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IcyTrooper

Detachment Web Master[CMD-DWM]
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Everything posted by IcyTrooper

  1. @14166 I'll get them uploaded to the command group tomorrow. Got busy with work this weekend and didn't have much free time sorry about that! The pics were good for editing from my viewing though, just going to have to get them trimmed out by editors.
  2. Very nice! Initial weathering looks good.
  3. Got it! I'll take a look later and try and get them out for editing.
  4. @14166 So yeah the individual pieces are going to need to be re-shot and match the lighting from what you have in the shots where you have the full body pics. We are close! We get them all within the same light then we can get the edits to finalize them and make minor tweaks at that. Good work!
  5. @14166 Yeah he did a pass down on that info to me in a message earlier. I'll see what we have an let you know, if he requested it then we'll probably need brighter ones so plan on that. I'll take a look though as well and see. @Blackwatch I just checked over it all and it looks good to me. The only thing that I think I missed before is the verbiage for the black cog on the orange shoulder. I think that we should do decal or painted for level 1 and then hand painted/weathered/faded in spots (with the damage) for level 2. The rationale is that we have stickers for decals on the helmet I think it may make things more consistent to have the decals for basic for that cog.
  6. I'm working on getting the reference image thread cleaned up for @Raider so hopefully I can get that done tonight. I'll probably be able to work on the images for editing with the team this weekend in the evening on Saturday and then on Sunday once work slows down.
  7. I'd say for the hose length that range is good, allows for optimal comfort and flexibility based on different body types. I can't remember what my TIE is set at but I definitely came down a bit on them because originally, as you said, it was impractical for trooping. I scoured the other CRLs for the RPS-6 Rocket Launcher and haven't found any other approval on it on other detachments. We may have to scratch build that one down the road.
  8. @Raider @14166 I can try if I check back on how it was done before with the other costumes. I have a manager on vacation until 7/8 right now and we are launching a new city on 7/4 so I could have a hectic schedule. Just let me know what I gotta do!
  9. @14166 Ahhh got yah, yeah that seems like a lot of work with the hoses for the helmet too.
  10. @14166 How is that box connected to the chest plate? Screws or velcro? I've seen both before. If it is removable I'd say he doesn't have to have it on, right @Raider?
  11. I like it! @CrookKnight appreciate you getting that over to @14166 as fast as you did, this is a well done costume.
  12. @Blackwatch yeah the light part refers to that orange slots on the fuel tank.
  13. This thing is gonna be wicked when it is done!
  14. I'll go through the details again tonight but I agree with the L2 to light up. Also I'd say we remove the verbiage for overlap vs butt-joint and just say "fully closed". That is what they updated the TK Commander and TK Incinerator to on FISD. My initial references for some of the verbiage was the overlap vs butt-joint but it looks like they changed it with new command and I agree with it.
  15. Excellent! Can't wait to see, I think we're in the home stretch!
  16. I like it! What does it look like from the side?
  17. I can still see them if I click them. Not sure why they don't load on the actual thread.
  18. Ohhhh so smooth! Always like coming here to see the progress.
  19. Great!! Can't wait to see some pics @Askara
  20. Love it! Keep in mind that modded out textures I don't believe can be used, it has to be official.
  21. Is that an entirely different variant? I'm new to this thread.
  22. Way to go on the helmet! Keep on pushing forward!
  23. Good luck! Looks like you have the experience with all those other costumes!
  24. Yeah there were a few lines on it, at least with my Magma kit.
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