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PROPOSED CRL MODIFICATION: Inferno Squad Del Meeko


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so from the images the vest is worn with the pouches mounted low on the vest.  This makes sense. Moving pouches blows.   

So, lets do this:

Proposal: 1.1

The tactical vest is a rectangle , correctly fitted to the wearer both in size and scale when compared to reference images from the game. The maximum height of the vest shall not rise more than 2" (50mm} above the top of the magazine pouches mounted to the vest.  The pouches will be mounted lower on the vest to accomodate the chestbox, when the chestbox is worn.  The pouches are mounted low on the vest, not more than past the middle of the vest,  and leave a small gap above the belt.  

 

 

 

 

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28 minutes ago, Blackwatch said:

so from the images the vest is worn with the pouches mounted low on the vest.  This makes sense. Moving pouches blows.   

So, lets do this:

Proposal: 1.1

The tactical vest is a rectangle , correctly fitted to the wearer both in size and scale when compared to reference images from the game. The maximum height of the vest shall not rise more than 2" (50mm} above the top of the magazine pouches mounted to the vest.  The pouches will be mounted lower on the vest to accomodate the chestbox, when the chestbox is worn.  The pouches are mounted low on the vest, not more than past the middle of the vest,  and leave a small gap above the belt.  

 

 

 

 

Total agreement! Like it

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  • 3 weeks later...
15 hours ago, TX-20113 said:

Side plates are there ? 

20200929_135538.jpg

20200929_135441.jpg

20200929_135508.jpg

Interesting, those are just like the extension pieces I have on my R1 Tank Driver. Their text goes like this:

  • Chest and back plate meet flush at the sides beneath the arms.
    • This is achieved with a third plate that bridges the distance between the chest and back pieces.
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There are additional propsals, which were posted to the final text area. I will copy those here. 

They includes, but are not limited to, a further discussion of the armor, and additional armor plates that were not previously brought up,  and additional seam work.

Orange new text to be added

red strikethrough text to the removed

Green revisions to existing text

Proposal: 

Flightsuit

The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe.

For basic approval this can be accomplished with topstitching. 

The black stripe stops at the collar. 

OPTIONAL Level two certification (if applicable):

The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe.  

Armor side plates

Chest and back plate meet flush at the sides beneath the arms.

This is achieved with a third plate that bridges the distance between the chest and back pieces.

 

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On 9/30/2020 at 5:21 AM, Blackwatch said:

There are additional propsals, which were posted to the final text area. I will copy those here. 

They includes, but are not limited to, a further discussion of the armor, and additional armor plates that were not previously brought up,  and additional seam work.

Orange new text to be added

red strikethrough text to the removed

Green revisions to existing text

Proposal: 

Flightsuit

The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe.

For basic approval this can be accomplished with topstitching. 

The black stripe stops at the collar. 

OPTIONAL Level two certification (if applicable):

The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe.  

Armor side plates

Chest and back plate meet flush at the sides beneath the arms.

This is achieved with a third plate that bridges the distance between the chest and back pieces.

 

Looking good ?

 

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  • 2 weeks later...
  • 2 weeks later...

The final text is set.  Now we need armor and suit photos.  If we hvae the suit phtoos, and any components, I think it would be a good time to get those photographed and cropped. 

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  • 7 months later...

Hi folks, since the updated CRL is online now i had several talks with JRS DCA and we shared our thoughts about some detail of the Helmet which should be added as some Level 2 detail.

I am talking about the vocoder of the Helmet. I had long diskussions with him and although i do not think that it would have any effect on the look of the Helmet at all, i think that he is right when he says, that if we got that much into details with making the vertical webbing lines of the Inferno Patches an option for Level 2, we should also add the Vocoder made of tubes a detail for Level 2. 

 

Actually we didnt care much for how the vocoder is built up, but if you a look at those screenshots i am posting here right now, you will see that the vocoder is not part of the molded helmet. It is made of tubes and there is some space between the vocoder tubes and the helmet itself.

