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Blackwatch

Detachment Costume Advisor[CMD-DCA]
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  1. Full reference image library Here is where I would prefer to make some changes. I've read this ten dozen times over the last few weeks and now I see glaring issues. Im removing redundancy that I saw, fixing typos, clarifying and hopefully making this easier to read and understand. This will be the biggest change overall of the CRL. Looking at our references, the three M16/M14 pouches drop below the bottom edge of the vest. its hard to see in the model, but its visible in the images. It drops about an inch, maybe less. I want to add clarifying language to the straps as well. On this page Arielly compared in-game texures. Canvas and twill / fabric were compared. I believe the pouches are canvas as is the vest itself. I do not see the tight cordura nylon . I suspect that is a holdover from the fact we were using/ accepting Flyye vests to begin with, which are wrong. Im proposing altering the language to include heavy black canvas. The texture of the vest, pouches, filler (with strips attached) and shooters pillowblock under the elastic strap all match. Anton even made the point that with vest, its pouches and fillers were all canvas. Now I am trying to even figure out WHY we retained cordura nylon as the base, when we got rid of ripstop nylon. Now we can recify that. I feel we can keep it if makers are going to continue to use it, but the for L2 we need to be using canvas, HEAVY canvas, not lightwieght stuff. Also im debating the strips configuration. Jim Tripon makes his vests with a single long strip across the top. The strip is not seen because its behind the filler block, but the bottom edge of his pouch is above the bottom edge of the vest. We know the bottom edge of the pouches fall below the vest. Some of the ref images indicate the inner edge of the strips go behind the pouches. Im fine with that, or with them being clearly visible. I just want some level of consistency, as a single long strip at the top would give us 13 webbing strips, not 14. as always healthy discussion of this is welcome! Tactical Vest The tactical vest is made of Cordura nylon and its pouches are made of black fabric similar to the flight suit material. Heavy black canvas is recommended. All straps are black webbing. Nylon or cotton webbing is acceptable. There are a total of fourteen 1" (25mm) wide straps sewn to the tactical vest, with four laying horizontally on either side of the pouches, and two at the front of each pouch. Straps are sewn to match reference images. There are three M4 / M16 magazine pouches, with each filled by a rectangular package covered in the same fabric as the tactical vest. The packages fill the pouches completely, and extend above the pouch. Each packages has a plastic strip mounted at top facing forward. Strip size is 5/32" x 1/2" x 2.63" (4mm x 12mm x 68mm). There is a black canvas-covered block on the right side of the vest matching references, with a 1" (25mm) wide strip of elastic or webbing mounted to the vest, going across the front of the block. The magazine pouches may drop up to one inch below the bottom of the vest matching reference images. The main shoulder straps consist of ribbed leather or leather-like material which cross at the back and attach to the top edge of the vest in the back. The front portion of the ribbed shoulder straps measure 1.38" (35mm). The front shoulder straps may be made of 3 stacked leather or leather-like strips, or may be grooved to simulate this. Stitching is permitted as long as the stitches are small and do not detract from the overall apperance. The front shoulder strap buckles are mounted to the vest tri-glide buckles. The front shoulder straps mount to the vest with triglide buckles. Vest-front tri-glides are attached to the vest with 1.37" x 1.37" (35mm x 35mm) loops. There is an approximately 1.5" x 1" (38mm x 25mm) specific buckle greeblie mounted above the tri-glide buckles on each side matching reference images. Several inches above the top of the greeblie there is a 1" (25mm) horizontal loop mounted to each shoulder strap. The loop is leather or leather-like and is aligned right to left. See Reference Images and the Costume Gallery for correct placement. The quick release buckles on the back of the vest are attached by 1" (25mm) loops. black leather or leather-like strips. The shoulder straps cross near the top of the back armor box. Each shoulder strap has a tri-glide that the end of each strap feeds into, near the back armor box shape. These leather or leather-like straps feed into 1" (25mm) side release buckles which continue on to the top edge of the vest. See costume guide gallery for placement. There is a 1" (25mm) leather or leather-like waist strap present at the back of the tactical vest, and it is attached to the vest with one quick release buckle on the right or left side of the vest at the wearers option. This quick release buckle is hidden under the scout pouch, and is not seen when worn. A single adjusting tri-glide is centered on the back waist strap. The Flyye tactical vest is not accurate and should be avoided. will not be approved for use. OPTIONAL Level two certification (if applicable): The vest is fitted proportional to the wearer. All vest shoulder and waist straps are made of black leather. Vest front tri-glides are specific to the games 3D model, and are attached to the vest with 1.37" x 1.37" (35mm x 35mm) leather loops. Game-specific 3D model buckle style greeblies are attached to the leather shoulder straps above the tri-glides. See reference images and the Costume Gallery for placement. Front shoulder straps which go over the shoulder and continue to the back are made of 3 layers of ribbed/ grooved leather strips which are glued/sewed/bonded together. The first (bottom) layer is 1.37" (35mm) with the middle layer added to that. The middle layer shall be 1" (25mm) wide. The final layer is centered on top of the first two layers, and is 9/16" (15mm) wide. The three bonded strips run the length of the forward portion of the shoulder strap assembly. The grooved part of the leather shoulder straps stop just past the wearers shoulders, and continues on as a single 1" (25mm) black leather strap, passing through tri-glides and into specific quick side release buckles, which are held to the vest with 1" (25mm) black leather loops. strips. See Reference Images and the Costume Gallery for placement and construction. The three magazine pouches fall below the bottom edge of the vest. The top of the pouch is in line with the bottom edge of the upper nylon webbing strap. The quick-release buckles on the back of the vest, which hold the shoulder straps, are attached by 1" (25 mm) black leather loops. The back waist strap has a single quick release buckle mounted to the right side of the vest using 1" (25mm) black leather loop. This buckle is hidden under the scout style pouch and is not seen when worn.
