Jump to content

RAIDER

Detachment Costume Advisor[CMD-DCA]
  • Posts

    3,316
  • Joined

  • Last visited

  • Days Won

    400

RAIDER last won the day on July 12

RAIDER had the most liked content!

About RAIDER

501st Info

  • Name
    David
  • 501st ID
    99924
  • 501st Garrison
    Florida Garrison

SpecOps Info

  • Costumes
    Shadow Scout
  • TotM Datestamp
    Jul 2021, Mar 2022

Support Info

  • Supporter Datestamp
    2016 - 2018

Profile Information

  • Location
    Fort Meade, FL
  • Interests
    Star Wars, Marvel, Hobbit/Lord of the Rings, Las Vegas Raiders, UCONN Huskies Basketball, LEGO

Recent Profile Visitors

3,302 profile views

RAIDER's Achievements

Grand Master

Grand Master (14/14)

  • Dedicated
  • One Year In
  • One Month Later
  • Week One Done
  • Very Popular Rare

Recent Badges

3k

Reputation

  1. they look good and going to the edge works for me as well i do think the pin stripe detail needs to be thinned out a little bit more
  2. Good shot there. That does look like 7. 10 on the back of the helmet. This may open up a can of worms and I can check the crl draft later when Im not on my phone, but I dont see the right side of the helmet indents in the reference image. 😱
  3. The helmet back camo looks much better! If I may just offer a suggestion…is it possible to thin those helmet and back decal lines? I know the reference images make them look thick but i think thats more just a limitation of the graphics…i think youd be better suited to get them more in line w the width of a standard scout (more pinstripe…less thick). Looking at the reference images here it looks like there are 4 back stripes…that should also open some more room back there as well. Bottom tank rivet looks good. No topper. Check. Shoulder strap covers look good. Honestly you’re probably much closer to the L2 reqs than u think!
  4. @DarthBerry Just some added thoughts (you really didn't need to buy anything yet)... L2...no problem...we tend to lean that way w/ the models if at all possible but it's definitely not a deal breaker. For the helmet decals...I haven't ordered these in awhile but when I did, mine came on a single sheet that you could apply all at once. Trooperbay is where I got mine...they're really pricey now though (may be cheaper options on Etsy)...but you can see how they're all on sheet you can cut and then apply so the spacing and leveling stays consistent. https://trooperbay.com/product/shadow-special-ops-biker-scout-helmet-decals-star-trooper-wars-return-of-the-jedi-cosplay-bikerscout-cosplay-costuming-sci-fi/ Flightsuit collar...I think if we used this image you could make a case for the open collar (appears there's a V there at the center of the neck): That said...in your suitup, it was buttoned closed...so you could open it OR you could go the Mandarin collar route. I'd be open to allowing either in the CRL...with the open collar, the neck covering would be required. We would just need to adjust the CRL text as well. The thigh straps...honestly, I'd prefer to see those instead of the thigh patches...any detail we have to distinguish this from a standard scout I think is great to implement. Bund...yea that cod in the reference images might look thin just because the game model is a rail lol. I think though it's not as thin as what you have...either way, if you're working on a new one that's perfect! Knees...entirely up to you...you could use 1 or 2...2 would give you better hold and seems more practical. Heck...if you want to do one for the suitup and then add the second later, that would work too. Back...just curious...how easy would that top greeblie be able to come off you think AND would you be willing to do remove it? Again, not required...this is just one of the 5 or so main things that deviates the Forest Trooper from a standard scout (along w/ the boots, thigh straps, back tank decals, helmet decals)...I think it'd be cool to see as many of these as possible, but ultimately your call.
  5. I forgot one last piece @DarthBerry…this is only a fitting issue for next time you suit up. The bund should not cross beneath the bottom of the belt…it’s most noticeable on your back pic. Simply lowering the belt a bit should take care of that. Oh…and a cord is visible from the back coming out of the helmet…a fan cable maybe?
  6. @DarthBerry Alright...here's an initial review of your kit at the moment based on the last set of pics: HELMET: For level 1, it looks like you have all of the details met. The only constructive critiques I'd offer here is the camo on the rear of the helmet. It looks as if it is being used to uniformly to conceal the center seam on most scout buckets. I'd like to see that broken up a bit if possible. And then the rear helmet decal lines...they look roughly put on there...those should probably be applied more cleanly. The missing Level 2 reqs if you chose to do them would be the concave helmet bolts. BALACLAVA - Present. FLIGHT SUIT (this is probably the piece where we might have to see a bit more adjustments..I'm open to hearing others opinions): The butt flap needs to be a bit longer to cover the butt. The thigh patches...to me they look positioned to far on the front of your thighs, not enough on the rear, and a bit too rounded. Due to the shape of the patch, the straps look to be further in to the thigh at the upper part of the patch. I would reference you to the standard scout CRL (as you can see the patches a bit better on the pictures they have to see the patch/strap orientation a bit better: https://databank.501st.com/databank/Costuming:TB_Scout_trooper or here https://databank.501st.com/databank/File:Thigh_patches_and_straps.png NOTE: The L2 requirement is that the riding patches are removed entirely and the elastic straps circle the entire thigh...so I'd offer that as a solution...discreetly sewing the straps to the flight suit w/out the patches. "Stand-up collar conceals the neck with an enclosing strap to keep the collar closed." Your collar looks to have a button which would be unacceptable. Normally there is a strap that wraps over the neck and then a hidden button or velcro straps it down to the flight suit. The Scout Trooper CRL offers a good image in the reference gallery: https://databank.501st.com/databank/File:Collar.png SHOULDERS: Level 1 elements appear present. Level 2 would require rounded bottom corners of the bells and then the actual measure of the straps. BICEP ARMOR - Appears to meet L1...strapping to verify for L2. FOREARM ARMOR: L1 appears met...strapping to verify for L2. Minor critique...maybe thin the weathering lines a bit in the curves. GLOVES - Meet L1 and appear to meet L2. VEST - Meets L1 and appears to meet