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IcyTrooper

Detachment Leader[CMD-DL]
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Everything posted by IcyTrooper

  1. Onto the next piece! Added leather-like to the text. Upper Arm Armor Purge Trooper style bicep armor. Armor is painted satin black. There is an ammo strap with three ammo cartridges present on the right bicep. Ammo cartridges are satin black. The strap consists of an approximately ¾" (19.05mm) or 1” (25.4mm) black leather or leather-like band. Armor has a front hard line outside edge and inside rounded edge, with indented area on back. Armor is seamless. No visible traces of how the armor was assembled are shown.
  2. The update proposal comes in the form of clarifying that the grooves on the thigh armor be allowed to be accentuated with black paint or be unpainted. Initially, since there were very little references from on-screen the Hot Toys action figure served as a secondary reference to the main costume. In this toy reference, the grooves on the thighs were painted black, however, upon seeing the display piece at Celebration, these grooves were NOT painted. vs
  3. In light of SW Celebration model details and a recent inquiry to newer details found on the costume, I have created this thread to drive discussion on a CRL update. Once items are identified the CRL text will be added in this post to illustrate the changes. ------------------------------------------ This will be the main listing and we'll tackle each part piece by piece (green is done, yellow is WIP, and red is not finalized): Thighs
  4. Thanks @Chaos, ya beat me! I second making sure that all armor pieces are the same paint sheen and consistent.
  5. We have two options here, really will be based on whether or not we very that EVERY piece has the weathering on it. If all armor pieces have this weathering then we can add a statement to the Special Notes section that reads: All armor pieces will have light to moderate weathering that is gray in color. All weathering will be consistent across the costume with no piece(s) standing out from the others. If NOT every armor piece has this weathering then we should probably include "Armor has light to moderate weathering that is gray in color" on each applicable piece with a blanket statement in the Special Notes section that reads: All weathering will be consistent across the costume with no piece(s) standing out from the others. That would make sure someone doesn't overdo it on one piece but not the other.
  6. Hmmm, that is very interesting when it comes to whether or not we have it as a 2-piece or 3-piece. I thought about this from a few perspectives, such as considering how animated clone armor is setup as well as it just occurred to me that the MMCC may have a CRL for it (and they do). MMCC has it broken into a 3-piece setup with a chest piece, upper ab section and low ab section.
  7. Also a side note for here as the discussion progresses, Spec Ops only has L2 as the highest level. We don't have L3 (despite the Sky Trooper, but that was due to the transfer from FISD to us). With regards to the ribbing, the Hot Toys model is a supporting secondary reference. Whatever is seen on screen will be the first call for text. I think we only see that it is horizontal on the screen references, right?
  8. Similar to the point I made earlier about one-piece vs two-piece and allowing options for both, I see the same thing here for the flexibility of the wearer. However, as stated, we definitely need to make sure that it appears as the same material and color of that of the upper part of the flight suit.
  9. @tipperaryred excellent job on write-up for proportions and details! I concur with this assessment on this
  10. I love the discussion and welcome to the fray, our new conversation starters! Please make sure that we are utilizing what is on screen for the purposes of the CRL. CRLs are cross checked for visual references when it comes to building the CRLs. We definitely love to have on set experience to help guide the discussion, but the CRL will be a visual representation of what is actually seen by the viewer. L1 should allow for global flexibility of building with respect to material, while still maintaining consistency amongst all for accurate representation of the costume.
  11. Very good discussion on that! I never even noticed that cog on the underside! I wonder if that has something to do with how the textures are mapped. If we would rather, we could list it as a L2 detail? I did a little modification to the text to provide a similar statement to which we see with other "reference image" statements we make in other CRLs. I did the same with the "method of attachment" part as well. The main one I pulled from was our recent Task Force 99: Cav costume: Purge Trooper style shoulder armor. Shoulders are tear drop in shape with all rounded edges, matching the reference images. Armor is painted satin black. Each shoulder has a red Imperial Cog emblem, sized proportionally to the wearer and matching the reference images. There is no visible method of attachment of the shoulder armor to the suit. Armor has some moderate weathering. Any weathering present consists of grey tones. I am still wondering about the wording for moderate weathering. I know that on the helmet we stated little to no weathering, so I want to make sure that we don't have an issue where parts are getting inconsistent with weathering. We should honestly keep it consistent throughout.
