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Chaos

Detachment Costume Advisor[CMD-DCA]
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Everything posted by Chaos

  1. @Andreas Funk Andreas, Guten Tag. Der nächste Teil, nachdem wir den Unteranzug und die Dichtungen fertiggestellt haben, wird die Brustplatte und die Schulterpanzerung sein. Deine Fotos von der Schaufensterpuppe in Rüstung sehen toll aus! Andreas, Good day. The next part after we finalize the undersuit and gaskets will be the Chest Plate and Shoulder Armor. Your photos of the mannequin in armor looks great!
  2. Next up is the Undersuit and Gaskets: Undersuit • Black non-textured material, either one-piece or two-piece construction with no visible zippers or logos. Neck seal and elbow/knee gaskets may be attached to or part of the undersuit. The black material may be shiny or matte. The following shall be rubber or a shiny black material. Neck Seal and Apron • Neck seal has horizontal ribs. • Extends from the base of the neck to conceal the entire neck and is fitted to the wearer. No hair or skin should be visible around the neck area. • It has a concealed overlap joined at the back of the neck. • The neck seal may be attached to a smooth black apron which is made of the same or similar material as the neck seal. o The apron is worn over the top of the undersuit and under the chest and back armor. Elbow Gaskets (If used in lieu of a segmented armor joint) • The elbow gaskets must cover any elbow area not covered by bicep or forearm armor. o Gaskets may be rubber or a shiny black material with ridges (similar to the TFA Elite Stormtrooper) o May have the appearance of being segmented overlapping armor or similar “mechanical” joint in design and color. Knee Gaskets (If used in lieu of a segmented armor joint) • The elbow gaskets must cover any knee area not covered by thigh or shin armor. o Gaskets may be rubber or a shiny black material with ridges (similar to the TFA Elite Stormtrooper) o May have the appearance of being segmented overlapping armor or similar “mechanical” joint in design and color. Ankle and Wrist Gaskets (If used in lieu of a segmented armor joint) • The gaskets must cover any area not covered by armor. o Gaskets may be rubber or a shiny black material with ridges (similar to the TFA Elite Stormtrooper) o May have the appearance of being segmented overlapping armor or similar “mechanical” joint in design and color. OPTIONAL Level two certification (if applicable): • The elbow, wrist, knee, and ankle joints are segmented overlapping armor or similar “mechanical” joint in design and color. Do we want to address the groin area? Could use shorts like the DT or Sith Trooper? The potential exists that pieces that resemble the "ball joint" that was GCI's could be made as part of the hip or thigh armor pieces. We could address this in the Hip or Thigh armor sections.
  3. Ok I think we are good with the Helmet. I will save this revision. Helmet Gloss black in color, consistent with the rest of the costume and proportion. May be painted in accordance with the Color Scheme Guide. If used, all armor pieces must be painted using the Color Scheme Guide. The helmet may be slightly weathered but must be uniform with the rest of the costume. The dome of the helmet is segmented into three sections. The center larger section is raised above the two side sections. The brow extends out beyond the lenses forming an overhang. There is a horizontal recess approximately 1.5" x 1/10" (38.1mm x 2.5mm) centered above the eyes approximately 1/5" to 1/2" (5mm to 12mm) above the lower edge of the brow. There are elongated trapezoids present on each side. These have the appearance of being vented with 18-20 raised vertical segments. Recessed areas between the segments have the appearance of being solid. There are two trapezoids present on the upper rear of the helmet similar in appearance to the Stormtrooper but are slightly wider. These have the appearance of being vented with 13-14 raised vertical segments. Recessed areas between the segments have the appearance of being solid. The eye lenses are inverted triangular in shape and separated. The lenses have a red tint which is or has the appearance of being illuminated. If illumination is used it shall give the eyes the appearance of a glow and not a focused beam. Lens shall obscure the wearer’s eyes. There may be a small rectangular indent at the lower center “v” of each eye opening on each side of the nose. Helmet has a lower section which is flared outward slightly which begins at the lower back half and extends around each side to the front ending even with the most forward edge of the side elongated trapezoids. There are three ridges that gradually step down into the neck of the wearer when viewing from behind. The cheeks below the eyes have raised triangular ridges which begin at the flared section and end at the nose piece. The top of the nose is flat with a raised section which extends up between the eyes into the brow. The nose consists of: Vocoder with 8 vertical flat raised ridges. The middle 4 are longer and equal in size. The next two are shorter than the middle, and the two outer ridges are the shortest as per the reference photos. The nose section below the vocoder has a trapezoid shape with raised details and two knobs as per the reference photos. The raised detail is a single large square with four smaller vertical rectangles on each corner. There are two “wide knurled knobs” approximately 1/2" to 3/4" (12.7mm to 20mm) in diameter located on the lower corners. There is a flat curved “mandible” on each lower side part of the helmet that extends around the back of the helmet as if it were one piece. There is a raised elongated cap with a recessed center at the end of each mandible. There are three elongated rectangle recesses on each side of the mandibles. OPTIONAL Level two certification (if applicable): The eye lenses are illuminated with the appearance of a glow and not a focused beam. The small rectangular indent is present at the lower center “v” of each eye opening on each side of the nose.
