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Finalizing CRL Proposal - Imperial Flametrooper: Jedi Fallen Order


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This will be the main listing and we'll tackle each part piece by piece (green is done, yellow is WIP, and red is not finalized):

  • Helmet
  • Duster [possible skirt/kama instead of duster]
  • Jumpsuit
  • Kama [possible change from Duster to Kama]
  • Shoulder Armor
  • Forearms
  • Hand Plates
  • Gloves
  • Chest Armor
  • Backpack
  • Abdomen Armor / Belt Buckle
  • Pouches
  • Codpiece
  • Knee Armor
  • Gaiters
  • Boots
  • Flamethrower (Optional)

------------FINALIZED TEXT GOES BELOW THIS LINE------------

Description: Imperial Flametrooper: Jedi Fallen Order
Prefix: TX
Detachment: Spec Ops Detachment
Context: Star Wars Jedi: Fallen Order

CHARACTER DESCRIPTION TEXT HERE

For 501st membership only the requirements listed in black need to be met.

Black text indicates a feature that is required for approval. Blue text denotes requirements for Level 2 "Specialist," but is not required for basic approval. Visit the Spec Ops website for a full description of these standards.

Special Notes:

  • The armor parts shall be gloss or semi-gloss white unless specified otherwise in the CRL text.
  • Weathering is optional. If weathering is used, it should be consistent across the costume. No piece should stand out from the others with respect to weathering.
  • Armor is made from one of these (or similar) types of materials:
    • Fiberglass
    • ABS (Acrylonitrile Butadiene Styrene)
    • HIPS (High Impact Polystyrene)
    • PLA, ABS, PETG (3D Printing)
    • Polyurethane Rubber
  • Blasters are not required for legion membership per our weapons policy.
  • 3D Printed parts are permitted but all print lines and other artifacts must be removed.

--------------------------------------------

Helmet

  • Helmet brow width should be approximately 1/2" (12.7mm) around the helmet.
  • On the front of the helmet just above the goggle eye armor section there is a long rectangular edge that runs from the center of each eye and has two cutout sections before the shroud of the helmet.
  • The shroud of the helmet starts at each cutout section and curves downwards towards the wearer’s shoulders and then around the back of the helmet.
  • Rear of helmet shroud has six square box indented details.
  • Just below the helmet brow starting on one side of the helmet is an approximate 1” (25.4mm) orange stripe that goes around the helmet to the other side. The stripes start on the side where the wearer’s ears would be.
  • The right-side shroud has blue writing details that match the game reference photos, just under the helmet brow.
  • Goggles / eye lenses of the helmet provides a relatively accurate shape.
    • Lenses are a dark smoke color.
  • The goggle eye armor section matches the reference images and comes to a point near the corners of the mouth with the following details:
    • There is a raised section that runs from each outer corner of the eye downwards towards the cheek and then narrower over the bridge of the nose.
    • There is a cutout half-oval just under the bridge of the nose and raised section.
    • There are two cutout half-ovals at the lowest part of each raised part of the cheek.
  • Cowl on the helmet is made from a smooth and dull or semi-glossy, medium to heavy weight white material and is proportional to the helmet size. The cowl has the following details:
    • In the top center just under the goggle eye armor section there is a recessed area that resembles a hexagon which has four teeth resembling that of a stormtrooper helmet. There is a rectangular indention with a rounded top edge just below the teeth as well as two recessed areas on both sides and just below the teeth.
    • Each side of the cowl has a scalloped half circle just under the overhang of the helmet that comes to the point over the cheek of the wearer and is angled down towards to each hose connector greeblie. Just above the greeblie there is another recessed angular piece which has a notch cutout closest to the center of the wearer’s face.
  • Front of the cowl should generally extend to just above or be in line with the top of the arch-detail of the chest plate when the wearer is standing up straight. The rear of the cowl should extend to just above the backpack.
  • The hose connector greeblie on each side of the cowling matches the reference photos has the following details:
    • The base of each hose connector is circular with a raised edge.
    • The next level outwards are cylindrical with 8 equally spaced recessed rounded rectangles along the flat surface.
    • The next level outwards are more conical with a scoop detail on the upper inside of each connector pointing towards the cowl teeth.
    • The outermost part of the connector is circular which from outside to the inside of the connector is recessed, raised, recessed and has a raised point in the center.
  • Any part of the helmet where the cowl doesn’t fully meet the eye goggle armor section must be painted dark gray or black.

