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Gree23

Detachment Costume Advisor[CMD-DCA]
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Posts posted by Gree23

  1. Ok on the first picture, you want that red line to be as lined up with the green line as possible. closing that gap will make you look better. Trimming the area in the second photo will help you pull some of that in, and give you a better clearance when opening the face. just trim a little at a time as you can always trim more later, but putting it back is a royal pain. just take your time, you got this

    Helmet.png

    Trim.png

    • Thanks 1
  2. Just now, Sirlancelot said:

    @Gree23Studio creations made the helmet. It was manufactured in a way that didnt allow it to line up. Not entirely sure what I should. When I try to reposition it, the plastic gets warped.

    SC has a top notch helmet. not sure why it isnt lining up. you will need to trim more off the top area between the face plate, hood area to pull the closer to the dome

  3. On 9/4/2024 at 6:04 PM, Sirlancelot said:

    Your right side you might want to tighten up. You want the hood, face plate, and dome to all light up correctly with no gaps. You will also want to take some off the hood between the hood and the dome so that the face plate can properly and functionally move up and down to open the front of the helmet. If constructed properly, you shouldnt need to use anything to keep the faceplate closed. Who made the helmet please?

  4. 1 hour ago, IcyTrooper said:

    I didn't catch that initially, yeah there really is no way to tell if that is there. However, that may be something that is required to keep the tank on the armor yeah? If so, maybe we change the text that if that rivet is present it is painted to match the color of the rest of the armor?

    I like that. Doesnt HAVE to be there, but if it is it must match the tank. 

    • Like 1
  5. 19 minutes ago, IcyTrooper said:

    I agree with texture limitations nowt allowing for it to sit like it would the other patches, but I tried to go back and see the in-game models on our reference thread for the Swamp Trooper, as it most likely had the same pants. That is speculation on my part as the reference images we have for the Swamp Trooper are very dark on the pants part, so we can't see any texture on it. That may also be the reason why we kept it the same text as the Shadow Scout.

    IMG_6714.jpeg

    To me it looks like the texturing is different from that of the rest of the bunching around it, indicative of suede or the like, so I'd personally lean towards having the flap there.

    Agreed

    • Like 2
  6. I feel like the flap is there, but due to the limitations of the design in the game it doesnt "hang" from the back. 

    Im not really clear on the first two parts of your post as it seems like those issues are already handled, with both the thigh strap and the patch are clearly defined? Or am i completely missing your issue? 

    • Like 2
  7. 11 minutes ago, IcyTrooper said:

    Are we good with the fabric that attaches the chest and back armor? I was going to allow for both options but we did have olive-green in there before, maybe forest green if we want to do a singular color?

    We did something similar with the Swamp Trooper by saying it is green fabric.

    Pretty sure the under arm attachment is black without question. Would think a dark green for the shoulder bridge?

    • Like 1
  8. 3 hours ago, RAIDER said:

    Balaclava, flightsuit, gloves, shoulder armor all look good

    Upper armor my only question would be the greeblie detail but Im not sire theres enough there to warrant making a unique requirement different than a standard scout.

    I think based on the description of the armor based off the material, it is a modified biker scout. So I would have to lean towards it being the same. But you could be right and its different? But cant confirm either 

  9. 3 hours ago, RAIDER said:

    Helmet.  Just 2 things (probably Level 2 reqs):

    Right blinder appears to have the “wrong” fish hook decal…basically looks like we need a different decal on each side.

    Snout is not the same as a standard scout…that would be a custom (prob 3D printed/designed) piece.

    We good to require these for Level 2 at least?

    Yeah I believe that was added to the lvl 2 as far as the decal. I think its just the same hook mirrored. 

    • Thanks 1
  10. 10 minutes ago, IcyTrooper said:

    Got another two easy ones from the looks of it for the Forearm Armor and Gloves:

    Forearm Armor

    • Painted to match the rest of the armor.
    • Black elastic is used to secure the armor around forearm.

    OPTIONAL Level two certification (if applicable):

    • Armor is secured around the arm with a 1" (25.4mm) black elastic strap.

    -------------------------------

    Gloves

    • Black leather and gauntlet length.
    • Detailed gloves include:
      • Black suede or faux suede patches on top of the middle finger, index finger, and thumb.
      • Four tightly spaced ribs that span the knuckles.
    • There are no labels/logos, clips, or external straps.

    OPTIONAL Level two certification (if applicable):

    • Suede or faux suede padding on fingers and inside of thumb and correct gauntlet stitching.

