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I squeezed out some time and am working hard to put the sample armor on the dummy, which is 190cm high.7 points
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And, here-we-go Hat text will begin with the base text for the Security Trooper Version 2, no armor, with hat. From our Security Trooper CRL: Hat — Version Two Fabric matches the tunic and pants. Base of the hat is conical, with a crown about 4" (101.6mm) tall. Front and rear “flaps” overlap on the sides and are about 4" (101.6mm) high. Front bill extends 3" (76.2mm) down, decorated with (5), (6), (7) or (8) concentric stitches. An Imperial Code Disk is positioned in the center of the front vertical “flap”. OPTIONAL Level two certification (if applicable): Disks do not feature a notch or groove details. Discussion: The hats are smaller at the top creating more of a truncated cone than in the past. Its subtle, but its there. The slope angle is slightly different. Another thing I note is that the disc greeblie does not look like the standard greeblie we have always used in the past. Its looks slighly smaller, and has a more significant step to it.7 points
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Our shoulder bells are so stealthy we don't need no stinkin' zip ties5 points
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I mentioned it’s a thin rubber with vertical ribs and I was involved in some of the development and filming on these costumes. I try to avoid posting behind the scenes pics to avoid getting myself into any trouble but I’ll put the discussion to rest, please try to keep this to the forum and other private forums as best as possible.5 points
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Aloha, I figured I'd start a thread to post my files for your guys' use and for any feedback on them. For some background, I'm currently XO of the Pacific Outpost and do structural engineering for a job. I'm also working on a Forest Trooper here on the Spec Ops board, but CAD is easier than painting for me. I had printed most of the obvious parts of the ISB kit after seeing the trailer, but after seeing the Tactical Agents in action in Andor, I decided I'll stick to being Vader, but I like the kit and wanted to help out. 😂 I'm not an expert in CAD and don't mean to make these files perfect, just a solid first attempt that you can print for free. You should expect to need some customizing in your slicer software and or/post-processing to make these ideal for you. I'll revise the pieces if anyone has detailed requests or I can make new pieces if they are simple. Forearms (minus flashlight): https://www.thingiverse.com/thing:7049441 Back Belt Buckle: https://www.thingiverse.com/thing:7050492 Toes / Boots: https://www.thingiverse.com/thing:70504875 points
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Thanks to the Anovos Statue we already know the height of the short inner rib. We also have photos of screen used armor to confirm this is correct. We can also see the top of the tall ribs in the upper corners of the Abdominal Plate on the screen used armor. I believe the original designer Glyn Dillon shortened the inner ribs to help create more clearance for the Chest Plate. Also the top of the tall ribs have a 45 degree bevel. So in conclusion; We know the height of the short inner rib from the Anovos Statue and the height of the tall outer ribs by scaling photos screen used armor. This all gives us a really good idea of what the Abdominal/Chest plate overlap area looks like underneath. We also have some confirmation from this Lucasfilm licensed HotToys figure, albeit a little shorter than the real thing. You might also notice the ribbed V-Poncho attached to the armor mid-section. That is actually how it was on the screen used armor, although it was attached to the outside of the armor with velcro, not the inside. Which is what this whole upper area of the Abdominal Plate will be needed for. Side Note: I believe this V-Poncho was only added to the costume to coverup the suspenders holding up the armor mid-section. With this update we have now addressed both of the two main overlapping areas of concern using all possible information and references available. Jintalol has already captured the Bicep/Shoulder Bell overlap perfectly.5 points
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Excellent, good to have the clarity on the name. We'll need to put together some decent screen grabs to prove it, but it would largely appear to be an unarmoured Imperial Security Trooper wearing the white ISB tactical armour. Similarly we see an ISB officer being given some of the same armour (the torso armour) to wear over their ISB tunic. I would therefore be surprised if the placement didn't follow those of the pre-existing underlying costumes. Specifically the ISB Tactical Agent to SpecOps to join the underlying Imperial Security Trooper costume; and the Armoured ISB Officer to IOC to join the ISB uniforms (eg. Dedra). The same logic was used with the Star Wars Rebels armoured ISB officers such as Kallus, who wore their armour over their officers' tunics and were subsequently placed with IOC. If this is how it plays out, the only minor complication would be that the torso armour needs to be consistent across the two costumes. I'm sure however that we'll have no trouble coordinating that if that is the direction that the LMOs decide on.5 points