  4. I think we are good on the Helmet as well. We can let it sit for a few days for replies and on Sunday I will post the next piece which is the undersuit and gaskets or joints on Sunday
  5. Andreas, if your Helmet does not have the indent I would not worry about it. A lot of our CRL Models do not have the Level 2 detail and are just Basic approval requirements. Since the GMLs do not decide Level 2 and it is approved at the Detachment Level, I think posting a "reference photo" for the detail is sufficient for builders to see what the Level 2 detail looks like other than the CRL Model.
  6. We could make the indent a Level 2. I have looked at every reference photo we have, all of them have the eyes illuminated which washes out detail around the eyes due to the glare, some photos you can just barley make out the indent but that's because I know its there. The best photo we have for the detail is the one from the EFX display which was designed/casted from a screen used helmet. It clearly show the small detent. So its suitable to say the indent is Level 2 and for basic it may be there. This allows helmets without it to be basic approval. Basic: There MAY BE a small rectangular indent at the lower center “v” of each eye opening on each side of the nose. Level 2: The small rectangular indent at the lower center “v” of each eye opening on each side of the nose is present.
  7. I am deep into the CRL work for the Dark Trooper GEN III, but I am excited to see this is underway finally! I will monitor this and chime is as needed. Eden and Kenzo thank you for spearheading this. Awesome work so far!
  8. Revision 1 Helmet Gloss black in color, consistent with the rest of the costume and proportion. May be painted in accordance with the Color Scheme Guide. If used, all armor pieces must be painted using the Color Scheme Guide. The helmet may be slightly weathered but must be uniform with the rest of the costume. The dome of the helmet is segmented into three sections. The center larger section is raised above the two side sections. The brow extends out beyond the lenses forming an overhang. There is a horizontal recess approximately 1.5" x 1/10" (38.1mm x 2.5mm) centered above the eyes approximately 1/5" to 1/2" (5mm to 12mm) above the lower edge of the brow. There are elongated trapezoids present on each side. These have the appearance of being vented with 18-20 raised vertical segments. Recessed areas between the segments have the appearance of being solid. There are two trapezoids present on the upper rear of the helmet similar in appearance to the Stormtrooper but are slightly wider. These have the appearance of being vented with 13-14 raised vertical segments. Recessed areas between the segments have the appearance of being solid. The eye lenses are inverted triangular in shape and separated. The lenses have a red tint which is or has the appearance of being illuminated. If illumination is used it shall give the eyes the appearance of a glow and not a focused beam. Lens shall obscure the wearer’s eyes. There is a small rectangular indent at the lower center “v” of each eye opening on each side of the nose. Helmet has a lower section which is flared outward slightly which begins at the lower back half and extends around each side to the front ending even with the most forward edge of the side elongated trapezoids. There are three ridges that gradually step down into the neck of the wearer when viewing from behind. The cheeks below the eyes have raised triangular ridges which begin at the flared section and end at the nose piece. The top of the nose is flat with a raised section which extends up between the eyes into the brow. The nose consists of: Vocoder with 8 vertical flat raised ridges. The middle 4 are longer and equal in size. The next two are shorter than the middle, and the two outer ridges are the shortest as per the reference photos. The nose section below the vocoder has a trapezoid shape with raised details and two knobs as per the reference photos. The raised detail is a single large square with four smaller vertical rectangles on each corner. There are two “wide knurled knobs” approximately 1/2" to 3/4" (12.7mm to 20mm) in diameter located on the lower corners. There is a flat curved “mandible” on each lower side part of the helmet that extends around the back of the helmet as if it were one piece. There is a raised elongated cap with a recessed center at the end of each mandible. There are three elongated rectangle recesses on each side of the mandibles. OPTIONAL Level two certification (if applicable): The eye lenses are illuminated with the appearance of a glow and not a focused beam.