Jumpsuit

  • One-piece light grey coverall/jumpsuit/flight suit with a front invisible zipper.
  • There is a visible seam that runs the outside of each arm past the shoulder to the base of the collar.
  • There is visible seam that runs the outside of each leg up to the armpits. There is also a seam that runs on the inside of each leg to the crotch.

Shoulder Armor

  • Shoulders match visual reference.
  • Shoulders have seven trapezoid shaped box details along the top.
  • Rim is raised the entirety of the shoulder bell, merging into a rounded detail mid-way on both sides.
  • Shoulders are attached directly to the suit with no visible attachment method present.

Forearms

  • Forearms are fully sealed and closed.
  • Overlap construction is only allowed for kits that come with the cover strip molded into the part.
  • The ends of the forearm armor closest to the wrists go under the glove cuffs.

Hand Plates

  • These shall be clamshell, or Snowtrooper-style hand plates and not the trapezoidal design seen in A New Hope. The hand plates shall be mounted securely over the back of the glove.

Gloves

  • Gloves are Nomex or Nomex-like styled with light gray palms and darker gray top of the hand. Each glove includes a 4” to 6” (101.6-152.4mm) cuff that is the same light gray as the palms.
    • The cuff goes around the forearm armor not underneath it.
  • No visible logos or brand names are visible.
  • The gloves do not have any straps, buckles, snaps, extra decoration or decorative stitching.
  • The left glove cuff has a small compad attached.
    • Compad is approximately a 1.5" x 1.5" (38mm x 38mm) square.
    • The compad has a circular center section, about 3/4" (19mm) high, and topped with a small silver disk, slightly smaller than the center section in diameter.
    • There are seven oblong raised details on the side of the compad that face towards the thumb of the left glove.

 

Chest Armor

  • Chest armor matches visual references.
  • Accurate shape/design to front of chest.
  • Outer rim has a continuous trim edge, including the raised trim on the recessed box.
  • Shoulder straps are Stormtrooper style and secured to the chest armor and secure to the back armor in the same fashion.
  • The front recessed box includes a few detail pieces:
    • There is a six-sided raised shape in the top left-hand corner.
    • There is a raised upside-down T-shaped detail offset from the center with part of the T fitting into the cut-out part of the aforementioned six-sided shape.
  • Right-hand side of chest has a raised section with an elongated rectangular strip of metal attached to it with the following details:
    • There are three evenly spaced red rectangular LED light cover/caps.
  • Left-hand side of the chest has two oblong shaped detail which protrude outwards and are staggered from one another, one being more forward.
  • There is an off-white fabric/elastic strap on each side of the chest armor which runs under the bicep and around the wearer securing the chest plate to the wearer’s chest and back.

OPTIONAL Level Two certification (if applicable):

  • The six-sided raised shape in the top left-hand corner of the front recessed box has an additional recessed rectangle on the left side as well as two smaller recessed squares on the right side just above where the cut-out starts.
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I'll start it off here. A fair warning, this is an interesting design:

