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tipperaryred

Detachment Costume Advisor[CMD-DCA]
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Everything posted by tipperaryred

  1. Brilliant to see another hugely detailed build thread up, thanks a million Brad. This will be a huge help for any necessary CRL revisions, and in inspiring other builders. I'll also be curious to see the evolution to the P2 Purge Trooper and see how your's and Chris' work informs that CRL. Looking forward to seeing the rest of it!
  2. Love the level of detail in the build thread. It's one of the single biggest encouragements to new builders - too often the "obvious" steps are taken for granted. If you're building for the first time, or even just building a different kind of kit for the first time, it can be very off-putting. Keep up the great work!
  3. Huge thanks Christopher, that's a fantastic and thorough introduction to this great kit for all of us. You've also saved me a job, as I was planning to screenshot a bunch of angles from the FO photo mode myself to help ? The introduction to the Clone armour types is also very handy, as this was one of the first things we looked at after the transfer was complete. We might look at a slight rewording of some of the terminology that was very obvious to clone builders, but might need to be slightly more descriptive now. Now that we have your primer above, that should make this task many times easier!
  4. One thing to start on the helmet - in several references you can see a red glow at the back of the helmet, which at first I thought was just a glare from the base lighting. But in a couple of shots (such as above) it seems to be a replication of the white light above the red light seen on the sides of the helmet (see below). My instinct is still that it's just a glare, but I can't be 100%. Has anyone seen any clear detailing on the back of the helmet yet that would clear that up?
  5. I suppose we could break it down this way, we've got three different audiences for this: 1) Members/builders - 99% of the time they're just going to have to trust their supplier when they tell them something matches a CRL. 2) Suppliers/tailors - it makes sense to give them an accurate example, because as David said, many will go with a cheaper and less accurate fabric every time if they can get away with it. If we say "heavy woven canvas" or "Oxford weave canvas" and a tailor advertises that they are using that, a builder can be confident that it's accurate. It's the same reason the CRLs insist all armour be made from fibreglass, HIPS or ABS, even though obviously none of these exist in the Star Wars universe either. 3) GMLs - I'd agree with Anton that it's only the "look" they're going to care about. With the quality of clearance photos they're often working with, the types of weave will often be virtually impossible to tell apart. What about: "made of a heavy woven fabric with visible texture, such as Oxford weave canvas"? It gives a bit of latitude, but at the same time gives tailors and suppliers the incentive to go with Oxford weave as it's the only one specifically named as looking accurate. If we find another similar fabric later, there's nothing stopping us adding that to the CRL as another example. Makes it simpler for everyone?
  6. Good stuff. @TX-20113 are you ok with that proposed change Anton?
  7. Very fair point David. I was kind of forgetting that we're talking about a relatively small number of people actually making these suits at the end of the day. I agree that anything we can do towards pushing them towards greater accuracy should be a priority. The only potential headache would be GMLs scratching their heads over what is or is not Oxford weave. Michelle made the point that some suppliers don't even mention the weave in the product description, while others will call it one weave when it's actually something else entirely. Anton said that even Jim Tripon's suit (for which the material does seem accurate) was described as being Oxford/duckweave canvas - when the two are completely different. Only so much we can do ourselves though, so do we go with Oxford weave only and hope that influences enough makers that the GMLs don't get too bothered by it?
  8. This is the diagram that Michelle sent on explaining the Oxford weave. To me, it looks like a good match to what we're looking for in texture:
  9. I heard back from Michelle at NerDIY and she confirmed that her material is oxford weave canvas. Essentially, each little "square" is made up of two heavy horizontal threads side by side, which are then crossed over by two heavy vertical threads side by side. That's where the visible texture comes from. However, just as importantly, she notes that many manufacturers and retailers do not accurately label their textiles, so it can be a lottery what you receive. Michelle had to order in a lot of test samples before she found one that was suitable for this particular flight suit. So the bigger concern is that it looks right, not the name that any retailer, manufacturer or tailor chooses to give it! So yes, I'd agree with @TX-20113that we should go with: "should be made from an oxford weave canvas, or similarly textured material". Is there enough evidence available that we should make "oxford weave canvas" a requirement for L2?
