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Everything posted by tipperaryred
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Another licensed product (Star Wars Shatterpoint, published by Atomic Mass Games) has now confirmed the presence of a generic Inferno style trooper in the Star Wars universe. This trooper is also titled "Imperial Special Forces", consistent with their appearance in Star Wars Legion, published by Fantasy Flight Games. The above artwork is much clearer and less stylised than that which appears in Star Wars Legion artwork, so I would propose using this as the primary visual reference for a NTTL CRL application. The artwork shows two troopers, with the one on the right wearing a modified "squad leader" style shoulder pauldron. If approved, we could either create a "version 2" including the pauldron, or we could simply include the pauldron as an "optional" aspect of this costume. Additional detail is provided by 360 degree visual references for the models, published online by the licensed publisher: https://www.atomicmassgames.com/character/today-the-rebellion-dies-squad-pack/ There are also a number of other published photos showed the physical models painted by the publisher's team. Between these photos and the 360 degree visual references, any gaps in the primary visual reference would seem to be more than covered. The combined visual references above provide a full and detailed look at each costume part that makes up this costume. The following costume parts are entirely consistent with the following parts already described in detail in our Inferno Squad - Del Meeko CRL: Helmet. Flight Suit. Shoulder Patches. Torso Armour. Optional Chest Box. Compad (inferred from the Del Meeko artwork). Gloves. Holster. Boots. Optional E-11. The regular ISF trooper being proposed does NOT have the following parts of the Del Meeko CRL: Tactical Vest. Shoulder Ammo Pouch. Scout Over Belt. Scout Pouches. The remaining elements visible in our new references are fully consistent with those already described in the Inferno Squad - Commander Iden Versio CRL: Thermal Detonator. Ammo Belt - omitting Iden's drop boxes. I would therefore suggest using our existing Del Meeko CRL as the basis for this proposed NTTL CRL, with additional details drawn from the Iden Versio CRL. While much clearer than the artwork in Star Wars Legion, the artwork we would be drawing upon is still somewhat stylised. However the Legion has already created many high quality CRLs based on similar artwork in published comics. These include: 0-0-0 (TX) General Weir (TX) Lt Sunber (TX) Task Force 99 members (TX) 181st Fighter Group (TI) 181st Dress Uniform (TI) Baron Fel (TI) I would suggest streamlining the existing Del Meeko and Iden Versio text to omit detailing that is not readily visible in the stylised Shatterpoint artwork, particular as relates to highly specific Level 2 detail that was taken from the high resolution 3D models visible in Battlefront 2. This would ideally create the opportunity for a new "entry level" costume that is more accessible than the named Inferno characters, which would be particularly beneficial in drawing in new first time applicants. This new costume could be an excellent stepping stone towards the named Inferno characters for many new troopers.
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Yup, I'm pretty sure that's a Rogue 1 TIE helmet rather than an OT one. So while it might not reach specialist level, it's perfectly acceptable for basic clearance (assuming that the actual product lives up to the renders being displayed of course!).
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I'd definitely agree that its a TIE helmet rather than a game accurate Inferno, though I'll need to look closer to figure out whether it's Rogue One (clearable) or OT (technically not clearable). Will see if I can do a side by side tomorrow. 3DSchmiede in Germany definitely make lids accurate to the game, but I don't know if they've ever sold files for their casts.
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I haven't seen a great looking one yet, but if you see any viable candidates don't hesitate to throw up some pictures or links. No problem taking a look and giving a verdict.
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Hi Michael, That sort of question is usually best answered by your local Garrison or Squad. In my own Garrison, I believe the ruling would usually be that if we are attending an official Disney/LFL troop then we are restricted to the props in the character's CRL. However in all other troops (the vast majority), there is no issue at all bringing other suitable props. It is however up to your own local staff to decide.
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Brilliant work Kevin! Just one final tweak needed to my eyes - sorry, I probably should have explained better during my last review. You got rid of the raised ridge near the top of each gauntlet, but now you have that top section sitting much lower than the rest of the gauntlet: None of the reference images that I've found show this. All surfaces on the gauntlets are at the same elevation, with the sole exception of the bevelled edge down at the wrists. The overall shape you have is perfect, it just doesn't need to be inset like that at the top. Once you bring that section up to the same level, the model should be perfect.
