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Everything posted by tipperaryred
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Yes, the shin / knee plates look okay to me. My instinct is that we should leave the wording flexible so that builders have a choice between them being permanently fixed together, or two pieces that are hinged together to allow a small amount of flexibility. Some of the other pieces have not yet been reviewed by other staff, but I will speak with the other DCAs and ask one or two of them to review our work so far.
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You know what Kevin, I think you're 100% correct. Looking at the side angle, I think the white line is indeed at the same elevation as the shin / knee armour around it. As you say, it would also make sense that it mirrors what appears on the wrist armour. I'll go ahead and rewrite that when I get a chance, but by all means go ahead and work away with those changes. Good work!
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As mentioned previously, the compad is the most awkward part of this, as the posing of both the sculpts and artwork ensures that the gloves ride up above the compad, obscuring them from view. Give that: 1) The flightsuit is otherwise identical to the standard Inferno one. 2) The named Inferno characters in this source material have the compad visible while wearing the same flightsuit. I think it is entirely reasonable to assume that the same compad is present for the generic troopers. The best concession would seem to be to leave the details of the compad wide open, including being able to clear a regular TIE pilot compad. There is no point having Level 2 criteria for something we can't see. Taking the Del Meeko Battlefront 2 CRL as the basis again: Compad Rectangular communications pad with patterned painted details matching reference photo. Compad is worn with the four large, rectangular buttons pointing towards the wearer’s elbow. Compad is rectangular in shape and fits within the flight suit's compad pocket window. Details of the compad differ from the standard TIE Pilot compad. Black buttons are smaller than the red and white buttons; the white button located adjacent to the button with multiple dimples may be a single piece, instead of split in two segments. Compad base color is silver, metallic grey, or weathered silver. Compad size is 2.5" x 2" (63.5mm x 50mm). Compad is fully visible above the glove, facing outward on the arm. An Inferno style compad as per Inferno Squad - Del Meeko CRL is accepted for clearance. A compad with the button/greeblie configuration show in the Shatterpoint Del Meeko artwork (see reference gallery) is also acceptable. For basic approval (Level 1) A standard TIE pilot style compad painted and worn to match game references may also be accepted for use. OPTIONAL Level two certification (if applicable): Compad shall be Inferno Squad style with correct button sizes, layout and colors. Two black buttons at the top of the pad are smaller than the white and red buttons. The white button adjacent to the button with holes/dimples is not split. Compad is moderately weathered / stained. EDIT - The Del Meeko artwork from the same source does in fact show a compad, which seems to be a simplified drawing with a few elements from both the Inferno compad and the regular TIE pilot compad. I would also be inclined to permit the clearance of a compad that follows the button/greeblie configuration shown below:
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Hi Jim, you are in fact correct, there shouldn't be screws visible on the Inferno Squad helmet. I can see where you mean when I zoom in to the CRL photos, and they technically shouldn't be there.
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Yes, you're right that it isn't supposed to sit flush there. Whether or not there's too much of a gap there is a difficult one to call. The best bet is probably to have a chat with your local GML. They will have the final say on your clearance, so if they are happy with that then it will save you having to do a lot of work.
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Brilliant to see another Inferno underway! Let us know if you need any advice or assistance along the way.
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Purge Trooper Phase 1: Commander - CRL Discussion
tipperaryred replied to nanotek's topic in Purge Trooper Phase I: Commander
Yep, I'm more than happy to jump back into this and continue work on the text if we have one or more builders in progress. As a general rule, it is safe to say that for any shared components between the two costumes, the reviewed Commander CRL will largely mirror the Electrostaff Specialist. But if you'd like to build towards the higher standard, make sure that you work with us here so that we can be sure that what you're building matches the evolving text review 🙂 -
One additional tweak I would like to suggest to make the costume as accessible as possible without sacrificing accuracy - the "detail indents". These black lines are present across many of the costume parts, and we went with the "detail indent" language to stay consistent with similar costumes in other Detachments. As we've noted in the discussion however, the animated style does not clearly show a change in elevation for any of these "indents". I would therefore suggest the possibility of adding a special notes that allows these details to be painted on, rather than having to be sculpted into the armour. IE. Giving GMLs their own discretion to clear both methods of highlighting these details. Something along the lines of: Where this CRL refers to a "detail indent", these details may present as either a recessed detail sculpted into the parts and then painted black, or be simply be painted onto a flat surface in black to create the same visual effect.