    Definitely good on these

    • Like 1
  11. 4 minutes ago, IcyTrooper said:

    Going to do the Shoulder and Upper Arm Armor together. I agree with it being the same as we have seen with the other scout costumes. I'm moving any text about "painted to match the rest of the armor" as the first bullet for pieces:

    Shoulder Armor

    • Painted to match the rest of the armor.
    • Black elastic is used to secure the armor around upper arm.
    • Shoulder pieces do not have any adornment.

    OPTIONAL Level two certification (if applicable):

    • Armor is secured around bicep with a 0.5" (12mm) black elastic strap.
    • Bottom corners are rounded.
    • Optional: Affix top of shoulder bells to shoulder bridge loops.

    -------------

    Upper Arm Armor

    • Painted to match the rest of the armor.
    • Armor has a recessed area with a contrasting black "T-bit" detail attached within.
    • Black elastic is used to secure the armor around upper arm.

    OPTIONAL Level two certification (if applicable):

    • Armor is secured around the arm with a 1.5" (40mm) black elastic strap.
    • Accurate "T-bit" detail is mounted to the armor.
    • T-bit circle detail piece faces forward on each arm.

    This looks good. My only question is, and this is because I get this as a GML with other costumes. Will we have an area that specifies the color or shade of green or reference that in any way? 

  12. 49 minutes ago, IcyTrooper said:

    The Balaclava should be good with the standard text here:

    Balaclava

    • A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer’s skin and/or facial hair.

    So, the Flight Suit is the next piece and I agree with the higher level requiring the removal of thigh patches. I made some corrections for consistency:

    Flight Suit

    • The undersuit is a one or two-piece black textile suit, such as military flightsuits, motorcycle racing suits, industrial work clothing (Dickies), or similar suit modified appropriately.
    • Stand-up collar conceals the neck with an enclosing strap to keep the collar closed.
    • Must have a suede or faux suede butt flap attached above the waist hidden by the cummerbund and is rectangular in shape. The flap is slightly narrower than the width of the trooper and stops slightly higher than the bottom edge of the troopers backside.
    • Suede or faux suede thigh patches may be present, extending over the flight suit crotch and down the front finishing above the knee armor. The thigh patches must be secured by 2" (50mm) black elastic, sewn in under the front and back of the thigh patch.
    • See the Scout Trooper Flight Suit page for detailed images of the patches described below.
    • Suit must not have any visible labels, logos or zippers (including built in flight suit pockets).
       

    OPTIONAL Level two certification (if applicable):

    • Suit is fairly fitted and not baggy.
    • Black suede or faux suede thigh riding patch is removed. The 2" (50mm) black elastic runs completely around the leg/thigh.
    • Real black suede square/rectangular butt patch is attached to flight suit at the rear under where cummerbund sits. No external visible stitching.
    • Size will differ slightly from scout to scout, but correct scale is maintained.

     

    See this is why you are the boss! Good thinking with "may" and those changes. Looks good. 

    • Like 1
  13. 2 minutes ago, IcyTrooper said:

    Back to the Helmet again. From the reference images I think we should only allow black or dark green lenses and not mirrored for the purposes of this costume (similar to what was done for the Swamp Trooper, from this game). I agree with the rest of the text that was proposed here, especially the snout being gray, squad emblem on both sides and removal of lower right rear vent details/indentions. We should go with a Special Notes section for the painting notes and then just state "...is painted to match armor" on most pieces that have it. That would allow for better consistency.

    Helmet

    • Scout style helmet accurate in shape and form.
    • Eye lens is black or dark green.
    • Helmet is painted to match armor.
    • Flat or concave elevator bolts.
    • Snout is gray with black details.

    OPTIONAL Level two certification (if applicable):

    • Details are the correct color and placed as shown.
    • Scout style details are present, either painted or decals.
    • Ear holes are correctly shaped and have no mesh.
    • Black 3M Speedglas bolts or replicas mount the faceplate to the helmet. (Visible bolt head diameter of 22mm).
    • Accurate snout detail and aerator with accurate parts, mounted onto a plate and painted gray with black details.
    • Accurate squared emblem located on the left and right faceplate "blinder".
    • Accurate rear helmet "bar code" striping pattern.
    • Accurate three lines on center of forehead area.
    • No visible seams on the dome.
    • No visible "vent" detail/indentions on lower right of back of helmet.

    Seems pretty straightforward here. Love it. And that allows for a simple scout order and go more refined details on L2. 

    • Like 1
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