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tipperaryred last won the day on September 26 2024
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About tipperaryred

501st Info
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Name
Daniel
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501st ID
86327
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501st Garrison
Ireland Garrison
SpecOps Info
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TotM Datestamp
Jul 2022, Jul 2023
Profile Information
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Location
Tipperary, Ireland
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Interests
Miniature painting, tabletop gaming, reading, film & TV
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Thanks Ryan, that's a good shout. Realistically the pauldron is going to be pushed all over the place if it's sitting on top of the straps/armour. Iden's CRL doesn't actually specify its position relative to the armour straps, so maybe it's safest just to omit that line altogether to avoid confusion? Shoulder Pauldron Worn on the right shoulder, matching references. Made from leather or leather-like material. The base of the pauldron is black. On top of the black base are three red stripes placed evenly apart. The pauldron may be worn under or over the shoulder straps of the armour. The outer edge of the pauldron should be approximately in line with the shoulder seam of the flight suit. The pauldron may be attached to the shoulder of the flight suit with any discrete method, including velcro, magnets or sewing.
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Del Meeko CRL Change proposals FEBRUARY 2025
tipperaryred replied to Blackwatch's topic in Inferno Squad Del Meeko
Thanks for getting back again Gary 🙂 I'm doubling up on GML duties too, so I can certainly see that side of it as well. Solid point on the screw wording - if you feel it's still a little ambiguous then definitely no harm adding an "and" or an "also" in there to remove any doubt. Perhaps something like, "Original Trilogy TIE Pilot style helmets are not permitted. There should also be no screws visible on the helmet." For the other two points, we could potentially make some minor tweaks like below: "One-piece flight suit is made out of a canvas or similar suitably heavy material fabric (eg. canvas). Perhaps just reordering the sentence like that to give prominence to the "suitably heavy fabric" will be enough to point GMLs in the correct direction? As for the armour: "Chest and back plate meet flush at the sides under the arms. This is done with a third plate that bridges the gap between the front and back armor parts. This may be achieved with a solid plate or a non textured fabric, so long as the visual appearance matches the armor." If we make this tweak, then perhaps it would make sense to make the solid plate option a Level 2 requirement? What do you think @Blackwatch? -
That's absolutely a lot closer, great work. The shoulder piece that David picked out above is a particularly nice reference point, and I'd agree with David's point that the smooth gradients between colours are still going to be tricky to get spot on without an airbrush. However I think your torso armour is the closest you've gotten to a solid match so far, so maybe tweak that a little further and come back to us? If you can then replicate that on the other armour parts you'll be most of the way there. Great to see the progress 🔥
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Del Meeko CRL Change proposals FEBRUARY 2025
tipperaryred replied to Blackwatch's topic in Inferno Squad Del Meeko
I like this a lot better now, I think we may be good to lock it in. -
Del Meeko CRL Change proposals FEBRUARY 2025
tipperaryred replied to Blackwatch's topic in Inferno Squad Del Meeko
Thanks for the input Gary! To address each in order: 1) The line about the OT style pilot helmets is two separate sentences. The first says exactly what you suggest, "Original Trilogy TIE Pilot style helmets are not permitted". We don't want to leave any grey areas there - if it is an OT helmet, it shouldn't clear even basic clearance. The second sentence about not having any screws visible is supplementary to that. To put it another way, we aren't saying OT helmets aren't allowed BECAUSE there should be no visible screws. We're saying OT helmets aren't allowed AND there should be no visible screws. 2) I think this could be a useful piece of clarification. In truth it is very difficult to get a clear visual reference on this part of the costume, but where we do see it, it does appear to look very similar to the rest of the armour. I would be happy to suggest wording along those lines, "This is done with a third plate that bridges the gap between the front and back armor parts, and matches the rest of the torso armor in appearance". That way folks aren't tied down to using the exact same material, but can use something more practical so long as they ensure that it blends in. Would that read better? 3) In fairness what we know as "canvas" comes in a huge variety of types. My own flight suit is made from canvas and is extremely comfortable to wear, in almost all weather conditions (in Ireland at least!). The key part here is that we want to leave vendors and troopers alike some degree of flexibility in what they can wear. At the end of the day we are looking at a simulated texture used in a game, which was never in canon worn by a real human being. The only things we can go on are the appearance and the fit. As far as the appearance goes, there is a very noticeable weave that closely resembles canvas, hence the guidance we give. The fit does not have a lot of bunching or hanging that would be associated with lighter materials, so again is consistent with something like canvas. However the key part of the text is, "or similar heavy material". If you find a type of denim that fits right, doesn't hang or bunch, and looks similar in appearance to what we see in the game, there is nothing in the CRL text stopping a GML from clearing that. Thanks again, and please do jump back in if you want to follow up on any of that further or spot some other areas worth looking at. -
