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Everything posted by IcyTrooper
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As far as L2 goes, that is strictly at the detachment level and the GML should be motioned to refer the applicant to the detachment for consideration. They should only be verifying that it meets the L1 requirements. With costumes that have certain details that are only available when the item itself is not on the costume we will require the applicant send pictures of individual costume pieces to verify the L2 requirements. For example, on stormtrooper-based costumes we'll have them send a separate picture of the helmet to verify the "s-trim" on the bottom of the helmet, or with the shadow scout and mudtrooper we'll have the applicant put a tape measure up against straps, etc. If you can successfully replicate the boot in appearance and meet all guidelines associated with it there should be no issue. This would cover any specified stitching methods, material, method of securing, etc.
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PROPOSED CRL MODIFICATION: Crimson Stormtrooper / Magma Trooper
IcyTrooper replied to RAIDER's topic in Crimson Stormtrooper
Great work on this everyone! -
Death Trooper 3d print build in Melbourne
IcyTrooper replied to Damo Fett's topic in Imperial Death Trooper
Welcome and very nice! -
Yeah we are totally able to have a discussion on this and if the consensus is that it is armored and looks it in the reference, we'd definitely not rule it out just yet. The blend part was just that if it is attached to the armor parts via a strip of plastic, etc. that it isn't easily viewable. That'd keep it off the knee itself and from having to be attached to the under suit itself. At least that is what I'm thinking. We just want to keep someone from using white plastic or something highly visible from showing. I like the description for the layering for the boot. I'm definitely not opposed to the armored spat part, we'll just have to see how to word it properly.
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I see what the confusion is, whether or not that flat part with the two indentions is actual armor spats or part of the boot. That is possibly something that we'll have to discuss and may have been a limitation with the texturing of the armor. With a regular boot seam the line is thinner, and I can see that how the thicker line may indicate that it could be an armored spat. However, the thicker line may be caused by the texture wrapping rather than the indication that it is an armored spat. My interpretation is that that is NOT an armored spat but rather part of the boot. Largely in part due to this pic: The texturing of the spot in contention matches much of the texturing color and shadowing around the boot itself. When referencing the lower leg armor, if that boot part was meant to be an armored spat it would have lighter markings and blending similar to that of the lower leg armor. Even when referencing the shine on the boot in this pic you can see it extends down to the raised sole of the side boot, which if we are using the armored spat logic that lighting would indicate that the entire boot is armored; which I do not believe to be the case:
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They are not the same, it is a much wider patch across there and not those short bars as indicated in the RC boots. I have put some of the reference pictures below; the first two are from the PC version of the game that I took a month or so ago: Since I have the game again I can go back into it any time we need it for references.
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Beautiful!!
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Thanks for the helmet views!!
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Hey, Kenneth! Have you reached out to the Star Killer Garrison (http://www.starkillergarrison.com/site/) on their forums as well? Pittsburg is their area of coverage and I'm sure they'd be quicker to respond on there. Meanwhile, don't hesitate to create a work in progress (WIP) thread here if you wish to as well and we can give you tips and tricks.
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Very nice! Nice job on the cutouts for the boots as well!
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Welcome! I'd recommend you browse around this forum and check out the various work in progress (WIP) or build threads. A lot of them have useful information within them.
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Here is the proposed knee detail text: Knee Details On each side of each knee there will be a silver circular greeblie with a red center that fades to black around the edges. This detail may be attached to either the thigh armor or lower leg armor, but the method of attachment shall be hidden or blended into the undersuit. OPTIONAL Level two certification (if applicable): Circular greeblies are more conical and have a metal appearance: Greeblies get narrower towards the top and wider at the bottom. Red LEDs within each greeblie give the appearance that it is glowing.
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That looks great!!
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I'd imagine the trouble is sourcing the boots? The thing with L2 is to take the costume to the next level and as close/if not the same as the production assets; striving for that sometimes requires extra work or means or procuring replicas or actual material; often which may not be easy
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Nice work so far!!
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Thanks @RAIDER! @shadowfire as far as those boots and gloves go the details don't seem to match the references. While the boot stitching does appear to be close it is missing the two mark detail on the top of the foot but instead has two horizontal patches which are not accurate. Gloves do not have any pad details from what we can see texture wise so using the basic TK/TX gloves is the standard that we pushed. I'd recommend checking out our revamped references thread: I went ahead and got the game on Steam a few weeks ago and was able to get a plethora of new pics and have it readily available for whatever we need.
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Very nice on the prints so far! May have to make some kind of resin or fiberglass on the inside. Fiberglass can be a pain in the butt to work with though and the whole health aspect. I'll definitely want to see what @Allan1313 did for the inside of his. I am using this filler called Evercoat 411 Poly Flex Flexible Polyester to fill on my Royal Guard helmet and perhaps that may help with adhesion on the joint as well? It is a glazing putty though so I'm not sure on the bonding aspect of it but it is used on bumpers because it can withstand flexing.
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@Blackwatch @MahXPrime @TX-20113 any assistance for this based on the current CRL?
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Everything going okay with the build?
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How's the build going?!
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Here is the start of the thigh armor text: Thigh Armor Front of thigh armor has a flat triangular area near the knee. From the top of the triangle, a ridge line travels up the front of the thigh to the top edge. Rear of the thigh has a U-shaped indention. Armor is seamless. No visible traces of how the armor was assembled are shown. On the outside of the thighs there is a darker gray striping that is wide at the top of the thigh and narrows a third of the way down the thigh and extends all the way to the bottom of the thigh. On the inside of the thigh there is a darker gray striping that is wide at the top of the thigh and goes down the inside of the thigh at a 90 degree angle, cutting at a 45 degree angle at the midpoint of the thigh then cuts back down at a 30 degree angle towards the last third of the thigh. It flattens out about a third of the way from the end of the thigh and goes back to the back of the thigh before going up the back inside of the thigh at a 90 degree angle to the top of the thigh. This stripe shall not go to the bottom of the inside of the thigh. I know that that last bullet is kind of a bear and we may be able to break it up to sub-bullets for the dark gray painting/striping, etc.