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tipperaryred

Detachment Costume Advisor[CMD-DCA]
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tipperaryred last won the day on September 26

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About tipperaryred

501st Info

  • Name
    Daniel
  • 501st ID
    86327
  • 501st Garrison
    Ireland Garrison

SpecOps Info

  • TotM Datestamp
    Jul 2022, Jul 2023

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  • Location
    Tipperary, Ireland
  • Interests
    Miniature painting, tabletop gaming, reading, film & TV

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  1. Sorry yes, I did check that through and thought I replied already, but clearly not! All looks great on the models you shared. When painted up correctly, that should be perfect.
  2. Thanks a million mate. Good to get this one step closer to the finishing line.
  3. So sorry guys, been an extremely busy month and had a few health issues into the bargain. So we've agree on wording for the text for all items at this point 🙂 . It's just a second pair of eyes to go over the wording for everything from the jetpack down to make sure it's fit to submit for a new CRL. I'll give another shout out to the other DCAs too to see if anyone is free to help out.
  4. No worries. If you look back on the first page, any items that are in green have been fully approved. Any items in yellow are ones that have been agreed by us here, but have not yet been approved by additional DCAs. We'll try and get those approved ASAP.
  5. Yes, the shin / knee plates look okay to me. My instinct is that we should leave the wording flexible so that builders have a choice between them being permanently fixed together, or two pieces that are hinged together to allow a small amount of flexibility. Some of the other pieces have not yet been reviewed by other staff, but I will speak with the other DCAs and ask one or two of them to review our work so far.
  6. You know what Kevin, I think you're 100% correct. Looking at the side angle, I think the white line is indeed at the same elevation as the shin / knee armour around it. As you say, it would also make sense that it mirrors what appears on the wrist armour. I'll go ahead and rewrite that when I get a chance, but by all means go ahead and work away with those changes. Good work!
  7. As mentioned previously, the compad is the most awkward part of this, as the posing of both the sculpts and artwork ensures that the gloves ride up above the compad, obscuring them from view. Give that: 1) The flightsuit is otherwise identical to the standard Inferno one. 2) The named Inferno characters in this source material have the compad visible while wearing the same flightsuit. I think it is entirely reasonable to assume that the same compad is present for the generic troopers. The best concession would seem to be to leave the details of the compad wide open, including being able to clear a regular TIE pilot compad. There is no point having Level 2 criteria for something we can't see. Taking the Del Meeko Battlefront 2 CRL as the basis again: Compad Rectangular communications pad with patterned painted details matching reference photo. Compad is worn with the four large, rectangular buttons pointing towards the wearer’s elbow. Compad is rectangular in shape and fits within the flight suit's compad pocket window. Details of the compad differ from the standard TIE Pilot compad. Black buttons are smaller than the red and white buttons; the white button located adjacent to the button with multiple dimples may be a single piece, instead of split in two segments. Compad base color is silver, metallic grey, or weathered silver. Compad size is 2.5" x 2" (63.5mm x 50mm). Compad is fully visible above the glove, facing outward on the arm. An Inferno style compad as per Battlefront 2 CRLs is accepted for clearance. For basic approval (Level 1) A standard TIE pilot style compad painted and worn to match game references may also be accepted for use. OPTIONAL Level two certification (if applicable): Compad shall be Inferno Squad style with correct button sizes, layout and colors. Two black buttons at the top of the pad are smaller than the white and red buttons. The white button adjacent to the button with holes/dimples is not split. Compad is moderately weathered / stained.
  8. Hi Jim, you are in fact correct, there shouldn't be screws visible on the Inferno Squad helmet. I can see where you mean when I zoom in to the CRL photos, and they technically shouldn't be there.
  9. Yes, you're right that it isn't supposed to sit flush there. Whether or not there's too much of a gap there is a difficult one to call. The best bet is probably to have a chat with your local GML. They will have the final say on your clearance, so if they are happy with that then it will save you having to do a lot of work.
  10. Brilliant to see another Inferno underway! Let us know if you need any advice or assistance along the way.
  11. Yep, I'm more than happy to jump back into this and continue work on the text if we have one or more builders in progress. As a general rule, it is safe to say that for any shared components between the two costumes, the reviewed Commander CRL will largely mirror the Electrostaff Specialist. But if you'd like to build towards the higher standard, make sure that you work with us here so that we can be sure that what you're building matches the evolving text review 🙂
  12. One additional tweak I would like to suggest to make the costume as accessible as possible without sacrificing accuracy - the "detail indents". These black lines are present across many of the costume parts, and we went with the "detail indent" language to stay consistent with similar costumes in other Detachments. As we've noted in the discussion however, the animated style does not clearly show a change in elevation for any of these "indents". I would therefore suggest the possibility of adding a special notes that allows these details to be painted on, rather than having to be sculpted into the armour. IE. Giving GMLs their own discretion to clear both methods of highlighting these details. Something along the lines of: Where this CRL refers to a "detail indent", these details may present as either a recessed detail sculpted into the parts and then painted black, or be simply be painted onto a flat surface in black to create the same visual effect.
  13. This seems to be a blaster that's unique to the ISC, so I guess we'll start from scratch! Optional Accessories Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use. Imperial Super Commando Blaster Carbine Unique blaster carbine accurate to screen references. The receiver and scope are painted in three tones of grey, matching visual references. Dark grey / black telescoping stock with an end plate and circular recessed detailing (may also be painted) on either side. May be functional. Dark grey barrel protrudes from the end of the receiver, with a light grey cuboid shape protruding underneath. Symmetrical detail indents (may be painted) on each side of the receiver: 3 rectangular shapes 2 circular shapes Symmetrical detail indents (may be painted) on the dark grey / black grip. Rifle scope scaled correctly to the blaster. Dark grey dual front and rear sights on either side of the scope, with a dark grey circular greeblie sitting just behind the front sights. OPTIONAL Level two certification (if applicable): Telescoping stock should be functional.
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