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tipperaryred

Detachment Costume Advisor[CMD-DCA]
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About tipperaryred

501st Info

  • Name
    Daniel
  • 501st ID
    86327
  • 501st Garrison
    Ireland Garrison

SpecOps Info

  • TotM Datestamp
    Jul 2022, Jul 2023

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  • Location
    Tipperary, Ireland
  • Interests
    Miniature painting, tabletop gaming, reading, film & TV

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  1. That's great to hear Dennis. A key goal for us with this update has been to give builders a little more flexibility, so hopefully that will also be a benefit for those who want to clear multiple Inferno costumes across the two detachments. Please feel free to jump in with any feedback, or give any of us a message if you'd like any feedback over on the JRS boards.
  2. Just a couple of additional tweaks there David - the line about "suitably heavy fabric" for the flightsuit and crossing out the level 2 line about placement of the oiler pouch for the shoulder pouch (because it's only repeating the exact same placement already specified for basic clearance above it). Flightsuit One-piece flight suit is made out of a canvas or similar suitably heavy material fabric. A canvas style fabric is most suitable, but other fabrics consistent with the visual references are entirely acceptable." The front zipper is covered by a 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper. Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. A 2.5" (63.5mm) red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. A compad pocket that properly fits the compad is placed above the left glove so that the pocket is not hidden and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. The right sleeve has a cargo pocket below the cog emblem. The right arm pocket has a chevron flap. Two large chest pockets and two large front pockets with no zippers or flaps are present below the belt There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. Textured canvas is most accurate for the flightsuits construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate. Armor Armor consists of front and back pieces connected by shoulder bridges anchored by wedge connectors. Armor is glossy black. Chest and back plate meet flush at the sides under the arms. This is done with a third plate that bridges the gap between the front and back armor parts. This is best achieved with material matching the rest of the hard armor parts, but more flexible options are also accepted so long as the visual appearance matches the rest of the Armor (eg. non-textured black leather. Molded black, ribbed, rubber shoulder bridges are acceptable. Back plate contains detailed "O II" design. The top of the back plate box may feature a trapezoid shaped depression 4" x 5" (101mm x 127mm) at the top of the box. There is a 5/16" (8mm) circular depression below the right shoulder strap connector on the back plate. Armor may be lightly stained or weathered. Silver is not permitted. OPTIONAL Level two certification (if applicable): Made with reference to the game's 3D model and scaled to the wearer. Armor scaling and strapping must fit the wearer accurately. "O II" design shall have 16 points on the "O" design and "II" bars shall have 5 indented slot depressions at the bottom of each bar matching references. Trapezoid shaped depression at the top of the box shall match game refences for size, shape and location. Any visible staining or weathering must be light. Silver is not permitted. Shoulder Ammo Pouch There is an MP-40 style ammo pouch attached to the left shoulder and it must be filled. The pouch is made of black canvas, or canvas-like material with black stitching. Closure straps are made of black leather or leather-like material. There is a small oiler-style pouch on the bottom of the pouch at the right side. OPTIONAL Level two certification (if applicable): Attachment is not seen. No straps are visible. Magnets or another source of firm mounting are advised. Oiler pouch is attached to the bottom right side of the right pouch.
  3. Thanks a million for jumping in again Teresa @SoulArt. Looking back on all our "seams" text again I'm not remotely happy with it and I think we could definitely use your expertise. I agree entirely that there's no seam on the "outside" of the leg as originally drafted. We should have caught that earlier. As I see it now the legs only have three seams: One around the circumference of each leg just above the knee. One at the inside rear of each thigh, running from the knee seam up to the horizontal seam running across the butt. One at the inside front of each thigh, running from the knee seam up to join at the crotch. Does that read correctly for you based on what you're seeing? As for the shins, I fully agree with needing to put one in. As it does not exist in the references, I am happy to leave this entirely at the discretion of the wearer/maker. It would seem a bit daft for us to insist that it *has* to go in one specific place, if in the references it never exists to begin with. Even if it is front centre, it would be almost entirely hidden by the knee armour so would not stand out. So front centre, back centre, inside centre or outside centre... I don't think any of them are going to look out too of place. I'd agree with your instinct to go back or inside though. Let me know what you think, and then we can see about redrafting that text 🙂
  4. It is certainly very sad to see that we will not be permitted to proceed with exploring this CRL. The reason given was that the references were deemed "insufficient to justify a new CRL" beyond the already existing ones for the named Inferno characters. The basic trooper proposed here was completely distinct from any of the named characters in either SpecOps or JRS, so it is a puzzling decision. We have also built high quality CRLs in the past with worse reference images (as have other detachments), so I'm at a loss here unfortunately. Gutting to have so much work thrown out.