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4 points
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NOTE: This costume has NOT been placed by Legion Membership Officer (LMOs) at this point. It is not guaranteed to be placed within the Special Operations detachment. Use this thread for the ISB Tactical Agent (Andor S2). Now, that I got that out of the way the trooper type/name is confirmed from the official Star Wars Databank under Sergeant Benzi and Sergeant Gharial:4 points
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the files are now done, i have started printing them. I am still waiting on soft parts from the seamstress extrordinaire4 points
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The actor who played Benzi has shared some good behind the scenes shots on his instagram https://www.instagram.com/louismartin___/4 points
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agreed. We shall proceed with the belief that these were reused from Season 1 without mofification. Change log 1.0 (Final text proposal) Tunic A long-sleeved, black jacket that falls just to mid-thigh, with no visible zippers or buttons. Fabric is a plain weave cotton similar to duck canvas. Has a high mandarin style collar with a left-over-right closure that rises from the front of the tunic. The front closure overlaps left over right and rises from the hem at the bottom of the tunic to the top of the collar. Four rectangular pockets are present on the jacket front, covered by large flapped closures. Lower pockets are larger than the ones on the upper chest. Lower pocket seams rest on the same seam as the end of the tunic The rear of the jacket has a horizontal seam present near the upper back. Two vertical seams start below the horizontal upper back seam moving down the bottom of the jacket. Two black tunic hooks to hold the belt in place are permitted. If used, the hooks will pass from the inside of the tunic to the outside through holes on either side of the tunic at the hip. The belt covers the holes. One pocket is present on each arm of the jacket, each covered by large flapped closures. The top of the arm pocket flaps are in line with the top edge of the chest pockets. Cuffs on the sleeves are about mid-distance to the elbow. The material folds back on itself to form the cuff. OPTIONAL Level two certification (if applicable): The front jacket flap will have rectangular stitch marks with a stitched X inside where Velcro is attached to keep the flap closed. Fabric has the appearance of waxed canvas or oilskin fabric. If left arm rank bars are present, the black fabric should be similar to duvetyn type of fabric and will have 3 equidistant horizontal stitch lines through each rank bar.3 points
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Now that I look further into it, I think the IST one is probably better. There is a lot of verbiage from the Meero on that references pants, etc. We'd have to cut that back anyways and it'd most likely end up close to the IST one. @Blackwatch if possible, can you add the bullets going forward? That will keep the stuff in the direction we want when we get down to some other items that have extra levels of detail. I think this text is good for going forward: Hat Fabric matches the tunic and pants. Base of the hat is conical, with a crown about 4" (101.6mm) tall. Front and rear “flaps” overlap on the sides and are about 4" (101.6mm) high. Front bill extends 3" (76.2mm) down, decorated with (5), (6), (7) or (8) concentric stitches. An Imperial Code Disk is positioned in the center of the front vertical “flap”. OPTIONAL Level two certification (if applicable): Disks do not feature a notch or groove details.3 points
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We are probably going to have variants, so if we identify specific sections where there are variations we can address them there. It is probably going to be like the Mudtrooper and others, but I'll let @Dropkick and @BlacXabbath answer that as DL/XO. @Blackwatch With that hat having a higher crown, you think that is something we can address in by adding more L2 items? We may want to pull from the Dedra Meero text for the hat so that we aren't reinventing the wheel? https://databank.501st.com/databank/Costuming:Dedra_Meero3 points
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The Novatrooper Medic red has been identified as Kirsch Red from Sherwin Williams: SW6313. RGB Value: R-154 | G-70 | B-80. Pantone code: 696c. this should help. It is from the CRL.3 points
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Hi Guys, I am the DCA of the JRS that is responsible for the Infernos and have worked on the Inferno CRLs from the very beginning. It would be a pleasure for us to work together, as many members seek approval as Del and Hask, and so the CRLs in both detachments should be set up equally when it comes to all parts that can be used by both characters. After consultation with the current JRS CS, we are open to any cooperation. Dennis Opfermann TX/TI 508833 points