 

So, as the DCA for Del Meeko i would advise to make the Vocoder made of tubes a Level 2 detail. 

 

And here are my "few" screenshots ?PS_App_20210524_022101.thumb.jpeg.ef6dd723d2d19f1bd416253c5599bc63.jpegPS_App_20210524_022109.jpeg.746df3804869e2b8950e9f478b312a34.jpegPS_App_20210524_022114.thumb.jpeg.330155810e948bf4b35456ec2c6054f5.jpeg

Iden

 

PS_App_20210524_022251.thumb.jpeg.d93bd5cc51d1fda717116835101847c7.jpegPS_App_20210524_022235.thumb.jpeg.4e307404285354c778b3834ea58e1605.jpegPS_App_20210524_022229.thumb.jpeg.f64ac994cce23d1f21c40fbefbf29975.jpegPS_App_20210524_022224.thumb.jpeg.a2f77ef68783c8163579c8f0fa9d4283.jpegPS_App_20210524_022219.thumb.jpeg.5662ef216fbed4b0e5d759ee3216d8ac.jpeg

Hask

 

And last but not least:

PS_App_20210524_022140.thumb.jpeg.3f4cf7ceef2cabbae3452bd1e178ca1e.jpegPS_App_20210524_022135.thumb.jpeg.3702cb55fd215a1a602026ca81b74b15.jpegPS_App_20210524_022147.thumb.jpeg.3c36e5d7c8c17a4bc8e918ed5f343ccf.jpegPS_App_20210524_022125.thumb.jpeg.3e52eca2c7e19766b47154175260d7fa.jpegPS_App_20210524_022119.thumb.jpeg.fe24a78bcb765d8291ae142772145055.jpegPS_App_20210524_022152.thumb.jpeg.448d17af3e081d9081fe87d1d5b1b17e.jpegPS_App_20210524_022157.thumb.jpeg.872c86d21dd957b6b490046ccece56dc.jpegPS_App_20210524_022203.thumb.jpeg.ccbb6bac009ed3db2df11e98bfe06a79.jpegPS_App_20210524_022209.thumb.jpeg.46894bcd6bf934f10539bcbb1ab86692.jpegPS_App_20210524_022214.jpeg.cb2e1f69eec6cecbaaef1b1dc102559b.jpeg

Del

 

As you can see, the Vocoders of all Inferno Squad Helmets are made of 7 single tubes. Their only connection to the Helmet is where the come out/in of it. They shoumd be molded into the Helmet. So, thats something to add as Level 2 option

 

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12 hours ago, IcyTrooper said:

Personally, I'm in agreement for this for L2. Did you have proposed text for this or is it pulled from the JRS L2?

Not really. Talked with the JRS DCA because they are also in the update process i think.  But we thought about something like:

"Vocoder shall not be molded into the helmet. It should be made of tubes or even look like being made of tubes" 

 

Don't know how to write it in the correct way, but something like that would be good i think

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Okay cool! I didn't have the JRS CRL in front of me but I checked and they don't have anything for that, so that makes sense about adding it.

I'll see how we can properly word that so that it sounds good.

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  • 1 month later...

FYI, the following text was added to the helmet CRL:

  • The vocoder is it's own separate greeblie with distinct tubes, not bumps molded into the helmet.

This will align the helmets with the rest of the Inferno Squad CRLs.

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  • 1 month later...

Troopers

There is a discussion point regarding how the current DM CRL is workded regarding the flightsuit portion. 

Item 2 of the CRL states:

  • The front zipper is covered by a 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper.

Below that there is a refernece to nylon webbing:

  • There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket.

The final text entry on the L1 flightsuit states:

  • A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket.

The second and third statements above are directly contradictory. The CRL model displays the leather like piece stitched on the pen sleeves, and that is found in the Gallery view. 

 

 

We will have screen captures from the game forthcoming.  Please discuss, this is a public discussion. 

