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Everything posted by tipperaryred
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Ah don't, the 181st was nearly my first costume ahead of Del and I had a nightmare trying to reconcile all the different art ?. The sculpts are unique to this game. However, the ISF release was preceded by a separate expansion just for Iden Versio herself. It's a different pose (and has the unit leader's pauldron) but is otherwise identical to the ISF sculpts that came out later - including the TD details. Iden on the left below, and an unfinished ISF Trooper painted in Inferno colours on the right.
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Thanks @RAIDER I think if we're told that we do have to rely primarily on the stylised card art, there would be no point proceeding. It's one single image, not hugely detailed, and just not consistent with any other material (box art, miniatures or existing Inferno references and CRLs). Looking again, not even the flightsuit has any pockets in the places you'd expect to see them on an Inferno (or even on a TIE flightsuit). So unless anyone can think of a better solution, it sounds like the only feasible option would be to use the existing Inferno CRLs (primarily Iden Versio's) as a baseline and present an Imperial Special Forces Trooper on that basis. Within the game, the Inferno and ISF sculpts are entirely interchangeable, with only the red or white colour schemes distinguishing between their kit. Considering they are only about 36mm high, there is a huge amount of detail sculpted in and all of it conforms perfectly with Iden's CRL; from the flightsuit pen sleeves, to the thermal detonator greebles, down to the buckles on the boots. So, I think a case possibly could be made for starting the new CRL with a copy and paste job from Iden for a helmet, balaclava, flightsuit, compad, gloves, torso armour, ammo belt, holster, thermal detonator and boots. Chest box and hoses as the usual optional features, and leave out the pauldron entirely. If that much was acceptable, then it would be a matter of getting approval for the different colour scheme (obviously I can't just paint one however I want and submit that ? ). There are however two very clear views from the front right and front left on the box and instructional leaflet art that show the miniatures painted up by the licenced studio's own in house team. These clearly show the red flightsuit stripes are gone, the red helmet markings and decals are gone, the red lenses are gone, and the red shoulder patches are gone. At the same time it clearly shows white Imperial cogs replacing both the shoulder patches and both of the helmet decals. Every other detail seems to match up perfectly with the Inferno kit. Colour-wise, the only piece of kit we can't see is the thermal detonator. Given that its greebles match up perfectly with Iden's TD, and that nothing else in the kit has changed, I hope it won't be a stretch to suggest that it is identical to Iden's as well? Those two images above are the only other relevant art @Blackwatch
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Before beginning, it's important to identify some discrepancies between the licenced sculpts and their official promotion, and the card art that accompanies them. The sculpts and their promotional images show an outfit that is virtually identical to Inferno, except for the changes identified above. The card art is mostly the same, but with three important differences (thanks @IcyTrooperor the higher res image!). 1) Right side of the helmet has a white version of the Inferno logo, as opposed to the white Imperial cog shown on the box and instructional leaflet art. Do we treat this as an optional variant? Ie. Either two white cogs, or a white Inferno logo on the right side and a white cog on the left? 2) Two of the ISF troops on the card art have pouches on their right arm that do not match Inferno kit, nor are present on any of the 3D sculpts produced for the unit. So we'll need to decide whether we treat these as an "optional" detail, or discount them? 3) The card art shows dual internal flashlights on the E-11s, with no external change to the outside appearance of the blasters. The sculpts and their promotional art shows instead a tactical flashlight fixed to the outside right side of the E-11 barrel. I think we need the same answer to all three questions - either we disregard the beautiful card art completely as it's too different to the licensed 3D sculpts, or we treat its differences as optional details/variants.
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Just as a side note for future reference, if we get this one finished there are two further ISF variants identified: "T-21 Special Forces Trooper" - as above, but with Gideon Hask's bandolier and a T-21 blaster. "Imperial Special Forces Unit Leader" - as above, but with an all black shoulder pauldron.
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This is to explore a possible CRL for "Imperial Special Forces Trooper" as identified above. The game identifies Inferno Squad as a sub-unit of a force known as "Imperial Special Forces", who are shown to wear the same kit as Inferno Squad but in black and white instead of black and red. For this, we'll focus on the Imperial Special Forces Trooper, who wears an almost identical kit to Iden Versio. The primary differences are: - No red stripes on the flightsuit. - Red Inferno shoulder patches replaced by white Imperial cogs. - No red markings or lenses on the helmet. - Red Inferno symbol and red cog on the helmet replaced with either white variants or the same, or dual white cogs. - No shoulder pauldron. - Armed with an E-11 with a tactical flashlight fitted to the right side of the barrel.
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BlueBantha Shadowtrooper "Final Photos"
tipperaryred replied to bluebantha's topic in Shadow Stormtrooper
Great job staying positive and working on the feedback, I hope that you're able to join us soon. -
Hi Joe, As far as basic clearance goes, it's simply "canvas or similar heavy material", so no GML is likely to give you a hard time over the exact composition if the overall look is the same - although it is important that there's some degree of rigidity in it, as implied by the "heavy" part. For more accuracy, an Oxford weave or duck weave canvas does seem closest. We are currently reviewing this exact question at the moment so as to be able to give clearer guidance in the CRL (at least for those going for lvl2 clearance). If you find any similar materials, feel free to throw up some photos and we'll be happy to give some feedback. I do find my own suit a bit limiting in movement at times (Oxford weave canvas, custom fitted like your own), so I know where you're coming from!
