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RAIDER

Detachment Costume Advisor[CMD-DCA]
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Everything posted by RAIDER

  1. K just a quick revisit to flightsuit…and this may be nothing…but playing devil’s advocate so the L2 reqs really do bring this closer to the game model rather than the ROTJ scout. Let me preface these though noting that I looked at the standard SWG biker scout and the game model looks the same (so it has the same differences from a ROTJ scout ie boots, belt, etc) meaning if someone were to hypothetically do a SWG scout it would end up being much different from an ROTJ…think of it like the Rebels scout CRL vs ROTJ. So…our approach so far seems to lean towards the game model (esp for L2 reqs) and fill gaps with the ROTJ scout due to the low res or allow ROTJ elements at L1. Ok geez I hope Ive made sense to this point. So here are the 3 questions (one is already addressed): 1) Thigh patches…this is all set…removed at L2 because they arent in the game model. 2) Thigh straps. On a normal scout they start and end with the thigh patch and therefore do not go all the way around the leg. But on the game model we see… Should we account for this? 3) Butt flap. Is there one? I’m not sure. If there is no flap…what exactly is going on w the butt? Whatever is there doesnt drop below/cover the butt like we would expect a flap to do. I added a side view below to show there isn’t any flap flapping as well though that could just be a limitation of the game graphics of the time. Again…just presenting what I noticed. Wanted to make sure we covered it though since we seem to have a CRL here that will be very accommodating at L1 with a general scout look while being more tight at L2 with a true-to-game look…as opposed to just making the whole CRL it’s own thing top to bottom with new reqs at both L1 and L2 (ie Rebels Scout…or animated vs realistic clones).
  2. @IcyTrooper That looks good to me…and yea @Gree23 sorry I knew in an earlier post I was prob unclear. Black on underarm works…shoulder strap cover was what I was talking about but this looks good now.
  3. @Gree23 Will get to it. But let’s finish the other questions @IcyTrooper had first on these pieces. Can we agree that the shoulder strap is not black nor dark green? Go with Ryan’s suggestion of “olive green”? Is that about what we see in the reference?
  4. @IcyTrooper Can you flip Flightsuit to yellow please? I just want to ask some questions on that once we are set on the the vest/chest/back
  5. Yea I cant really make out if the underarm is black or a dark green…can go either way. I will say it does look a different shade than the black flightsuit. Shoulder…doesn’t look dark at all and almost blends with the armor (if you can even say a cover is there to begin with…though I think there’s enough texture there to say there is).
  6. @IcyTrooper Disregard anything regarding the upper arm armor. Sorry to confuse…I was just saying it is so hard to make out if there is any difference, let’s leave the text as you have it. Regarding the snout…what Im saying is using the term “accurate snout detail and aerator” may not be sufficient UNLESS the CRL model has the accurate (different) snout. Otherwise that may be interpreted by people accustomed to traditional scouts as a traditional snout being accurate when it really isnt…especially confusing if the CRL model uses a traditional snout (which I think is ok for Level 1…or should it not be?) For the helmet blinder, I don’t think it is an exact mirror. To me the left side blinder looks like the “C” we use on scouts. The right side looks like the “incorrect” hook that comes on most decal sets. See here…the “C” (left of the decal sheet) is the left blinder. The “hook” (right of the decal sheet) looks like the right blinder. Hope Im making sense with what Im saying lol.
  7. Balaclava, flightsuit, gloves, shoulder armor all look good Upper armor my only question would be the greeblie detail but Im not sire theres enough there to warrant making a unique requirement different than a standard scout.
  8. Helmet. Just 2 things (probably Level 2 reqs): Right blinder appears to have the “wrong” fish hook decal…basically looks like we need a different decal on each side. Snout is not the same as a standard scout…that would be a custom (prob 3D printed/designed) piece. We good to require these for Level 2 at least?
  9. Looks good. Just a clarification (I’d like to note details we can highlight that would differentiate Level 2 from a simple ROTJ scout conversion). The verbiage covers it BUT not sure if this should be specified…the boots dont appear to have cuts in the toe section of the sole….cant see the back as it looks like the vinyl covers the rear sole of the boot.
