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tipperaryred

Detachment Costume Advisor[CMD-DCA]
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Everything posted by tipperaryred

  1. I mean, if you handed the item below (the very dark green, as used in the new CRL) to someone, and then 12 months later asked them what colour it was, 99.9% of the time they'd simply answer "black". No one wants to be the person who rambles on, "well, it's a funny story that it looked black, but if you looked very closely you could clearly see a dark greenish hue!". Well, except us folks 😉 Having some insight into the production is great, but ultimately we are trying to recreate what was seen on the screen. Reference images and screenshots have to take priority over memories I believe. If anything, the grass and the green fatigues should have made the armour look *less* green, not more. It would be a shame to undue months of completely transparent work almost as soon as the CRL is published.
  2. Looks ok, though I definitely don't know this kit well enough yet to be sure. Shall we start at the top and prepare some text for the helmet to kick off?
  3. Yeah, sadly unofficial so no use for a potential CRL, but those are some fine models and I need them very soon for my Legion army!
  4. One thing that might be useful to bear in mind - when I first made my outer belt I used a very soft leather for the strap. Turned out to be too soft to reliably clip the thermal detonator to, so I was always paranoid about it falling off. That's why I switched to an actual leather belt, and just hid the buckle behind the front section of the scout belt. However that didn't work very well... So I am going back to velcro, but I'll be using a sturdier leather strap this time.
  5. Yes, velcro is a simple and effective way to do it. I've experimented with some other options which has been less successful, so I'm going to convert my own back to velcro again!
  6. Would agree with lighting for L2. Not much jumps as L2 only. Also, while I agree with taking "matte" out, is there a reason why it's as specific as "satin" instead? As opposed to "gloss" or "satin/gloss"? I'd struggle to tell the difference between them often, especially in black.
  7. No, I think it's a different image but showing much the same. I think it was just a sketch in the art book, with very little detail. That's why I didn't take a photo at the time - it was very clearly the helmet that ended up being the P2 Purge, but it didn't offer any details. I'll take a photo next time I'm back with my books anyway to check. Thanks for the reminder Anton, I lost track of this with everything going on late last year. Let's get back on track 👊
  8. Great start, and I always love to see a good spreadsheet! Looking forward to seeing your progress, and ask if you have any questions.
  9. One more thing to consider Alex, it's not a cheap hobby so you're doing a great job asking these questions now. If you haven't already paid upfront to the supplier you're already talking to, you've got 3 options: 1) Go ahead and pay the extra $150 to get them to complete the full helmet to CRL standard. 2) Ask if the supplier can simply provide the helmet without any vocodor molded on. With some cheap rubber tubing and some glue, it would be very easy to create one yourself. 3) Shop around with other suppliers, and you may find one who already includes a separate vocoder as standard, which may work out cheaper for you.
  10. Hi Alex! First up, great choice of costume ? Unfortunately, for even basic Level 1 clearance the CRL requires that the vocodor be a separate piece, not molded into the helmet. Ultimately however, this decision will lie solely with your Garrison GML. We ourselves would have no say in this unless your GML requests our advice. So while it should not be possible to clear anymore with a molded vocoder, it is at your GML's discretion. If you have any other questions, please don't hesitate to ask.
  11. Yeah, I'd say see if the on set guys can shed any light on that before we spend time trying to figure that oddity out. Could easily just be a case of a lens breaking or falling out and them not having time to replace it before shooting. I mean, what sort of crazies would notice or discuss such a thing ? The draft text looks good, though I'll defer to our muddy brothers and sisters to catch anything subtle.
  12. Great summation mate. I'd agree with simply stating that the helmet colour should match the armour for now. You're right that there's plenty more of the season still to come, where we might get clearer views and a chance to contrast with the Ferrix version. Are there any other helmet details still to agree on?
  13. That's a good spot on the gloss around the white bar. Makes me wonder whether a decal was used with a gloss black border? It would make sense to me to treat it like that unless the guys from the set can say otherwise, rather than assuming there are different applications of matte and gloss paint on the hard armour.
  14. I'd echo that the views of the guys who saw it on set should be paramount in making the final call. I'm no expert, but I do a fair amount of eyeball colour matching for miniature painting and in the most natural lighting I'm definitely seeing a dark green-grey tint. Kind of reminds me of a "German Grey" from Vallejo that I use a lot to create the impression of black, while still contrasting with matte or gloss blacks slightly. I'd be surprised if the real thing wasn't close to that - maybe just a shade or two darker.
  15. Some great insight into the costume already, brilliant to see. Like Blackwatch suggests, if we work down the list one item at a time until we've covered everything. Makes it much easier to avoid missing details, plus if anyone ever needs to refer back to the thread then all the discussion regarding the helmet, boots, chest armour, etc is all clustered in the same place. It's important to keep everything transparent and easy to follow, especially if this initial CRL will be used to build other varients as Felix suggests. Can't wait to see this one get finished!
  16. Fully agree that whatever decisions are made, those with existing IAT clearances need to be listened to above and beyond anyone or anything else. Certainly more so than considerations over how merch run allowances will be impacted, or other random elements I've read elsewhere. So it will be great to see the views of our cleared members, and I have no doubt our staff will stand ready to support our members with whatever they choose.
  17. Good job. Yes, I'd agree there's a slight curve to it, but a little sanding might be all you need to achieve that effect. If you can also fill in the gaps at the side, I'd say that model will give you a close approximation of what we see in the references.
  18. We could use some more reference images of Gar Saxon's jetpack I think. The only one we have in the thread is close to the file that you link to above. My one concern is whether the orange cross shape in the centre of the missile tube is formed in that shape, or whether it is a square shape with the cross painted on (as the Etsy file seems to show).
  19. Brilliant to see another hugely detailed build thread up, thanks a million Brad. This will be a huge help for any necessary CRL revisions, and in inspiring other builders. I'll also be curious to see the evolution to the P2 Purge Trooper and see how your's and Chris' work informs that CRL. Looking forward to seeing the rest of it!
  20. Love the level of detail in the build thread. It's one of the single biggest encouragements to new builders - too often the "obvious" steps are taken for granted. If you're building for the first time, or even just building a different kind of kit for the first time, it can be very off-putting. Keep up the great work!
  21. Huge thanks Christopher, that's a fantastic and thorough introduction to this great kit for all of us. You've also saved me a job, as I was planning to screenshot a bunch of angles from the FO photo mode myself to help ? The introduction to the Clone armour types is also very handy, as this was one of the first things we looked at after the transfer was complete. We might look at a slight rewording of some of the terminology that was very obvious to clone builders, but might need to be slightly more descriptive now. Now that we have your primer above, that should make this task many times easier!
  22. One thing to start on the helmet - in several references you can see a red glow at the back of the helmet, which at first I thought was just a glare from the base lighting. But in a couple of shots (such as above) it seems to be a replication of the white light above the red light seen on the sides of the helmet (see below). My instinct is still that it's just a glare, but I can't be 100%. Has anyone seen any clear detailing on the back of the helmet yet that would clear that up?
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