  10. I think we're getting close, but I'm still not 100% clear on the language translating to the images. As I look at the reference images, I don't see the channel "terminating" where the tubes meet the cheeks. What I see instead is that the channel then turns 90 degrees downwards (cutting through the tubes) and terminates near the bottom of the helmet? If I'm understanding this correctly, then what about: A recessed channel runs around the ears and continues above and across the lower tubes. When this channel meets the front of the cheek, it turns 90 degrees downwards and bisects the lower tubes. The channel then terminates near the base of the helmet. This recess is painted black. I agree about not trying to add in measurements if they vary that much. Any designer or sculptor would never rely just on CRL text for that level of detail anyway.
  11. I'd definitely agree myself. Don't want to be going down the Boba/Cpt Rex detail on paintwork/weathering, at least for L1! As for the channels, maybe add in that they're painted black as before, and Mark's extra detail about where they terminate?
  12. Thanks a million Mark. Your text below, with your questions answered in red and new clarifications added in green: The tabletop game expands on information we learned from Battlefront II; up until now we are only aware of Inferno Squad which is a commando unit within the Imperial Special Forces. We have several new references to draw from: One illustration art work depicting an ISF Unit Leader and two ISF Troopers. Pictures capturing the miniatures for both Inferno Squadron commander Iden Versio (evidenced by TL50 Blaster) and an ISF Trooper. Pictures can also be taken of sculpts for T-21 Special Forces Trooper and Imperial Special Forces unit leader. Instructional pictures and artwork for the following characters: Imperial Special Forces Unit Leader Imperial Special Forces Trooper T-21 Special Forces Trooper The card illustration has some minor inconsistencies compared to the box/leaflet art and the 3D sculpts: Illustration shows white Inferno insignia on right side of helmet (box/leaflet art show white Imperial cog). Left side of helmet cannot be seen, nor can the shoulder patches. Illustration does not show the expected flight suit pockets that can be found on Inferno flight suit. All expected pockets are clearly visible on the box/leaflet art and the 3D sculpts. Unit leader in illustration has a smooth shoulder pauldron, unlike the ridged Inferno pauldron that appears in the box/leaflet art, the 3D sculpts, and on Iden Verio. The illustrated pauldron also looks a little smaller than previously known Imperial pauldrons. Illustration shows two new arm pouches which are not familiar. These are not featured in the box/leaflet art or on the 3D sculpts. Preliminary discussion of the references indicates that there are some shared characteristics between existing CRLs for the Inferno Squadron with the following exceptions: Instead of the red Inferno Squad insignia and red Imperial cog on the front of the helmet, the ISF trooper has white insignia Figurine and box/leaflet art has two imperial cog shoulder patches, also white. Illustration has white Inferno Squad and assumed matching white Imperial Cog. Also, shoulder patches would have to be assumed to be white Inferno. No red accents at all (stripes, insignias etc) Lenses are standard black/smoke (The modelled helmet is identical for Inferno and for ISF, so I would propose the same rules apply. IE. Lvl1 can be flat or bubbled, Lvl2 must be bubbled and mesh backed). As a general rule, it seems any red markings or textures from Inferno revert to the base black for Imperial Special Forces, while any red decals or patches revert to white. Imperial Special Forces Trooper the baseline character can be Del Meeko (minus shoulder pouch, tactical vest, scout belt, scout pouches and thermal detonator) with additional parts from Iden Versio: Ammo Belt – as per Iden Versio CRL. Can be clearly seen with all matching details in 3D sculpts and artwork (#1 and #2). Also a perfect match to that of the unique Iden Versio sculpt for Star Wars: Legion. Thermal Detonator – as per Iden Versio CRL. Can be clearly seen with all matching details and greebles in 3D sculpts, and a perfect match to that of Iden's unique sculpt. Colour cannot be seen in colour artwork, but there is no reasonable cause to assume any deviation. Gideon Hask's chest bandolier is available as an optional extra. Imperial Special Forces Unit Leader the baseline character can be Del Meeko (as above) with additional parts from Iden Versio: Identical to "Imperial Special Forces Trooper" as outlined above. Pauldron - As per Iden Versio, but all in black. 