  9. Looks Good, I change one word in your change: There are three ridges the that gradually step down into the neck of the wearer when viewing from behind. I left out Level 2 requirements on all my write ups, I figured we could discuss what we want to consider as Level 2. Glad to see you added the eye lenses.
  10. Jim Tripon's contact information is located in the vendor's section. Jimmiroquai Armor/Jim Tripon jimmiroquai@yahoo.com , www.facebook.com/jim.tripon
  11. This coming Sunday will be two weeks since the Helmet posted. Either I'm that good at compiling a CRL or not many people are interested. 😆 @Andreas Funk have you had a chance to compare your helmet with the text?
  12. @darthmaul101079 Todd, Darkside Closet used to use this to make their suits https://www.moodfabrics.com/black-rib-quilted-stretch-faux-leather-111296 The supplier no longer has it in stock ergo why DSC quit selling the undersuits. This fabric is good for Level 1 basic approval but fails the "when stretched" Level 2 requirement due to the spandex losing it's "ribbed" look. Jim Tripon has a tailor who uses a "faux leather" and then stitches in a thin cord for each rib. This is a good technique for screen used but is very time consuming. Currently Jim is the only one who produces finished undersuits.
  13. alright! moving right along, I can't wait to see what you have done.
  14. Good to see you back on this! The FLAT/MATTE black is a standard black, what makes it look "lighter" is the sheen of the paint, light is scattered in a wider pattern than if it was a gloss. Any brand of Flat/Matte black will work.
  15. Now the fun begins! Supporting Reference Photos attached Revision 0 Helmet · Gloss black in color, consistent with the rest of the costume. May be painted IAW the Color Scheme Guide. If used, all armor pieces must be painted using the Color Scheme Guide. (insert link as required) · Is in proportion to the rest of the costume. · The dome of the helmet is segmented into three sections. The center larger section is raised above the two side sections. · The brow extends out beyond the lenses forming an overhang. o There is a horizontal recess approximately 40mm x 3mm centered above the eyes approximately 5-10mm above the lower edge of the brow. · There are elongated trapezoids present on each side. These have the appearance of being vented with 18-20 raised vertical segments. Recessed areas between the segments have the appearance of being solid. · There are two trapezoids present on the upper rear of the helmet similar in appearance to the Stormtrooper but are slightly wider. These have the appearance of being vented with 13-14 raised vertical segments. Recessed areas between the segments have the appearance of being solid. · The eye lenses are inverted triangular in shape and separated. The lenses have a red tint which is or has the appearance of being illuminated. Lens should obscure the wearer’s eyes. o There is a small rectangular indent at the lower center “v” of each eye opening. · Helmet has a lower section which is flared outward slightly which begins at the lower back half and extends around each side to the front ending even with the most forward edge of the side elongated trapezoids. · The cheeks below the eyes have raised triangular ridges which begin at the flared section and end at the nose piece. · The top of the nose is flat with a raised section which extends up between the eyes into the brow. · The nose consists of: o Vocoder with 8 vertical flat raised ridges. The middle 4 are longer and equal in size. The next two are shorter than the middle, and the two outer ridges are the shortest. (Refer to CRL photo) o The nose section below the vocoder has a trapezoid shape with raised details and two knobs. (Refer to CRL photo) - The raised detail is a single large square with four smaller vertical rectangles on each corner. - There are two “wide knurled knobs” approximately 15-20mm in diameter located on the lower corners. · There is a flat curved “mandible” on each lower side part of the helmet that extends around the back of the helmet as if it were one piece. o There is a raised elongated cap with a recessed center at the end of each mandible. o There are three elongated rectangle recesses on each side of the mandibles. · The helmet may be slightly weathered but must be uniform with the rest of the costume. Discussion is ONLY for the Helmet. Minimum of 7 days discussion or until finalized, which ever occurs later.
  16. Unless anyone has any comments about the INTRODUCTION or the 501st CRL INTRODUCTION. I will post up the next Topic which is the HELMET on Sunday. The next postings will be the "meat and potatoes" of the CRL. As I have been working on the parts and their descriptions I first used a "Primary Source" which are the screen shots and details that I thought needed to be included are listed in the wording. If there was a detail that wasn't very clear, I referenced a "Secondary Source" which is the SWC Mandalorian exhibit photos as we know that costume was used on set. If the detail was still in question I referenced the Hot Toys 1/6th scale collectible figure. I know we don't use toys as "CRL references" but since the designers of the toy had access to the screen suits and visual effects notes, I only used it to validate a detail seen on the screen suit or SWC exhibit suit for clarity. I am still working overseas so my resources and build are limited primarily by the fact that when I leave here I really don't want to have to spend the money for shipping etc. What I am doing is modifying several different sets of 3D files which I purchased and are already available. I have not approached the vendor's with my recommendations for improvements. I am waiting until the CRL is complete. With that being said, @Andreas Funk has already done a lot of great work and has most of the pieces produced. I think as we develop the CRL he should be able to make any changes or add details and provide the photos for the CRL model.