Helmet

  • Helmet brow width should be approximately 1/2" (12.7mm) around the helmet.
  • On the front of the helmet just above the goggle eye armor section there is a long rectangular edge that runs from the center of each eye and has two cutout sections before the shroud of the helmet.
  • The shroud of the helmet starts at each cutout section and curves downwards towards the wearer’s shoulders and then around the back of the helmet.
  • Rear of helmet shroud has six square box indented details.
  • Just below the helmet brow starting on one side of the helmet is an approximate 1” (25.4mm) orange stripe that goes around the helmet to the other side. The stripes start on the side where the wearer’s ears would be.
  • The right-side shroud has blue writing details that match the game reference photos, just under the helmet brow.
  • Goggles / eye lenses of the helmet provides a relatively accurate shape.
    • Not cut too small or too large.
    • Lenses are a dark smoke color.
  • The goggle eye armor section matches the reference images and comes to a point near the corners of the mouth with the following details:
    • There is a raised section that runs from each outer corner of the eye downwards towards the cheek and then narrower over the bridge of the nose.
    • There is a cutout half-oval just under the bridge of the nose and raised section.
    • There are two cutout half-ovals at the lowest part of each raised part of the cheek.
  • Cowl on the helmet is made from a smooth and dull or semi-glossy, medium to heavy weight white material and is proportional to the helmet size. The cowl has the following details:
    • In the top center just under the goggle eye armor section there is a recessed area that resembles a hexagon which has four teeth resembling that of a stormtrooper helmet. There is a rectangular indention with a rounded top edge just below the teeth as well as two recessed areas on both sides and just below the teeth.
    • Each side of the cowl has a scalloped half circle just under the overhang of the helmet that comes to the point over the cheek of the wearer and is angled down towards to each hose connector greeblie. Just above the greeblie there is another recessed angular piece which has a notch cutout closest to the center of the wearer’s face.
  • Front of the cowl should generally extend to just above or be in line with the top of the arch-detail of the chest plate when the wearer is standing up straight. The rear of the cowl should extend to just above the backpack.
  • The hose connector greeblie on each side of the cowling matches the reference photos has the following details:
    • The base of each hose connector is circular with a raised edge.
    • The next level outwards are cylindrical with 8 equally spaced recessed rounded rectangles along the flat surface.
    • The next level outwards are more conical with a scoop detail on the upper inside of each connector pointing towards the cowl teeth.
    • The outermost part of the connector is circular which from outside to the inside of the connector is recessed, raised, recessed and has a raised point in the center.
  • Any part of the helmet where the cowl doesn’t fully meet the eye goggle armor section must be painted black.

I borrowed some references from the snowtrooper CRL as there were various similar/same details.

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  • 1 month later...

Seems good mostly...just a couple things to examine...

On 10/8/2021 at 4:01 PM, IcyTrooper said:

I'll start it off here. A fair warning, this is an interesting design:

Helmet

  • Helmet brow width should be approximately 1/2" (12.7mm) around the helmet.
  • On the front of the helmet just above the goggle eye armor section there is a long rectangular edge that runs from the center of each eye and has two cutout sections before the shroud of the helmet.
  • The shroud of the helmet starts at each cutout section and curves downwards towards the wearer’s shoulders and then around the back of the helmet.
  • Rear of helmet shroud has six square box indented details.
  • Just below the helmet brow starting on one side of the helmet is an approximate 1” (25.4mm) orange stripe that goes around the helmet to the other side. The stripes start on the side where the wearer’s ears would be.
  • The right-side shroud has blue writing details that match the game reference photos, just under the helmet brow.
  • Goggles / eye lenses of the helmet provides a relatively accurate shape.
    • Not cut too small or too large. IS THIS NECESSARY?
    • Lenses are a dark smoke color.
  • The goggle eye armor section matches the reference images and comes to a point near the corners of the mouth with the following details:
    • There is a raised section that runs from each outer corner of the eye downwards towards the cheek and then narrower over the bridge of the nose.
    • There is a cutout half-oval just under the bridge of the nose and raised section.
    • There are two cutout half-ovals at the lowest part of each raised part of the cheek.
  • Cowl on the helmet is made from a smooth and dull or semi-glossy, medium to heavy weight white material and is proportional to the helmet size. The cowl has the following details:
    • In the top center just under the goggle eye armor section there is a recessed area that resembles a hexagon which has four teeth resembling that of a stormtrooper helmet. There is a rectangular indention with a rounded top edge just below the teeth as well as two recessed areas on both sides and just below the teeth.
    • Each side of the cowl has a scalloped half circle just under the overhang of the helmet that comes to the point over the cheek of the wearer and is angled down towards to each hose connector greeblie. Just above the greeblie there is another recessed angular piece which has a notch cutout closest to the center of the wearer’s face.
  • Front of the cowl should generally extend to just above or be in line with the top of the arch-detail of the chest plate when the wearer is standing up straight. The rear of the cowl should extend to just above the backpack.
  • The hose connector greeblie on each side of the cowling matches the reference photos has the following details:
    • The base of each hose connector is circular with a raised edge.
    • The next level outwards are cylindrical with 8 equally spaced recessed rounded rectangles along the flat surface.
    • The next level outwards are more conical with a scoop detail on the upper inside of each connector pointing towards the cowl teeth.
    • The outermost part of the connector is circular which from outside to the inside of the connector is recessed, raised, recessed and has a raised point in the center.
  • Any part of the helmet where the cowl doesn’t fully meet the eye goggle armor section must be painted black. IS IT BLACK OR A MIX OF DARK GRAY/BLACK?

