tipperaryred[CMD-DCA] Posted September 13 Share Posted September 13 To begin with I will take the existing text from our Del Meeko and Iden Versio CRLs, and then work through items by item to see what changes may be required. --------- Description: Inferno Squad — Imperial Special Forces Trooper Prefix: TX Detachment: Spec Ops Detachment Context: Star Wars: Shatterpoint, Today the Rebellion Dies Squad Pack, Atomic Mass Games Imperial special forces units are masters of infiltration, extraction, and combat in any environment. Ruthless warriors and trained pilots, they stand ready to protect – or bury – the Empire's secrets and eliminate any threat to its reign. Required Costume Components The following costume components are present and appear as described below. Helmet The Inferno Squad helmet is modeled after the 3D model specific to Battlefront II game. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The vocoder is it's own separate greeblie with distinct tubes, not bumps molded into the helmet. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo and Cog are equivalent in size, and shall be between 2.15" to 2.75" (54-69mm) for approval. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made from the game's 3D model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminum. Imperial Cog and Inferno Squad logo will be 2.15" to 2.25" (54-57mm) scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble type. Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn. Flight suit One-piece flight suit is made out of canvas or similar heavy material. The front zipper is covered by a 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper. Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. A 2.5" (63.5mm) red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. A compad pocket that properly fits the compad is placed above the left glove so that the pocket is not hidden, and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. The right sleeve has a cargo pocket below the cog emblem. The right arm pocket has a chevron flap. Two large chest pockets and two large front pockets with no zippers or flaps are present below the belt There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. Textured canvas is most accurate for the flightsuits construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate. Compad Rectangular communications pad with patterned painted details matching reference photo. Compad is worn with the four large, rectangular buttons pointing towards the wearer’s elbow. Compad is rectangular in shape and fits within the compad pocket window. Details of the compad differ from the standard TIE Pilot compad. Black buttons are smaller than the red and white buttons; the white button located adjacent to the button with multiple dimples may be a single piece, instead of split in two segments. Compad base color is silver, metallic grey, or weathered silver. Compad size is 2.5" x 2" (63.5mm x 50mm). Compad is fully visible above the glove, facing outward on the arm. For basic approval (Level 1) a standard TIE pilot style compad painted and worn to match game references may be accepted for use. OPTIONAL Level two certification (if applicable): Compad shall be Inferno Squad style with correct button sizes, layout and colors. Two black buttons at the top of the pad are smaller than the white and red buttons. The white button adjacent to the button with holes/dimples is not split. Compad is moderately weathered / stained. Gauntlet Gloves Black, leather or leather-like material, enclosed fingered, non-textured, (normal leather grain/texture/lines are acceptable) fitted gauntlet style. No buckles, straps, or decorative stitching. There is a split on the bottom gauntlet portion that runs from the glove opening to the wrist that is bridged with leather or leather-like material. OPTIONAL Level two certification (if applicable): Gloves are made of leather. Armor Armor consists of front and back pieces connected by shoulder bridges anchored by wedge connectors. Armor is glossy black. Chest and back plate meet flush at the sides under the arms. This is done with a third plate that bridges the gap between the front and back armor parts. Molded black, ribbed, rubber shoulder bridges are acceptable. Back plate contains detailed "O II" design. The top of the back plate box may feature a trapezoid shaped depression 4" x 5" (101mm x 127mm) at the top of the box. There is a 5/16" (8mm) circular depression below the right shoulder strap connector on the back plate. Armor may be lightly stained or weathered. Silver is not permitted. OPTIONAL Level two certification (if applicable): Made from the game's 3D model and scaled to the wearer. Armor scaling and strapping must fit the wearer accurately. "O II" design shall have 16 points on the "O" design and "II" bars shall have 5 indented slot depressions at the bottom of each bar matching references. Trapezoid shaped depression at the top of the box shall match game refences for size, shape and location. Any visible staining or weathering must be light. Silver is not permitted. Ammo Belt The front of the belt is made from glossy black or shiny material. Belt face is comprised of 6 rectangular boxes, with three square buttons, one centered in the middle and one on each end. Belt face attaches to a belt made of leather or leather-like material. Belt closes behind the Belt Face/Ammo Belt. There are two drop boxes that dangle from the sides of the belt face via black elastic or nylon straps and are aligned under the last ammo boxes on either side of the ammo belt. Belt face and drop boxes may be light to moderately weathered. Thermal Detonator A black thermal detonator is worn centered on the back of the belt. Detonator is based on a Black ANH TK Thermal Detonator Thermal detonator is attached to the back of the belt via metal “scoop" hooks, painted black and attaches over the top of the belt. Thermal detonator may be light to moderately weathered. Holster Holster is made of black leather or leather-like material. A Stormtrooper style holster is acceptable for basic approval. Holster is worn on left side of belt. Holster is attached via 2 black leather straps which pass