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IcyTrooper

Detachment Web Master[CMD-DWM]
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Everything posted by IcyTrooper

  1. Oh no! Always remember to take a break or break each day/night into smaller goals if you are getting frustrated. We've all been there before.
  2. @Blue Hatter thank you for this! I'm going to go over what you put and see what we can change with @Blackwatch's help as well. @Blackwatch thank you! As you can see with both of our write-ups, describing this pack is a challenge!
  3. Welcome and can't wait to have another shadow scout!
  4. Peter, sorry for the lack of/late response to this. They would not be because there has to be a small U-shaped elastic section on both sides of the ankle. How's the work on this kit been going?
  5. I got the finalized back armor text added into the main listing. Now for the fun part, the jump pack. See below for what I have an will most likely need to be adjusted (based on the video game references): Jump Pack Styled after the jump pack seen in the Battlefront 2004 video game with details below. There is a raised section on each upper side of the jump pack. This raised section has 5 total sides with the following details: The side facing upwards has a vent section detail. The side facing the back/helmet has a vent section detail. The side facing outwards from the back has a vent section detail. The side facing the exhaust jets is slanted at a 45 degree angle and has a vent section detail. The side facing outwards past the shoulders has a circular detail with a recessed area all around it. There is a trapezoid-like recessed area in between the side facing the outward part of the jump pack and the black center section. The black center section of the jump pack is flat at the top, slants at an angle towards the middle of the jump pack before flattening out. After the flattened section it slants towards the posterior armor to the bottom of the jump pack. The following details are present: The flat part of the top has no details from the back of the armor to about the last third of the jet pack. After that there is a black section before it reaches the angled slant. The angled slant from the top has a rectangle in the center with recessed black areas on all sides of the rectangle. As it levels out there is another square detail until the next slanted area. The angled slant towards the bottom has a rectangle in the center with recessed black areas on all sides of the rectangle. Just before the rockets on each there is a recessed rectangular section that is gray on each side of the black center section. On each side of the jump pack just above the rockets there is a gray conical detail. Each rocket tip will have the following details: A set of silver rings at the top. A white section in the middle. A dark gray circular section that gets narrower the closer it gets to the bottom. OPTIONAL Level two certification (if applicable): On the each rocket tip: At the top there will be a total of 4 rings that will have a metal appearance. The white section in the middle will have a slight fade to black as it goes into the rings. The dark gray circular section at the bottom has equally spaced rectangular indentions that go all around it. Fun stuff!
  6. Yeah I've noticed texture reversal on some older games when it comes to models. I used to do aircraft repaints on Microsoft Flight Simulator and it would do that for some of the models and made it a pain in the butt.
  7. Here is what I have for the Back Armor: Back Armor Back plate contains an “O II” design with little or no overlap of the kidney plate. There is a fading black to a darker gray coloring that goes from a 45 degree angle from the shoulder straps down towards the corner of the top of the “O II” box down at close to a 90 degree angle about two-thirds of the way down before cutting at another 90 degree angle out towards the sides and then again down at a 45 degree angle to the edge of the back plate under the arms. There wasn't anything I could really see for L2.
  8. Interesting, those are just like the extension pieces I have on my R1 Tank Driver. Their text goes like this: Chest and back plate meet flush at the sides beneath the arms. This is achieved with a third plate that bridges the distance between the chest and back pieces.
  9. Here is the updated Chest Armor text: Chest Armor Chest armor overlaps abdominal armor. There will be a darker gray coloring that curves up from each outer ridge of the raised portion of each breast towards the neck and shoulder straps. On each side of the chest there will be a silver circular greeblie with a red center that fades to black around the edges. There are two pill-shaped black marks underneath and slight offset from the greeblie. The two pill-shaped marks may be painted or decals. OPTIONAL Level two certification (if applicable): Chest armor shall have return edges all around, thicker at the bottom. Circular greeblies on chest are more conical and have a metal appearance: Greeblies get narrower towards the top and wider at the bottom. Red LEDs within each greeblie give the appearance that it is glowing. The two pill-shaped black marks are actual indentions. We good? I have also updated the helmet with the lenses and aerators LED stuff moved to L2.