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This seems to be a blaster that's unique to the ISC, so I guess we'll start from scratch! Optional Accessories Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use. Imperial Super Commando Blaster Carbine Unique blaster carbine accurate to screen references. The receiver and scope are painted in three tones of grey, matching visual references. Dark grey / black telescoping stock with an end plate and circular recessed detailing (may also be painted) on either side. May be functional. Dark grey barrel protrudes from the end of the receiver, with a light grey cuboid shape protruding underneath. Symmetrical detail indents (may be painted) on each side of the receiver: 3 rectangular shapes 2 circular shapes Symmetrical detail indents (may be painted) on the dark grey / black grip. Rifle scope scaled correctly to the blaster. Dark grey dual front and rear sights on either side of the scope, with a dark grey circular greeblie sitting just behind the front sights. OPTIONAL Level two certification (if applicable): Telescoping stock should be functional.
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The balaclava seems pretty simple, so can leave that as is and move on to proposed changes to the Del Meeko flightsuit used as a base for this. The toughest call will be the com pad pocket, as it is the only part we can't clearly see due to the posing in both the artwork and the miniatures. Maybe the best call is to leave it as an "optional" element of the CRL, and just use the current Inferno standard if it is used? Logically I think it is safe to stick to the existing Inferno template, but equally I'm not sure if we can enforce it if there isn't a single visual reference for it on these particular troopers. EDIT (30/04/2025): The compad and compad pocket are clearly visible in the Del Meeko artwork, and as the flightsuits are identical I believe they can be safely assumed to also be present for the unnamed ISF troopers. One additional note - it looks like the publisher's figure painter accidentally painted the red stripe down *both* sides of the flightsuit on the models published on their website. I believe this can safely be assumed to be a mistake and discounted for two reasons: This was also done to the Iden, Del and Gideon figures, and we know that the red stripe should only be present on the right side of each. The main artwork being used as the visual reference for ISF troopers clearly shows both the right and left sides of the suit, and the right stripe is *only* present on the right, in-line with what we would expect from an Inferno flightsuit. Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn. Flight suit Flight suit details from the Inferno Squad - Del Meeko CRL are allowable for clearance. One-piece black fabric flight suit is made out of canvas or similar heavy material. The full length of the front zipper is covered by a black panel. Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. An approximately 2.5" (63.5mm) red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. If a compad is to be worn with this costume, a compad pocket that properly fits the compad is placed below the left elbow above the left glove so that the pocket is not hidden, and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. The right sleeve has a cargo pocket below the cog emblem, with a chevron flap. Two large chest pockets and two large front pockets with chevron flaps are present below the belt. There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. A heavy canvas-like material is most accurate for the flight suit construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate.
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Further tweaks: Helmet The Inferno Squad helmet is modeled after the 3D model specific to Battlefront II game. Helmet details from the Inferno Squad - Del Meeko CRL are allowable for clearance. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The vocoder is it's own separate greeblie with distinct tubes, not bumps molded into the helmet. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two red painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo and Cog are equivalent in size, and shall be scaled appropriately to the helmet. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made from the game's 3D model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminum. Imperial Cog and Inferno Squad logo will be 2.15" to 2.25" (54-57mm), scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble type.