  10. @Gree23 If you want to redraft boot text we can review it and then move on.
  11. If you'd like to include this in the Special Notes section I suppose you could may be slightly weathered to look as if white is showing through with minor scuffs/dirt. I think that still let's white be 100% optional and not restrict what the base absolutely has to be...that's why I lean towards a similar verbiage to the Kashyyyk Trooper CRL which doesn't specify any base and basically says "match the pic" (which just means the CRL model will need to be on point to what the camo look should be.
  12. For me, the white isnt super important…just cause i think the camo is gonna cover up almost all of it (my eyes still dont see it eeek lol).
  13. I think taking the dog bone off and adding a toe cap isnt really a totally new boot …can still keep the boot base (without the flat sole) and the all the other upper/heel vinyl (which is where the closure overlap is). And yea the location of the notches or whatever those are sounds good to me.
  14. K just making sure I was on the same wavelength. I think something like that can make for a good L2 req if you want…if someone wanted to transition a scout build to this that would make it a little bit easier to do so. Going L2 would require a whole new boot altogether and then I think it’s reasonable to ask for that extra detail.
  15. I think this will work. Just so this could be a possible build guide as well, would you share the boot name/brand/etc?
  16. First...it's always great to see an old project resurrected and someone willing to attempt completion. Let's go! Starting here with the boots since this seems to be where you'll build will start (so don't want to hold that up). My only thoughts: I don't see a "dog bone" anywhere. Maybe I'm missing it but it just seems like it's a camo boot w/ a black toe/bridge covering. I would say some verbiage that it should match the reference image shape (to get that "swoop") should probably be included. I noticed throughout alot of the build sections, white is identified as a base. I don't know a ton about camo techniques but my eye doesn't really see white anywhere at least not enough to identify it as a required base. The Kashyyyk trooper CRL uses this verbiage "Camo pattern to simulate on-screen troopers." In the old CRL topic (we may to dig that up a bit @IcyTrooper) the original people attempting to build had identified some camo patterns/techniques that might be worth looking at. And lastly this is more question...do those straps around the calf have notches (side view)?
  17. @Gree23 Just a heads up I have been reading this but want to take it in a bit more before responding.
  18. I think the other aspect to consider…GMLs. Keep it simple for them by staying consistent.
  19. I’m a visual guy so I had a hard time following what you meant there @Blackwatch (side note thats not me in the CRL, I just snapped the pics…that kit is a Chef’s Props kit btw). Anyways, I do agree…no slam on Walt as a person BUT i never was a fan of the helmet and felt it didnt resemble screen used (let alone our low-res computer graphic references for Storm Commandos…u see what I did there 😂 ) very well. To me it’s as plain as day when you just look at these two pics (the WTF pic pulled from Mickey’s DL announcement over at Pathfinders) the WTF mold is very far off from what we know to be a scout helmet. ROTJ WTF Storm Commando Game Reference - Here it is a low quality image so tough to see BUT you can see the visor does not sit as low to lens as the WTF Im not even gonna reference the card game images because those really are other costume variations of the Storm Commando…the Captain, Special Agent or Scout being the closest tour current Shadow Scout costume…but those are also hand drawn images so shape variation is expected and can be interpreted to a degree. In this case in particular though, scout parts are available in multiple areas outside of the US let alone within and I dont think we can leverage that as a reason to keep it. I would be more in favor avoiding builder confusion and in a decision such as this, align. I dont equate this with differing measurements on straps. Thats my thoughts anyways.
  20. Getting there. Yea the big thing w anything 3D printed is going to be those print lines. They cannot be visible at all. Chest they are definitely visible still. Painting…just check around, some of these spots look like you may have drip that needs to be sanded. Then again, just triple check your print lines are not visible. March…totally do-able! You got this!
  21. Cool…when u finish it up, just remember no red line and pint rivet black…small differences from the standard scout
  22. @Jsilvius Only thing I notice is the pill shaped hole. References Ive seen (and my own greeblie) have an off-centered “cap” that has a rounded dome. My explanation is pretty bad lol…see pic.
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