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RAIDER

Captain of the Guard[COTG]
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RAIDER last won the day on August 10

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About RAIDER

501st Info

  • Name
    David
  • 501st ID
    99924
  • 501st Garrison
    Florida Garrison

SpecOps Info

  • Costumes
    Shadow Scout
  • TotM Datestamp
    Jul 2021, Mar 2022

Support Info

  • Supporter Datestamp
    2016 - 2018

Profile Information

  • Location
    Fort Meade, FL
  • Interests
    Star Wars, Marvel, Hobbit/Lord of the Rings, Las Vegas Raiders, UCONN Huskies Basketball, LEGO

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  1. Hey there. The scout base figure was a Black Series release (in a pack w the Shadowtrooper and a black speeder bike). The pauldron was not a part of that set nor the blasters pictured.
  2. Welcome! To answer your questions: 1. Chefs kit would be just fine. 2. Satin or matte is fine (Special Notes section in the top portion of the CRL). 3. Great catch there. It might be enough to get it added to the CRL since blasters are optional accessories anyways. @IcyTrooper?
  3. Thanks @IcyTrooper We can work here @TK-1979 Helmet Lenses must be sufficiently dark enough to obscure the costumer’s eyes. They are either flat or bubbled. Acceptable colors are black, smoke, or dark green. The “ear” bars have three or four bumps and are gray or painted gray, with a black outline. Painting the bumps with rank stripes (highlighted) in black is optional. The frown must have 7 teeth cut out and any coloring must not leave the indented area. Acceptable color is gray. Black mesh must be used to obscure the face of the wearer. The tube stripes are blue or black in color and may number between 9 and 15 per side with the curve bends extending backwards. These can be either hand painted or decals. Vocoder (vertically ribbed chin detail) is painted black. The aerators (cylinders on either side of the vocoder) are black, and screening can be either silver or black. The interior of the aerator can either be white, silver, or black. Traps (trapezoids on dome of helmet) and tears (area beneath the corners of eye lenses) can be hand painted or decals. Acceptable color is gray. Rear traps and tears have vertical black lines. OPTIONAL Level two certification (if applicable): Lenses are bubbled and are dark green. On the ears there is the presence of 1 screw above the ear bars and no screw below the rank bar. The screw is painted white. Ear bars have 3 bumps only, not 4. A black rank stripe is painted on the rear most bump. There will be 13 black tube stripes per side with the curve bends extending backwards. These can either by hand painted or decals. ----------------------------------------------------------- Due to the hood, we never get a full look at the helmet. This shot is about the most exposed we see it: Considering it's a comic, I think it's safe to say it's a pretty standard TK bucket w/ the same level 2 reqs that we have on Kreel and Cav. My only question...since those ear bumps aren't ever exposed should those be included in L2 (or L1 for that matter) and would there then have to be some note in the cloak text that the hood fully covers those?
  4. @IcyTrooper @Heavy Those look good to me for knees and neck seal. We put on boots that no holster is present so we can just remove the holster entry entirely I think. No adjustments to blasters right? If all that is good then @Gree23 that should mean everything is green and ready to be built. Let's goooooooo!!!
  5. @Gree23 @Heavy to help out@IcyTrooper let’s wrap up this text this week if possible. We really only have a couple pieces left since there shouldnt be any adjustments to blasters. Cool? Once this football game ends, I’ll hop in and start adjusting text in first post.
  6. Missed this one. Seems good. Anyone aee anything needing adjustment?
  7. This looks good to me. The only thing I see is do you want to require that bottom rivet even? Shading on that makes it pretty much impossible to tell…so can go either way.
  8. For sure…that upscale tended to be the commonly used default as opposed to the exception to fill a gap which is what’s made those CRLs such a headache over the years as standards have been raised. Anyways…we good to green the flightsuit and chest then?
  9. Understood…and if the majority say roll with the flap we can do that I would only add that referencing what was done on the Swamp and the Shadow should prob be limited…those CRLs were created during a much looser time period in terms of CRL standards. The updates they went through (2020 I believe mahbe 2019) were almost like a transition…attempting to marry what we do now with what had already been done back then. If we had the opportunity to do another update, I actually think it would be to finalize that transition towards a more true-to-reference build and potentially even grandfather those CRLs as they are now…that would actually kill the 15 year plus debate on how much we need to align with the Pathfinders CRL. but I digress lol TL;DR I wouldnt reference the verbiage of the Shadow or Swampy as those really arent accurate to the references in several aspects.
  10. @Gree23 Ah I see…you are correct. I did not notice the verbiage on the straps wrapping around the leg. That’s good then. I’d like to hear @IcyTrooper @Heavy or anyone else’s thoughts on whether that’s a flap or some sort of seat patch. If everyone else agrees then Im ok to re-green it.
  11. K just a quick revisit to flightsuit…and this may be nothing…but playing devil’s advocate so the L2 reqs really do bring this closer to the game model rather than the ROTJ scout. Let me preface these though noting that I looked at the standard SWG biker scout and the game model looks the same (so it has the same differences from a ROTJ scout ie boots, belt, etc) meaning if someone were to hypothetically do a SWG scout it would end up being much different from an ROTJ…think of it like the Rebels scout CRL vs ROTJ. So…our approach so far seems to lean towards the game model (esp for L2 reqs) and fill gaps with the ROTJ scout due to the low res or allow ROTJ elements at L1. Ok geez I hope Ive made sense to this point. So here are the 3 questions (one is already addressed): 1) Thigh patches…this is all set…removed at L2 because they arent in the game model. 2) Thigh straps. On a normal scout they start and end with the thigh patch and therefore do not go all the way around the leg. But on the game model we see… Should we account for this? 3) Butt flap. Is there one? I’m not sure. If there is no flap…what exactly is going on w the butt? Whatever is there doesnt drop below/cover the butt like we would expect a flap to do. I added a side view below to show there isn’t any flap flapping as well though that could just be a limitation of the game graphics of the time. Again…just presenting what I noticed. Wanted to make sure we covered it though since we seem to have a CRL here that will be very accommodating at L1 with a general scout look while being more tight at L2 with a true-to-game look…as opposed to just making the whole CRL it’s own thing top to bottom with new reqs at both L1 and L2 (ie Rebels Scout…or animated vs realistic clones).
  12. @IcyTrooper That looks good to me…and yea @Gree23 sorry I knew in an earlier post I was prob unclear. Black on underarm works…shoulder strap cover was what I was talking about but this looks good now.
  13. @Gree23 Will get to it. But let’s finish the other questions @IcyTrooper had first on these pieces. Can we agree that the shoulder strap is not black nor dark green? Go with Ryan’s suggestion of “olive green”? Is that about what we see in the reference?
  14. @IcyTrooper Can you flip Flightsuit to yellow please? I just want to ask some questions on that once we are set on the the vest/chest/back
  15. Yea I cant really make out if the underarm is black or a dark green…can go either way. I will say it does look a different shade than the black flightsuit. Shoulder…doesn’t look dark at all and almost blends with the armor (if you can even say a cover is there to begin with…though I think there’s enough texture there to say there is).
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