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There is indeed an issue with availability at the moment, and this may be something we need to look at if it continues. Speaking personally I'm badly in need of a replacement scout belt for my Del, but the limited availability of accurate ones (and the subsequent price inflation) is making it a tough one. Part of the reason I am keen to get a new CRL for a generic Inferno "Imperial Special Forces Trooper" is that the artwork is much simpler - therefore we can go with a much simpler CRL. This should hopefully allow more vendors to supply parts, and indeed make it easier for people to 3D print some of their own parts as Ryan points out. If we can get that over the line it could be a great entry point to the Inferno costumes, not completely dissimilar to the way that the TIE Reserve is a nice entry point over at JRS. If we get more people building Infernos, and more vendors buying into that, it may also have a knock on effect of those new vendors then branching out to supply Specialist level parts as demand grows.
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Good spot on the earcaps, they can't actually be seen at all on the main artwork. There are clearly earcaps molded on the figure, but not in any detail. I'd say that's another line we can cross out completely for this CRL (with the proviso on the first line that earcaps matching Del's CRL can still be cleared, even if they're not required). Any plain black balaclava would do the job I'd say. Where did you see that different balaclava for Iden? It doesn't appear to be in her CRL.
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I believe this was the result of a lot of work in the most recent CRL discussion thread, principly by my predecessor Anton. He took the game renders and examined them in extreme detail, including calculating the scale of each. He established that the drop box was smaller than the scout one. Del's TD is actually a different design to the Shadow Scout one, and again all of the close ups can be seen going back through that discussion thread. Wishing you luck with going for that lvl2!
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So to start with the helmet, proposed omissions or changes are marked in red. As far as possible I wish to keep this consistent with our current Inferno CRLs, but with the removal of some of the more extraneous detail that cannot be seen in the new artwork for this particular trooper. Helmet The Inferno Squad helmet is modeled after the 3D model specific to Battlefront II game. Battlefront II style Inferno Helmet is allowed for this CRL. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The vocoder is it's own separate greeblie with distinct tubes, not bumps molded into the helmet. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo and Cog are equivalent in size, and shall be between approximately 2.15" to 2.75" (54-69mm) for approval. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made from the game's 3D model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminum. Imperial Cog and Inferno Squad logo will be 2.15" to 2.25" (54-57mm), scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble type.
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To begin with I will take the existing text from our Inferno Squad - Del Meeko CRL, combined with the belt and thermal detonator text from the Inferno Squad - Commander Iden Versio CRL. Then we can work through items by item to see what changes may be required. Struck out text. Changed text. New text. --------- Description: Inferno Squad — Imperial Special Forces Trooper Prefix: TX Detachment: Spec Ops Detachment Context: Star Wars: Shatterpoint, Today the Rebellion Dies Squad Pack, Atomic Mass Games Imperial special forces units are masters of infiltration, extraction, and combat in any environment. Ruthless warriors and trained pilots, they stand ready to protect – or bury – the Empire's secrets and eliminate any threat to its reign. Required Costume Components The following costume components are present and appear as described below. Helmet The Inferno Squad helmet is modeled after the 3D model specific to Battlefront II game. Helmets meeting the standards from the Inferno Squad - Del Meeko CRL are permitted. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The vocoder is it's own separate greeblie with distinct tubes, not bumps molded into the helmet. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two red painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo and Cog are equivalent in size, and shall be scaled appropriately to the helmet. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made from the game's 3D model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminum. Imperial Cog and Inferno Squad logo will be 2.15" to 2.25" (54-57mm), scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble type. Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn. Flight suit Flight suits meeting the standards from the Inferno Squad - Del Meeko CRL are permitted. One-piece black fabric flight suit is made out of canvas or similar heavy material. The full length of the front zipper is covered by a black panel. Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. An approximately 2.5" (63.5mm) red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. If a compad is to be worn with this costume, a compad pocket that properly fits the compad is placed below the left elbow above the left glove so that the pocket is not hidden, and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. The right sleeve has a cargo pocket below the cog emblem, with a chevron flap. Two large chest pockets and two large front pockets with chevron flaps are present below the belt. There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. A heavy canvas-like material is most accurate for the flight suit construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate. Compad Rectangular communications pad with patterned painted details matching reference photo. Compad is worn with the four large, rectangular buttons pointing towards the wearer’s elbow. Compad is rectangular in shape and fits within the flight suit's compad pocket window. Details of the compad differ from the standard TIE Pilot compad. Black buttons are smaller than the red and white buttons; the white button located adjacent to the button with multiple dimples may be a single piece, instead of split in two segments. Compad base color is silver, metallic grey, or weathered silver. Compad size is 2.5" x 2" (63.5mm x 50mm). Compad is fully visible above the glove, facing outward on the arm. An Inferno style compad as per Battlefront 2 CRLs is accepted for clearance. For basic approval (Level 1) A standard TIE pilot style compad painted and worn to match game references may also be accepted for use. OPTIONAL Level two certification (if applicable): Compad shall be Inferno Squad style with correct button sizes, layout and colors. Two black buttons at the top of the pad are smaller than the white and red buttons. The white button adjacent to the button with holes/dimples is not split. Compad is moderately weathered / stained. Gauntlet Gloves Black, leather or leather-like material, enclosed fingered, non-textured, (normal leather grain/texture/lines are acceptable) fitted gauntlet style. No buckles, straps, or decorative stitching. Gloves meeting the standards of the Inferno Squad - Del Meeko CRL are acceptable. There is a split on the bottom gauntlet portion that runs from the glove opening to the wrist that is bridged with leather or leather-like material. OPTIONAL Level two certification (if applicable): Gloves are made of leather. Armor Armor consists of front and back pieces connected by shoulder bridges anchored by wedge connectors. Armor is glossy black. Chest and back plate meet flush at the sides under the arms. This is done with a third plate that bridges the gap between the front and back armor parts. Molded black, ribbed, rubber shoulder bridges are acceptable. Back plate contains detailed "O II" design. Armor meeting the Inferno Squad - Del Meeko CRL standard is acceptable. The top of the back plate box may feature a trapezoid shaped depression 4" x 5" (101mm x 127mm) at the top of the box. There is a 5/16" (8mm) circular depression below the right shoulder strap connector on the back plate. Armor may be lightly stained or weathered. Silver is not permitted. OPTIONAL Level two certification (if applicable): Made from the game's 3D model and scaled to the wearer. Armor scaling and strapping must fit the wearer accurately. "O II" design shall have 16 points on the "O" design and "II" bars shall have 5 indented slot depressions at the bottom of each bar matching references. Trapezoid shaped depression at the top of the box shall match game refences for size, shape and location. Any visible staining or weathering must be light. Silver is not permitted. Ammo Belt The front of the belt is made from glossy black or shiny material. is painted gloss black to match the costume's hard armor. Belt face is comprised of 6-8 rectangular boxes, with three square buttons, one centred in the middle and one on each end. Belt face attaches to a belt made of leather or leather-like material. Belt closes behind the Belt Face/Ammo Belt. An ammo belt meeting the standard of the Inferno Squad - Commander Iden Versio CRL is acceptable, so long as Iden's drop boxes are omitted. There are two drop boxes that dangle from the sides of the belt face via black elastic or nylon straps and are aligned under the last ammo boxes on either side of the ammo belt. Belt face and drop boxes may be light to moderately weathered. Thermal Detonator A black thermal detonator is worn centred on the back of the belt. Detonator is based on a Black ANH TK Thermal Detonator. The detonator from the Inferno Squad - Commander Iden Versio CRL is acceptable. Thermal