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TX 74666 in the works... Next Scout


THECAPTAIN

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11 minutes ago, THECAPTAIN said:

Working next, specialist. Full armor ready

69560013_406037680049846_929581860890083328_n.jpg

Looking good @THECAPTAIN!

If you are going for Specialist approval the snout, detonator greeblies, and decals need to be matte black (to contrast the gloss armor).  If you decide you’d like to paint the armor a satin or matte, you will need gloss decals (greeblies and snout stay matte). Make sure to check the CRL thoroughly for all Level 2 requirements. If you any questions, ask away. Here to help!

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21 hours ago, Raider said:

Looking good @THECAPTAIN!

If you are going for Specialist approval the snout, detonator greeblies, and decals need to be matte black (to contrast the gloss armor).  If you decide you’d like to paint the armor a satin or matte, you will need gloss decals (greeblies and snout stay matte). Make sure to check the CRL thoroughly for all Level 2 requirements. If you any questions, ask away. Here to help!

Tks Raider

if I just finished seeing it and I'm going to paint the thermal detonator greeblies in matt, since I'm going to leave the shining armor

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  • 2 weeks later...
On 9/11/2019 at 9:51 PM, IcyTrooper said:

I'd personally say that nothing beyond normal wear and tear would be allowed, such as anything intentionally done for weather. You are going for specialist, right? @Raider @furiosa?

@IcyTrooperFirst I will approve in the 501st, then I will present the suit at the Garrison Arg and then I will work to reach the standardist space standard. Which I learned very recently watching the forum

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On 9/11/2019 at 8:51 PM, IcyTrooper said:

I'd personally say that nothing beyond normal wear and tear would be allowed, such as anything intentionally done for weather. You are going for specialist, right? @Raider @furiosa?

@THECAPTAIN exactly as Icy said.  There shouldn't be any intentional weathering on the armor.  Do not add metallic weathering of any sort.  That should not be approvable.

My suggestion is to take your photos for Specialist approval before you troop in it and to do Specialist requirements from the very beginning of your build so you don't have to go back and undo/redo anything.  The differences between the 2 are minor if you work on them from the start.

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