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For those not yet aware I’m basing this discovery on photos of screen used armor, as well as several Lucasfilm licensed action figures, statues, ect. Every single example I can find in-fact. Remember Lucasfilm does 3D scans of characters in costume then supplies them directly to companies like Hasbro for creating action figures and such. Anovos would have also received the same 3D scans for creating these promotional statues for the release of Rogue One, not to mention the Death Trooper armor prototype they advertised but never produced. This is all we can see of the Kidney plate on the Anovos statue which Jintalol has replicated very accurately! 👌 However we know there is another trapezoidal shape at the top of the kidney plate, hidden under the backplate overlap. It tapers outwards because we can see it on the screen used armor. There is also a wider groove separating this hidden trapezoid overlap from the rest of the kidney plate. This same shape from the Helmet also appears to be on the hidden trapezoid. Every example I can find of this trapezoid overlap exposed has this exact detail on the right side. There are even more examples of this but I will not post them all here. You can also see the angle of the trapezoid aligns with the grooves on the upper back plate in every example. So we use the grooves on the Anovos statue as a reference angle. Anyways this is one of the main constructive criticisms I had for this armor if you can even call it that, and even then it was only due to a lack of information. Which I was well prepared with because I had already done my research and was in contact with another owner of one of these Anovos statues for many years prior to this. His main concern that prevented him from creating armor with it was these unseen overlapping areas. Jintalol has already captured any details in the Bicep/Shoulder Bell overlap, and the Abdomen/Chest overlap perfectly which were the only other two overlapping areas of concern.3 points
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I will start my WIP post when I get home from work today. This is going to be a fun build3 points
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I agree the base of the underlying uniform should dictate which detachment it goes to. I will be doing both of the ISB Tactical and the Armored ISB officer so I am open to being the guinea pig lol3 points
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3 points
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Good to see you at it still! I still think what @tipperaryred mentioned early of this being more of a “wash” is the best description of it. I’m not sure it is quite there yet. Look at this shoulder/bicep as an example: Notice how the darker areas are almost more like “shadows” as opposed to texturing and distinct/noticeable differences between the shades…they just kinda flow (that’s where I see airbrushing as a better option). But if that’s not available for you, where Tipp’s suggestion of making a wash that’s more wiped on than sponged could work. Yes, there are occasional strong bits of weathering but those look more like scratches and gouges, not really the camo (which is more like shading IMO).3 points
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3 points
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I got some work done at an armor party yesterday, here are some updates! Boots still need a major overhaul but everything else is getting a nice, subtle wash of light green after many passes. I think I'll do another round of green wash and then try a suit-up to check in on how it's looking all together. Thanks for the support guys!3 points
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Considering that the joints were CGI'd, the way you have made your joints works. Impressive craftsmanship. We can fine tune the joints later, but I believe we are at a 98% solution for the joints.2 points
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----------FINALIZED TEXT GOES BELOW THIS LINE (THIS IS THE OFFICIAL TEXT FOR THE CRL DEVELOPMENT)------------ Description: Imperial Security Bureau Tactical Agent Prefix: TX Detachment: Spec Ops Detachment Context: Star Wars: Andor (TV Series) Costume description here Special Notes: The armor parts are gloss white, or as specified in each part description, and made from one of these (or similar) types of materials: Fiberglass ABS (Acrylonitrile Butadiene Styrene) HIPS (High Impact Polystyrene) PLA, ABS, PETG (3D Printing) Polyurethane Rubber 3D Printed parts are permitted but all print lines and other artifacts must be removed. Blasters are not required for legion membership per our weapons policy. TEXT Hat Fabric matches the tunic and pants. Base of the hat is conical, with a crown about 4" (101.6mm) tall. Front and rear “flaps” overlap on the sides and are about 4" (101.6mm) high. Front bill extends 3" (76.2mm) down, decorated with (5), (6), (7) or (8) concentric stitches. An Imperial Code Disk is positioned in the center of the front vertical “flap”. OPTIONAL Level two certification (if applicable): Disks do not feature a notch or groove details. Tunic A long-sleeved, black jacket that falls just to mid-thigh, with no visible zippers or buttons. Fabric is a plain weave cotton similar to duck canvas. Has a high mandarin style collar with a left-over-right closure that rises from the front of the tunic. The front closure overlaps left over right and rises from the hem at the bottom of the tunic to the top of the collar. Four rectangular