IcyTrooper[CMD-DL] Posted January 22, 2022 Share Posted January 22, 2022 10 hours ago, RAIDER said: @IcyTrooper I just checked n see there are 2 Bad Batchers n I see how they named em…but then we have Kreel already too. Lets just make it match whatever was done for Kreel instead lol. Task Force 99: Cav. Right? Yeah so the main wiki page says TX - Sergeant Kreel and when you go on the actual CRL page it says Task Force 99: Sergeant Kreel ? I'm fine with the main page being TX - Cav and then on the actual CRL page being Task Force 99: Cav. 2 Link to comment
RAIDER[COTG] Posted January 22, 2022 Author Share Posted January 22, 2022 Sounds good. Im back home tomorrow and sill try to finish that last piece painting so I can take pics this week. 1 Link to comment
IcyTrooper[CMD-DL] Posted January 28, 2022 Share Posted January 28, 2022 I just added the finalized text for the Name, Character Description, and Knives Name: Cav NOTE: The actual CRL page itself will show Task Force 99: Cav ------------------------- Description: Cav is a Special Commando Advanced Recon (SCAR) trooper in Task Force 99, a squad within the Galactic Empire's Stormtrooper Corps. Cav served as the squad's melee specialist, capable of attacking targets in close quarters combat. Cav participated in Task Force 99's mission to the Ghost Moon in order to take care of a group of Rebels hiding there. ------------------------- Knives Each knife is similar in appearance to that of a Bowie knife and matches the reference photos. The handle and guard of the knife is flat black and has finger grooves present. There shall be no pins/rivets on the handle. The blade itself is serrated from the guard to about halfway outward towards the end of the knife. After the serrated edge it is beveled/grinded to form a point at the end. There is a recessed portion on each side of the blade nearest the guard and a separate pointed section on the top of each blade. The blade itself should be a silver or silver metallic color resembling metal. OPTIONAL Level Two certification (if applicable): The blade is painted a silver metallic color or in a finish that resembles metal. 2 Link to comment
nanotek[CMD-DWM] Posted January 30, 2022 Share Posted January 30, 2022 On 1/22/2022 at 12:56 PM, IcyTrooper said: Yeah so the main wiki page says TX - Sergeant Kreel and when you go on the actual CRL page it says Task Force 99: Sergeant Kreel ? I'm fine with the main page being TX - Cav and then on the actual CRL page being Task Force 99: Cav. These are things we can change if we need to, and maybe it might be a good idea so that we can keep them together in the listing. Thoughts? 1 Link to comment
IcyTrooper[CMD-DL] Posted January 31, 2022 Share Posted January 31, 2022 3 hours ago, nanotek said: These are things we can change if we need to, and maybe it might be a good idea so that we can keep them together in the listing. Thoughts? Yeah I'm a proponent for the following on the main page: TX - Task Force 99: Sergeant Kreel TX - Task Force 99: Cav That is similar in line to the groupings the Clone Trooper Detachment uses. The changes would also be reflected on the actual CRL wiki pages themselves as well as the main Spec Ops CRL page. 1 Link to comment
RAIDER[COTG] Posted February 6, 2022 Author Share Posted February 6, 2022 @IcyTrooperOne question before final publishing…i noticed we have weathering as optional. I think slash/cut weathering should be required. Would look off on just the helmet. The helmet X the should be the only required exact cut…everything else should have some creative license but still some present all over nonetheless Link to comment
IcyTrooper[CMD-DL] Posted February 6, 2022 Share Posted February 6, 2022 4 hours ago, RAIDER said: @IcyTrooperOne question before final publishing…i noticed we have weathering as optional. I think slash/cut weathering should be required. Would look off on just the helmet. The helmet X the should be the only required exact cut…everything else should have some creative license but still some present all over nonetheless The requirement for the X is in the L1 details, so that will have to be present on the helmet. Link to comment
RAIDER[COTG] Posted February 6, 2022 Author Share Posted February 6, 2022 1 hour ago, IcyTrooper said: The requirement for the X is in the L1 details, so that will have to be present on the helmet. Correct. In the Special Notes header paragraphs can we switch the weathering to required and make a note about the type of weathering (slashes and cuts) so people dont assume they can do sand or dirt/mud? 1 Link to comment