  17. @Baron Tarkus Sergio, take a look at this post might help you out.
  18. Next Section up for discussion, Standard CRL introduction. Revision 0 Black text indicates a feature that is required for approval. Blue text denotes requirements for Level 2 "Specialist” but is not required for basic approval. Red text indicates features that take the prop/costume item to an even higher level of accuracy. For 501st membership only the requirements listed in black need to be met. Special Notes: · The armor parts shall be gloss and made from one of these types of materials or like materials: Fiberglass, PLA, PETG, ABS (Acrylonitrile Butadiene Styrene), or HIPS (High Impact Polystyrene). · If any of the parts are 3D printed there shall be no visible print lines · Blasters are not required for Legion membership per our weapons policy. This Visual Guide has been reviewed by the detachment staff and the LMO team and is certified for use as a minimum approval guideline for GMLs. GMLs are free to approve this costume type. · This document is not intended to be a detailed how-to on costume construction; rather a visual guide to be used for 501st costume approval. Details on construction may be found on the respective costume detachment web forum. · GMLs uncertain about an aspect of submitted costume shall post questions in the appropriate DL/GML peer review section of the Legion forum. · Measurements given in this document are intended to be approximate and generalized and are not criteria for Level 1 approval but may be required for Level 2 requirements. · Requirements for all 501st costumes are proportional to the wearer in scale, fit and size. · Text descriptions are only one part of the guideline. GML's and costumers must consider both text and pictures (CRL and Reference) when reviewing the costume. Costume Weathering: · The costume's armor and hard pieces are gloss black. · The Dark Trooper GEN III costume may be slightly weathered to produce a worn look. The weathering must be uniform across all costume parts. If weathered, a light grey or white tint paint wash, or dry brush technique, or powder dusting may be used to create the oxidized or dirty effect. More information can be found on the SpecOps Detachment Forums. (Insert link to weathering photos here) Contrasting Color Scheme: · Some parts have a contrasting color scheme between gloss black, matte or metallic black, matte silver, or matte dark gray. More information can be found on the SpecOps Detachment Forums. (insert link to Color Scheme Guide) · Some parts have additional colors to highlight recesses or grooves. These are defined in each piece’s description along with reference photos. Required Costume Components The following costume components are present and appear as described below.
  19. Sergio, The last change to the CRL was started April 23rd, 2020 and finalized and posted December 12th, 2020. So I am not sure what "changes you are referring to. The current CRL states: "Metallic black or weathered silver colored cylindrical detailed parts shall be evident on the left forearm." which was also in the original CRL. In the Color Scheme Guide the color referred to as "Metallic Dark Grey" and any reference to Metallic Black is Tamiya Metallic Black - TS40 I know Denis used Tamiya Metallic Black - TS40 for his paint scheme. You should be good to go.