behind the belt, using two fasteners in the middle of the belt. Fasteners may be rivets, snaps, or Chicago screws. Note: The straps are slightly longer for this holster than seen on Stormtroopers. There is a retention strap which ends in a point approximately 1/2" (13mm) beyond a black snap closure. OPTIONAL Level two certification (if applicable): The holster is made of leather. A leather square is seen under the rivet at the top corners of the holster where the straps are mounted. Holster is worn empty. Boots Calf high black leather or leather-like material. Boots are dull in appearance. Similar design to tall German jack boots or tall motorcycle riding boots are acceptable for basic approval. Boot has a round, plain toe. Harness style or box toe boots are not to be approved. Ankle straps are to be removed. Typical jackboots are not acceptable as they are too short. The boot shaft must rise as close to the bottom of the knees as possible. The boot shall be as tall as required to achieve this appearance. See reference images. Boots have an adjustment strap on the out facing side of the boot. Adjustment strap has a square, silver adjustment buckle. Heels are made of rubber or similar material and may have tread or no tread. Boots may contain zipper closure but must be concealed with boot material as to not be visible. OPTIONAL Level two certification (if applicable): Boots stops just below wearers knees. Shaft height should be 15" (38cm) or as required to stop just below the wearers knees. Boots have a flap with adjustment strap with square silver buckle that starts at the middle back of the boot and wraps around to the outfacing sides. See reference images for shape of the adjustment flap and strap. Boots are not shiny, they have a matte appearance. OPTIONAL ACCESSORIES Chest Box The chest box is required to have the same configurations as seen in the photo. The chest box is held to the armor with an invisible system which is not visible when the box is removed. Strong magnets are advised. The chest box is painted glossy black and matches the sheen of the armor. The chest box has five detail pieces: 1 Red, 1 White, 1 black, 2 Blue. There is a 1/8" (3mm) thick white pinstripe border around the square detail pieces. There are two round indicator lights above the rocker switches, one white, one red respectively. There are three rocker switches below the round indicator lights. The rockers are always gray, white, gray. The gray rockers have red dots or indicator lamps in the bottom outfacing portion. There is a 1/8" (3mm) thick white pinstripe that runs horizontally across the bottom portion of the box. There is a male silver snap or radio jack and a silver round disc with cone knob greeblie on the lower portion of the box below the horizontal pinstripe. There are two "gear" type greeblies affixed to either end of the lower tube portion of the box, and are painted silver or metallic grey. There are two machined aluminum or molded silver greeblies in the hose ports of the box. See reference images and the CRL Gallery view. The hose port greeblies feature 8 round depressions around a raised disc. The color matches the gear type greeblies. Chestbox may be light to moderately weathered or stained. Silver is not permitted. The red and white indicator lights and rocker lamps may be functional. OPTIONAL Level two certification (if applicable): Box is electrically lit to include the red and white squares, both rocker lamp lights and the red and white indicator lights on top of the box. *Box is based on the games 3D model and is scaled to the wearer and consistent with armor size. E-11 Blaster Based on a real or replica Sterling sub-machine gun, scratch-built, or a modified commercial toy Stormtrooper blaster. OPTIONAL Level two certification (if applicable): Folding stock (does not need to function). Folding stock (does not need to function). No ammo counter is present. D-ring mounted on the rear. Correct style scope. No power cylinders on the magazine housing. Scratch-built, resin cast, Hyperfirm rubber cast blasters have a total of seven U- shaped channels on blaster (all holes on barrel are covered). If using the popular commercially available Stormtrooper blasters, you shall grind off the T-tracks and replace them with U shaped channels and cover the open rows of holes (total of 7 U-shaped channels in all). Correct greeblies on the left rear area are present (door catch and two "hammers"). 1 Link to comment
tipperaryred[CMD-DCA] Posted September 13 Author Share Posted September 13 So to start with the helmet, proposed omissions or changes are marked in red. As far as possible I wish to keep this consistent with our current Inferno CRLs, but with the removal of some of the more extraneous detail that cannot be seen in the new artwork for this particular trooper. Helmet The Inferno Squad helmet is modeled after the 3D model specific to Battlefront II game. Battlefront II style Inferno Helmet is allowed for this CRL. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The vocoder is it's own separate greeblie with distinct tubes, not bumps molded into the helmet. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo and Cog are equivalent in size, and shall be between approximately 2.15" to 2.75" (54-69mm) for approval. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made from the game's 3D model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminum. Imperial Cog and Inferno Squad logo will be 2.15" to 2.25" (54-57mm), scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble type. Link to comment
Blackwatch[CMD-DCA] Posted September 13 Share Posted September 13 On first read through nothing jumps out at me immediately. On the ear cap IDG, Is this the plain type like we see on Del? No grooves? For the Balaclava the plain black type will work, or does it need to the be the IDen Versio type with white stitches and ear caps? For those who wish to join the discussion, we will be starting at the top down, and moving piece by piece. I know you want to jump ahead, but please be patient. Clear and lock , then move on. 1 Link to comment
Vracasson[TX] Posted September 13 Share Posted September 13 my post can be deleted, I misread it 1 Link to comment
