That would be good to check on the game. I'm not suggesting that on the low poly model it is overlapping the trap, just that if standard sized it would. This was long enough ago I'm guessing there was no geometry for the trap, or even a normal map, maybe just a bump. The thicker red is just rather wide, and the darker trap area is kind of small.
Just want to get it correctly wide (the thicker part of the red stripe), and in looking close thought overlapping a standard trap a little would be the way to do it. If you can get a hold of the game and get more details that would be great, thank you.