pockets are present on the jacket front, covered by large flapped closures. Lower pockets are larger than the ones on the upper chest. Lower pocket seams rest on the same seam as the end of the tunic The rear of the jacket has a horizontal seam present near the upper back. Two vertical seams start below the horizontal upper back seam moving down the bottom of the jacket. Two black tunic hooks to hold the belt in place are permitted. If used, the hooks will pass from the inside of the tunic to the outside through holes on either side of the tunic at the hip. The belt covers the holes. One pocket is present on each arm of the jacket, each covered by large flapped closures. The top of the arm pocket flaps are in line with the top edge of the chest pockets. Cuffs on the sleeves are about mid-distance to the elbow. The material folds back on itself to form the cuff. OPTIONAL Level two certification (if applicable): The front jacket flap will have rectangular stitch marks with a stitched X inside where Velcro is attached to keep the flap closed. Fabric has the appearance of waxed canvas or oilskin fabric. If left arm rank bars are present, the black fabric should be similar to duvetyn type of fabric and will have 3 equidistant horizontal stitch lines through each rank bar. Chest Armor Back Armor Shoulder Armor Bicep Armor Forearm Armor Hand Plates Gloves Upper Belt Lower Belt Hip Plates Trousers Shin armor Boots Optional parts Tac Vest Radio Blaster Goggles2 points
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Here is the finalized text for the Posterior Armor: Posterior Armor Gloss black in color unless noted below. May be painted in accordance with the Color Scheme Guide. If used, all armor pieces must be painted using the Color Scheme Guide. Posterior armor may be slightly weathered but must be uniform with the rest of the costume. Is generally curved to follow and cover approximately ¾ of the wearer’s posterior area which extends up under the belt. There is a raised elongated rectangle located on the top center of the armor. A black elastic strap, approximately 1" to 1.25" (25mm to 32mm) wide, may be used to connect the cod and butt plates between the legs. We can move onto the Belt text now! @Andreas Funk we had made a provision in the text earlier under the Gaskets section to allow for gaskets in lieu of the segmented armor joints and such. This was the text that we used: Gaskets Elbow, wrist, ankle, and knee gaskets (if used in lieu of a segmented armor joint): The gaskets must cover any area not covered by armor. Gaskets may be rubber or a shiny black material with ridges (similar to the TFA Elite Stormtrooper). May have the appearance of being segmented overlapping armor or similar “mechanical” joint in design and color. OPTIONAL Level two certification (if applicable): The elbow, wrist, knee, and ankle joints are segmented overlapping armor or similar “mechanical” joint in design and color. Not sure if you are looking for extra tips on the modeling of it?2 points
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Ok the helmet can be basic approvable. The nose bridge meets the basic CRL as it is. To be Level 2 you'd have to add an additional raised bar to the middle section. The 8 side vents would need to be drilled out so the slots are open. Then add the metal screening and black fabric backing to be basic approvable. Everything else meets basic approval.2 points
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I think an issue might be that hats always look different on people. It could be the same hat but because it's on a different person's head it is appearing different. I like the imperial hat description (i think you took from Meero's) because of the detail. It gives approximate dimensions which i like. Either work though.2 points
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2 points
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I think they would be all the same hats. They look it at least to me. Using the same text as what is seen in Dedra's or other ISD CRL's would make sense. If we can, I'd say copy the text straight from another CRL in regards to the hat so there would be no confusion?2 points
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In Andor S2E10 we are introduced to a new Mudtrooper Variant. The costumes were remade for the Andor production and at a glance seem to match the Solo Mudtroopers, with some changes. The jackets and pants appear to be the same as the Army Troopers we see across Andor S1+2. The gloves are different. Lear's armor has the M16 Bandoleer, which is already on the Mudtrooper CRL. We also get other Ammo pouch types. A new blaster option with the TL-50. We don't get to see any helmets in this sequence. A piece of concept art has the Imperial hat with goggles, but nothing in the show itself. Reference gallery here: https://imgur.com/a/rDeGQqy2 points