IcyTrooper[CMD-DL] Posted February 7, 2022 Share Posted February 7, 2022 4 hours ago, RAIDER said: Correct. In the Special Notes header paragraphs can we switch the weathering to required and make a note about the type of weathering (slashes and cuts) so people dont assume they can do sand or dirt/mud? Oh, that's what you meant. I'm on board with that and will make associated changes here and then update the 1st page and wiki! Thanks! Link to comment
IcyTrooper[CMD-DL] Posted February 7, 2022 Share Posted February 7, 2022 How does this sound with regards to weathering: Weathering is optional. If weathering is used, it should be consistent across the costume. No piece should stand out from the others with respect to weathering. Weathering for the purposes of this costume is limited to scratches and gouges and NOT brown, black or other dirty weathering. 1 Link to comment
RAIDER[COTG] Posted February 7, 2022 Author Share Posted February 7, 2022 I like it but Im also thinking it needs to be required…not optional. Weathering is required on Sandtroopers, Mudtroopers…etc…this wouldnt be any different. The helmet requires weathering/slashes and we have the line that says the weathering should be uniform…so that would mean if bucket requires it everything else probably should as well. Wanting to avoid someone putting an X on a helmet and calling it done when the references show he has slices all over @IcyTrooper 1 Link to comment
IcyTrooper[CMD-DL] Posted February 7, 2022 Share Posted February 7, 2022 @RAIDER you bring up a good point. I honestly had to go back to the reference images to verify and check (not that I didn't believe you) to see what I had missed and it does appear you can see a clear difference between other SCAR troopers and Cav: So therefore, I can agree that the text needs to be modified to what you speak of in terms of required weathering with the following text: Weathering is required and must be consistent across the costume. No piece should stand out from the others with respect to weathering. Weathering for the purposes of this costume is limited to scratches and gouges and NOT brown, black or other dirty weathering. 2 Link to comment
RAIDER[COTG] Posted February 7, 2022 Author Share Posted February 7, 2022 @IcyTrooper lol. yea. homeboy has seen some serious action. the others are clean n cute ? looks good now 1 Link to comment
IcyTrooper[CMD-DL] Posted February 7, 2022 Share Posted February 7, 2022 Right on! I have it updated on the wiki page as well. 1 Link to comment
nanotek[CMD-DWM] Posted February 13, 2022 Share Posted February 13, 2022 I did a full review after we had permission from the LMO team to proceed. With regards to the weathering I think it should be worded like this Weathering of this costume is MANDATORY consisting of physical scratches and gouges, NOT surface weathering techniques such as painting or scuffing. All weathering will be consistent across the costume with no piece/s standing out from the others. I am a little concerned that if this is important, by placing it in the Special Notes section lends to the possibility of it being missed. Maybe each component should mention weathering. I know it sounds a bit like overkill but I would hate to see that work overlooked. What do you think? I noted that there are a few references to hexagonal pieces, most notably the left shoulder and the chest sheath. I think the shoulder should be rectangular and the sheath for the knives is trapezoidal in shape. With regards to the left shoulder bell there is a reference to On the top of the shoulder there is a raised detail that resembles an intake/scoop that matches the references material. I couldn't find a picture that shows an intake/scoop. Is the raised section just raised and not an intake or scoop? Also in the pics the size of the left shoulder is larger than the right, is this correct and should we mention that? Other than these couple of items, the whole CRL looks great! The costume looks really good too @RAIDER, a job well done! 1 Link to comment
