Blackwatch[CMD-DCA] Posted March 11 Share Posted March 11 (edited) This is the agreed upon finalized text for the Del Meeko upgrade. This is NOT the discussion topic, only the final text. All CRL update discussion will take place in the discussion topic. Helmet The Inferno Squad helmet is modelled with reference to the 3D model specific to Battlefront II game. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo and Cog are equivalent in size, and shall be approximately 2.15" to 2.75" (54-69mm) for approval. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made with reference to the game's 3D model and correctly sized/scaled to the wearer. For clarification of the differences in helmet styles, please see the Detachment forums. Hose connectors are made from machined aluminum. The vocoder is it's own separate greeblie with distinct tubes, not bumps molded into the helmet. Imperial Cog and Inferno Squad logo will be approximately 2.15" to 2.25" (54-57mm), scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. Lenses are bubble type. Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn. Flightsuit One-piece flight suit is made out of a suitably heavy fabric. A canvas style fabric is most suitable, but other fabrics consistent with the visual references are entirely acceptable. The front zipper is covered by a 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper. Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. A 2.5" (63.5mm) red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. A compad pocket that properly fits the compad is placed above the left glove so that the pocket is not hidden and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. The bottom front corner is cut off at an angle. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. The right sleeve has a cargo pocket with a chevron flap below the cog emblem. Two large chest pockets and two large front pockets with no zippers or flaps are present below the belt. There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. Textured canvas is most accurate for the flightsuit's construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate. Compad Rectangular communications pad with patterned painted details matching reference photo. Compad is worn with the four large, rectangular buttons pointing towards the wearer’s elbow. Compad is rectangular in shape and fits within the compad pocket window. Details of the compad differ from the standard TIE Pilot compad. Black buttons are smaller than the red and white buttons; the white button located adjacent to the button with multiple dimples may be a single piece, instead of split in two segments. Compad base color is silver, metallic grey, or weathered silver. Compad size is 2.5" x 2" (63.5mm x 50mm). Compad is fully visible above the glove, facing outward on the arm. For basic approval (Level 1) a standard TIE pilot style compad painted and worn to match game references may be accepted for use. OPTIONAL Level two certification (if applicable): Compad shall be Inferno Squad style with correct button sizes, layout and colors. Two black buttons at the top of the pad are smaller than the white and red buttons. The white button adjacent to the button with holes/dimples is not split. Compad is moderately weathered / stained. Gauntlet Gloves Black, leather or leather-like material, enclosed fingered, non-textured, (normal leather grain/texture/lines are acceptable) fitted gauntlet style. No buckles, straps, or decorative stitching. There is a split on the bottom gauntlet portion that runs from the glove opening to the wrist that is bridged with leather or leather-like material. OPTIONAL Level two certification (if applicable): Gloves are made of leather. Armor Armor consists of front and back pieces connected by shoulder bridges anchored by wedge connectors. Armor is glossy black. Chest and back plate meet flush at the sides under the arms. This is done with a third plate that bridges the gap between the front and back armor parts. This is best achieved with material matching the rest of the hard armor parts, but more flexible options are also accepted so long as the visual appearance matches the rest of the Armor (eg. non-textured black leather.) Molded black, ribbed, rubber shoulder bridges are acceptable. Back plate contains detailed "O II" design. The top of the back plate box may feature a trapezoid shaped depression 4" x 5" (101mm x 127mm) at the top of the box. There is a 5/16" (8mm) circular depression below the right shoulder strap connector on the back plate. Armor may be lightly stained or weathered. Silver is not permitted. OPTIONAL Level two certification (if applicable): Made with reference to the game's 3D model and scaled to the wearer. Armor scaling and strapping must fit the wearer accurately. "O II" design shall have 16 points on the "O" design and "II" bars shall have 5 indented slot depressions at the bottom of each bar matching references. Trapezoid shaped depression at the top of the box shall match game refences for size, shape and location. Any visible staining or weathering must be light. Shoulder Ammo Pouch There is an MP-40 style ammo pouch attached to the left shoulder and it must be filled. The pouch is made of black canvas, or canvas-like material with black stitching. Closure straps are made of black leather or leather-like material. There is a small oiler-style pouch on the bottom of the pouch at the right side. OPTIONAL Level two certification (if applicable): Attachment is not seen. No straps are visible. Magnets or another source of firm mounting are advised. Edited Tuesday at 03:35 PM by Blackwatch 7.1.25udated with final helmet text / ammo pouch 1 Link to comment
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