  20. Its pretty much straight out of the Star Wars wiki site. Can't go wrong with that.
  21. This will be the main listing and we'll tackle each part piece by piece (green is done, yellow is WIP, and red is not finalized): Helmet Neck Seal and Apron Undersuit Gaskets Chest Armor and Shoulder Armor Upper Back Armor Lower Back Armor Shoulder Bell Armor Bicep Armor Elbow Joint Forearm Armor Hand & Finger Armor Abdomen Armor Codpiece & Posterior Armor Belt Thigh Armor Knee Joint Lower Leg Armor Boot Armor Boots Dark Trooper Blaster ----------FINALIZED TEXT GOES BELOW THIS LINE------------ Description: Dark Trooper: Generation 3 Prefix: TX Detachment: Spec Ops Detachment Context: Star Wars Star Wars: The Mandalorian The Phase-III Dark Trooper, also known as the third-generation design Dark Trooper was a type of elite, experimental third-generation battle droid manufactured by the Imperial Department of Military Research and used by the Imperial remnant of Moff Gideon. The black and silver-plated droids were humanoid in shape and featured a pair of red photoreceptors and equipped with two rocket boosters, one in each foot. The droids were heat resistant, blaster resistant, and utilized extreme strength, being able to heavily damage Imperial blast doors but were very slow in general speed. According to Dr. Penn Pershing, they took up too much energy to be ready at all times, so they were kept in cold storage and took a few minutes to deploy. For even greater efficiency, a force of Dark Troopers could be deployed alongside a Death Trooper escort, who would hold command over the battle droids. Special Notes: The armor parts shall be made from one of these (or similar) types of materials: Fiberglass ABS (Acrylonitrile Butadiene Styrene) HIPS (High Impact Polystyrene) PLA, ABS, PETG (3D Printing) Polyurethane Rubber Blasters are not required for legion membership per our weapons policy 3D Printed parts are permitted but all print lines and other artifacts must be removed. Costume Weathering: The costume's armor and hard pieces are gloss black. The Dark Trooper GEN III costume may be slightly weathered to produce a worn look. The weathering must be uniform across all costume parts. If weathered, a light grey or white tint paint wash, or dry brush technique, or powder dusting may be used to create the oxidized or dirty effect. More information can be found on the Spec Ops Detachment Forums. (Insert link to weathering photos here) Contrasting Color Scheme: Some parts have a contrasting color scheme between gloss black, matte or metallic black, matte silver, or matte dark gray. More information can be found on the Spec Ops Detachment Forums. (insert link to Color Scheme Guide) Some parts have additional colors to highlight recesses or grooves. These are defined in each piece’s description along with reference photos. Helmet Gloss black in color, consistent with the rest of the costume and proportion. May be painted in accordance with the Color Scheme Guide. If used, all armor pieces must be painted using the Color Scheme Guide. The helmet may be slightly weathered but must be uniform with the rest of the costume. The dome of the helmet is segmented into three sections. The center larger section is raised above the two side sections. The brow extends out beyond the lenses forming an overhang. There is a horizontal recess approximately 1.5" x 1/10" (38.1mm x 2.5mm) centered above the eyes approximately 1/5" to 1/2" (5mm to 12mm) above the lower edge of the brow. There are elongated trapezoids present on each side. These have the appearance of being vented with 18-20 raised vertical segments. Recessed areas between the segments have the appearance of being solid. There are two trapezoids present on the upper rear of the helmet similar in appearance to the Stormtrooper but are slightly wider. These have the appearance of being vented with 13-14 raised vertical segments. Recessed areas between the segments have the appearance of being solid. The eye lenses are inverted triangular in shape and separated. The lenses have a red tint which is or has the appearance of being illuminated. If illumination is used it shall give the eyes the appearance of a glow and not a focused beam. Lens shall obscure the wearer’s eyes. There may be a small rectangular indent at the lower center “v” of each eye opening on each side of the nose. Helmet has a lower section which is flared outward slightly which begins at the lower back half and extends around each side to the front ending even with the most forward edge of the side elongated trapezoids. There are three ridges that gradually step down into the neck of the wearer when viewing from behind. The cheeks below the eyes have raised triangular ridges which begin at the flared section and end at the nose piece. The top of the nose is flat with a raised section which extends up between the eyes into the brow. The nose consists of: Vocoder with 8 vertical flat raised ridges. The middle 4 are longer and equal in size. The next two are shorter than the middle, and the two outer ridges are the shortest as per the reference photos. The nose section below the vocoder has a trapezoid shape with raised details and two knobs as per the reference photos. The raised detail is a single large square with four smaller vertical rectangles on each corner. There are two “wide knurled knobs” approximately 1/2" to 3/4" (12.7mm to 20mm) in diameter located on the lower corners. There is a flat curved “mandible” on each lower side part of the helmet that extends around the back of the helmet as if it were one piece. There is a raised elongated cap with a recessed center at the end of each mandible. There are three elongated rectangle recesses on each side of the mandibles. OPTIONAL Level two certification (if applicable): The eye lenses are illuminated with the appearance of a glow and not a focused beam. The small rectangular indent is present at the lower center “v” of each eye opening on each side of the nose. Neck Seal and Apron Neck seal has horizontal ribs. Extends from the base of the neck to conceal the entire neck and is fitted to the wearer. No hair or skin should be visible around the neck area. It has a concealed overlap which joins at the back of the neck. The neck seal may be attached to a smooth black apron which is made of the same or similar material as the neck seal. The apron is worn over the top of the undersuit and under the chest and back armor. Undersuit Black non-textured material, either one-piece or two-piece construction with no visible zippers or