RAIDER[COTG] Posted February 13, 2022 Author Share Posted February 13, 2022 9 hours ago, nanotek said: I did a full review after we had permission from the LMO team to proceed. With regards to the weathering I think it should be worded like this Weathering of this costume is MANDATORY consisting of physical scratches and gouges, NOT surface weathering techniques such as painting or scuffing. All weathering will be consistent across the costume with no piece/s standing out from the others. I am a little concerned that if this is important, by placing it in the Special Notes section lends to the possibility of it being missed. Maybe each component should mention weathering. I know it sounds a bit like overkill but I would hate to see that work overlooked. What do you think? I noted that there are a few references to hexagonal pieces, most notably the left shoulder and the chest sheath. I think the shoulder should be rectangular and the sheath for the knives is trapezoidal in shape. With regards to the left shoulder bell there is a reference to On the top of the shoulder there is a raised detail that resembles an intake/scoop that matches the references material. I couldn't find a picture that shows an intake/scoop. Is the raised section just raised and not an intake or scoop? Also in the pics the size of the left shoulder is larger than the right, is this correct and should we mention that? Other than these couple of items, the whole CRL looks great! The costume looks really good too @RAIDER, a job well done! could mention weathering in each line. i would say follow what other costumes that require weathering throughout do…ie mudtrooper has it in every item. shoulder shape is referring to the side view of the shoulder…it’s not flat/smooth like a typical shoulder but has a section that juts out that section would be more trapezoidal. knife sheaths…that should remain hexagon the line isnt referring to the sheaths but to the pad they rest on which has 6 sides. there are no actual “intake” sections. the emphasis i think was on “resembles” and uses “matches references” If you can think of a better way to describe the raised area go for it…its raised and has angled “U” cutouts on each end Dunno if that helps. and yes left is larger and sits higher than the right (due to larger size). prob good idea to mention both aspects. the larger left shoulder should not sit level w the right…its supposed to be a neck guard like old knight armor…or titan armor in destiny lol. 1 1 Link to comment
IcyTrooper[CMD-DL] Posted February 14, 2022 Share Posted February 14, 2022 So I mulled over this a bit this evening after I got back from my little break. I feel like we can make the weathering mandatory based on the perception that it is supposed to be there on the panels but may not be present on the smaller panels with smaller images (level-of-detail (LOD), restricted). We would be modifying the 2nd bullet in the Special Notes section to be the following: Weathering of this costume is MANDATORY consisting of physical scratches and gouges; NOT surface weathering techniques such as painting or scuffing. All weathering will be consistent across the costume with no piece/s standing out from the others. With regards to the adding of text within each part of the costume, I can support that so that it isn't missed if we are considering the weather to be integral, which I also agree with. The line would have to be linear on each one and can be placed at the end of all of the bullets as to not detract from the other details. I recommend the following: The [part name] will be moderately weathered. See special notes for permissible weathering. Looking at the intake/scoop I think that part should remain as it intakes the part is a hollowed out or appears to be hollowed out. Similarly, I agree that we should keep the hexagon description with the chest pad as that is the shape it takes in the comic references. I do believe that a change should be in order in the Shoulder Armor section so that we have the sizing and alignment to match the in-comic references. I recommend the following bullet in between the last two bullets of the L1 details: The left shoulder is larger than the right shoulder and sits higher than the right shoulder due to its size. If we agree upon this I can update the first page of this thread housing the "finalized" text and make the change to the WIP wiki page. 1 Link to comment
RAIDER[COTG] Posted February 14, 2022 Author Share Posted February 14, 2022 9 hours ago, IcyTrooper said: So I mulled over this a bit this evening after I got back from my little break. I feel like we can make the weathering mandatory based on the perception that it is supposed to be there on the panels but may not be present on the smaller panels with smaller images (level-of-detail (LOD), restricted). We would be modifying the 2nd bullet in the Special Notes section to be the following: Weathering of this costume is MANDATORY consisting of physical scratches and gouges; NOT surface weathering techniques such as painting or scuffing. All weathering will be consistent across the costume with no piece/s standing out from the