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tipperaryred

Detachment Costume Advisor[CMD-DCA]
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Everything posted by tipperaryred

  1. Proposed changes in gold New text in green Text removals in red strikethrough Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn. Flight suit One-piece flight suit is made out of canvas or similar heavy, textured material. The front zipper is covered by an approximately 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper (eg. using Velcro). Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. An approximately 2.5" (63.5mm) red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. A compad pocket that properly fits the compad is placed above the left glove so that the pocket is not hidden, and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of nylon strapping leather or leather-like material sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. The right sleeve has a cargo pocket below the cog emblem. The right arm pocket has a chevron flap. Two large chest pockets and two large front pockets with no zippers or flaps are present below the belt There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. A thick textile such as textured canvas is most accurate for the flightsuit's construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate. If features such as an elasticated waistband cause the fabric to bunch and fold, the suit will not meet level two certification.
  2. Yes, I like that idea. Next time I'm on my laptop I'll draft up some wording for that.
  3. I'll jump straight in with a few suggestions that stand out to me already. Firstly I'm just tweaking the suit material wording to reflect some of the discussion we had last year. Secondly giving Velcro as an example of how the zipper cover can be added, rather than making it essential. I'm not aware of any references that clearly show Velcro being used in game? There is a reference to "nylon strapping" below the pen sleeve opening as well as a later (more accurate) reference to leather or leather-like material below the pen sleeve opening. I'd guess that maybe this correction was made at some point, but the original "nylon strapping" text was left in by mistake? That aside I just corrected a couple of spelling / grammatical mistakes. Happy to take feedback on the above or on anything I missed, thanks! Proposed changes in gold New text in green Text removals in red strikethrough Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn. Flight suit One-piece flight suit is made out of canvas or similar heavy, textured material. The front zipper is covered by an approximately 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper (eg. using Velcro). Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. An approximately 2.5" (63.5mm) red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. A compad pocket that properly fits the compad is placed above the left glove so that the pocket is not hidden, and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of nylon strapping leather or leather-like material sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. The right sleeve has a cargo pocket below the cog emblem. The right arm pocket has a chevron flap. Two large chest pockets and two large front pockets with no zippers or flaps are present below the belt There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. A thick textile such as textured canvas is most accurate for the flightsuit's construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate.
  4. Helmet cleared and locked barring any convincing new input. Next up, I'll throw in balaclava and flight suit together as I'm 99% sure there's nothing needed for the balaclava text. Proposed changes in gold New text in green Text removals in red strikethrough Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn. Flight suit One-piece flight suit is made out of canvas or similar heavy material. The front zipper is covered by a 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper. Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. A 2.5" (63.5mm) red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. A compad pocket that properly fits the compad is placed above the left glove so that the pocket is not hidden, and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. The right sleeve has a cargo pocket below the cog emblem. The right arm pocket has a chevron flap. Two large chest pockets and two large front pockets with no zippers or flaps are present below the belt There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. Textured canvas is most accurate for the flightsuits construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate.
  5. My suggested revision for discussion. I have added in "approximately" for all dimensions in line with our usual practice and moved the vocoder requirement to Level 2. I have also changed any reference that the helmet model should be "made from the 3D model", to "with reference to the 3D model". A couple of vendors have remarked to me in the past that the current wording implied that they would have to use game files directly in order to create their sculpts and prints, potentially opening them up to copyright issues with DICE/EA/LFL. Proposed changes in gold New text in green Text removals in red strikethrough Helmet The Inferno Squad helmet is modelled with reference to the 3D model specific to Battlefront II game. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo and Cog are equivalent in size, and shall be approximately 2.15" to 2.75" (54-69mm) for approval. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made with reference to the game's 3D model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminium. The vocoder is it's own separate greeblie with distinct tubes, not bumps molded into the helmet. Imperial Cog and Inferno Squad logo will be approximately 2.15" to 2.25" (54-57mm), scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble type.
  6. My understanding is that the functional pillbox was brought in to be in line with the JRS Inferno CRLs, though I could be mistaken on that. I am not however aware of any functionality specific to Inferno. I would be fine with losing that unless someone can show clear evidence of it being opened in available visual references. I cannot see much else in the helmet that really needs addressing. Unless it is worth moving some of the finer details into Lvl2? Possibly the requirement for the vocoder to be a separate piece could be Lvl2? If it is painted well, most GMLs would be hard pressed to tell whether or not it is a separate piece anyway.
  7. I too am more than happy to review this. I'd say some of the problem also comes from our underbelt. The CRL currently gives that as: "Approximately 2" (51mm) in width, up to 3" (76mm) is acceptable." (underbelt) Compared to: "The waist strap is approximately 1.5" (40mm) wide." (overbelt) On a 76mm wide underbelt, a 40mm overbelt probably would look fairly close to the in game references (relatively speaking). However 76mm would be very large for an underbelt, and I'd guess most would be closer to 50mm (my own belt included). On a 50mm belt, a 40mm underbelt definitely looks too big. So I would be perfectly fine allowing more latitude on the overbelt exactly as Dennis suggests, changing it to "approximately 30mm-40mm". The important part is that the two belts look correct together. If we allow a range of widths for one, we must do the same for the other.
  8. Like David mine relies on Velcro. A couple of very large pieces on the inside of each side of the front and back plates, and then a thin strip on the front edges of each of the connecting panels. They're not holding any weight, they just need to sit in place, so thankfully it doesn't take too much to hold them.
