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Everything posted by RAIDER
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@DarthBerry Cod looks much better. Regarding the helmet decals, just to be sure you're looking at the correct draft...the finalized text reads this for Level 2: Details are the correct color and placed as shown. I think specifying as black is fine but there isn't any mention of gray...the "placed as shown" would direct to the CRL photos which should have the black regardless to match the reference images. This would leave the boots...I would like to see a side profile of what you're using for the base boot to make sure that's going to work before you get to far into re-doing them please. And then lastly, the DCA team has looked at your build so far and, to be transparent, the camo paint method using a sponge is being discussed. My personal imput...there are parts where the camo looks pretty good...and then other parts where you can tell it was sponged on. When looking at the reference images, I personally feel possibly airbrush would be a better way to match...with some subtle "splotches" (mostly on the chest)...but generally speaking it isn't that "splotchy" imo. I think you are spot on in that this isn't a camo style like the Kashyyk Clone...so you're definitely on the right track. Possibly other DCAs can chime in, but that's my 2 cents fwiw.
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@DarthBerry Thank you for the extra (edited) pictures. I can give a more detailed look later this week but at initial glance the main areas I think we will need to see some adjustments on are the boots and the bund (particularly the crotch). Boots, that black vinyl needs to be much tighter…and Im not sure the base boot your using is going to work. I need to double check later the upper parts of the boot vs the text later. Crotch…looks like a “wrap” of sorts covering the old black crotch piece (?). It should be matching fabric as well but the weave on those doesnt appear to be the same. I feel like this is going to need to be redone. The curve stitch detail needs reworking also. And then this isnt as big a deal but it will need fixing…I believe the visor side decal should be black (not grey)…as well as the snout bridge decal…no grey in the references. It is more just the black lines with the camo visible in between. If you are looking to meet level 2 standards, let me know because there would be other adjustments needed for that.
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@IcyTrooper Do you need me to give this a review for any adjustments needed vs the text?
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How did I miss this thread? Nice to see this one so close!
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https://databank.501st.com/databank/File:Tx_shadow_scout_back_greeblie.jpg @Aesmodan if you look at the top panel you can see there is no greeblie. It is flat on top of the tank.
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Tank topper…for Specialist Level 2 shouldnt be there at all. If you install it, you will only be able to get Level 1 basic approval via your GML (which is entirely your call as to what you want to do).
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My guess would be this would end up w/ FISD… @IcyTrooper knows the current process much better than I these days though about how to present a new CRL, getting placement, etc.
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@Aesmodan Regarding the tank topper…Kev converted a shadow scout to the weir build, so his tank topper is in the CRL pic (CRL models do not necessarily need to portray the Specialist build…we prefer it but it isnt always possible) as it was already installed for his shadow scout. We allow the topper for Level 1 as there may be (have been) others making the same conversion. However, it isnt present in the comic panels and so it is a Specialist requirement to leave it off. Elastic on the knees dont necessarily need to be riveted in for basic approval. For Level 2, the wording says they should be…not the illusion of being riveted. Think that covers everything you asked about so far.
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I dug through my old texts with kev and it looks like he just used velcro on the back plate there to attach the red straps at the bottom. I think thats what you were asking
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Pictures or it didnt happen! 🤣 Kidding…but not really…would love to see the progress!!!
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Nice! I only notice 2 things… - Base level req, third level. bulletpoint 2…looks like a repeat of Level 2 req. HOWEVER, I dont see evidence in the panels for those cutouts to be lit unless Im overlooking something. If not, would recommend removal of this at both Level 1 and Level 2 reqs. NOTE: @Threeve these cutouts look pretty thin in the panels and if they arent lit they might look better/more accurate where they arent as thick as you currently have em Just a thought - Base level req, fourth level, bulletpoint 2 looks like a repeat of Level 2 req. It exists in panels though, so I guess the question is keep this in Level 1 or Level 2 req?
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Yea this looks good. I would say the curve here of the thrusters is much less. Id add that I think if you didnt want them to face straight out you could angle them down a tad so long as no more curve is added to the pipe itself if that makes sense
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Been catching up on my comic reading and ran across these troopers. Black armor w/ red highlights and a breathing apparatus pack (Vader's Magma Troopers?). They are stationed on Mustafar at his personal fortress. They aren't named, and there are more panels with them...but figured I'd drop the panels here if any are interested.
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The pack is an awesome addition. Issue #61 should be a good reference since they are still stranded on the same planet that they were on in 59/60…but either way I think it could be added using the earlier arc references as an optional piece of gear. For the purpose of a CRL and reference images we would need, just a few things I’d point out: -There is no evidence of aurebesh etching that I can see in any panels. -I dont see any blue-lit sections on the main pack body. -The thrusters dont appear curved in the panels. This one might be a lil nitpicky but figured Id mention it…they all seem to have a straight “tube” shape
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Hey there. The scout base figure was a Black Series release (in a pack w the Shadowtrooper and a black speeder bike). The pauldron was not a part of that set nor the blasters pictured.
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Welcome! To answer your questions: 1. Chefs kit would be just fine. 2. Satin or matte is fine (Special Notes section in the top portion of the CRL). 3. Great catch there. It might be enough to get it added to the CRL since blasters are optional accessories anyways. @IcyTrooper?