 

 

 

Edited by Blackwatch
updated text.
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30 minutes ago, Blackwatch said:

Troopers

There is a discussion point regarding how the current DM CRL is workded regarding the flightsuit portion. 

Item 2 of the CRL states:

  • The front zipper is covered by a 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper.

Below that there is a refernece to nylon webbing:

  • There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket.

The final text entry on the L1 flightsuit states:

  • A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket.

The second and third statements above are directly contradictory. The CRL model displays the leather like piece stitched on the pen sleeves, and that is found in the Gallery view. 

 

 

We will have screen captures from the game forthcoming.  Please discuss, this is a public discussion. 

 

 

 

I will add screenshots, like always, later that day to show that the wording "attaches with velcro over the zipper" should be deleted because we really do 1) not need any velcro to close the leather over the zipper, because the chest plate and chest rig are keeping it closed. 2) we do not know how this is attached on the "real" inferno suit. 

 

About the codezylinder pocket:

We have already talked about that there is a piece of leathern sewn below the codecylinder sleeve opnings. Its just a mistake that the old wording about the nylon piece still appears on the actual CRL. But i can do screenshots anyways to prove it ? 

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Okay folks. Right here are my screenshots to proof that we do not need to put the "attaches with velcro" into the text line about the leather stripe20210910_232704.thumb.jpg.8fd703d97ff6be7a77f2059e552dbe0c.jpg20210910_232647.thumb.jpg.2658c06d7aa879c2e112e0ba0d0aa23c.jpg20210910_232630.thumb.jpg.e0554d76464f5d8a711ab01e0b0f670d.jpg

As you can see the leather stripe which covers the zipper is only seen particular and its not visible how it is going to be closed. 20210910_232636.thumb.jpg.24b33cbbc6e64612bb8a49f0f302116c.jpg

just the collar closure should have a velcro to keep it in position

 

 

I think we can delete the velcro part from

"The front zipper is covered by a 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper."

It shall be written like:

"The front zipper is covered by a 2" (50mm) wide piece of leather or leather-like material with vertical lines" 

20210910_232614.jpg

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Now second: The codecylinder pocket

As we figured out there was a little mistake about the "There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket." and the "A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket." 

To make clear that the leather-reference is right and the nylon-reference is wrong (and should get deleted) i'll show you some Screenshots 

20210910_232619.thumb.jpg.9f8d047e37642feff67dbf5174a8be35.jpg20210910_232624.thumb.jpg.a265f6cec81b1ebd3cafafcde6321576.jpg20210910_232641.thumb.jpg.58d23ae1968eb3665a53462e1505984b.jpg20210910_232652.thumb.jpg.24b6f8273cdd770725fcbaddc04338c3.jpg20210910_232658.thumb.jpg.23199ee4a5dc6c6f37e31d858f022929.jpg

Well, its clear that this is no piece of nylon. 

 

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  • 2 weeks later...

I've been thinking about another thing.

Why do we have a functional pillbox as a L2 option? I had that question in mind very often, but i forgot to ask. I wasn't in the team yet as these parts were discussed. 

I couldn't find any reference in the game where you can see it open. All you can see clearly that there is some mechanic so it might be able to be opened. 

Is this the reason why we kept that Option?

 

20210920_095316.jpg

20210920_095325.jpg

20210920_095330.jpg

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  • 6 months later...

Hey there. A mistake has been found in THE inferno CRLs of both detachments. We should delete checkmout the photos please. We should delete tha part with the piece of Nylon and put the one with the leather with piece on its place. The Leather one is the correct. 

IMG-20220328-WA0004.jpg

IMG-20220328-WA0003.jpg

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So this piece of leather-not nylon, if I had to guess, is correctly identified as not nylon, however since there is no perimeter stitching around it and only a vertical stitch line that divides the pen slots its difficult to justify that it is a piece of leather as well. It almost looks like it is a rubberized/plastic piece placed across the top edge of the pen pocket and folded over and adhered to the fabric some how, then the pocket piece of cloth is sewn to the flight suit sleeve and a vertical stitch(es) made to divide the pen pockets. This piece is likely designed to protect the top edges of the pen pockets from being worn out by the clips on the side of a pen or code cylinder.  Just my thoughts since I do wear flight suits all the time and always have pens in my pockets.