  2. rom my experence with Walt sometimes parts get mixed up when he packs
  3. after just having a talk with Duckie and her fit issues I support this as well, since we're all different sizes. I have adjusted my local Iden's armor to fit her better, the shoulder straps are rediculoulsly long and pushing the armor off of her chest and back. I literally cut parts off and modified it to fit inside the wedges with magnets ok so lets have a look at this. it only modifies the L2 part: Armor Armor consists of front and back pieces connected by shoulder bridges anchored by wedge connectors. Armor is glossy black. Chest and back plate meet flush at the sides under the arms. This is done with a third plate that bridges the gap between the front and back armor parts. Molded black, ribbed, rubber shoulder bridges are acceptable. Back plate contains detailed "O II" design. The top of the back plate box may feature a trapezoid shaped depression 4" x 5" (101mm x 127mm) at the top of the box. There is a 5/16" (8mm) circular depression below the right shoulder strap connector on the back plate. Armor may be lightly stained or weathered. Silver is not permitted. OPTIONAL Level two certification (if applicable): Made from the game's with reference to the game's 3D model and scaled to the wearer. Armor scaling and strapping must fit the wearer accurately. "O II" design shall have 16 points on the "O" design and "II" bars shall have 5 indented slot depressions at the bottom of each bar matching references. Trapezoid shaped depression at the top of the box shall match game refences for size, shape and location. Any visible staining or weathering must be light. Silver is not permitted.
  4. Nichole im answering your PM as well, and addressing your concerns there. Trust me- i get it!
  5. hello and welcome, glad to have you with us here
  6. i look at STLs often for a lot of things and I have not run across that.
  7. Our next topic is the glove itself. The glove was well researched to begin with, and I propose no changes. Gauntlet Gloves Black, leather or leather-like material, enclosed fingered, non-textured, (normal leather grain/texture/lines are acceptable) fitted gauntlet style. No buckles, straps, or decorative stitching. There is a split on the bottom gauntlet portion that runs from the glove opening to the wrist that is bridged with leather or leather-like material. OPTIONAL Level two certification (if applicable): Gloves are made of leather.
  8. its been several days and we seem to be in agreement. Lets clear and lock the commpad with regular TIE pad for L1 and the Inferno specific pad for L2.
  9. next item: Commpad. We know this is a different pad, its not the typical pad we used for years however we DO allow the standard TIE pad for level 1 approval. Are there any recommendations for changes here? Compad Rectangular communications pad with patterned painted details matching reference photo. Compad is worn with the four large, rectangular buttons pointing towards the wearer’s elbow. Compad is rectangular in shape and fits within the compad pocket window. Details of the compad differ from the standard TIE Pilot compad. Black buttons are smaller than the red and white buttons; the white button located adjacent to the button with multiple dimples may be a single piece, instead of split in two segments. Compad base color is silver, metallic grey, or weathered silver. Compad size is 2.5" x 2" (63.5mm x 50mm). Compad is fully visible above the glove, facing outward on the arm. For basic approval (Level 1) a standard TIE pilot style compad painted and worn to match game references may be accepted for use. OPTIONAL Level two certification (if applicable): Compad shall be Inferno Squad style with correct button sizes, layout and colors. Two black buttons at the top of the pad are smaller than the white and red buttons. The white button adjacent to the button with holes/dimples is not split. Compad is moderately weathered / stained.
  10. Since there is no futher discussion or input im going to lock the fabric discussion for the suit and post it to the finalized text topic.
  11. i got hard drive magnets to use on mine. ive been using typical nDb magnets for years but hard drive magets are shockingly strong. I like Daniels block of wood idea. Ive yet to sort that outmyself, im not QUITE there yet, i have the parts and the magnets but havent had a chance to work on it.
  12. check the ref pics. trim slowly, tape and check fit as you go. make it match the references as closely as you can.
  13. Thanks Matt thas my plan .to make it removeable. my Visitor rifle got rebuilt before I took it out for Patrol the first time and I make sure that scope came off. it wont fit in my gun case otherwise.
  14. Returning to the helmet proposal above, is there any further discussion on it? I would like to lock this and move on if there is no further discussion.
  15. i said bolt it, orderd new stuff and ive already got the webbing sewed on, leather inhand, and im making the pouches tomorrow.
  16. agree. This is a small scale figure with very few real details present. I see this as a departure from Del, or a stepping stone TO Del.