3D sculpts and box/leaflet art show a ridged pauldron, identical to Iden's. Card illustration shows a smaller smooth pauldron that is not replicated elsewhere. No other differences. T21 Special Forces Trooper the baseline character can be Del Meeko (as above) with additional parts from Iden Versio and Hask: Identical to "Imperial Special Forces Trooper" as outlined above. Adds Bandolier from Gideon Hask. NB. This is also available as an optional extra for the ISF Trooper with an E-11, but is essential for the T-21 trooper. No other differences. One concern I have with these characters is that from a layman's perspective, without the red accents (especially if you use the imperial cogs on the helmet) it looks like a TIE Pilot with some additional items like a different blaster, pauldron, ammo belts and thermal detonator. I would therefore make the case to use the insignia on the helmet in the illustration to distinguish between both TIE Pilots and Imperial Special Forces. Understood and agreed. The only obstacle we'll have to clear is that this detail is only visible in the one (slightly inconsistent) card illustration, and we would have to make a logical assumption that it will mirror Inferno in how the other insignia is display - IE. white Imperial cog on the left side of the helmet and white "Inferno" patches on both shoulders. We would like the LMO team to assess if we can create a new set of CRLs based on the following sources; Existing Inferno Squadron CRLs, Illustration from a card in the game and the remaining references coming from the Instructional Pictures, box/leaflet art and photos of 3D sculpts.
  13. I think your first description there, "recessed area", is likely to lead to the least confusion. Valleys and channels make sense as terms once you understand what you're looking at, but at first glance could confuse people. Actually, maybe mix the two together: "A recessed channel (approx 5mm deep) runs around the edge of the ear pieces and the front and top edges of the tube...[can then add in extra details such as measurements, black paint, etc]". Also, I'd agree it's worth calling attention in individual costume elements to specifics parts of the weathering that stand out in some way. All else looks good to me on the helmet.
  14. In light of information related to a variant of the Inferno Squad troopers, we are writing a CRL to represent this variant. ------------------------------------------ This will be the main listing and we'll tackle each part piece by piece (green is done, yellow is WIP, and red is not finalized): Helmet Balaclava Flight suit Compad Gaunlet Gloves Armor Ammo Belt Imperial Officer Under Belt Thermal Detonator Holster Boots Chest Box (optional) Hoses (optional) Bandolier (optional) E-11 Blaster (optional) T-21 Light Repeating Blaster Rifle (optional) Description: Imperial Special Forces Trooper Prefix: TX Detachment: Spec Ops Detachment Context: Star Wars Legion, "Inferno Squad" Expansion, a licensed tabletop miniatures game published by Fantasy Flight Games and Atomic Mass Games Imperial special forces units are masters of infiltration, extraction, and combat in any environment. Ruthless warriors and trained pilots, they stand ready to protect – or bury – the Empire's secrets and eliminate any threat to its reign. Special Notes: The armor parts are gloss black and made from one of these (or similar) types of materials: Fiberglass ABS (Acrylonitrile Butadiene Styrene) HIPS (High Impact Polystyrene) PLA, ABS, PETG (3D Printing) All striping "flash" is clean and non-weathered. Blasters are not required for legion membership per our weapons policy 3D Printed parts are permitted but all print lines and other artifacts must be removed. Helmet The Imperial Special Forces trooper helmet is modelled after the Inferno Squad 3D model specific to Battlefront II game. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are black in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The vocoder is it's own separate greeblie with distinct tubes, not bumps molded into the helmet. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the wearer's right side, and a white Imperial cog on the wearer's left side. Logo and Cog are the same size, and shall be between 2.15" to 2.75" (54-69mm) for approval. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made from the game's 3D model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminum. Imperial Cog and Inferno Squad Logo will be 2.15" to 2.25" (54-57mm) scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble type. Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn. Flightsuit One-piece flight suit is made out of canvas or similar heavy material. The front zipper is covered by a 2" (50mm) wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper. Approximately 1.5" (38mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. A 2.5" (63.5mm) white embroidered or PVC "Inferno" patch, is present on both shoulders. The shoulders of the suit are slightly padded. A compad pocket that properly fits the compad is placed above the left glove so that the pocket is not hidden, and faces outward on the arm. On the left bicep below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket. The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. The right sleeve has a cargo pocket below the Inferno patch. The right arm pocket has a chevron flap. Two large chest pockets and two large front pockets with no zippers or flaps are present below the belt There are no leg pockets below the knees. There are two black stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The right side black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder as a black stripe. There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. The left arm black arm stripe stops at the top of the shoulder seam, but continues up and over the shoulder to the collar. For basic approval this can be accomplished with top stitching. The black portion of this stripe stops at the collar. A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): Textured canvas is most accurate for the flightsuits construction as it is a thick materials with a "solid" structure. A "loose", soft or lightweight material is not accurate. Compad Rectangular communications pad with patterned painted details matching reference photo. Compad is worn with the four large, rectangular buttons pointing towards the wearer’s elbow. Compad is rectangular in shape and fits within the compad pocket window. Details of the compad differ from the standard TIE Pilot compad. Black buttons are smaller than the red and white buttons; the white button located adjacent to the button with multiple dimples may be a single piece, instead of split in two segments. Compad base color is silver, metallic grey, or weathered silver. Compad size is 2.5" x 2" (63.5mm x 50mm). Compad is fully visible above the glove, facing outward on the arm. For basic approval (Level 1) a standard TIE pilot style compad painted and worn to match game references may be accepted for use. OPTIONAL Level two certification (if applicable): Compad shall be Inferno Squad style with correct button sizes, layout and colors. Two black buttons at the top of the pad are smaller than the white and red buttons. The white button adjacent to the button with holes/dimples is not split. Compad is moderately weathered / stained. Gauntlet Gloves Black, leather or leather-like material, enclosed fingered, non-textured, (normal leather grain/texture/lines are acceptable) fitted gauntlet style. No buckles, straps, or decorative stitching. There is a split on the bottom gauntlet portion that runs from the glove opening to the wrist that is bridged with leather or leather-like material. OPTIONAL Level two certification (if applicable): Gloves are made of leather. Armor Armor consists of front and back pieces connected by shoulder bridges anchored by wedge connectors. Armor is glossy black. Chest and back plate meet flush at the sides under the arms. This is done with a third plate that bridges the gap between the front and back armor parts. Molded black, ribbed, rubber shoulder bridges are acceptable. Back plate contains detailed "O II" design. The top of the back plate box may feature a trapezoid shaped depression 4" x 5" (101mm x 127mm) at the top of the box. Armor may be lightly stained or weathered. Silver is not permitted. OPTIONAL Level two certification (if applicable): Made from the game's 3D model and scaled to the wearer. Armor scaling and strapping must fit the wearer accurately. "O II" design shall have 16 points on the "O" design and "II" bars shall have 5 indented slot depressions at the bottom of each bar matching references. Trapezoid shaped depression at the top of the box shall match game references for size, shape and location. Any visible staining or weathering must be light. Silver is not permitted. Ammo Belt The front of the belt is made from glossy black or shiny material. Belt face is comprised of 6 rectangular boxes, with three square buttons, one centered in the middle and one on each end. Belt face attaches to a belt made of leather or leather-like material. Belt closes behind the Belt Face/Ammo Belt. There are two drop boxes that dangle from the sides of the belt face via black elastic or nylon straps and are aligned under the last ammo boxes on either side of the ammo belt. Belt face