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Thanks @IcyTrooper We can work here @TK-1979 Helmet Lenses must be sufficiently dark enough to obscure the costumer’s eyes. They are either flat or bubbled. Acceptable colors are black, smoke, or dark green. The “ear” bars have three or four bumps and are gray or painted gray, with a black outline. Painting the bumps with rank stripes (highlighted) in black is optional. The frown must have 7 teeth cut out and any coloring must not leave the indented area. Acceptable color is gray. Black mesh must be used to obscure the face of the wearer. The tube stripes are blue or black in color and may number between 9 and 15 per side with the curve bends extending backwards. These can be either hand painted or decals. Vocoder (vertically ribbed chin detail) is painted black. The aerators (cylinders on either side of the vocoder) are black, and screening can be either silver or black. The interior of the aerator can either be white, silver, or black. Traps (trapezoids on dome of helmet) and tears (area beneath the corners of eye lenses) can be hand painted or decals. Acceptable color is gray. Rear traps and tears have vertical black lines. OPTIONAL Level two certification (if applicable): Lenses are bubbled and are dark green. On the ears there is the presence of 1 screw above the ear bars and no screw below the rank bar. The screw is painted white. Ear bars have 3 bumps only, not 4. A black rank stripe is painted on the rear most bump. There will be 13 black tube stripes per side with the curve bends extending backwards. These can either by hand painted or decals. ----------------------------------------------------------- Due to the hood, we never get a full look at the helmet. This shot is about the most exposed we see it: Considering it's a comic, I think it's safe to say it's a pretty standard TK bucket w/ the same level 2 reqs that we have on Kreel and Cav. My only question...since those ear bumps aren't ever exposed should those be included in L2 (or L1 for that matter) and would there then have to be some note in the cloak text that the hood fully covers those?
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@IcyTrooper @Heavy Those look good to me for knees and neck seal. We put on boots that no holster is present so we can just remove the holster entry entirely I think. No adjustments to blasters right? If all that is good then @Gree23 that should mean everything is green and ready to be built. Let's goooooooo!!!
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@Gree23 @Heavy to help out@IcyTrooper let’s wrap up this text this week if possible. We really only have a couple pieces left since there shouldnt be any adjustments to blasters. Cool? Once this football game ends, I’ll hop in and start adjusting text in first post.
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Missed this one. Seems good. Anyone aee anything needing adjustment?
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This looks good to me. The only thing I see is do you want to require that bottom rivet even? Shading on that makes it pretty much impossible to tell…so can go either way.
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For sure…that upscale tended to be the commonly used default as opposed to the exception to fill a gap which is what’s made those CRLs such a headache over the years as standards have been raised. Anyways…we good to green the flightsuit and chest then?
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Understood…and if the majority say roll with the flap we can do that I would only add that referencing what was done on the Swamp and the Shadow should prob be limited…those CRLs were created during a much looser time period in terms of CRL standards. The updates they went through (2020 I believe mahbe 2019) were almost like a transition…attempting to marry what we do now with what had already been done back then. If we had the opportunity to do another update, I actually think it would be to finalize that transition towards a more true-to-reference build and potentially even grandfather those CRLs as they are now…that would actually kill the 15 year plus debate on how much we need to align with the Pathfinders CRL. but I digress lol TL;DR I wouldnt reference the verbiage of the Shadow or Swampy as those really arent accurate to the references in several aspects.
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@Gree23 Ah I see…you are correct. I did not notice the verbiage on the straps wrapping around the leg. That’s good then. I’d like to hear @IcyTrooper @Heavy or anyone else’s thoughts on whether that’s a flap or some sort of seat patch. If everyone else agrees then Im ok to re-green it.
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K just a quick revisit to flightsuit…and this may be nothing…but playing devil’s advocate so the L2 reqs really do bring this closer to the game model rather than the ROTJ scout. Let me preface these though noting that I looked at the standard SWG biker scout and the game model looks the same (so it has the same differences from a ROTJ scout ie boots, belt, etc) meaning if someone were to hypothetically do a SWG scout it would end up being much different from an ROTJ…think of it like the Rebels scout CRL vs ROTJ. So…our approach so far seems to lean towards the game model (esp for L2 reqs) and fill gaps with the ROTJ scout due to the low res or allow ROTJ elements at L1. Ok geez I hope Ive made sense to this point. So here are the 3 questions (one is already addressed): 1) Thigh patches…this is all set…removed at L2 because they arent in the game model. 2) Thigh straps. On a normal scout they start and end with the thigh patch and therefore do not go all the way around the leg. But on the game model we see… Should we account for this? 3) Butt flap. Is there one? I’m not sure. If there is no flap…what exactly is going on w the butt? Whatever is there doesnt drop below/cover the butt like we would expect a flap to do. I added a side view below to show there isn’t any flap flapping as well though that could just be a limitation of the game graphics of the time. Again…just presenting what I noticed. Wanted to make sure we covered it though since we seem to have a CRL here that will be very accommodating at L1 with a general scout look while being more tight at L2 with a true-to-game look…as opposed to just making the whole CRL it’s own thing top to bottom with new reqs at both L1 and L2 (ie Rebels Scout…or animated vs realistic clones).