  5. It is the job of our good friends at JRS to look after Iden and Gideon, and I'm not sure if they are currently updating those CRLs. I know @Wingmanis very active over here as well though, so I'm sure that he will keep an eye out for any updates that could be useful for their work too 🙂
  6. Looks good, and yup, pretty sure that's you caught up now. Cheers!
  7. Yes those Etsy sellers are the only ones that I'm aware of too.
  8. Absolutely, the FLYYE vests have been specified as inaccurate for a long time now. My earlier point on measurements was more a wider point about trying to slim the CRL text down a little, which we've been trying to do here where we can. I've lost count of the number of members I've tried to sell on an Inferno only for them to scrap the idea after 5 seconds of scrolling down the CRL text. So if we can take some of the extraneous parts out, especially where they are already readily available here on the forums, I think that can only be a benefit.
  9. The fight suit would be the trickiest part of this potential CRL, as unlike the "Shatterpoint" troopers, the primary artwork here shows a flightsuit that is inconsistent with the sculpts, and with established Inferno flight suits. I would suggest that for now we won't be returning to this "Legion" version until we know where we're going with the "Shatterpoint" one that is currently under consideration.
  10. No need to apologise, nothing missed 🙂 It's with our friends in the LMO team at the moment, so we'll post here once a decision has been made.
  11. Thanks Antonio, we will wait and hope for a positive verdict on the references and the work completed to date. With regards to the E-11, I imagine we would go with the same basic clearance text that we have in Del's CRL, which is also the same used by the FISD for basic clearance on all of their OT TKs. The main artwork does suggest a ROTJ style E-11 which would be in line with the other Inferno CRLs, but our current thinking is to omit any Level 2 requirements for this proposed costume. If it is approved, the costume can be a great stepping stone to Del, Iden and Hask for those looking to achieve a higher level of accuracy. E-11 Blaster Based on a real or replica Sterling sub-machine gun, scratch-built, or a modified commercial toy Stormtrooper blaster.
  12. Jumping back in, we have the shoulder pouch next. I made a couple of grammatical and clarifying tweaks already, but the substance doesn't need any changes as far as I can see. The reference to the oiler pouch in Level 2 doesn't seem to add anything to the basic clearance text except to refer to it as an "oiler pouch" instead of a "pouch". Shoulder Ammo Pouch There is an MP-40 style ammo pouch attached to the left shoulder and it must be filled. The pouch is black in color and made of canvas, or canvas-like material. Closure straps are made of black leather or leather-like material. There is a small oiler-style pouch on the bottom of the pouch at the right side. All pouch stitching is black. OPTIONAL Level two certification (if applicable): Attachment is not seen. No straps are visible. Magnets or another source of firm mounting are advised. Oiler pouch is attached to the bottom right side of the right pouch. (Is this adding anything to what is written above?)
  13. Moving onto the chestbox, again, taking Del's text and modifying it. We can clearly see the left buttons, the top lights and the tops of the 3 rocker switches in the primary visual reference. Referring to some of the artwork for Iden in the same publication confirms the same colouring system is in place. Chest Box Chest boxes meeting the standard for the Inferno Squad - Del Meeko CRL are acceptable. The chest box is required to have the same configurations as seen in the visual references photo. The chest box is held to the armor with an invisible system which is not visible when the box is removed. Strong magnets are advised. The chest box is painted glossy black and matches the sheen of the armor. The left side of the chest box has five detail pieces: 1 Red, 1 White, 1 black, 2 Blue. There is a 1/8" (3mm) thick white pinstripe border around the square containing the 4 leftmost detail pieces. There are two round indicator lights above the rocker switches, one white, one red respectively. There are three rocker switches below the round indicator lights. The rockers are always gray, white, gray. The gray rockers have red dots or indicator lamps in the bottom outfacing portion. There is a 1/8" (3mm) thick white pinstripe that runs horizontally across the bottom portion of the box. There is a male silver snap or radio jack and a silver round disc with cone knob greeblie on the lower portion of the box below the horizontal pinstripe. There are two "gear" type greeblies affixed to either end of the lower tube portion of the box, and are painted silver or metallic grey. There are two silver or metallic grey machined aluminum or molded silver greeblies in the hose ports of the box. See reference images and the CRL Gallery view. The hose port greeblies feature 8 round depressions around a raised disc. The color matches the gear type greeblies. Chestbox may be light to moderately weathered or stained. Silver is not permitted. The red and white indicator lights and rocker lamps may be functional. OPTIONAL Level two certification (if applicable): Box is electrically lit to include the red and white squares, both rocker lamp lights and the red and white indicator lights on top of the box. *Box is based on the games 3D model and is scaled to the wearer and consistent with armor size.
  14. I think the white/grey spectrum is one of the trickiest parts of both of these costumes. Between the different shades on the armour and the off-white of the flightsuit, it can look very different depending on the lighting and perspective. In some of the distant shots it looks like the entire upper half of the helmet is light grey from the front, yet in the close ups you can clearly see that it's only the swooping pattern on the upper cheeks. And now that you've said it, I'm tempted to think that the triangle border is grey too...
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