  9. David summed it up exactly. The CRL gives you the choice of attaching the upper part of the pouches to the rear strap of the tac-vest, or the bottom edge of the pouches to the overbelt. Personally, I have loops attached to the rear of my scout pouches, and simply thread the tac-vest strap through those loops each time to let the pouches hang down from them.
  10. The overall construction looks fine to me. Could you show some details on the left sleeve there? Specifically the compad pocket that you mentioned, and the top pocket with the pen sleeves?
  11. That is a tricky one! I can however think of one possible solution that might satisfy the text of the CRL. The scout pouches can either be attached to the overbelt *or* to the rear strap of the chest rig (which usually sits a couple of inches above the overbelt). If you attach your pouches to the chest rig strap, this might let you position them either side of the detonator (as required by the CRL), but hanging down *over* the ends of the overbelt (instead of hanging between the detonator and belt,where you don't have the space!). This isn't *technically* how Del wears them, but neither is it specifically prohibited in the CRL text. Given that your only other solution would be to source a drastically undersized belt and/or an undersized detonator, I think this would be a fair compromise. However please reach out to your local GML to chat about this and see if they would be happy to clear the costume like this. If you have any other questions, don't hesitate to let me know. Good luck!
  12. That is a very similar chest rig to Del's, and I know a lot of the early clearances used that exact rig. Just keep a close eye on the CRL text if you go with it, as there are some key differences which will necessitate some modifications.
  13. Pouches in general seem hard to find at the moment, I've seen similar issues with them for other costumes too. Even back when I bought mine I had to buy it in a two pack - the second pouch had no oiler pouch so was no use for Del. If there are really none online at the moment, a back up plan might be to find someone who can sew some canvas from a simple pattern for them. If I see or hear of any, I'll post here.
  14. The outermost boxes on each side are also a different shape to the Scout's overbelt.
  15. ⬆️ What he said 🙂 One other small addition, you mentioned you were printing a detonator from Scout files? Please be aware that the regular biker scout detonator is slightly different from Del's, so might need some alterations to be clearable. Great to see you diving into it though, keep up the great work.
  16. It would be great to have you join us Chris, and Del Meeko is a great choice, even if I'm a little biased myself 😉 I wouldn't know of any specific STL files for those parts, but if you find any and would like a second opinion on their accuracy, don't hesitate to throw them up here. Wishing you the best of luck with your build!
  17. Great to see another Inferno in progress, especially one just over the other side of the Irish Sea 😉 Don't hesitate to give a shout if you have any questions!
  18. As a print that looks perfectly good to me for all clearance levels.
  19. Sorry yes, I did check that through and thought I replied already, but clearly not! All looks great on the models you shared. When painted up correctly, that should be perfect.
  20. So sorry guys, been an extremely busy month and had a few health issues into the bargain. So we've agree on wording for the text for all items at this point 🙂 . It's just a second pair of eyes to go over the wording for everything from the jetpack down to make sure it's fit to submit for a new CRL. I'll give another shout out to the other DCAs too to see if anyone is free to help out.
  21. No worries. If you look back on the first page, any items that are in green have been fully approved. Any items in yellow are ones that have been agreed by us here, but have not yet been approved by additional DCAs. We'll try and get those approved ASAP.
  22. Yes, the shin / knee plates look okay to me. My instinct is that we should leave the wording flexible so that builders have a choice between them being permanently fixed together, or two pieces that are hinged together to allow a small amount of flexibility. Some of the other pieces have not yet been reviewed by other staff, but I will speak with the other DCAs and ask one or two of them to review our work so far.
  23. You know what Kevin, I think you're 100% correct. Looking at the side angle, I think the white line is indeed at the same elevation as the shin / knee armour around it. As you say, it would also make sense that it mirrors what appears on the wrist armour. I'll go ahead and rewrite that when I get a chance, but by all means go ahead and work away with those changes. Good work!
  24. As mentioned previously, the compad is the most awkward part of this, as the posing of both the sculpts and artwork ensures that the gloves ride up above the compad, obscuring them from view. Give that: 1) The flightsuit is otherwise identical to the standard Inferno one. 2) The named Inferno characters in this source material have the compad visible while wearing the same flightsuit. I think it is entirely reasonable to assume that the same compad is present for the generic troopers. The best concession would seem to be to leave the details of the compad wide open, including being able to clear a regular TIE pilot compad. There is no point having Level 2 criteria for something we can't see. Taking the Del Meeko Battlefront 2 CRL as the basis again: Compad Rectangular communications pad with patterned painted details matching reference photo. Compad is worn with the four large, rectangular buttons pointing towards the wearer’s elbow. Compad is rectangular in shape and fits within the flight suit's compad pocket window. Details of the compad differ from the standard TIE Pilot compad. Black buttons are smaller than the red and white buttons; the white button located adjacent to the button with multiple dimples may be a single piece, instead of split in two segments. Compad base color is silver, metallic grey, or weathered silver. Compad size is 2.5" x 2" (63.5mm x 50mm). Compad is fully visible above the glove, facing outward on the arm. An Inferno style compad as per Battlefront 2 CRLs is accepted for clearance. For basic approval (Level 1) A standard TIE pilot style compad painted and worn to match game references may also be accepted for use. OPTIONAL Level two certification (if applicable): Compad shall be Inferno Squad style with correct button sizes, layout and colors. Two black buttons at the top of the pad are smaller than the white and red buttons. The white button adjacent to the button with holes/dimples is not split. Compad is moderately weathered / stained.
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