Blackwatch[CMD-DCA] Posted Wednesday at 01:49 PM Author Share Posted Wednesday at 01:49 PM its been several days and we seem to be in agreement. Lets clear and lock the commpad with regular TIE pad for L1 and the Inferno specific pad for L2. Link to comment
Blackwatch[CMD-DCA] Posted Wednesday at 02:22 PM Author Share Posted Wednesday at 02:22 PM Our next topic is the glove itself. The glove was well researched to begin with, and I propose no changes. Gauntlet Gloves Black, leather or leather-like material, enclosed fingered, non-textured, (normal leather grain/texture/lines are acceptable) fitted gauntlet style. No buckles, straps, or decorative stitching. There is a split on the bottom gauntlet portion that runs from the glove opening to the wrist that is bridged with leather or leather-like material. OPTIONAL Level two certification (if applicable): Gloves are made of leather. 1 Link to comment
tipperaryred[CMD-DCA] Posted Wednesday at 02:59 PM Share Posted Wednesday at 02:59 PM Agreed, there's plenty of detail in there without it being extremely restrictive. Happy to lock and clear again. Link to comment
tipperaryred[CMD-DCA] Posted Thursday at 10:18 AM Share Posted Thursday at 10:18 AM Armor Armor consists of front and back pieces connected by shoulder bridges anchored by wedge connectors. Armor is glossy black. Chest and back plate meet flush at the sides under the arms. This is done with a third plate that bridges the gap between the front and back armor parts. Molded black, ribbed, rubber shoulder bridges are acceptable. Back plate contains detailed "O II" design. The top of the back plate box may feature a trapezoid shaped depression 4" x 5" (101mm x 127mm) at the top of the box. There is a 5/16" (8mm) circular depression below the right shoulder strap connector on the back plate. Armor may be lightly stained or weathered. Silver is not permitted. OPTIONAL Level two certification (if applicable): Made from the game's 3D model and scaled to the wearer. Armor scaling and strapping must fit the wearer accurately. "O II" design shall have 16 points on the "O" design and "II" bars shall have 5 indented slot depressions at the bottom of each bar matching references. Trapezoid shaped depression at the top of the box shall match game refences for size, shape and location. Any visible staining or weathering must be light. Silver is not permitted. Link to comment
tipperaryred[CMD-DCA] Posted Thursday at 10:21 AM Share Posted Thursday at 10:21 AM Just now, tipperaryred said: Armor Armor consists of front and back pieces connected by shoulder bridges anchored by wedge connectors. Armor is glossy black. Chest and back plate meet flush at the sides under the arms. This is done with a third plate that bridges the gap between the front and back armor parts. Molded black, ribbed, rubber shoulder bridges are acceptable. Back plate contains detailed "O II" design. The top of the back plate box may feature a trapezoid shaped depression 4" x 5" (101mm x 127mm) at the top of the box. There is a 5/16" (8mm) circular depression below the right shoulder strap connector on the back plate. Armor may be lightly stained or weathered. Silver is not permitted. OPTIONAL Level two certification (if applicable): Made from the game's 3D model and scaled to the wearer. Armor scaling and strapping must fit the wearer accurately. "O II" design shall have 16 points on the "O" design and "II" bars shall have 5 indented slot depressions at the bottom of each bar matching references. Trapezoid shaped depression at the top of the box shall match game refences for size, shape and location. Any visible staining or weathering must be light. Silver is not permitted. I'm actually good with almost all of this too. The only recommendation I'd make myself is changing the same "made from the game's 3D model" text that we discussed on the helmet. Rather than opening vendors up to accusations of just ripping the copyrighted 3D model out of the game, I'd instead recommend: "Made with reference to the game's 3D model and scaled to the wearer. Armor scaling and strapping must fir the wearer accurately." Link to comment
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