tipperaryred[CMD-DCA] Posted September 13 Author Share Posted September 13 2 hours ago, Blackwatch said: On first read through nothing jumps out at me immediately. On the ear cap IDG, Is this the plain type like we see on Del? No grooves? For the Balaclava the plain black type will work, or does it need to the be the IDen Versio type with white stitches and ear caps? For those who wish to join the discussion, we will be starting at the top down, and moving piece by piece. I know you want to jump ahead, but please be patient. Clear and lock , then move on. Good spot on the earcaps, they can't actually be seen at all on the main artwork. There are clearly earcaps molded on the figure, but not in any detail. I'd say that's another line we can cross out completely for this CRL (with the proviso on the first line that earcaps matching Del's CRL can still be cleared, even if they're not required). Any plain black balaclava would do the job I'd say. Where did you see that different balaclava for Iden? It doesn't appear to be in her CRL. Link to comment
tipperaryred[CMD-DCA] Posted September 16 Author Share Posted September 16 Further tweaks: Helmet The Inferno Squad helmet is modeled after the 3D model specific to Battlefront II game. Helmet details from the Inferno Squad - Del Meeko CRL are allowable for clearance. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The vocoder is it's own separate greeblie with distinct tubes, not bumps molded into the helmet. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two red painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo and Cog are equivalent in size, and shall be scaled appropriately to the helmet. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made from the game's 3D model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminum. Imperial Cog and Inferno Squad logo will be 2.15" to 2.25" (54-57mm), scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble type. Link to comment
Blackwatch[CMD-DCA] Posted September 19 Share Posted September 19 Looks like the Iden CRL calls for all black. In game its supposed to be what Crow is selling. Plain black always works. 1 Link to comment
tipperaryred[CMD-DCA] Posted September 24 Author Share Posted September 24 The balaclava seems pretty simple, so can leave that as is and move on to proposed changes to the Del Meeko flightsuit used as a base for this. The toughest call will be the com pad pocket, as it is the only part we can't clearly see due to the posing in both the artwork and the miniatures. Maybe the best call is to leave it as an "optional" element of the CRL, and just use the current Inferno standard if it is used? Logically I think it is safe to stick to the existing Inferno template, but equally I'm not sure if we can enforce it if there isn't a single visual reference for it on these particular troopers. Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn. Flight suit Flight suit details from the Inferno Squad - Del Meeko CRL are allowable for clearance. One-piece black fabric flight suit is made out of canvas or similar heavy material. The full length of the front zipper is covered by a black panel. Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. An approximately 2.5" (63.5mm) red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. If a compad is to be worn with this costume, a compad pocket that properly fits the compad is placed below the left elbow above the left glove so that the pocket is not hidden, and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. The right sleeve has a cargo pocket below the cog emblem, with a chevron flap. Two large chest pockets and two large front pockets with chevron flaps are present below the belt. There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. A heavy canvas-like material is most accurate for the flight suit construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate. Link to comment
tipperaryred[CMD-DCA] Posted October 31 Author Share Posted October 31 As mentioned previously, the compad is the most awkward part of this, as the posing of both the sculpts and artwork ensures that the gloves ride up above the compad, obscuring them from view. Give that: 1) The flightsuit is otherwise identical to the standard Inferno one. 2) The named Inferno characters in this source material have the compad visible while wearing the same flightsuit. I think it is entirely reasonable to assume that the same compad is present for the generic troopers. The best concession would seem to be to leave the details of the compad wide open, including being able to clear a regular TIE pilot compad. There is no point having Level 2 criteria for something we can't see. Taking the Del Meeko Battlefront 2 CRL as the basis again: Compad Rectangular communications pad with patterned painted details matching reference photo. Compad is worn with the four large, rectangular buttons pointing towards the wearer’s elbow. Compad is rectangular in shape and fits within the flight suit's compad pocket window. Details of the compad differ from the standard TIE Pilot compad. Black buttons are smaller than the red and white buttons; the white button located adjacent to the button with multiple dimples may be a single piece, instead of split in two segments. Compad base color is silver, metallic grey, or weathered silver. Compad size is 2.5" x 2" (63.5mm x 50mm). Compad is fully visible above the glove, facing outward on the arm. An Inferno style compad as per Battlefront 2 CRLs is accepted for clearance. For basic approval (Level 1) A standard TIE pilot style compad painted and worn to match game references may also be accepted for use. OPTIONAL Level two certification (if applicable): Compad shall be Inferno Squad style with correct button sizes, layout and colors. Two black buttons at the top of the pad are smaller than the white and red buttons. The white button adjacent to the button with holes/dimples is not split. Compad is moderately weathered / stained. 1 Link to comment
IcyTrooper[CMD-DL] Posted November 19 Share Posted November 19 I'd be okay with that. Link to comment
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