I borrowed some references from the snowtrooper CRL as there were various similar/same details.

 

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Thanks for the review, my man! @RAIDER

I took that goggle section from the snowtrooper CRL because I had assumed maybe there was someone out there who was making a kit with obnoxiously large or too small goggle slots but we can remove it!

Interesting point on the second point, I'll go back and check out the reference pics and see what it looks like!

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Do you need some pictures of the boots I have found to be the closest to the 3D model or not yet ? 

Also, about the gaiters, a very impressive seemstress who works a lot with my garrison and a lot of other great stuff told me that the material looks like suede in "taupe" color. I ordered some and it looks really good :) and very close to the shoes as well. 

I just wonder what can be the level of realisticness we can get based on the ref pictures we have. Especially that the "in game" and the "rig model" are quite different in color for the suit for example but as the snow model is close to the flame model I guess we should go for a base "off white" just like a snowtrooper should be. (that is what I started haha) 
What do you think ? 
Let me know if I'm not clear btw ;) 

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On 11/14/2021 at 11:22 AM, stevechewbacca said:

Do you need some pictures of the boots I have found to be the closest to the 3D model or not yet ? 

Also, about the gaiters, a very impressive seemstress who works a lot with my garrison and a lot of other great stuff told me that the material looks like suede in "taupe" color. I ordered some and it looks really good :) and very close to the shoes as well. 

I just wonder what can be the level of realisticness we can get based on the ref pictures we have. Especially that the "in game" and the "rig model" are quite different in color for the suit for example but as the snow model is close to the flame model I guess we should go for a base "off white" just like a snowtrooper should be. (that is what I started haha) 
What do you think ? 
Let me know if I'm not clear btw ;) 

We'll probably want to tackle this item by item, I'll be finalizing the helmet (for now) by tomorrow and then we can go to the next item. As far as the development goes, we'll need to use the in-game references as the primary for the CRL and set any official figures as secondary, as far as development goes. On your thread we can also talk more on the "taupe" and "off white" stuff as well until we get to them here :) 

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Circling back to this I agree to remove the goggle part about "not too small or too large" and then made it to allow for dark grey or black. I think that in the reference images from in game it is a texture issue. Here is the finalized text that was updated above.

