent. But this is a bad quality example which is down to lighting. You can see that the white railings on the left are bright blue, so of course there is going to be an effect on anything else. Flat surfaces reflect light, whether gloss or matt, but they reflect on different ways. Gloss will provide more "spot" light with greater contrast between light and dark. Matt will tend to take on a more even hue from the reflected light. This photo is taken in the dark with coloured lighting. Not admissible as an example. (also, black fabric will always look "blacker" due to texture differences under almost all circumstances)
  6. I'd say that armour looks grey, but maybe that's just my screen. Like I said, I'm not trying to undo anybody's work - I'm suggesting an addition as opposed to a wholesale correction. Black armour, I feel, is screen accurate. If you take one of the characters and remove the background, sure! There will be a green tint. But we know that the environment was mostly green, because that's what we see on screen. Black armour is completely screen accurate as seen on the hill. When the main characters are inside the bunker, there is no evidence of green hues, more grey... Because the environment is grey. I've always thought of it as black. To me, it's always looked black on screen, but I was talked into painting my armour blackgreen. I wish I hadn't been so easily convinced!
  7. I also watched the Aldhani storyline yesterday while considering whether to make the post or not, but came to a different conclusion! I was in favour of the "greenblack" which was talked about, but now believe that it's just black, reflecting in its visuals the vast expanse of greenery of the environment. It certainly does not appear grey to me, but different eyes see different things on different devices. Since we've now got 4 different people involved in the production of the episodes who say the hard parts are black, can we not just add black as an option, and advise applicants to paint their armour according to screen references? This isn't quite the same as the AT-AT helmet (which appears white due to lighting and post-processing) - this is just environmentals at work. The Ferrix troopers look like they're wearing a slightly different shade, but then they're surrounded mostly by the brown tones of the buildings. I guess sometimes black is just black... 😐
  8. How do we go about updating a CRL already in existence? Is that a simple process? I ask the question with a point in mind. Recently, I've had the fortune to speak with a nice lady called Yvonne who was a stand-by... costumer? wardrobe person? on set at Cruachan, and I've also spoken to one of the extras at the same location. They both told me (because I asked) that the armour was black. That being the case, can we have the CRL updated to specify just "black" as an option? Maybe the chap here that was also an extra for the Aldhani scenes can confirm. (sorry, I can't remember his name!)
  9. It is. Brain forgot to add that yesterday. I've added that to the original post.
  10. KeepTrooping soft goods. Dylon Olive Green. Recommended amount as per weight of fabric. Photo taken outdoors in sunlight.
  11. Is it a ridiculous question to ask where/how the strap attaches to the weapon?
  12. Much better than the neon green you previous had! Definitely in the ballpark now. I think. I've been looking at so many shades of green over the past few weeks, I think I've gone green-blind.
  13. So... I attempted my first round of serious gluing last night. Took the plunge and did the collar on the rear armour. It's about as tricky and annoying as I thought it would be. Turned out not as nice as I wanted it to be, but it is stable. Thought I might have to fill the gap, but the join between the two pieces is visible on-screen. Going to use a strapping system over the shoulders, beneath the actual rubber straps, as I don't know how much I can rely on them. Especially since I'm considering using magnet attachments. Anyway, what I came to say was... The front and rear pieces meet at the sides. Just. However... If I eat more pies.. They will not.
  14. I tried taping stuff together, and the gap isn't as bad as I thought. Just a couple of cm. I think I can fashion a good looking accurate-ish ABS plate on each side to take up the slack...
  15. Yes, thanks.. that's why I was concerned. Also, still looking for WTFers to confirm what they're doing to mitigate this. It actually looks like there are multiple extra pieces on that shot, doesn't there? Possible smooth extension on the back part and a separate place under the front, and over that extending back piece...
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.