While we wait for Kevin, it is worthwhile jumping back into the grunt CRL. As Saxon's text is now complete, I have copied and pasted it above, and we can go through it item by item in the usual fashion. Starting as usual with the helmet, here is Gar Saxon's text as a starting point: Helmet Imperial Mandalorian Super Commando style helmet, matching visual references from Star Wars Rebel animated series. Helmet should be painted and weathered to match references. Weathering/chipping of the white paint should match the light grey paint used elsewhere on the helmet. Helmet dome and face plate to be painted red as per references. Rear plate, raised rear panel detailing, the upper cheek plates, left ear plate and teeth must be painted light grey as per references. Helmet dome and face plate, lower cheek plates, raised rear panel, must be painted white (or a lighter shade of grey), as per references. Additional detailing on rear plate must be painted white. The ear caps and antennae may be painted light grey or a weathered white. All recessed panel lines are black or dark grey. There is an inverted white outlined red triangle with a white outline in the center of the forehead. This should be painted. A weathered decal may be acceptable if achieving the look of having been painted. Both visor pieces are black, and obscure the wearer's face. The lower visor tapers in slightly to its narrowest point at the bottom. The left ear cap is oval, with a raised circular detail at the top, and a slightly tapered antenna with a circular profile. The right ear cap is angled at the top, with a narrower half oval at the base. There is an angled recessed panel line in the bottom right corner of the cap. The cap has a raised circular detail at the top, and two antennae. The rear antenna matches that on the left side, while the front antenna is significantly taller. Twin recessed panel lines (1 & 2) run around the upper visor, angle up over the ear pieces, and join together in horizontal lines across the back of the helmet. A third panel line (3) runs parallel and just above the upper of these two lines (2), joined to this same upper panel line at both ends, and running horizontally across the central portion of the rear of the helmet. The distance between 2 and 3 is approximately half the distance between lines 1 and 2 at the rear of the helmet. Additional panel lines vertically bisect each ear plate, and run around their edges. The rear bottom lip of the helmet has a raised, curved rim, running between the rear edges of each ear plate. The back plate has a raised rectangular panel with details to match references. These are long vertical oblongs on both sides, a circle in the lower center, and a double striped rectangle within another rectangle in the upper center. Details are outlined by recessed panel lines. The back plate is light grey, but has white detailing painted on either side of the raised rectangular panel. There are six teeth, three on each side of the lower visor, with the recesses painted black or dark grey. I will take some additional high resolution screens grabs to supplement our reference images, but all of the existing images seem to point to this helmet being identical to that worn by Gar Saxon. The only difference being that the dome and face plate of the helmet is painted white on the grunt, in place of the red paint seen on Saxon's helmet. I have not yet been able to spot any other difference.
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There are currently two approvable approaches. 1) You can attach the lower half of the pouch to the overbelt, either by threaded it through a loop in the back of the pouch, or by using velcro, or a combination of both (as you note above). 2) Or you can attach the upper half of the pouch to the waist strap that run around the back of the tactical vest. Again, you can use a loop, velcro, or a combination of both. Personally I prefer this method as it lets the pouch hang down naturally - it is less likely to twist around. However it is perfectly possible to make either approach work.
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Yes, as David noted there isn't all that much variation. Our current plan is that as soon as we have finalised the Saxon CRL, we will copy and paste it over to the Imperial Super Commando grunt thread and go though it line by line to see where it diverges. 95% of the work will already have been done before then, so it should be a much faster process to get the second CRL live.
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First draft of the optional shoulder pauldron below. The appearance is quite similar to Iden's (red on black, leather-like appearance), but is much shorter with only 3 red bars instead of 5. It stops at the shoulder seam of the flight suit instead of extending out over the shoulder as per the "usual" Star Wars shoulder pauldron. No straps are visible running under the arm, and as this pauldron stops at the shoulder seam this method of attachment would be impractical anyway. I would suggest allowing flexibility of attachment with any "discrete" method, eg. velcro, magnets, or even sewn directly onto the shoulder of the flight suit. We see the pauldron sitting on top of the armour's shoulder straps in the main artwork, but in the supporting references the inside edge of the pauldron can be seen to be tucked in under the shoulder straps at times. I would suggest allowing both ways of wearing the pauldron, at the wearer's preference. Shoulder Pauldron Worn on the right shoulder, matching references. Made from leather or leather-like material. The base of the pauldron is black. On top of the black base are three red stripes placed evenly apart. The pauldron may be worn under or over the shoulder straps of the armour. The outer edge of the pauldron should be approximately in line with the shoulder seam of the flight suit. The pauldron may be attached to the shoulder of the flight suit with any discrete method, including velcro, magnets or sewing.
