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tipperaryred last won the day on May 18
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About tipperaryred

501st Info
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Name
Daniel
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501st ID
86327
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501st Garrison
Ireland Garrison
SpecOps Info
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TotM Datestamp
Jul 2022, Jul 2023
Profile Information
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Location
Tipperary, Ireland
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Interests
Miniature painting, tabletop gaming, reading, film & TV
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tipperaryred's Achievements
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Del Meeko CRL Change proposals FEBRUARY 2025
tipperaryred replied to Blackwatch's topic in Inferno Squad Del Meeko
Looks good to me! -
Del Meeko CRL Change proposals FEBRUARY 2025
tipperaryred replied to Blackwatch's topic in Inferno Squad Del Meeko
Agreed, it solves both issues at once - scaling to the underbelt, and scaling to provide a better fit on different body sizes. -
Del Meeko CRL Change proposals FEBRUARY 2025
tipperaryred replied to Blackwatch's topic in Inferno Squad Del Meeko
Over Belt The Over Belt consists of 5 gloss black boxes made of ABS or similar hard material plastic, mounted to a leather or leather like waist strap which closes under the thermal detonator. The waist strap is approximately 1"-1.5" (25mm-40mm) wide. The over belt is worn around the under belt, so that the top third of the under belt shows above the over-belt. There are special-shaped boxes on left and right of the 3 central boxes which are horizontal in position as seen in reference photos. A total of 8 rivets are present with 2 rivets mounted vertically on the left and right at the edge of the special-shaped boxes. Hanging from the right side of the belt is a hip box made out of hard material. This is connected to the belt by 1.5" (40mm) wide black leather or leather-like straps. The strap is and as long as necessary to allow the box to hang on the wearers right hip. For basic L1 approval a standard Scout style hip box may be approved. The strap is attached to the front of the over-belt through a slot on the right side of the central box. The back end of the strap goes behind the under-belt, to the left side of the thermal detonator. The hip box strap has 1.5" (40mm) quick release buckles on the front and back. Each buckle is attached at the mid point of the strap. OPTIONAL Level two certification (if applicable): The rigid front portion of the outer belt is made from referencing the game's 3D model and scaled to the wearer. The box is smaller than a typical scout box, is curved, the back is closed with a back plate, and features a rectangular depression near the bottom out facing side of the box. The boxes may be lightly stained or weathered. Silver is not permitted. -
Superb work on this one, and thanks for the tag David to remind me to check back in! Particularly loving the way that the paint scheme has developed - I think that you've got a perfect foundation for it now. Huge congratulations. Will defer to David's expertise on the wider scout detailing, though I'll add my agreement to the consensus that you've both agreed to on the collar. If the low res model doesn't clearly show a mandarin (or any other specific type of) collar, then it should be grand leaving that open on the CRL. My instinct would be a similar approach to what I attempted with the draft Inferno Trooper CRL before it got scrapped - to make sure that the "standard" Shadow Scout flight suit is clearable for this one, but to also allow a bit of flexibility for suits that might not quite hit the same standard (at least when it comes to details that aren't clearly identifiable in the references for this particular costume).
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Del Meeko CRL Change proposals FEBRUARY 2025
tipperaryred replied to Blackwatch's topic in Inferno Squad Del Meeko
The width of the leather strap is something that has been brought up before. It's currently fixed at 40mm, while the underbelt provides a range of 51-76mm. The problem being that a 40mm overbelt looks proportionally much too big on top of a 51mm underbelt. I'd recommend allowing a similar range, maybe 30-40mm? With a line of text making clear that the overbelt strap should be scaled correctly relative to the underbelt? -
Del Meeko CRL Change proposals FEBRUARY 2025
tipperaryred replied to Blackwatch's topic in Inferno Squad Del Meeko
Yep, I think all is good there. It's the underbelt that is a bit more contentious I think, so we can address that when we get to it. Happy to move on -
Del Meeko CRL Change proposals FEBRUARY 2025
tipperaryred replied to Blackwatch's topic in Inferno Squad Del Meeko
Perfect, I think we've got the wording as good as we're going to get it for now. We've fixed a few glaring errors, cut down on some of the more verbose wording, and ensured there's a good level of detail for those pursing Level 2. I think we're good to move on! -
Del Meeko CRL Change proposals FEBRUARY 2025
tipperaryred replied to Blackwatch's topic in Inferno Squad Del Meeko
Sound, if it doesn't even appear on the 3D renders then it probably doesn't belong as a requirement for basic clearance. It might be a good rule of thumb to stick to for consistency? Features that don't appear in the game renders but are visible in the hi-res promotional images can be strictly limited to Level 2? The mesh behind the lenses is another good example of that. -
Perfect and yes, the absence of gaps seems to be a huge difference. As far as disallowing the OT TIE helmet goes then, rather than adding in loads of extra explanation to the CRL, can we simply add a single sentence along the lines of, "For further explanation of the differences in helmet styles, please see the Detachment forums"?