others. With regards to the adding of text within each part of the costume, I can support that so that it isn't missed if we are considering the weather to be integral, which I also agree with. The line would have to be linear on each one and can be placed at the end of all of the bullets as to not detract from the other details. I recommend the following: The [part name] will be moderately weathered. See special notes for permissible weathering. Looking at the intake/scoop I think that part should remain as it intakes the part is a hollowed out or appears to be hollowed out. Similarly, I agree that we should keep the hexagon description with the chest pad as that is the shape it takes in the comic references. I do believe that a change should be in order in the Shoulder Armor section so that we have the sizing and alignment to match the in-comic references. I recommend the following bullet in between the last two bullets of the L1 details: The left shoulder is larger than the right shoulder and sits higher than the right shoulder due to its size. If we agree upon this I can update the first page of this thread housing the "finalized" text and make the change to the WIP wiki page. Im good w what you say. The “intake” I feel can be called almost whatever (within reason lol) because that detail will be a “look at the picture” part. The only thing I think missed is from the left shoulder, first bullet, second sub-bullet…the hexagonal protrusion on inside n outside of shoulder Having issues attaching pics but it is more of a trapezoid as @nanotek suggested. Other than that u got it all 1 Link to comment
IcyTrooper[CMD-DL] Posted February 15, 2022 Share Posted February 15, 2022 On 2/14/2022 at 7:32 AM, RAIDER said: Im good w what you say. The “intake” I feel can be called almost whatever (within reason lol) because that detail will be a “look at the picture” part. The only thing I think missed is from the left shoulder, first bullet, second sub-bullet…the hexagonal protrusion on inside n outside of shoulder Having issues attaching pics but it is more of a trapezoid as @nanotek suggested. Other than that u got it all Okay to address the 3 points here: 1. The intake detail does already have the text "...that matches the reference material". 2. I corrected the text to say "trapezoidal section" but that same bullet already mentions the "inside and outside". 3. I have added weathering to all sections but the following: Neck Seal, Undersuit, Gloves, Pouches, Thermal Detonator, Boots, Knives and E-11 Blaster. 1 Link to comment
RAIDER[COTG] Posted February 16, 2022 Author Share Posted February 16, 2022 Checked. All looks good. If no other issues @nanotek we can push it over to LMOs for publishing yea? 1 Link to comment
IcyTrooper[CMD-DL] Posted February 17, 2022 Share Posted February 17, 2022 21 hours ago, RAIDER said: Checked. All looks good. If no other issues @nanotek we can push it over to LMOs for publishing yea? It has been pushed over for LMO review! Link to comment
IcyTrooper[CMD-DL] Posted February 19, 2022 Share Posted February 19, 2022 A correction was applied to the Helmet section to consolidate the first two bullets in one and correct an error with the text the following: The “ear” bars have three or four bumps and are gray or painted gray, with a black outline. Painting the bumps with rank stripes (highlighted) in black is optional. I will update the first page text. 1 Link to comment
nanotek[CMD-DWM] Posted February 19, 2022 Share Posted February 19, 2022 Thank Ryan, another item that has come up for discussion is the weathering. We are discussing the light use of paint to help accentuate the physical gouges. This would be purely optional and would need to be done in a way that it does not dirty up the surrounding armor. Here is my recommendation for the text: Weathering of this costume is MANDATORY consisting of: physical scratches and gouges; NOT surface weathering techniques such as painting or scuffing. Optional: Black paint may be used to accentuate the gouge marks in the armor as long as it stays within the confines of the gouges and is not applied heavily. The surrounding surface of the armor cannot be dirty/scuffed with paint. All weathering will be consistent across the costume with no piece/s standing out from the others. 1 Link to comment
IcyTrooper[CMD-DL] Posted February 20, 2022 Share Posted February 20, 2022 @nanotek I agree with that text, very nice! FYI for all: The CRL is now live! https://databank.501st.com/databank/Task_Force_99:_Cav 2 Link to comment
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