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Del Meeko CRL Change proposals FEBRUARY 2025
tipperaryred replied to Blackwatch's topic in Inferno Squad Del Meeko
And sorry yes, I wasn't clear on what I meant about the E-11. I know there are shots of Del with one, and it has always been an optional blaster for him. But the CRL has also always specified that he can never carry it in the holster - that it has to be empty. The image I linked to above though clearly shows the E-11 in the holster, so we should probably change that when we get to the holster. -
Del Meeko CRL Change proposals FEBRUARY 2025
tipperaryred replied to Blackwatch's topic in Inferno Squad Del Meeko
Sound, I like it. You're right that it's really the signature part of Del's costume, so it's only right we take the time to get it right. One more small tweak that I didn't think of before - we should also specify that the block on the right should also be covered by the vest material (like the mag pouch inserts). So I've added that in below: ---- Tactical Vest The tactical vest and its pouches are made of black fabric similar to the flight suit material. Heavy black canvas is recommended. There are three M4 / M16 style magazine pouches fitted to the front of the vest, each filled by a rectangular package covered in the same fabric as the tactical vest. The packages fill the pouches completely, and extend above the pouch. Each package has a black gloss strip mounted to the front at the top, which should appear to be constructed from a similar material to the costume's hard armour parts. There is a black block on the right side of the vest matching references, covered by the same black fabric as the tactical vest, held in place by one of the webbing straps described below There are a total of fourteen wide horizontal black webbing straps sewn onto the front of the tactical vest, with four stacked horizontally on either side of the pouches, and two at the front of each pouch. Straps are approximately 1" (25mm) wide and sewn to match reference images. The main shoulder straps are made from leather or leather-like material, which cross at the back and attach to the top edge of the vest on both sides. The front shoulder straps are attached to triglide buckles, which in turn attach to the top front edge of the vest with a shorter strap. The shoulder straps cross near the top of the back armor box. Each shoulder strap runs through a tri-glide at the rear before feeding into approximately 1" (25mm) wide side release buckles which attach to the top edge of the vest. There is a leather or leather-like waist strap (approximately 1" or 25mm wide) present at the back of the tactical vest, and it is attached to the vest with one quick release buckle on the right or left side of the vest at the wearer's option. This quick release buckle is hidden under the scout pouch, and is not seen when worn. A single adjusting tri-glide is centered on the back waist strap. There is a specific buckle greeblie mounted above the front tri-glide buckles on each side, matching reference images. There is a horizontal strip mounted to each front shoulder strap, several inches above the buckle greeblie. The strips should be made from the same material as the shoulder straps. The Flyye tactical vest is not accurate and will not be approved for use. OPTIONAL Level two certification (if applicable): The vest is proportional to the wearer. See reference images and the Costume Gallery for placement of specific components. All shoulder and waist straps are made of black leather or leather-like material. Vest front tri-glides are made with reference to the games 3D model, and are attached to the vest with straps that are approximately 1.37" x 1.37" (35mm x 35mm) wide. Buckle style greeblies made with reference to the 3D models are attached to the shoulder straps above the tri-glides. The front shoulder straps which go over the shoulder and continue to the back are made of 3 layers which are glued, sewed or bonded together. Stitching is permitted as long as the stitches are small and do not detract from the overall appearance. The first (bottom) layer is approximately 1.37" (35mm) The middle layer shall be approximately 1" (25mm) wide. The final layer is approximately 9/16" (15mm) wide. The layered part of the leather shoulder straps runs up over the shoulders and stops below the rear of the collar. It then continues on as an approximately 1" (25mm) wide black strap, passing through tri-glides and into side release buckles, which are held to the vest with straps that are approximately 1" (25mm) wide. The three magazine pouches fall below the bottom edge of the vest. The top of the pouch is in line with the bottom edge of the upper webbing strap. The bottom edge of the pouch may come close to but not touch the top edge of the overbelt. -
One other important consideration worth some discussion maybe. As of yet we don't have any Level 2 requirements, although there are potentially one or two things that could be placed there quite easily. However, I think it's important that Specialist level remains a challenge for our members. So while I would be entirely in favour of making basic clearance for this proposed costume as accessible as possible, particularly for new members, I would prefer not to create a Level 2 version just for the sake of it. It would risk diluting the Specialist achievement somewhat by creating a relatively easy route to it compared to some other costumes. So unless there are compelling arguments otherwise, I would suggest omitting Level 2 details from this CRL altogether.