detonator is attached to the back of the belt via metal “scoop" hooks, painted black and attaches over the top of the belt. Thermal detonator may be light to moderately weathered. Holster Holster is made of black leather or leather-like material. A Stormtrooper or Inferno Squad - Del Meeko style holster is acceptable for basic approval. Holster is worn on left side of belt. Holster is attached via 2 black leather or leather-like straps which are attached inside the top edge of the ammo belt, hanging down over the ammo belt pass behind the belt, using two fasteners in the middle of the belt. Fasteners may be rivets, snaps, or Chicago screws. Note: The straps are slightly longer for this holster than seen on Stormtroopers. There is a retention strap which ends in a point approximately 1/2" (13mm) beyond a black snap closure. OPTIONAL Level two certification (if applicable): The holster is made of leather. A leather square is seen under the rivet at the top corners of the holster where the straps are mounted. Holster is worn empty. Boots Calf high black leather or leather-like material. Boots are dull in appearance. Similar design to tall German jack boots or tall motorcycle riding boots are acceptable for basic approval. Boot has a round, plain toe. Harness style or box toe boots are not to be approved. Ankle straps are to be removed. Typical jackboots are not acceptable as they are too short. The boot shaft must rise as close to the bottom of the knees as possible. The boot shall be as tall as required to achieve this appearance. See reference images. Boots have an adjustment strap on the out facing side of the boot. Adjustment strap has a square, silver adjustment buckle. Heels are made of rubber or similar material and may have tread or no tread. Boots may contain zipper closure but must be concealed with boot material as to not be visible. OPTIONAL Level two certification (if applicable): Boots stops just below wearers knees. Shaft height should be 15" (38cm) or as required to stop just below the wearers knees. Boots have a flap with adjustment strap with square silver buckle that starts at the middle back of the boot and wraps around to the outfacing sides. See reference images for shape of the adjustment flap and strap. Boots are not shiny, they have a matte appearance. OPTIONAL ACCESSORIES Chest Box The chest box is required to have the same configurations as seen in the photo. The chest box is held to the armor with an invisible system which is not visible when the box is removed. Strong magnets are advised. The chest box is painted glossy black and matches the sheen of the armor. The chest box has five detail pieces: 1 Red, 1 White, 1 black, 2 Blue. There is a 1/8" (3mm) thick white pinstripe border around the square detail pieces. There are two round indicator lights above the rocker switches, one white, one red respectively. There are three rocker switches below the round indicator lights. The rockers are always gray, white, gray. The gray rockers have red dots or indicator lamps in the bottom outfacing portion. There is a 1/8" (3mm) thick white pinstripe that runs horizontally across the bottom portion of the box. There is a male silver snap or radio jack and a silver round disc with cone knob greeblie on the lower portion of the box below the horizontal pinstripe. There are two "gear" type greeblies affixed to either end of the lower tube portion of the box, and are painted silver or metallic grey. There are two machined aluminum or molded silver greeblies in the hose ports of the box. See reference images and the CRL Gallery view. The hose port greeblies feature 8 round depressions around a raised disc. The color matches the gear type greeblies. Chestbox may be light to moderately weathered or stained. Silver is not permitted. The red and white indicator lights and rocker lamps may be functional. OPTIONAL Level two certification (if applicable): Box is electrically lit to include the red and white squares, both rocker lamp lights and the red and white indicator lights on top of the box. *Box is based on the games 3D model and is scaled to the wearer and consistent with armor size. E-11 Blaster Based on a real or replica Sterling sub-machine gun, scratch-built, or a modified commercial toy Stormtrooper blaster. OPTIONAL Level two certification (if applicable): Folding stock (does not need to function). Folding stock (does not need to function). No ammo counter is present. D-ring mounted on the rear. Correct style scope. No power cylinders on the magazine housing. Scratch-built, resin cast, Hyperfirm rubber cast blasters have a total of seven U- shaped channels on blaster (all holes on barrel are covered). If using the popular commercially available Stormtrooper blasters, you shall grind off the T-tracks and replace them with U shaped channels and cover the open rows of holes (total of 7 U-shaped channels in all). Correct greeblies on the left rear area are present (door catch and two "hammers").