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Purge Trooper (Phase II) - Kenobi - Discussion
tipperaryred replied to nanotek's topic in Purge Trooper Phase II (Kenobi)
I checked out the Mando S2 art book and the Purge P2 helmet was definitely taken direct from one of the rejected Dark Trooper concepts. Unfortunately there's only a single drawing of that specific one in the book, which doesn't really add anything to the references we have already. So looks like we'll only get new material from a Kenobi art book, better views of the upcoming figure, or more behind the scenes peeks. -
Purge Trooper (Phase II) - Kenobi - Discussion
tipperaryred replied to nanotek's topic in Purge Trooper Phase II (Kenobi)
Supposedly the helmet at least was based off some of the Dark Trooper concept art that can be seen in the art book for Mando S2. Will post some scans when I get home in a week if they're any use. If anyone else has it on their shelf, feel free to upload instead. -
Proposed CRL Edit - Inferno Squad: Del Meeko
tipperaryred replied to IcyTrooper's topic in Inferno Squad Del Meeko
"Duck Cloth or often simply “Duck” is often confused with canvas. Canvas is woven out of very heavy yarns and therefore has a course surface, while duck instead uses finer threads that have been spun into medium/heavyweight yarns and are then tightly woven together for a material with a smooth surface and a high thread count." So duck weave and Oxford weave (canvas) aren't the same, so we'll need to check which one Jim uses. Canvas is described as using heavier yarns with a much more obvious texture, while duck weave (duck cloth) tends to look a lot smoother. -
Proposed CRL Edit - Inferno Squad: Del Meeko
tipperaryred replied to IcyTrooper's topic in Inferno Squad Del Meeko
So a close up of both NerDIY and Jim Tripon flightsuit materials above, both described as Oxford weave canvas. Adjusting for scale, I'd say they actually look very similar to my eye, and certainly a decent real world example of the in-game texture. What do you think @TX-20113 -
Proposed CRL Edit - Inferno Squad: Del Meeko
tipperaryred replied to IcyTrooper's topic in Inferno Squad Del Meeko
Just re-reading the wider text to see if anything else is worth revisiting while we're at it. Small typo in the section about the vest's tri-glides? Talks about "3S model" which I'm guessing is supposed to be 3D? The armour section refers to a front plate, a back plate, and the a "third plate" that bridges the two under the arm. Might it be worth rewording this to "two side plates" in case it causes confusion that it is one single plate that joins both the right and left? -
Proposed CRL Edit - Inferno Squad: Del Meeko
tipperaryred replied to IcyTrooper's topic in Inferno Squad Del Meeko
A close up look of the texture (with and without flash) on the NerDIY Inferno flightsuit, for which the material is described as "Oxford weave canvas". I can check with Michelle to see if there is an even more exact description. If you can get some similar shots of the Jim Tripon suit @TX-20113 , it would be interesting to compare? Same goes for any flightsuits for any other vendors that seem accurate. -
Proposed CRL Edit - Inferno Squad: Del Meeko
tipperaryred replied to IcyTrooper's topic in Inferno Squad Del Meeko
So to clarify, we need to ensure we provide better CRL guidance as to the textured nature of the Inferno flightsuit. So we're looking at: 1) Better wording, including whether there is a technical tailoring term for that kind of texture. 2) Some sample images, perhaps including both an in game screenshot and a real life example photo? 3) A decision on whether this is for basic or Specialist approval. Does that cover it? -
Sergeant kreel soft parts
tipperaryred replied to Playmaker's topic in Armor/Soft Parts and Where to Find Them
Good luck with the build, it's a great choice! There is a great WIP thread over in the Sgt Kreel section of the forum. You could check there for info, or try sending a message to @darthRivera -
Great progress!
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Looking great, keep us updated! ?
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Sorry for the very, very late reply! I didn't actually print it myself, I got it from a 3d printer in Ireland who's regularly used by own Garrison for props.
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Unfortunately he doesn't have ones big enough for the DLT-19x scope. I need approx 37mm for the rear and 60mm for the front. I've ordered some cheap cabochons and o-rings off Ali Express, so I'll see what I can do with those once they arrive.
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Cheers for the great advice! What were you using for the transparent part of the lens, and where did you find one the right size?
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First full kit up with my new DLT
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https://www.sofmilitary.co.uk/german-officers-jackboots-by-fab.html These are the boots I used as the basis for my modifications above. Plus as they're fitted with strong magnets, I can remove the straps and flaps if I ever want to use the boots for a different costume.
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I found some officer style (high) jackboots on a UK store for a little over £100 when I first planned an officer build. When I decided on Inferno instead, I didn't want to spent big money again either! Instead I bought some cheap leather off-cuts, some square buckles and some magnets. I cut out some straps and flaps, fitted them together, then used magnets to fit them to my existing boots. Worked quite well!