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I would speak to your GML to see if they are willing to clear a R1 chestbox first. However it's worth noting that the chestbox is an optional extra for Del Meeko. So there is nothing to stop you proceeding without it and getting clearance. If Jinta or anyone else gets them back in future, there is nothing to stop you resubmitting your clearance photos to have that added in 🙂 I wouldn't recommend spending money on something that might not clear, especially if it isn't a core element of the costume.
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Hi again Jérémy, I'm actually working at the moment on bringing our list of vendors up to date. Jinta Props is the only one I've found so far listing a finished chest box, though you could try asking Jim Tripon whether he offers them. You can find him with a quick Facebook search. Let us know how you get on with your search.
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Yes, as Ryan says only your GML can really make that call. It's worth noting that there is no evidence of an electronic lighting in the Inferno compad, and the CRL certainly doesn't include anything like that. So your GML could choose to refuse clearance if they wished. However I would agree with Ryan that in most cases, a GML would probably not deny basic clearance just for this.
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Purge Trooper (Phase II) - Kenobi - Discussion
tipperaryred replied to nanotek's topic in Purge Trooper Phase II (Kenobi)
Huge thanks to everyone that assisted with this project. We had to rely on convention photos, behind the scenes insights, scale models and more to make up for the limited on screen references. Fantastic to see it complete. -
No worries Teresa, it's always a help to have input from members with technical knowledge when it comes to the construction of these - all the more so when we're trying to translate something from an animation to something that can be worn by a real human being. We'll figure out something that works I'm sure.
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Hi Jason, thanks for the post. You are entirely correct that this needs a bit of updating. I'll make this a priority and start reaching out to a few vendors to check on their current status.
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Jetpack looks perfect, great work! For the shins, it looks more like there is a separate knee pad, rather than it being a part of the shin armour: It's also worth noting the shape of the knee armour, and that the cut out at the top of the shin armour is more of a semi circular shape than the angled version you have in the first draft there. Keep up the great work, you're nearly there 👍
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Purge Trooper Phase 1: Commander - CRL Discussion
tipperaryred replied to nanotek's topic in Purge Trooper Phase I: Commander
Starting at the beginning. The changes in yellow seem simple enough. As far as I can tell there are no changes from the Electrostaff Trooper helmet other than the edges of the lower tubes being painted red instead of grey. One thing that did stand out though, is that I really struggled to make sense of some of the text from the original Electrostaff CRL. When we revised this I was mostly looking for new detail that could be added thanks to the new high resolution screen caps we had access to. I can't have been looking too critically at the existing text however, because I can't follow a lot of it now. It might just be my lack of familiarity with some of the terminology though, so I'd appreciate any feedback on the notes I've added in purple below. Screens added in below are from the Electrostaff rather than the Commander, simply because they are the highest quality ones we have at this point. Thanks! Helmet Realistic style Purge Trooper helmet. Note that this helmet differs from the Airborne Trooper helmet sculpt. Armor is painted satin black. Helmet has a rounded dome with no mohawk. Helmet has a narrow red eye lens. The etched lines on the face of a standard Airborne Trooper helmet are not present. Along each side of the eye lens are semi circular intake vents with a protruding tube extending towards back of helmet. Vent does not feature open slits. Vent features twelve raised, vertical bars that are evenly spaced along the length of the vent. I cannot see anything matching this description on the upper vents that this sub-bullet point is nested under. Is this referring instead to the grey panel located on either side of the lowest tube? This is the only place I can see raised vertical bars, and even here I count 13 on each side, not 12. Area below the nose bridge splits open to the base and has a gray, vertical inset vocoder column detail. The front face of the delta piece features two raised rectangles. Where are the raised rectangles? There also seems to be no description of the lowest part of the vocoder? The front face of the delta piece features 10 ribs. Base of helmet has two widened ventilation tube bands with the widest tube band on bottom. Ends of the smaller tube band, above the helmet base, have a black mesh opening in front. Is this supposed to say the "wider" tube band, not the smaller? The smaller tube has grey vents inset as described below. Two black round aerators are located in the split area in front of lower tube band. These also look grey/silver, not black? The front edges of the lowest tube band are painted red. A small red square is painted on the underside of the vocoder opening in the lowest tube band. The entire top interior edge is painted red on each side, is that what this refers to? I cannot see a red square painted anywhere. Base tube band has elliptical shaped inset ventilation detail with vertical ribbing at the front cheek areas. The vents are painted dark gray. The front end of the vent insert is squared off Helmet has an indented band that extends around the back of the helmet. There seem to be two indented bands? One at the rear top, one at the rear bottom. Squared off rib detail at the base of the helmet dome is a different tone of satin black. Armor has little to no weathering. Any weathering present consists of gray tones. Visor lens is red. OPTIONAL Level two certification (if applicable): The visor has a red lighting effect that matches the reference photos. -
I understand what you mean, but having looked again at the references, I can't find a single frame where there's even the slightest gap between the hand plates and the forearm armour: Even the conceptual art shows the hand plates sitting much lower and apparently sliding underneath the forearms. Some of the screens show a definite flex in the hand plates. You are entirely correct that this could just be an artefact of the animation, but nonetheless it is what is appearing on the screen. So we have to walk the difficult line between replicating that, while still making it possible for a real human to wear the costume. If we try and recreate this look purely with hard plastic, I don't see any way that it will be possible for you to move your wrists. My instinct would be go with something like that wording used in the ANH TK CRL: "As an alternative to plastic, these may be made out of latex or latex-like material" If someone can successfully achieve the required look with plastic, there is no problem at all. But my instinct is that we need to allow a more flexible option in order to balance the right look with the ability to actually move while wearing it.