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There are four pieces of official artwork which illustrate the "Imperial Special Forces" troopers, as distinct from the named versions of Iden Versio, Del Meeko and Gideon Hask from the same source. The publisher also provides 2 interactive 360 degree views of the trooper models that can be viewed at the link below. These clearly show that the thermal detonator remains consistent with that described in the Iden Versio CRL. They also provide another look at the new style of pauldron featured in the primary artwork. This lies flat to the flightsuit and does not extend out beyond the shoulder seam, unlike the traditional "squad leader" pauldron worn by many Imperial characters. https://www.atomicmassgames.com/character/today-the-rebellion-dies-squad-pack/ The only typical "Inferno Squad" component not clearly visible is the com pad, however the Del Meeko artwork clearly indicates that this remains consistent with the Inferno style com pad already described in our existing Inferno CRLs.
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Another licensed product (Star Wars Shatterpoint, published by Atomic Mass Games) has now confirmed the presence of a generic Inferno style trooper in the Star Wars universe. This trooper is also titled "Imperial Special Forces", consistent with their appearance in Star Wars Legion, published by Fantasy Flight Games. The above artwork is much clearer and less stylised than that which appears in Star Wars Legion artwork, so I would propose using this as the primary visual reference for a NTTL CRL application. The artwork shows two troopers, with the one on the right wearing a modified "squad leader" style shoulder pauldron. If approved, we could either create a "version 2" including the pauldron, or we could simply include the pauldron as an "optional" aspect of this costume. Additional detail is provided by 360 degree visual references for the models, published online by the licensed publisher: https://www.atomicmassgames.com/character/today-the-rebellion-dies-squad-pack/ There are also a number of other published photos showed the physical models painted by the publisher's team. Between these photos and the 360 degree visual references, any gaps in the primary visual reference would seem to be more than covered. The combined visual references above provide a full and detailed look at each costume part that makes up this costume. The following costume parts are entirely consistent with the following parts already described in detail in our Inferno Squad - Del Meeko CRL: Helmet. Flight Suit. Shoulder Patches. Torso Armour. Optional Chest Box. Compad (inferred from the Del Meeko artwork). Gloves. Holster. Boots. Optional E-11. The regular ISF trooper being proposed does NOT have the following parts of the Del Meeko CRL: Tactical Vest. Shoulder Ammo Pouch. Scout Over Belt. Scout Pouches. The remaining elements visible in our new references are fully consistent with those already described in the Inferno Squad - Commander Iden Versio CRL: Thermal Detonator. Ammo Belt - omitting Iden's drop boxes. I would therefore suggest using our existing Del Meeko CRL as the basis for this proposed NTTL CRL, with additional details drawn from the Iden Versio CRL. While much clearer than the artwork in Star Wars Legion, the artwork we would be drawing upon is still somewhat stylised. However the Legion has already created many high quality CRLs based on similar artwork in published comics. These include: 0-0-0 (TX) General Weir (TX) Lt Sunber (TX) Task Force 99 members (TX) 181st Fighter Group (TI) 181st Dress Uniform (TI) Baron Fel (TI) I would suggest streamlining the existing Del Meeko and Iden Versio text to omit detailing that is not readily visible in the stylised Shatterpoint artwork, particular as relates to highly specific Level 2 detail that was taken from the high resolution 3D models visible in Battlefront 2. This would ideally create the opportunity for a new "entry level" costume that is more accessible than the named Inferno characters, which would be particularly beneficial in drawing in new first time applicants. This new costume could be an excellent stepping stone towards the named Inferno characters for many new troopers.
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Yup, I'm pretty sure that's a Rogue 1 TIE helmet rather than an OT one. So while it might not reach specialist level, it's perfectly acceptable for basic clearance (assuming that the actual product lives up to the renders being displayed of course!).
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I'd definitely agree that its a TIE helmet rather than a game accurate Inferno, though I'll need to look closer to figure out whether it's Rogue One (clearable) or OT (technically not clearable). Will see if I can do a side by side tomorrow. 3DSchmiede in Germany definitely make lids accurate to the game, but I don't know if they've ever sold files for their casts.
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I haven't seen a great looking one yet, but if you see any viable candidates don't hesitate to throw up some pictures or links. No problem taking a look and giving a verdict.