  10. If you have the belt pouches you'll have the holster, and you have the option to wear the pauldron or not. If you wear the pouch on the left chest then you must wear the pauldron and must have drop boxes on the belt (no belt pouches).
  11. Thanks for your feedback! Took me a little bit to circle back to this with life but appreciate the feedback. I say for the texture being flat that is the best that we are going to have to do with it appearing layered, rather than actually layered unless it is done. I think the appearance should be more than enough over the actual construction, as long as it looks good. I agree with the chest bolts and having the text say silver is the way to go for L1 and then have a more metal like appearance for L2, as it has that effect in the reference images. The black pill shows should be added to L1, absolutely, as they are visible on the reference images. I'd say they may be painted or a decal for L1 and then for L2 they should be an actual indention with either black decals or paint. That is my suggestion. I'll go ahead and make adjustments to the text as a whole later (mostly the helmet) to move the LED parts to the L2 requirements so that we have the consistency.
  12. Okay, so I took what you guys said and improvised a little. @Blue Hatter I'm having a hard time seeing that those darker portions are a separate piece. It can be inferred with the way it fades to black, however, it does the same with the chest greeblies and those aren't two pieces. Stuff in purple is what I have changed/added. Chest Armor Chest armor overlaps abdominal armor. There will be a darker gray coloring that curves up from each outer ridge of the raised portion of each breast towards the neck and shoulder straps. On each side of the chest there will be a silver circular greeblie with a red center that fades to black around the edges. There are two pill-shaped black indentions underneath and slight offset from the greeblie. OPTIONAL Level two certification (if applicable): Chest plate shall have return edges all around, thicker at the bottom. Circular greeblies on chest are more conical and have a metal appearance: Greeblies get narrower towards the top and wider at the bottom. Red LEDs within each greeblie give the appearance that it is glowing. One thing we should probably address at the end of this is the LED stuff. For the helmet we made the LED glow a L1 detail. Perhaps we should revisit that for the helmet and push those to L2 and make adjustments for the red on the aerators.
  13. @Blackwatch that is a good point, I'm going back to the references and would say it should be silver which is what it looks like in the reference images. For accuracy on L2 it has to have a metal appearance. I'm going to update the text with some of what @Blue Hatter suggested as well as your clarification @Blackwatch
  14. I used smaller split rivets on mine.
  15. In addition to what @Raider said this thread has some good info too:
  16. Good to see you back at it and congrats on the house! You may check out Imperial Issue for a belt: https://imperialissue.com/ ...I have one for my shadow stormtrooper and it is solid.
  17. Here is the proposed text for the chest based on the reference images: Chest Armor Chest armor overlaps abdominal armor. There will be a darker gray coloring that curves up from each outer ridge of the raised portion of each breast towards the neck and shoulder straps. On each side of the chest there will be a silver/gray circular greeblie with a red center. OPTIONAL Level two certification (if applicable): Chest plate shall have return edges all around, thicker at the bottom. Circular greeblies on chest will have a metal appearance and red circular center detail will fade to black towards the outer edge of each circle.
  18. I am finalizing the hand plate text with what is above and will also finalize the glove text as it is standard: Gloves Black in color, made of either rubber, nomex, leather, or leather-like material, with no visible straps or logos/ designs. The fingers are enclosed, non-textured. We then move onto the chest!
  19. So, with seeing multiple vantage points on the in-game reference images and texture files I believe that what @Blackwatch had suggested about the L1 options and then L2 narrowed down to one choice would be the best. The first two bullet points in L1 would be similar to this (imagine it without the ridge part for the second option): The last bullet point and L2 would look similar to this:
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