Helmet

  • Helmet brow width should be approximately 1/2" (12.7mm) around the helmet.
  • On the front of the helmet just above the goggle eye armor section there is a long rectangular edge that runs from the center of each eye and has two cutout sections before the shroud of the helmet.
  • The shroud of the helmet starts at each cutout section and curves downwards towards the wearer’s shoulders and then around the back of the helmet.
  • Rear of helmet shroud has six square box indented details.
  • Just below the helmet brow starting on one side of the helmet is an approximate 1” (25.4mm) orange stripe that goes around the helmet to the other side. The stripes start on the side where the wearer’s ears would be.
  • The right-side shroud has blue writing details that match the game reference photos, just under the helmet brow.
  • Goggles / eye lenses of the helmet provides a relatively accurate shape.
    • Lenses are a dark smoke color.
  • The goggle eye armor section matches the reference images and comes to a point near the corners of the mouth with the following details:
    • There is a raised section that runs from each outer corner of the eye downwards towards the cheek and then narrower over the bridge of the nose.
    • There is a cutout half-oval just under the bridge of the nose and raised section.
    • There are two cutout half-ovals at the lowest part of each raised part of the cheek.
  • Cowl on the helmet is made from a smooth and dull or semi-glossy, medium to heavy weight white material and is proportional to the helmet size. The cowl has the following details:
    • In the top center just under the goggle eye armor section there is a recessed area that resembles a hexagon which has four teeth resembling that of a stormtrooper helmet. There is a rectangular indention with a rounded top edge just below the teeth as well as two recessed areas on both sides and just below the teeth.
    • Each side of the cowl has a scalloped half circle just under the overhang of the helmet that comes to the point over the cheek of the wearer and is angled down towards to each hose connector greeblie. Just above the greeblie there is another recessed angular piece which has a notch cutout closest to the center of the wearer’s face.
  • Front of the cowl should generally extend to just above or be in line with the top of the arch-detail of the chest plate when the wearer is standing up straight. The rear of the cowl should extend to just above the backpack.
  • The hose connector greeblie on each side of the cowling matches the reference photos has the following details:
    • The base of each hose connector is circular with a raised edge.
    • The next level outwards are cylindrical with 8 equally spaced recessed rounded rectangles along the flat surface.
    • The next level outwards are more conical with a scoop detail on the upper inside of each connector pointing towards the cowl teeth.
    • The outermost part of the connector is circular which from outside to the inside of the connector is recessed, raised, recessed and has a raised point in the center.
  • Any part of the helmet where the cowl doesn’t fully meet the eye goggle armor section must be painted dark gray or black.
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The next part I want to focus on is the Jumpsuit and Shoulder Armor. The reason being is that we need consensus on whether or not that is an actual duster or just a kama-like skirt?

Here is what I have for the jumpsuit and then shoulder armor:

Jumpsuit

  • One-piece light grey coverall/jumpsuit/flight suit with a front invisible zipper.
  • There is a visible seam that runs the outside of each arm past the shoulder to the base of the collar.
  • There is visible seam that runs the outside of each leg up to the armpits.

Shoulder Armor

  • Shoulders match visual reference.
  • Shoulders have seven trapezoid shaped box details along the top.
  • Rim is raised the entirety of the shoulder bell, merging into a rounded detail mid-way on both sides.
  • Shoulders are attached directly to the suit with no visible attachment method present.
     
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9 hours ago, IcyTrooper said:

The next part I want to focus on is the Jumpsuit and Shoulder Armor. The reason being is that we need consensus on whether or not that is an actual duster or just a kama-like skirt?

Here is what I have for the jumpsuit and then shoulder armor:

Jumpsuit

  • One-piece light grey coverall/jumpsuit/flight suit with a front invisible zipper.
  • There is a visible seam that runs the outside of each arm past the shoulder to the base of the collar.
  • There is visible seam that runs the outside of each leg up to the armpits.

I'd definitely go for the duster + pants and not for the kama + suit. 
But this is just me regarding the concept and process of the creation of this trooper which is clearly a modified snowtrooper. 
More over, for what I understand about the suit, it is more an off white duster/pants combo weathered with soot. If that makes sens. 

What do you think ? 