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As a starting point, here is a useful thread by one of our JRS colleagues, explaining the difference between a Rogue One and an OT TIE helmet: https://forum.jrs501st.com/topic/14160-r1-vs-ot-helmet/#comment-134307 This is pretty comprehensive, so there is no need for us to waste time re-doing work already carried out over in the JRS forums. Suffice to say that the two helmets are sufficiently different that it is safe to separate the Inferno helmet from the OT TIE helmet completely. Our CRL already rules out the use of OT TIE helmets for Inferno, so the only question is whether we add some of these details to help guide GMLs. For those who don't have access to the JRS forums, the main text is below (credit to "RBJ", the DXO over at JRS): So what are the differences between R1 Ties and OT? Short answer is everything is different. I’ll start with the R1 helmet. -The face is symmetrical with much smaller eyes -there is no visible assembly hardware -cogs are idealized and white with no slit cut -the way the helmet is trimmed leaves no gaps at the sideburn area - the side “gas mask clip” area is trimmed in line with the bottom of the side burn -the ears have the gas mask clips molded in -the ears also have a small round raised area that appears on the APH helmets. Although hidden by ears on OT, it appears on that helmet as well but only on the wearers right. The only thing I think it shares with OT would be mowhawk clips and pill box. I’m probably missing somethings but our resident R1 experts can chime in😁
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Del Meeko CRL Change proposals FEBRUARY 2025
tipperaryred replied to Blackwatch's topic in Inferno Squad Del Meeko
Good catch, though given that this has gone virtually unnoticed for years I'd say that it's safe to put this new text as a Level 2 requirement? -
Thanks for the observations so far. When I get a chance, I'd like to go back to basics and try and get a side by side comparison of the original reference images for both. Apologies for being missing the past week, I've had a lot on. I should be able to jump back into this, and Del's updates, later this week.
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Now that we have our first Del Specialist, I think it is important to have a discussion to clarify the features of the unique "Inferno" helmet, compared to the Rogue One or OT TIE helmets. As it is strictly a Level 2 requirement, it has not been an issue for builders or GMLs in the past, but now that we are getting specialist applications in I think we need to lock it down and be as specific as we can. Dennis @Wingman, you are welcome to post up some of the media that you published in one of the Specialist threads earlier. These will help as a starting point comparing not just the canon references, but also the sculpts used by our real world vendors.
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ISB Tactical Agent - CRL Discussion
tipperaryred replied to IcyTrooper's topic in Imperial Security Bureau
Unless we see evidence that they dramatically altered the IST tunic just for this one costume, I'd say it is safe to proceed with the previous CRL text. Do we have confirmation from those who were on set that it is 100% the same tunics used? And yes sorry, if there's anything that is 100% hidden by the armour then probably no harm either dropping it or maybe better yet moving it to Level 2. -
Del Meeko CRL Change proposals FEBRUARY 2025
tipperaryred replied to Blackwatch's topic in Inferno Squad Del Meeko
Apologies David, a busy few days! In line with some of the discussions we had earlier in the text, a few further tweaks below. I've also just put a little bit of proposed tidying in to clean up some of the wordiness. Flightsuit One-piece flight suit is made out of a suitably heavy fabric. A canvas style fabric is most suitable, but other fabrics consistent with the visual references are entirely acceptable. The front zipper is covered by a 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper. Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. A 2.5" (63.5mm) red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. A compad pocket that properly fits the compad is placed above the left glove so that the pocket is not hidden and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. The bottom front corner is cut off at an angle. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. The right sleeve has a cargo pocket with a chevron flap below the cog emblem. The right arm pocket has a chevron flap. Two large chest pockets and two large front pockets with no zippers or flaps are present below the belt. There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. MOVED ABOVE TO THE SLEEVE SECTION FOR CLARITY OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. Textured canvas is most accurate for the flightsuit's construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate.