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tipperaryred

Detachment Costume Advisor[CMD-DCA]
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tipperaryred last won the day on September 26 2024

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  • Name
    Daniel
  • 501st ID
    86327
  • 501st Garrison
    Ireland Garrison

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  • TotM Datestamp
    Jul 2022, Jul 2023

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    Tipperary, Ireland
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    Miniature painting, tabletop gaming, reading, film & TV

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  1. I personally don't see any need to either require or disallow Velcro. This is a 3D modelled costume, and as far as I'm aware no one ever spotted any Velcro peeking through, created by an extra diligent 3D artist! Again I'd be happy to give Velcro as an example of how certain features could be fixed, without making it a requirement. So long as the aesthetics are right, what is going on underneath doesn't much matter. With that in mind, just a couple more similar tweaks below. Also yes, I'm happy to close off the helmet again. Flight suit One-piece flight suit is made out of canvas or similar heavy, textured material. The front zipper is covered by an approximately 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper (eg. using Velcro). Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. An approximately 2.5" (63.5mm) red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. A compad pocket that properly fits the compad is placed above the left glove so that the pocket is not hidden, and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of nylon strapping leather or leather-like material sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at an angle bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. The right sleeve has a cargo pocket below the cog emblem. The right arm pocket has a chevron flap. Two large chest pockets and two large front pockets with no zippers or flaps are present below the belt There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. A thick textile such as textured canvas is most accurate for the flightsuit's construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate. If features such as an elasticated waistband cause the fabric to bunch and fold, the suit will not meet level two certification.
  2. Absolutely, I'd love to have a more approachable Inferno costume that people could use as a stepping stone towards the named characters. The lower detail in the references lends itself well to this, while still being more detailed than some of the comic and older game characters we have created CRLs for in the past.
  3. This section of the forum is to develop two separate CRLs: "Inferno Squad - Imperial Special Forces" From the Star Wars Shatterpoint tabletop game artwork and 3D sculpts, depicting generic "Inferno Squad" style troopers with red markings. "Imperial Special Forces" From the Star Wars Legion tabletop game artwork and 3D sculpts, depicting troopers similar in appearance to "Inferno Squad", but with black and white markings replacing the red of Inferno troopers.
  4. Jumping back into this! Text already run through above have been added to the top post. Gauntlet Gloves Black, leather or leather-like material, enclosed fingered, non-textured, (normal leather grain/texture/lines are acceptable) fitted gauntlet style. No buckles, straps, or decorative stitching. There is a split on the bottom gauntlet portion that runs from the glove opening to the wrist that is bridged with leather or leather-like material. OPTIONAL Level two certification (if applicable): Gloves are made of leather.
  5. I don't have any pictures on me at the moment, but I filled one of the MP40 mag pouches and the outside oiler pouch with a small piece of wood cut to size. I had previously screwed in a large magnet to each of those two pieces of wood. When I'm putting on my flight suit, I simply hold the pouch in place on my shoulder and then place two magnets inside my sleeve to trap the pouch in place. It's not an ideal solution, but it works.
  6. Just jumping quickly back into the helmet as another point was brought up. Part of what we want to do here is streamline the overall text and remove items that are overly specific - taking into consideration that this is a CRL based entirely on a 3D model that was never constructed or presented in canon with real world materials. Just as we don't want to try and confine the flight suit to one material (eg a specific type of canvas), it has been mentioned that having "machined aluminium" for the helmet greeblies is similarly restrictive. I would therefore propose the additional change below: Proposed changes in gold New text in green Text removals in red strikethrough Helmet The Inferno Squad helmet is modelled with reference to the 3D model specific to Battlefront II game. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo and Cog are equivalent in size, and shall be approximately 2.15" to 2.75" (54-69mm) for approval. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made with reference to the game's 3D model and correctly sized/scaled to the wearer. Hose connectors and ear cap discs are metallic. Machined aluminium parts are acceptable for this. The vocoder is it's own separate greeblie with distinct tubes, not bumps molded into the helmet. Imperial Cog and Inferno Squad logo will be approximately 2.15" to 2.25" (54-57mm), scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble type.
  7. I'm delighted you brought that line up. I didn't understand it and thought it was me missing something 😅 I'll see if I can find some better wording later. I think the text as whole could probably use some simplifying. There was so much hard work done by Anton and the team dealing with the 3D models and gathering measurements in the last update, I can understand why the wording was tricky at times. We can definitely tidy that side of it up this time around.
  8. Superb work so far, this is looking great! As far as the paint scheme goes, I personally love that you've extrapolated a bit of a camo scheme for it, and I think that is going to simultaneously be the biggest challenge and the biggest achievement. I would agree with David that an airbrush would give you a lot more control over the process if you have access to one, but it can still be done with sponges if not. The key is to water the paint down nicely like you did with the knees. You want to be essentially glazing the paint on one thin layer at a time to create a smoother gradient between the colours, and just get it looking a bit more subtle. Also, while you definitely still want some of that base tan showing through, I think that some of the parts need more of a green hue to match the reference pictures. The helmet is a good example. Again I'd suggest glazing would be a decent approach. Get your green paint *extremely* watered down and sponge it on almost all over the surface to apply a green glaze/tint. You can repeat the process as many times as necessary until you feel that you're close to where you want that to be. Better to take that approach than to go in heavy handed with the green and risk ruining all the great work already done. The exact same method would also be useful for smoothing out colour gradients. If you've gone on too heavy with the dark brown in any areas for example, dab on some thinned down green over the entire area. You'll find it helps tie the colours in together and create a much smoother effect. Maybe just pick one of the smaller armour pieces and work on that until you're happy with it? Drop back in here for feedback if you need it, and once that one piece is finalised you can try and match the process to the rest to create a nice consistent finish.
  9. Proposed changes in gold New text in green Text removals in red strikethrough Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn. Flight suit One-piece flight suit is made out of canvas or similar heavy, textured material. The front zipper is covered by an approximately 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper (eg. using Velcro). Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. An approximately 2.5" (63.5mm) red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. A compad pocket that properly fits the compad is placed above the left glove so that the pocket is not hidden, and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of nylon strapping leather or leather-like material sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. The right sleeve has a cargo pocket below the cog emblem. The right arm pocket has a chevron flap. Two large chest pockets and two large front pockets with no zippers or flaps are present below the belt There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. A thick textile such as textured canvas is most accurate for the flightsuit's construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate. If features such as an elasticated waistband cause the fabric to bunch and fold, the suit will not meet level two certification.
  10. Yes, I like that idea. Next time I'm on my laptop I'll draft up some wording for that.
  11. I'll jump straight in with a few suggestions that stand out to me already. Firstly I'm just tweaking the suit material wording to reflect some of the discussion we had last year. Secondly giving Velcro as an example of how the zipper cover can be added, rather than making it essential. I'm not aware of any references that clearly show Velcro being used in game? There is a reference to "nylon strapping" below the pen sleeve opening as well as a later (more accurate) reference to leather or leather-like material below the pen sleeve opening. I'd guess that maybe this correction was made at some point, but the original "nylon strapping" text was left in by mistake? That aside I just corrected a couple of spelling / grammatical mistakes. Happy to take feedback on the above or on anything I missed, thanks! Proposed changes in gold New text in green Text removals in red strikethrough Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn. Flight suit One-piece flight suit is made out of canvas or similar heavy, textured material. The front zipper is covered by an approximately 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper (eg. using Velcro). Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. An approximately 2.5" (63.5mm) red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. A compad pocket that properly fits the compad is placed above the left glove so that the pocket is not hidden, and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of nylon strapping leather or leather-like material sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. The right sleeve has a cargo pocket below the cog emblem. The right arm pocket has a chevron flap. Two large chest pockets and two large front pockets with no zippers or flaps are present below the belt There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. A thick textile such as textured canvas is most accurate for the flightsuit's construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate.
  12. Helmet cleared and locked barring any convincing new input. Next up, I'll throw in balaclava and flight suit together as I'm 99% sure there's nothing needed for the balaclava text. Proposed changes in gold New text in green Text removals in red strikethrough Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn. Flight suit One-piece flight suit is made out of canvas or similar heavy material. The front zipper is covered by a 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper. Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. A 2.5" (63.5mm) red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. A compad pocket that properly fits the compad is placed above the left glove so that the pocket is not hidden, and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. The right sleeve has a cargo pocket below the cog emblem. The right arm pocket has a chevron flap. Two large chest pockets and two large front pockets with no zippers or flaps are present below the belt There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. Textured canvas is most accurate for the flightsuits construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate.
  13. My suggested revision for discussion. I have added in "approximately" for all dimensions in line with our usual practice and moved the vocoder requirement to Level 2. I have also changed any reference that the helmet model should be "made from the 3D model", to "with reference to the 3D model". A couple of vendors have remarked to me in the past that the current wording implied that they would have to use game files directly in order to create their sculpts and prints, potentially opening them up to copyright issues with DICE/EA/LFL. Proposed changes in gold New text in green Text removals in red strikethrough Helmet The Inferno Squad helmet is modelled with reference to the 3D model specific to Battlefront II game. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo and Cog are equivalent in size, and shall be approximately 2.15" to 2.75" (54-69mm) for approval. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made with reference to the game's 3D model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminium. The vocoder is it's own separate greeblie with distinct tubes, not bumps molded into the helmet. Imperial Cog and Inferno Squad logo will be approximately 2.15" to 2.25" (54-57mm), scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble type.
  14. My understanding is that the functional pillbox was brought in to be in line with the JRS Inferno CRLs, though I could be mistaken on that. I am not however aware of any functionality specific to Inferno. I would be fine with losing that unless someone can show clear evidence of it being opened in available visual references. I cannot see much else in the helmet that really needs addressing. Unless it is worth moving some of the finer details into Lvl2? Possibly the requirement for the vocoder to be a separate piece could be Lvl2? If it is painted well, most GMLs would be hard pressed to tell whether or not it is a separate piece anyway.
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