  12. One thing I've been big with is allowing for similar appearing cloth types which accurately represent the "on-screen" aspect of the costume to allow for more global building of the costume at basic (L1) approval. If we want to get into specific materials I feel like those would be better suited for Specialist (L2) level of detail. With that being said, I did a little adjustment on the CRL that @tipperaryred did as well, for the flight suit: May be a one-piece or two-piece garment, and must be properly fitted and shaped to the wearer. Must not have any visible pockets, pouches or zippers. The upper body part of the flight suit is maroon colored, in a heavily ribbed style similar to acrylic British military pullovers. The neck area of the flight suit goes halfway up the neck of the wearer to conceal skin when the helmet is worn. On each shoulder of the flight suit there is a white Imperial Cog emblem on a black background. The cog is 3” (76.2mm) or 3.5” (88.9mm) diameter and 1” (25.4mm) from the shoulder seam. The cog may be embroidered or vinyl. The lower body part of the flight suit is a very light grey or weathered white. The lower part may be a separate trouser garment, or part of a one-piece flight suit. If a one-piece jump suit, the upper body jumper should be worn over the garment so as to obscure any view of the flight suit underneath. The lower body part of the flight suit has the following seams: On the outside of each leg there is a double-lapped seam which runs the entire length of the suit showing from the top of the shins up under the belt. On the front just above the top of the knee armor which wraps around to the back of the flight suit and appears on the back. On the back from the knee seam there is a seam that runs up the back of each thigh and then curves to the outside of the back under the belt. There is a horizontal seam that runs across the butt connecting both of these seams running up the back of each thigh. On the back there is central double-lapped seam which runs from under the belt to the crotch of the wearer. By adding "one-piece", it aligns with the rest of the text and also allows for more flexibility with body types, since we have no confirmation on renderings if it truly is 1 or 2 parts.
  13. What @Chaos said is solid! You should be able to get it rounded out more by running it a little further back on that ridge. A little E6000 can then keep it straight and on the thigh ridge.
  14. Scott, sorry for the delay. This has been one of those rare times that every single CRL staff member has been tied up in their life duties. I'll dive into this as well and get up-to-speed to push forward. Thanks for the patience
  15. That is interesting, I do agree that it looks tight in the pictures. I'm not sure that that just isn't a product of the animated style of Rebels. I did pull up a TIE fighter pilot and it looked somewhat similar, pretty form-fitting but perhaps a little larger. One thing we also have to consider is that the arms appear to have pleating on them or rows of stitching. It is more evident on the pictures of the "grunts" but I do see it in a few of the other pictures of Gar Saxon. Here is Sabine as a TIE pilot with the fitting arms: Also, on the brief topic of the soles. In this shot, Gar's boots appear to have a beige/tan sole: and You may have to click it to enlarge it.
  16. Here is the proposed text by @TK 21814 for the Shoulder Armor: Shoulder Armor Purge Trooper style shoulder armor. Shoulders are tear drop in shape with all rounded edges. Armor is painted satin black. Each shoulder has a red Imperial Cog emblem. Armor has little to no weathering. Any weathering present consists of grey tones.
  17. This finalized text for the Pauldron was added to the first post: Pauldron A black pauldron made of leather or a leather-like material, worn over the right shoulder. There are six vertical panels at the front, and six at the rear. On the right side of the trooper, these are joined by the main, largest panel of the pauldron over the right shoulder. On the left side, these are joined by a smaller inverted trapezoid panel at the side of the neck. The pauldron has hems of the same leather or leather like material running around the full inside and outside circumferences of the pauldron. The main shoulder area of the pauldron is black. A black strap runs under the right arm, attached to the front and back of the pauldron at the points where the front and back ribs meet the largest panel of the pauldron. Strap is attached to the front and the back using a gunmetal popper or rivet. A black strap, made from leather or leather-like material, extends from the front left corner, under the left arm and attaches at the back left corner. Attachment is out of sight, under the pauldron. The strap has a buckle attached under the left armpit that resembles a ratchet-strap, as per the reference image. Three ammo cartridges are attached to the strap over the chest. Each cartridge has a raised U-shaped profile at the bottom, and a recessed rectangular notch in the center of the top. We can move to the shoulder armor!
  18. @BigJasoni you made some very good points with this. I appreciate the extra information in this and the deeper dive (along with other members here) on the tunic and trousers part of this costume. It is definitely worth exploring the "oil" or "waxy" look that is described.
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