logos. Neck seal and elbow/knee gaskets may be attached to or part of the undersuit. The black material may be shiny or matte. Gaskets Elbow, wrist, ankle, and knee gaskets (if used in lieu of a segmented armor joint): The gaskets must cover any area not covered by armor. Gaskets may be rubber or a shiny black material with ridges (similar to the TFA Elite Stormtrooper). May have the appearance of being segmented overlapping armor or similar “mechanical” joint in design and color. OPTIONAL Level two certification (if applicable): The elbow, wrist, knee, and ankle joints are segmented overlapping armor or similar “mechanical” joint in design and color. Chest Armor and Shoulder Armor Gloss black in color unless noted below. May be painted in accordance with the Color Scheme Guide. If used, all armor pieces must be painted using the Color Scheme Guide. Proportional to the rest of the costume. Chest and shoulder armor may be slightly weathered but must be uniform with the rest of the costume. Chest armor overlaps the abdominal armor. Chest armor extends under the arms and over the shoulders to join with the back armor. Method of connection is not visible. A raised circular greeblie, with the appearance of a hose port, is located on the left middle panel of the chest armor. (See CRL Gallery for reference) There are four raised cylinders of various size on the hose port. The largest one is centered, two are 180 degrees opposite each other, and one is 90 degrees to the other two and shorter. There is a centered wedge shaped recessed area that opens up towards the helmet and narrows and stops at a straight line away from the helmet. There space between this wedge shaped area and the recessed area on the lower center section of the chest armor. There is a recessed area on the lower center section of the chest armor. (Locations/descriptions are as if viewing from the front) There are three greeblies painted metallic black located in the recessed area. Greeblie is located on the top center of the recessed section. An elongated rectangle consists of; four equally spaced small rectangle recesses which are painted red or illuminated, a raised castellated ring on the right side with approximately 15 castellations. The lower left corner is inverted into the center. Greeblie is on the lower right side of the recessed section. Six vertical raised rectangles equally spaced with the far right rectangle being approximately twice the width of the other five. Greeblie is located on the lower left side of the recessed section. Two raised elongated horizontal rectangles sit above a raised uneven “T” shape. The arm area of the chest armorhas a raised tapered ring that joins with a matching detail on the back armor. There are three raised elongated narrow trapezoid shapes that extend from the raised tapered ring to the lower front edge of the chest armor. There is a raised rectangle with five recessed rectangles of various lengths below the raised tapered ring. There are solid pauldron type shoulder armor that sit on top of each of the shoulders and extend slightly past the shoulder/bicep armor and are attached to a single point on the chest and the back armor. Shoulder armor may be stationary or pivot with shoulder movement. The attachment greeblie is present twice on each shoulder armor (front and back) and is circular in shape with a bracket shaped extension that faces outwards away from the helmet. The bracket shaped extension has four equally spaced raised edges. Within the circular greeblie there is a centered raised circle that is smaller than the circular greeblie it sits on. OPTIONAL Level two certification (if applicable): The chest lower center section’s elongated rectangle consists of four small rectangle recesses which must be illuminated red using LEDs. Upper Back Armor Gloss black in color unless noted below. May be painted in accordance with the Color Scheme Guide. If used, all armor pieces must be painted using the Color Scheme Guide. Proportional to the rest of the costume. The back armor may be slightly weathered but must be uniform with the rest of the costume. Back armor overlaps the abdominal armor. Back armor extends over shoulders to meet chest armor. The chest and back plate meet flush at the sides. The arm area of the back plate has a raised tapered ring that joins with a matching detail on the front armor. The collar extends upward and tapers to the chest armor. The back plate has two large cut out recesses with vent details and greeblies inside. The vent details above the greeblies are cut out and backed with black material matching the rest of the armor. There are roughly 8 cut out rectangles (2 rows of 4 stacked) on each side of these vent details. Each recess has a different and specific set of greeblies inside: Left side recess: A rectangle shape greeblie with an angled right side end with 5 panels. On the right side a heat sink greeblie is fitted. Right side recess: Along the top is a long thin strip with flat ends with approximately 30 cylinder shaped teeth in the middle. Along the bottom is a long thin strip that has angled ends with approximately 28 cylinder shaped teeth in the middle. Below it on the left is a rectangle shape greeblie. Approximately 1/8th of the left side is flat followed by a thin line recess and 7x3 rows of oblong-shaped indents. On the right side is a raised circular ring type hose connector. Below that, along the bottom is a long thin strip that has angled ends with approximately 28 cylinder shaped teeth in the middle. There is an oblong greeblie centered below the 2 large recesses. There is a small, raised circle greeblie centered below the oblong greeblie. Bottom left has a rectangle cut out with the left side stepped. The recesses may be matte or metallic black. There are solid pauldron type shoulder armor that sit on top of each of the shoulders and extend slightly past the shoulder/bicep armor and are attached to a single point on the chest and the back armor. Shoulder armor may be stationary or pivot with shoulder movement. The attachment greeblie is present twice on each shoulder armor (front and back) and is circular in shape with a bracket shaped extension that faces outwards away from the helmet. The bracket shaped extension has four equally spaced raised edges. Within the circular greeblie there is a centered raised circle that is smaller than the circular greeblie it sits on. Lower Back Armor Gloss black in color unless noted below. May be painted in accordance with the Color Scheme Guide. If used, all armor pieces must be painted