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I think we're nearly done on all the major parts, but I'll ask at least one or two of our experienced staff members to do a final review before we finish. It's particularly important to make sure the language and wording is consistent with our other CRLs. Once that is done, we'll then need photos of the final parts, and everything put together.
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Brilliant work! Spot on, no issues. Also great. Only two issues here that I can see. First, you don't need to have that raised ridge running around the top (where the white band is on the right forearm). There is definitely no change in elevation there: So I think you can scrap that raised ridge entirely and leave it all at the same elevation. Second, you can see in some images that the hand plates run underneath the forearm armour: For this reason, I think having them 3D printed in hard armour would limit movement, and would also cause one or both to break very quickly. I think you would be safest leaving the forearm as a separate piece, and then making a set of hand plates out of something flexible like foam rubber. The white triangle is simply painted on, so there is no need to sculpt a raised ridge where the white triangle is. Brilliant job here again. It is almost perfect! I think the only thing needing work are the details on the abdomen section. Some better views came up in the last batch of screenshots: You can now see that there are four divisions in that detail, not three - there is a tiny section at the very top. The bottom section is also a lot bigger than the one above it. So if you just tweak the spacings there a little, I think it will be spot on. Brilliant work mate, that's a huge step forwards.
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Will fire ahead with some more drafting: Belt: Belt is of the same material and colour as other white armour parts. Comprised of approximately 16 vertically chained rectangles. Two of these rectangles meet with an interlocking design at the front centre. A white pouch sits on the belt at each hips, matching visual references. The belt may of the same material as the belt, or a white leather-like material. Codpiece: Codpiece is of the same material and colour as other white armour parts. Codpiece attaches under the belt. There is a 3 sided detail imprint on the front of the codpiece. Thigh Armour: The thigh armour is of the same material and colour as other white armour parts. The centre of each piece is rectangular in shape, with an inset rectangular detail indent. There are angled "wings" curving from both sides of the armour, each reaching the centre front and centre back of each thigh. These "wings" are offset from centre, sitting closer to the top than the bottom. The thigh armour must be attached with an "invisible" method. There should be no visible strapping. Knee Armour: Knee armour is painted to match red armour pieces, with white weathering consistent with visual references. The upper curve of the armour should sit just below the seam of the undersuit's thigh panels. The lower curve of the armour should sit inside the indent at the front centre of the shin armour. Knee armour may be constructed of a flexible material to allow a greater range of movement. Knee armour must be attached "invisibly", with no visible strapping. Shin Armour: Shin armour is painted to match red armour pieces, with white weathering consistent with visual references. The armour runs from the top of each calf, and overlaps the sides of each boot. The toes, bridge and heel of each boot remains uncovered, consistent with visual references. There is a semi-circular notch in the top centre of each boots. The knee armour is aligned with this notch. The armour may be constructed from flexible material to allow a greater range of movement. Boots: Boots are red, as close as possible a match to the red armour. There should be no decorative stitching. There should be little to no heel on the boots. OPTIONAL Level two certification (if applicable): Boots should have a tan coloured sole.