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40 minutes ago, Chaos said:

So this piece of leather-not nylon, if I had to guess, is correctly identified as not nylon, however since there is no perimeter stitching around it and only a vertical stitch line that divides the pen slots its difficult to justify that it is a piece of leather as well. It almost looks like it is a rubberized/plastic piece placed across the top edge of the pen pocket and folded over and adhered to the fabric some how, then the pocket piece of cloth is sewn to the flight suit sleeve and a vertical stitch(es) made to divide the pen pockets. This piece is likely designed to protect the top edges of the pen pockets from being worn out by the clips on the side of a pen or code cylinder.  Just my thoughts since I do wear flight suits all the time and always have pens in my pockets.

I will check the game again and try to make a better HQ screenshot of it. But you are right, in this picture it looks like rubber. If it turns out that the leather texture is never clearly visible in the game, then we should think about changing it. ?

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Okay now. Thanks for the patience. Finally i've been able to travel to Endor again and i took good screenshots of Del's Codecylinder Pocket. As everyone can see, @Chaos is right. It seems, that the edge protection of this pocket is made of Rubber or rubber-like materials. As we all know the designers didn't hold back with textures of every small detail and so i think, if they would've wanted to be made of leather they would've added the leather texture too.

 

As in one of my latest posts i would like to ask @Blackwatch to delete the nylon-part of the codecylinder pockets in the CRL and put the leather-part on its place. Also i have the opinion, to make the rubber edge protection of those pockets a Level 2 option and keep the one with leather as the basic option.

 

And here are my Screenshots.

(Did some of the other Inferno Members too, so we can compare)

Del:

17fea2ee9e082-89903B07427AE063E2B.72FB1FBBBFA79479_message_422118735768430_1648901311595.thumb.jpg.6541879f7c0a06e13e52cf49b914bdf9.jpg17fea2efaea42-89903B07427AE063E2B.72FB1FBBBFA79479_message_422118737837511_1648901319677.thumb.jpg.08eb520276fa339b218767419e061ea8.jpg17fea2f0ca814-89903B07427AE063E2B.72FB1FBBBFA79479_message_422118739242159_1648901325164.thumb.jpg.d151a35a125f05865e136d04473d5deb.jpg17fea2f1a328-89903B07427AE063E2B.72FB1FBBBFA79479_message_422118742205762_1648901336741.thumb.jpg.817ba00f277a46f7a823e9326adc7298.jpg

And so you can compare with the game's texture-passion:

17fea2f57b483-89903B07427AE063E2B.72FB1FBBBFA79479_message_422118752783315_1648901378059.thumb.jpg.79ee9e74c9a9957d165189322b0effd1.jpg

 

Now Hask:

17fea2f29c073-89903B07427AE063E2B.72FB1FBBBFA79479_message_422118748082236_1648901359696.thumb.jpg.cc413f112595757d7e6a19d33394f485.jpg17fea2f39ed97-89903B07427AE063E2B.72FB1FBBBFA79479_message_422118749579285_1648901365544.thumb.jpg.90242b933e618fd6edb8ea074976bb8e.jpg

And Iden:

(Picture taken in the dark light of the "Collection"-page of the game menu, so i've brightened it up)

As we can see, there are some more sewings to see but still no leather texture:

17fea2f65a430-89903B07427AE063E2B.72FB1FBBBFA79479_message_422118755060237_1648901386954.jpg.3e24ec9826e48d65057d8a16f74933aa.jpg17fea2f754d72-89903B07427AE063E2B.72FB1FBBBFA79479_message_422118756281561_1648901391724.jpg.86a4ebea2088fe2d5e708aed845218aa.jpg

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