  17. I can certainly see the reasoning behind this. apparently there is/was one vendor for the aluminum parts. I have messaged this vendor, but as we know single source vendors have real lives and things happen. I do appreciate how the change in text refers to alumimum being ACCEPTABLE but not Required. I could resin print the parts and paint them in the typical scale plastic model buiildng Natural Metal Finish process which is a form of metal effect. its a lot of work but will appear metallic, much more so than just paint. edit--someting just occurred to me My suit came with velcro to mount the patches, which are vinyl and vinyl patches are a known issue to peel. Will velcro be disallowed for L1 or L2? I dont want to write verbiage that velcro IS allowed, like we see on military uniforms, but I want to clarify if it will not be cleared for L2.
  18. it looks like the text on that pocket is universal and part of the wiki. Maybe with the new changes to format we can get that fixed. It used to say forms a broader upslope. Wich wasnt mjch better. how about "clopped off at a 45 degree angle".
  19. it may be something we misinterpreted looking at screenshots. We partly used the shore as a basis since parts are the same.
  20. this line bugs me, its mirrored in both Iden and in Hask. ::snippage:: On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of nylon strapping leather or leather-like material sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. ::snippage:: What is view direction? Other CRLs match this as well and I honestly dont know what this is supposed to mean. I concur with the proposed changes. If a purchaser needs to remove, or ask a maker not to install a elastic waistband, so be it.
  21. ok, i have looked at every STL file I can find from all the sites I know, and I do not see Matts files anymore. this may be the case of good old fashioned 1:1 scale model building the way we used to make props. Form thin plastic around a pair of pipes connected by plastic plates, and work out from there. If i had to make a new commlink I would start with a pill bottle and modify that. Im going to continue to look for files for this.
  22. very good questions Paul as we know Sunber builders will need the same. Ill start a new back end search as well.
  23. agree with balaclava text, no changes recommended. regarding the suit, for basic approval a canvas suit such as that made by Wampa should be approvable. That said, the Wampa suit has a elastic waistband in the back that will wrinkle and fold/ scrunch the fabric quite easily . Our local Iden has this suit. While it IS canvas, it is lightweight canvas. When I ordered my heavy canvas suit from Jim Tripon I asked him to leave the elastic off the back. I find that it has no bearing on how the suit wears, and frankly my Tripon suit is so stiff it will almost stand up in the corner on its own. Would it be prudent to state that elastic in the back of the waistband is not allowed for L2 since we know the effect the elastic gives?
  24. This is the agreed upon finalized text for the Del Meeko upgrade. This is NOT the discussion topic, only the final text. All CRL update discussion will take place in the discussion topic. Helmet The Inferno Squad helmet is modelled with reference to the 3D model specific to Battlefront II game. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo and Cog are equivalent in size, and shall be approximately 2.15" to 2.75" (54-69mm) for approval. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made with reference to the game's 3D model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminium. The vocoder is it's own separate greeblie with distinct tubes, not bumps molded into the helmet. Imperial Cog and Inferno Squad logo will be approximately 2.15" to 2.25" (54-57mm), scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. Lenses are bubble type. Flight suit One-piece flight suit is made out of canvas or similar heavy, textured material. The front zipper is covered by an approximately 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches over the zipper (eg. using Velcro). Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right closure. An approximately 2.5" (63.5mm) red Inferno Squad emblem, on a black background, is present on both shoulders. The shoulders of the suit are slightly padded. A compad pocket that properly fits the compad is placed above the left glove so that the pocket is not hidden, and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of leather or leather-like material sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at an angle. The right sleeve has a cargo pocket below the cog emblem. The right arm pocket has a chevron flap. Two large chest pockets and two large front pockets with no zippers or flaps are present below the belt There are no leg pockets below the knees. There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The red arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with topstitching. The black portion of this stripe stops at the collar. OPTIONAL Level two certification (if applicable): Patches are vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. The black stripes on top of the shoulders shall be a material matching texture and weave of the red stripe. A thick textile such as textured canvas is most accurate for the flightsuit's construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate. If features such as an elasticated waistband cause the fabric to bunch and fold, the suit will not meet level two certification. Compad Rectangular communications pad with patterned painted details matching reference photo. Compad is worn with the four large, rectangular buttons pointing towards the wearer’s elbow. Compad is rectangular in shape and fits within the compad pocket window. Details of the compad differ from the standard TIE Pilot compad. Black buttons are smaller than the red and white buttons; the white button located adjacent to the button with multiple dimples may be a single piece, instead of split in two segments. Compad base color is silver, metallic grey, or weathered silver. Compad size is 2.5" x 2" (63.5mm x 50mm). Compad is fully visible above the glove, facing outward on the arm. For basic approval (Level 1) a standard TIE pilot style compad painted and worn to match game references may be accepted for use. OPTIONAL Level two certification (if applicable): Compad shall be Inferno Squad style with correct button sizes, layout and colors. Two black buttons at the top of the pad are smaller than the white and red buttons. The white button adjacent to the button with holes/dimples is not split. Compad is moderately weathered / stained.
  25. We will clear and lock one item at a time in CRL order.
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