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Just one more note here that may be of relevance: Atomic Mass Games publish the licensed "Star Wars: Shatterpoint" (SW:S) table top game, which is also getting a licensed and approved Inferno Squad release. This release similarly features "Imperial Special Forces" troopers as unnamed versions of the Inferno Squad team, in line in appearance and lore with what appeared in "Star Wars: Legion" (SW:L). All of the artwork and promotional images for this upcoming release show the alternative red markings and insignia (ie. unnamed generic "Inferno"-style troopers) teased in the box artwork from SW:L, but which wasn't shown elsewhere at that earlier release. If upon submission the LMO team is happy and willing to sign off on the current proposed CRL (ISF Troopers with white markings, based on SW:L artwork), it may subsequently be worth looking at these ISF troopers with red markings as a separate CRL, based on SW:S artwork. It might therefore be worth considering a consistent naming convention up front. Perhaps stick with "Imperial Special Forces Trooper" as planned for those with white markings, and if we pursue the red markings later we could go with "Inferno Squad Trooper"?
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Just going to dash ahead on some thoughts on the gloves and hand plates, and leave the gauntlets open for now. Gloves: This could be a tricky one, as the reference images seem to suggest that they're made out of the same material as the upper flight suit: Not only is the colour identical, but they also have the same ribbed texture to them. From a practical point of view, it would be a huge challenge to find the right top part of the jumpsuit, only to then have to find some spare identical material with which to handmake some matching gloves. The best option would be having a tailor making both as a custom order, which would certainly be an extra barrier to getting the costume made. My inclination would be to maybe specify that for basic clearance they only need to be fabric gloves, closely matching the colour of the upper flight suit. It could be a Lvl2 detail that they have to be made from the same material as the upper flight suit? Draft: Gloves are made from a textured fabric, closely matching the maroon of the upper flight suit. OPTIONAL Level two certification (if applicable): Gloves should be made from the same material as the upper flight suit. Hand Plates: The only slight complication that I can see here is that the hand plates continue up the wrist, running under the gauntlets. So for practical purposes, they would almost certainly need to be made out of a flexible material. This aside, they would just need to be painted to match the red armour, and have the white triangular design painted on both plates. Draft: Hand plates should be red in colour, matching other armour parts. Hand plates should extend up the wrist, running underneath the gauntlets. Hand plates may be constructed from a flexible material to facilitate movement. A white triangular design should be painted on both hand plates, matching visual references.
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DRAFT Forearm Armour Armour is painted red to match the other armour parts. Moderate to heavy weathering in white is present on both forearms, with a horizontal scratch particularly visible on the left forearm. Each forearm has two raised rectangular compad buttons located just above the wrist. The button closest to the wrist is red. The upper button is orange. Armour is seamless on the outer edge. Due to the shape of the armour, a butted seam is acceptable on the inside if required. Elbow plate is integrated into the forearm. Left forearm has a spiralling white band painted above the wrist. This starts behind the red button, follows the contours of the armour around the back, and terminates just above and to the side of the orange button. Right forearm has a white band painted between the forearm plate and the integrated elbow plate. This band continues to the rear of the forearm plate, flush with the top edge. OPTIONAL Level two certification (if applicable) The rear lower portion of each forearm tapers slightly inwards towards the wrist, starting approximately at the same level as the gap between the two compad buttons. Now for the tricky part. The white band painted on the right forearm isn't consistent across all of the references. Here, the white band painted on the right forearm is angular at the front: Yet here and in other images, the band seems to form a straight line: To complicate matters even further, in one scene the white band on the right forearm mirrors the positioning of that on the left forearm, and has no band around the elbow at all: I'd be inclined to ignore that last reference as a mistake, as most of the other references in the same scene seem to be consistent with how the armour appears in all other scenes. In other words there's nothing to suggest that he changed his right forearm armour for plot reasons. I'd be inclined to go with the "angled" white band as shown in the first image, as it is the most close up and high-res view we have. What do others think?
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If you can source something that resembles leather without being quite as warm to wear, that would also clear without any issues. A lot of the details are there for guidance, to hopefully make life easier for costume makers trying to get it as accurate as possible. All dimensions are however only approximate, so you should never have a problem with a rib being 7mm wide instead of 5mm for example 😉 If you have any concerns about specific parts of the re-write, please don't hesitate to reach out to us.