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Posterior Armor Gloss black in color unless noted below. May be painted in accordance with the Color Scheme Guide. If used, all armor pieces must be painted using the Color Scheme Guide. Posterior armor may be slightly weathered but must be uniform with the rest of the costume. Is generally curved to follow and cover approximately ¾ of the wearer’s posterior area which extends up under the belt. There is a raised elongated rectangle located on the top center of the armor. A black elastic strap, approximately 1" to 1.25" (25mm to 32mm) wide, may be used to connect the cod and butt plates between the legs. That seems very simple and doesn't need a lot of crazy work to it. We don't need to worry about the channels at the top that are going to covered by the belt. I know you didn't put that in there but I see them on the photos that were provided and wanted to address it for others viewing this. I added that text in purple about the guide. I've been including it in every piece, but we may need to revisit at the end to see if it is necessary.2 points
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I'll have to look at the Facebook portion of the log-in, but it could be disabled on a security update. If you haven't logged in in awhile you'll have to use your email address and not your username. That was updated a few years ago as part of another security update.2 points
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2 points
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I’ll be honest the material of the jacket looks quite different, the final on screen jackets weren’t modified from any existing world jacket to my knowledge, we had a jacket that I believe was taken as a pattern, modified and produced in the final fabrics, but those jackets weren’t the brand you have here. while what you have does look close as I said the fabrics look different as well as I know there were no buttons or button holes present to suggest the jackets were modified from these. not necessarily saying you’re outright wrong just pointing out what I see given my experience with the costumes.2 points
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I have hands on time with the real belts as I was a member of the costume department on both seasons of Andor, they’re a very thin rubber or rubber like material2 points
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I’ll step in and debunk that actually, the armour on both seasons has always been matte black, not green in any way, to the point that on set we were issued cans of matte black for touch ups and scuffs, hycote matte black if I remember correctly2 points
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Those arms look waaaay better! l actually think w that that look it might be worth knocking down/smoothing out the chest/back and possibly knees/TD/belt (hard to make those out in the new pics). Good work!2 points
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Ahhh, I'm not sure the humidity has much to do with the orange peel at the moment other than it drying too quickly on the way to the helmet. Have you warmed up your cans before application? You can run the can under warm water in addition to shaking it. You'll want the surface wet with paint but not too wet so that it drips/runs. I think the warming of the can will help.2 points
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Thanks for the advice, the shoulders, biceps, & forearms have been redone to match the blended look of the references. I took an overall shot of everything, please let me know if anything else looks like it needs a repaint. I've got to replace the "nose" of the boots still and repaint the boot shaft but I think it's really getting there!2 points
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The fight suit would be the trickiest part of this potential CRL, as unlike the "Shatterpoint" troopers, the primary artwork here shows a flightsuit that is inconsistent with the sculpts, and with established Inferno flight suits. I would suggest that for now we won't be returning to this "Legion" version until we know where we're going with the "Shatterpoint" one that is currently under consideration.2 points
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2 points
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Whelp here I am 2 hours later and I've officially submitted! Here's my photos for y'all to look at as well.2 points
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2 points
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IOC Forum has some very good screen grabs for this and their initial opinion too is that the ISB Tactical agents will fall under Spec ops. I've been watching both forums (new to this one now because of this) to see where this goes but my money is it lands here. Time will tell!2 points
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2 points
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Good text there! I'd say keep it so that the pauldron is under the shoulder straps, that is how Iden appears. I feel like if it is above the shoulder strap then it could cause issues with pauldron end in line with the shoulder seam of the flight suit.2 points
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I'm also eyeing Jinta, and didn't want to risk buying the DT without seeing another's experience. To quote a Sith: "We will watch your career with great interest."2 points
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Luke I just pulled everthing into the slicer and it looks great. THANK YOU so much for giving our next generation of Sunbers the ability to get the parts they need to get approved. Here's what I come up with, scaling is great and the pin on the comm/ holder will keep it in place.2 points