L2. CHEST: Appears to meet L1. Would want to verify the material being used on the shoulder strap covers and material for straps under the arms connecting chest to back. For L2 would need to verify strap measures and materials. BACK: Appears to meet L1 reqs. Would want to verify the top tank greeblie is entirely black. For L2, rank stripes would need to be added to both sides of the tank. The tank top greeblie would need to be removed entirely. If a rivet at the bottom of the tank is present, it should be painted to match armor (not silver). BUND: Appears to meet most L1 and L2 reqs...I would add, the way you have your pouches situated is great. My only concern here is the codpiece...it seems too thin and we also can see the stitching at the bottom...that should wrap a bit under the crotch and not be so visible. Again, I'd reference you to the standard scout (or even Shadow Scout) CRLs to see the shape of the codpiece as well as the positioning of the curved sewn detail which seems high. BELT/DET - Appears to meet L1 and L2 reqs. Would need to verify strap measures and materials. KNEES: Appears to meet most L1 reqs. The only issue I see here...you're utilizing the upper strap but there appears to be no lower strap. The CRL says you can use 2 (implying 1 is optional), BUT if you only opt for 1...it should be the lower. See the L2 req. Also note this reference image showing the bottom strap being used only: BOOTS (this version of your boots is a big improvement): Appears to meet the L1 reqs. My only questions here: What is the color of the boot sole? What is the material used for the dog bone/toe? Everything else (blasters, neck seal) is optional and not required...so I think that covers everything. Tagging @Dropkick here so he can tag additional Scout DCAs for feedback (or critiques of my feedback) as well as @IcyTrooper and @tipperaryred since theyve been helping along the way. Getting close!
  7. Progress! I dont have time today, but would you like us to start comparing your build against the text ti see if theres any other adjustments to be made?
  8. There it is! My memory was lost on where we got that from lol. Thanks! And I figured those 2 other suggestions were for standard IATs...we can put that aside for now and just focus on the medic text.
  9. With this text revision drafted, figure I'd chime in a bit since I did alot of that initial IAT work way back when... First, @MbIAT I appreciate all of the panel references to support your suggestions. Will always do our best to err on the side of references (though we haven't always been perfect). With that said, here's my take on some portions of the draft (I'll work in reverse): Medical Accessories: This could get hairy...I wouldn't leave it open for "creativity." That just seems like a Pandora's box. I think at most, maybe the box we see the trooper carrying. The other items are more like things you'd find in a tent and then hand to a wounded trooper...I wouldn't include those in the CRL. Additionally, I wouldn't even include the box unless a builder has one built to be reviewed, photo'd and ready to be added for others to reference. Pouches: I'll defer to @Blackwatch and @Beau Thacker on this. Nametape: For this, Option 1 seems the safest. Looking back at the Sapper, I think we may have written the rocker tag a little too loosely by not specifying what the text is saying...I'd even recommend we revisit that piece as the CRLs are getting transitioned to the new system. I'm actually torn a bit looking in hindsight because I can't recall where we even got the Imperial Army logo as it's not visible in any of the panels that I see (unless I'm overlooking it). So all that to say....if something is going on the nameplate (and I'm not certain we should anymore), the less the better IMO so I'm not a fan of adding logos...and then whatever is added should probably have a specified aurebesh text so costumes are uniform. I think that covers it for the medic variant along w your suggestion to remove suspenders. Now you made 2 other suggestions regarding holster and thermal det...are these not for the medic? My take on those...the holster optional orientation works for me...you supported that well w/ references. The det...I'm good w/ that as well...though the lore says they aren't standard, neither are the white belts being used. In this storyline, the IAT use of gear typically used by TKs (i.e. the belt), works.
  10. Sorry been away on vacation. Sure can try to move forward. I would only say to really work towards keeping the darker tones fairly consistent. In these latest shots can see the 2 shoulder bells together side by side...the one on the left looks has pretty noticeable darker tones than the one on the right (which is the one that you showed more clearly in the wave of pics prior to this one).
  11. Those arms look waaaay better! l actually think w that that look it might be worth knocking down/smoothing out the chest/back and possibly knees/TD/belt (hard to make those out in the new pics). Good work!
  12. Good to see you at it still! I still think what @tipperaryred mentioned early of this being more of a “wash” is the best description of it. I’m not sure it is quite there yet. Look at this shoulder/bicep as an example: Notice how the darker areas are almost more like “shadows” as opposed to texturing and distinct/noticeable differences between the shades…they just kinda flow (that’s where I see airbrushing as a better option). But if that’s not available for you, where Tipp’s suggestion of making a wash that’s more wiped on than sponged could work. Yes, there are occasional strong bits of weathering but those look more like scratches and gouges, not really the camo (which is more like shading IMO).
  13. We would have to look at the grunts or Hark (even Tristan Wren possibly) thoroughly and just make sure that there are no differences in the pieces BUT more than likely there isnt much variation. As far as purchasing files… @beren88 has been refining his files as the source material has been studied and the CRL text written. Possibly connect with him and see what he intends on doing w the files he designs (?).
  14. I purchased my base boot at K-Mart lol. Those stores dont exist anymore though so it wouldnt be available. The main thing you should look for is the sole since you are covering the rest of the boot with with the stretched black marine vinyl. Something as simple and cheap as this could work:
  15. @IcyTrooper Im good with it. Next question…will we just need a pic of the pack for the primary CRL and then a full back pic for the Gallery? I dont think it requires a tabbed Version…agree or no?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.