I think the shoulder armor part is clearly ok btw ;)

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I'm looking back at the references again and I think it'll most likely be a skirt of some sorts because I just don't see the same cloth all the way up to the chest part as evident by these pics:

dusterconvo.png  dusterconvo2.jpg  

dusterconvo3.png  dusterconvo4.png

 

Maybe it is the lighting as well but it doesn't seem the same as the snowtrooper in that regard. They do seem to share similar characteristics but there are also unique difference that in some regards.

dusterconvo5.png

The above pic explicitly showing how that duster appears to have the same color up the sleeves and we don't have that on the flametrooper.

That being said, I added information (in purple) to the Jumpsuit:

Jumpsuit

  • One-piece light grey coverall/jumpsuit/flight suit with a front invisible zipper.
  • There is a visible seam that runs the outside of each arm past the shoulder to the base of the collar.
  • There is visible seam that runs the outside of each leg up to the armpits. There is also a seam that runs on the inside of each leg to the crotch.

I'm going to finalize the text for the Shoulder Armor while we are at it though with the following:

Shoulder Armor

  • Shoulders match visual reference.
  • Shoulders have seven trapezoid shaped box details along the top.
  • Rim is raised the entirety of the shoulder bell, merging into a rounded detail mid-way on both sides.
  • Shoulders are attached directly to the suit with no visible attachment method present.

 

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13 hours ago, stevechewbacca said:

Hum yes i see it better now. And you are right :)

I guess i need to sell my duster and build it again ??

I also think there is a suede like material part under the knee pad. (Or maybe it is the shadow i'm not sure)

I wouldn't throw it away just yet! I want to get the consensus of others as well, we operate as a team here and I like the majority on what they see :) 

As far as behind the knee I do see what you are seeing. I'd say that could be a level 2 thing if we get more references that show it to be a true texture and not just a missing one.

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1 minute ago, RAIDER said:

i will be honest i know nothing of snowies and im not really sure what im supposed to be looking at ??

I feel that! I had to look back and do a double take. I'll try and summarize it:

dusterconvo5.png

So, hopefully this image can stop being potato sized :D but for comparison sake the "skirt" is missing on the Flametrooper (on the left) and the snowy is on the right (obviously). You can see how that duster, which includes the "skirt" as one piece as it goes all the way up like a long sleeved shirt including the arms, front and back. Essentially, it is all usually one uniformed base color with weathering on the snowy. When you see the example in the below picture(s) you can see that on the Flametrooper it appears to be separate colors on the top part as opposed to what is on the bottom. This makes it appear that the Flametrooper really just has a "skirt" or "kama" which opens at the front and is hidden on where it attaches to the person under the belt.

dusterconvo.png  dusterconvo2.jpg  

dusterconvo3.png  dusterconvo4.png

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I'm going to finalize the text for the Jumpsuit with the following (for now):

Jumpsuit

  • One-piece light grey coverall/jumpsuit/flight suit with a front invisible zipper.
  • There is a visible seam that runs the outside of each arm past the shoulder to the base of the collar.
  • There is visible seam that runs the outside of each leg up to the armpits. There is also a seam that runs on the inside of each leg to the crotch.

Here is the text that I have for the Forearms and Hand Plates:

Forearms

  • Forearms are fully sealed and closed.
  • Overlap construction is only allowed for kits that come with the cover strip molded into the part.
  • The ends of the forearm armor closest to the wrists go under the glove cuffs.

Hand Plates

  • These shall be clamshell, or Snowtrooper-style hand plates and not the trapezoidal design seen in A New Hope. The hand plates shall be mounted securely over the back of the glove.

These are pretty standard texts for these pieces. I'm also going to add some text to the gloves, when we get there, about making sure that the forearm armor goes under the glove cuffs. If we double up on that text that should make it easier to not miss.