and drop boxes may be light to moderately weathered. Imperial Officer Under Belt The belt is constructed from leather or a leather-like material. A very slight texture is acceptable. Approximately 2" (51mm) in width, up to 3" (76mm) is acceptable. There are no loops or extra holes on the belt. A single large snap or rivet is visible approximately 1" (25mm) from the left side of the buckle. The buckle is constructed from a horizontally brushed metal, or metal looking material. The buckle size is approximately 2.62" (66mm) high and 4.12" (104mm) wide with 0.5" (13mm) radius rounded corners. Buckle is adorned with an Imperial Code Disk at the center. OPTIONAL Level two certification (if applicable): Belt is made of non-textured leather. Two parallel grooves run the length of the belt 1/8" (3mm) in from edge. Snap is worn to the left of the wearer 1" (25mm) from the buckle edge. Buckle has a slight horizontal curve. Thermal Detonator A black thermal detonator is worn centered on the back of the belt. Detonator is based on a Black ANH TK Thermal Detonator Thermal detonator is attached to the back of the belt via metal “scoop" hooks, painted black and attaches over the top of the belt. Thermal detonator may be light to moderately weathered. Holster Holster is made of black leather or leather-like material. A Stormtrooper style holster is acceptable for basic approval. Holster is worn on left side of belt. Holster is attached via 2 black leather straps which pass behind the belt, using two fasteners in the middle of the belt. Fasteners may be rivets, snaps, or Chicago screws. Note: The straps are slightly longer for this holster than seen on Stormtroopers. There is a retention strap which ends in a point approximately 1/2" (13mm) beyond a black snap closure. OPTIONAL Level two certification (if applicable): The holster is made of leather. A leather square is seen under the rivet at the top corners of the holster where the straps are mounted. Holster is worn empty. Boots Calf high black leather or leather-like material. Boots are dull in appearance. Similar design to tall German jack boots or tall motorcycle riding boots are acceptable for basic approval. Boot has a round, plain toe. Harness style or box toe boots are not to be approved. Ankle straps are to be removed. Typical jackboots are not acceptable as they are too short. The boot shaft must rise as close to the bottom of the knees as possible. The boot shall be as tall as required to achieve this appearance. See reference images. Boots have an adjustment strap on the out facing side of the boot. Adjustment strap has a square, silver adjustment buckle. Heels are made of rubber or similar material and may have tread or no tread. Boots may contain zipper closure but must be concealed with boot material as to not be visible. OPTIONAL Level two certification (if applicable): Boots stops just below wearers knees. Shaft height should be 15" (38cm) or as required to stop just below the wearers knees. Boots have a flap with adjustment strap with square silver buckle that starts at the middle back of the boot and wraps around to the outfacing sides. See reference images for shape of the adjustment flap and strap. Boots are not shiny, they have a matte appearance. Optional Accessories Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use. Chest Box The chest box is required to have the same configurations as seen in the photo. The chest box is held to the armor with an invisible system which is not visible when the box is removed. Strong magnets are advised. The chest box is painted glossy black and matches the sheen of the armor. The chest box has five detail pieces: 1 Red, 1 White, 1 black, 2 Blue. There is a 1/8" (3mm) thick white pinstripe border around the square detail pieces. There are two round indicator lights above the rocker switches, one white, one red respectively. There are three rocker switches below the round indicator lights. The rockers are always gray, white, gray. The gray rockers have red dots or indicator lamps in the bottom outfacing portion. There is a 1/8" (3mm) thick white pinstripe that runs horizontally across the bottom portion of the box. There is a male silver snap or radio jack and a silver round disc with cone knob greeblie on the lower portion of the box below the horizontal pinstripe. There are two "gear" type greeblies affixed to either end of the lower tube portion of the box, and are painted silver or metallic grey. There are two machined aluminum or molded silver greeblies in the hose ports of the box. See reference images and the CRL Gallery view. The hose port greeblies feature 8 round depressions around a raised disc. The color matches the gear