using the Color Scheme Guide. Fitted centered and under the back plate and extends to below the top of the belt. This is to hide the body of the wearer as much as possible. Lower back armor may be slightly weathered but must be uniform with the rest of the costume. The Lower Back Armor and Abdomen Armor side extensions, if any, may meet flush at the sides. Has a general “T” shape design with the top being flat across. Each top corner section is extended outward with the bottom edge angling and widening downward to the center section. There are two proportional horizontal recesses that may be present. The center section has a recessed area which has two raised circular ring type hose connectors positioned offset with the larger one located in the upper right corner and the smaller one located in the lower left corner. Connectors may be painted metallic black or silver. Two pistons may be present. If present, the ends must have the appearance of being attached to the lower back and extended to be hidden by the belt. Pistons shafts must be painted metallic black or silver. Shoulder Bell Armor Gloss black in color unless noted below. May be painted in accordance with the Color Scheme Guide. If used, all armor pieces must be painted using the Color Scheme Guide. Proportional to the rest of the costume. The shoulder bells may be slightly weathered but must be uniform with the rest of the costume. One on each shoulder and are not interchangeable. Each shoulder bell is a mirror image of the other. Overlaps the bicep armor or may be incorporated with the bicep as one single piece. There is a notch for the bicep armor greeblie in the front lower edge. There is a raised beveled circular detail on the outside of the shoulder bell. (See CRL Photo for reference) Inside the detail is a raised circle ring which has a flat disc painted metallic black or silver. There is a raised cylinder in the middle of the disc painted metallic black or silver. There is a vertical recess approximately 0.75" (19.05mm) wide along the inside edges of the front and rear faces. This band is offset slightly inward from the inside edge. Bicep Armor Gloss black in color unless noted below. May be painted in accordance with the Color Scheme Guide. If used, all armor pieces must be painted using the Color Scheme Guide. Biceps may be slightly weathered but must be uniform with the rest of the costume. One on each shoulder and are not interchangeable. Each bicep is a mirror image of the other. Is overlapped by the shoulder bell and may be incorporated with the shoulder bell as one single piece. The bicep has an overall square appearance with the rear panel flaring out slightly the last 1/3rd to 1/4th of the length at the top. There are two raised panel details on the inside and outside of the bicep. Both have a horizontal rectangle cut out positioned in the upper 1/3rd length of the panel and a square cut out positioned in the bottom half. The upper rear corner of each panel is angled to mimic the bicep rear panel flare. (See CRL Photo for reference). The forward lower corner of each panel is angled rearward. (See CRL Photo for reference). Panels are painted metallic black, matte black, or dark gray. The outer raised panel is raised out more than the inside panel. There is a raised panel on the front side of the bicep which is flared thicker at the top half. There is a vertical rectangular cutout in the center of the panel. There is a vertical rectangular insert with a beveled lower end in the center of the cutout. The top of the insert extends underneath the shoulder bell. There is a recessed grove approximately 1/2 inch (12.7mm) wide around the lower edges of the bicep. This recess is offset slightly upward from the lower edges. Forearm Armor Gloss black in color unless noted below. May be painted in accordance with the Color Scheme Guide. If used, all armor pieces must be painted using the Color Scheme Guide. Proportional to the rest of the costume. Forearms may be slightly weathered but must be uniform with the rest of the costume. One on each forearm, they are not interchangeable. Each forearm is a mirror image of the other. Forearms have an elongated rectangular appearance with the upper (elbow) end wider than the lower (wrist) end. There is a raised band around the upper section approximately 1/5th the length of the total forearm. The rear panel is smooth with no details. The front panel has an elongated rectangular recess with a piston like detail insert. The insert is painted metallic black or silver. The inside panel has an elongated rectangular recess approximately 3/4" to 1 1/5" (20mm to 30mm) wide which starts at the raised band and runs the length of the forearm ending at the wrist. The outside panel has a raised panel detail. The panel has a horizontal rectangle cut out positioned in the upper 1/3rd of the panel and a square cut out positioned in the bottom half similar in appearance to the bicep raised panel. The raised panel is painted metallic black, matte black, or dark gray. Both have a horizontal rectangle cut out positioned in the upper 1/3rd of the panel and a square cut out positioned in the bottom half. Hand & Finger Armor Hand armor and fingers are gloss black except where annotated. May be separate from or attached to the gloves. The hand & finger armor may be slightly weathered but must be uniform with the rest of the costume. The hand armor consists of two distinct pieces; a base piece and hand plate. The base piece which sits over the back of the hand is slightly curved across the back of the hand. May have an outside (pinky) edge which is angled down and wrapped around to the palm. May have an inside (thumb) edge which is shorter beginning just aft of the thumb joint and wrapped to the palm. The handplate is flat and elongated with eight sides. There is a square notch in the fingers end of the hand plate. There are six raised elongated rectangles along the outside edge. There is a raised pentagon on the back edge near the wrist. Raised details are painted metallic black, matte black, or dark gray. Fingers are armored in 2-3 rigid pieces per finger, proportionate in size to the fingers, with the fingertips ending in contoured trapezoids. There may be small circles on the fingertip pads. The joints between the pieces are segmented to allow movement and have a circle detail resembling a mechanical joint. Mechanical pieces may be present giving the appearance of the finger pieces being attached to the hand base piece. The palms may have flat armor plates attached to the glove’s palm.
