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IcyTrooper

Detachment Leader[CMD-DL]
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Everything posted by IcyTrooper

  1. I see what you mean now, I wasn't following at first. I may be wrong but I think the reason that the Jered's were on there is because that was what was used on-screen; hopefully someone can clarify or correct that for me.
  2. All these other requirements that we are discussing and I'm still a little confused on what is up. The only two requirements for L2 are: Original Dr Martens “Jered” shoes or replicas with a leather pull tab midway on the heel. The rectangular panels shall not be wider than the width of the top of the shoe and will lay as flat as possible against the shoe with the front edge not extending past the upper and sole seam. Is the problem the pull tab? The rectangular panels is what the shoe gaskets are on, so that makes sense. You can indeed see some of the details on the back of the boot and on the front and that is what we are specifying. If you meet the requirements of L1 and the two bullet point of L2 then it is good for L2. There is nothing in the text about the rivet head, thus it wouldn't be something that we even bring up in a L2 application. I'm also not seeing anything about pads in the L1 or L2 text.
  3. My pleasure!! That is an awesome choice to swap into the Death Trooper!!
  4. Spencer, I haven't seen anyone convert a RO kit to ANH kit due to the amount of work and supplies that it'd take. You'd be better off purchasing an ANH kit from Walt's Trooper Factory (WTF) on Facebook, RS Propmasters (UK) or MTK at Trooperbay.
  5. Mike, I sent you a PM response as well. Unless the 850 kit is ANH-style, it wouldn't be approvable under the Rogue One (RO)-style. I'd check Walt's Trooper Factory (WTF) on Facebook, RS Propmasters (UK), or MTK at Trooperbay.
  6. The only reference to Jered boots are in L2 which is a detachment program. For L1 the boots just need to match the image and text of the CRL for L1. If you can recreate that look I don't see why it would be an issue for a GML. When developing CRLs we take into effect global distribution and parts, etc. for L1 whereas L2 may often require that extra mile or cost for realism.
  7. It'll really depend on what color the plastic is that it is coming in and if you are painting it? Walt's Trooper Factory (on Facebook) offers helmets as well.
  8. I'd say those eyes turned out very nice!
  9. @Blackwatch I have edited this post https://forum.specops501st.com/topic/7349-proposal-for-army-trooper-crl-update/?do=findComment&comment=97675 with the updates you provided in your recent quoted post. The linked thread in this post should be the main one we edit for pulling to the final CRL text thread on the update to the Wiki. Any other things that I corrected to flow with our other CRLs and @RAIDER's recommendation for measurements I have made in light orange.
  10. I'm also going to put (TU) after the first reference of Telemetry Unit so that it is clarified. I know that sounds dumb but it'll be good to establish that.
  11. As far as L2 goes, that is strictly at the detachment level and the GML should be motioned to refer the applicant to the detachment for consideration. They should only be verifying that it meets the L1 requirements. With costumes that have certain details that are only available when the item itself is not on the costume we will require the applicant send pictures of individual costume pieces to verify the L2 requirements. For example, on stormtrooper-based costumes we'll have them send a separate picture of the helmet to verify the "s-trim" on the bottom of the helmet, or with the shadow scout and mudtrooper we'll have the applicant put a tape measure up against straps, etc. If you can successfully replicate the boot in appearance and meet all guidelines associated with it there should be no issue. This would cover any specified stitching methods, material, method of securing, etc.
  12. Let's continue doing the background research for the boot and spat stuff but get through the details for the knees and the move to the lower leg armor before moving to the boots. That way we can focus on getting down the list.
  13. Yeah we are totally able to have a discussion on this and if the consensus is that it is armored and looks it in the reference, we'd definitely not rule it out just yet. The blend part was just that if it is attached to the armor parts via a strip of plastic, etc. that it isn't easily viewable. That'd keep it off the knee itself and from having to be attached to the under suit itself. At least that is what I'm thinking. We just want to keep someone from using white plastic or something highly visible from showing. I like the description for the layering for the boot. I'm definitely not opposed to the armored spat part, we'll just have to see how to word it properly.
  14. I see what the confusion is, whether or not that flat part with the two indentions is actual armor spats or part of the boot. That is possibly something that we'll have to discuss and may have been a limitation with the texturing of the armor. With a regular boot seam the line is thinner, and I can see that how the thicker line may indicate that it could be an armored spat. However, the thicker line may be caused by the texture wrapping rather than the indication that it is an armored spat. My interpretation is that that is NOT an armored spat but rather part of the boot. Largely in part due to this pic: The texturing of the spot in contention matches much of the texturing color and shadowing around the boot itself. When referencing the lower leg armor, if that boot part was meant to be an armored spat it would have lighter markings and blending similar to that of the lower leg armor. Even when referencing the shine on the boot in this pic you can see it extends down to the raised sole of the side boot, which if we are using the armored spat logic that lighting would indicate that the entire boot is armored; which I do not believe to be the case:
  15. They are not the same, it is a much wider patch across there and not those short bars as indicated in the RC boots. I have put some of the reference pictures below; the first two are from the PC version of the game that I took a month or so ago: Since I have the game again I can go back into it any time we need it for references.
  16. Hey, Kenneth! Have you reached out to the Star Killer Garrison (http://www.starkillergarrison.com/site/) on their forums as well? Pittsburg is their area of coverage and I'm sure they'd be quicker to respond on there. Meanwhile, don't hesitate to create a work in progress (WIP) thread here if you wish to as well and we can give you tips and tricks.
  17. Very nice! Nice job on the cutouts for the boots as well!
  18. Welcome! I'd recommend you browse around this forum and check out the various work in progress (WIP) or build threads. A lot of them have useful information within them.
  19. Here is the proposed knee detail text: Knee Details On each side of each knee there will be a silver circular greeblie with a red center that fades to black around the edges. This detail may be attached to either the thigh armor or lower leg armor, but the method of attachment shall be hidden or blended into the undersuit. OPTIONAL Level two certification (if applicable): Circular greeblies are more conical and have a metal appearance: Greeblies get narrower towards the top and wider at the bottom. Red LEDs within each greeblie give the appearance that it is glowing.
  20. I'd imagine the trouble is sourcing the boots? The thing with L2 is to take the costume to the next level and as close/if not the same as the production assets; striving for that sometimes requires extra work or means or procuring replicas or actual material; often which may not be easy
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