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1 hour ago, IcyTrooper said:

I'm going to finalize the text for the Jumpsuit with the following (for now):

Jumpsuit

  • One-piece light grey coverall/jumpsuit/flight suit with a front invisible zipper.
  • There is a visible seam that runs the outside of each arm past the shoulder to the base of the collar.
  • There is visible seam that runs the outside of each leg up to the armpits. There is also a seam that runs on the inside of each leg to the crotch.

Here is the text that I have for the Forearms and Hand Plates:

Forearms

  • Forearms are fully sealed and closed.
  • Overlap construction is only allowed for kits that come with the cover strip molded into the part.
  • The ends of the forearm armor closest to the wrists go under the glove cuffs.

Hand Plates

  • These shall be clamshell, or Snowtrooper-style hand plates and not the trapezoidal design seen in A New Hope. The hand plates shall be mounted securely over the back of the glove.

These are pretty standard texts for these pieces. I'm also going to add some text to the gloves, when we get there, about making sure that the forearm armor goes under the glove cuffs. If we double up on that text that should make it easier to not miss.

Agreed :)

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Here is the finalized text for these 2 since they are simpler!

Forearms

  • Forearms are fully sealed and closed.
  • Overlap construction is only allowed for kits that come with the cover strip molded into the part.
  • The ends of the forearm armor closest to the wrists go under the glove cuffs.

Hand Plates

  • These shall be clamshell, or Snowtrooper-style hand plates and not the trapezoidal design seen in A New Hope. The hand plates shall be mounted securely over the back of the glove.

That brings us to the Gloves.

Gloves

  • Gloves are gray with brown weathering split leather gloves, rough texture, with a 4” to 6” (101.6-152.4mm) cuff that is light gray.
    • The cuff goes around the forearm armor not underneath it.
  • No visible logos or brand names are visible.
  • The left glove cuff has a small compad attached.
    • Compad is approximately a 1.5" x 1.5" (38mm x 38mm) square.
    • The compad has a circular center section, about 3/4" (19mm) high, and topped with a small silver disk, slightly smaller than the center section in diameter.
    • There are seven oblong raised details on the side of the compad that face towards the thumb of the left glove.

Now I know you were saying the gloves were a brown color but enhancing the reference images it appears to be a darker gray with brown weathering tones to it, as if handling the blaster that is dirty. When looking at the cuff it appears to be the lighter gray that matches that of the flightsuit as I circled. This one will most likely require some discussion. The base template for the text was from the AT-AT Driver and then modified for the Flametrooper for unique qualities.

glovescuff.PNG glovecuff2.PNG

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5 hours ago, stevechewbacca said:

I understand your point on the color scheme. I focused on the in game ref rather than the model ones but I guess grey should be working :)

Is there any way to get more in-game pictures? I can try with my copy of JFO as I'm at the level with them currently. If we allow greater weathering for the gloves then I can see them being a solid brown possibly. I think the issue could be the in-game weathering based on what the troopers are doing that causes a vast change in the coloring. This was very present in Battlefront 2 with the troopers on the legs as they ran through the maps, becoming even more and more dirty. Even in the reference photos that we have it seems to be weathering specific, unless we get more pictures that can prove otherwise?

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18 minutes ago, IcyTrooper said:

Is there any way to get more in-game pictures? I can try with my copy of JFO as I'm at the level with them currently. If we allow greater weathering for the gloves then I can see them being a solid brown possibly. I think the issue could be the in-game weathering based on what the troopers are doing that causes a vast change in the coloring. This was very present in Battlefront 2 with the troopers on the legs as they ran through the maps, becoming even more and more dirty. Even in the reference photos that we have it seems to be weathering specific, unless we get more pictures that can prove otherwise?

I can try to get some too :) or may be on a let's play HD video on youtube ? 
Let's try it over the week end ^^

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Thanks for grabbing those screenshots! It is really hard to say if they truly are shade of brown or a gray with brown weathering.

@nanotek @RAIDER @Blackwatch @Chaos @rickyboyblue and any other team or members want to chime in on this?

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