  22. Proposed Imperial Phase III Dark Trooper: Third Generation CRL (Initial) It has been almost three and half years since the release of The Mandalorian Chapter 16: The Rescue and since then there have been many high quality photos of the Phase III Dark Trooper- GEN III released and with the appearance of Dark Trooper GEN III in “Star Wars: The Mandalorian” once again the spotlight is shining brightly on Empire’s Elite Special Operations Forces. For the last few years, the Spec Ops members have been analyzing photos and toys of the Dark Trooper GEN III and started the daunting task of determining if this costume can be wearable and to what extent would the CRL detail the costume. This was further complicated by the fact that the suits worn by actors were augmented with CGI details that may or may not be able to be replicated in a wearable/functional part. There are a few individuals who have produced a costume of some semblance to the suits seen on the series. We plan to use their lessons learned during the build of their suits to assist in determining wearability of suit items. We have determined that this kit can be worn with some modifications, but we must determine how far from CGI detail that will we accept as basic CRL requirements. The Dark Trooper GEN III will be a single version CRL. Weapons will be optional for basic approval but when present for approval must be in accordance with the CRL optional item description. Currently Level 2 requirements will be developed at a later time. The delay is primarily driven by the capabilities of builders and makers’ abilities to replicate the finer details of the suit. Accommodations will be considered for all the current The Dark Trooper GEN III armor makers/builders’ kits when proposing the initial CRL. This will allow individuals who are currently in the process of building kits to continue with what they have and not have to buy new pieces or change what they have right now. As the items are listed, there may be additional links to photos that we used when working out the details of the CRL. Some of those links will become part of the CRL as “reference photos” and will assist builders and GMLs as they go through the build or approval process. Other links may be inserted such as photos or comments which were used when we discussed the CRL development and will provide answers for many questions as to how or why we developed the CRL Requirements. This “Proposed CRL” will be posted in this sub-forum for public discussion and input. As with many costumes, how the kits are constructed and attached with other pieces will not be a CRL requirement unless a means of attachment is visible and obvious when the costume is worn. Keep in mind that the CRL is not intended to be a detailed “how a costume was constructed” document but rather a visual guide to be used for 501st costume approval. The process will be an item by item discussion. We will post up a section of the CRL in a logical sequence. Discussion will occur for each section for a period of no less than one week, at which time, if the general consensus of the community is that the section is acceptable, we will "lock in" the section and move on to the next. Comments or discussion for a "locked in" section will be removed as to not disrupt the process flow. However, the author will have the opportunity to re-engage at the end of the process prior to final CRL submission.
  23. Docs method is pretty much the norm for Jim's kits
  24. https://www.facebook.com/share/p/YjMSmW8T6bZ5N4ap/?mibextid=oFDknk https://www.facebook.com/share/p/nN9C8FL9LCHjqv4W/?mibextid=oFDknk https://www.facebook.com/share/p/QoJkqx4AF31jhwx2/?mibextid=oFDknk
  25. Jed, talked with Tom, he said he has nothing to do with MCM Design or the files that they are selling now. He said he could help. With that being said, if you have already printed the forearms, just print a 2-4mm thick backing strip and glue it on, or add the strip into the 3D file before you print them.
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