type greeblies. Chestbox may be light to moderately weathered or stained. Silver is not permitted. The red and white indicator lights and rocker lamps may be functional. OPTIONAL Level two certification (if applicable): Box is electrically lit to include the red and white squares, both rocker lamp lights and the red and white indicator lights on top of the box. *Box is based on the games 3D model and is scaled to the wearer and consistent with armor size. Hoses Hoses are ribbed rubber 1.25" (32mm) in diameter. There are two plastic (polypropylene, pond hose etc.) or rubber gas mask hoses that run from the helmet ports to the chest box ports. Hose length should be proportional to the wearer. Bandolier ANH style Stormtrooper ammo belt in black that is proportional to the wearer. Comprised of five evenly spaced rectangular boxes on the front and a five evenly spaced rectangular boxes on the back. Ammo belts are attached to belt strips made of leather or leather-like material with silver snaps at the end of each ammo belt for a total of eight snaps, four on the front and four on the back. Completed belt is worn diagonally across the chest. Belts may be light to moderately weathered. OPTIONAL Level two certification (if applicable): Bandolier is worn atop the left shoulder. E-11 Blaster Based on a real or replica Sterling sub-machine gun, scratch-built, or a modified commercial toy Stormtrooper blaster. OPTIONAL Level two certification (if applicable): Tactical flashlight fitted to the right side of the barrell. Folding stock (does not need to function). Folding stock (does not need to function). No ammo counter is present. D-ring mounted on the rear. Correct style scope. No power cylinders on the magazine housing. Scratch-built, resin cast, Hyperfirm rubber cast blasters have a total of seven U- shaped channels on blaster (all holes on barrel are covered). If using the popular commercially available Stormtrooper blasters, you shall grind off the T-tracks and replace them with U shaped channels and cover the open rows of holes (total of 7 U-shaped channels in all). Correct greeblies on the left rear area are present (door catch and two "hammers"). T-21 Light Repeating Blaster Rifle Manufactured by BlasTech Industries. Based on a real or replica Lewis Mark I machine gun. For this prop the magazine disk and bipod of the original gun are left off. OPTIONAL Level two certification (if applicable): A ribbed length of tubing shall be installed over the front of the gun barrel. A black canvas, leather, or nylon sling shall be attached. Any buckles used to attach sling to blaster shall be black. Sight shall be present on top where ribbing meets base.
  15. Imperial Special Forces trooper – case for CRL approval “Imperial Special Forces” were introduced in the 2020 “Inferno Squad” unit expansion to the licensed tabletop miniatures game “Star Wars: Legion”, published first by Fantasy Flight Games and now Atomic Mass Games. Unlike some other tabletop games which contain a mix of both Canon and Legends material, Star Wars: Legion operates purely within the current Canon. It identifies three variants of this force; “Imperial Special Forces unit leader”, “Imperial Special Forces trooper”, and “T-21 Special Forces trooper”. The game, its unit description, its detailed 3D sculpts and its artwork identifies Inferno Squad as a sub-unit of these Imperial Special Forces: All unnamed (generic) sculpts in the expansion can be used interchangeably as members of either “Inferno Squad” or as a different but unnamed teams operating under the umbrella term of “Imperial Special Forces”. At the same time, the sculpts perfectly replicate the details of pre-existing Inferno Squad reference images, including our own CRLs. The artwork makes clear that the only different between Inferno and ISF kit is the colour schemes and unit insignia displayed. One element of the costume not visible in the colour artwork is the thermal detonator. However, as it is an exact match to the thermal detonator featured on the Iden sculpt, and that all other black costume components from any of the current Inferno CRLs remain black in the ISF artwork, it does not seem an unreasonable stretch that this one costume component follows the same rules and can be treated as an exact replica of Iden's own thermal detonator. The only universal Inferno element (common to all 3 current CRLs) that is not clearly visible in the artwork or sculpts is the compad. Star Wars: Legion uses a “hero” scale that marginally increases the relative size of heads and hands in relation to the rest of the body. As a result, the gloves appear to come up nearly to the elbow, obscuring the normal location for the compad. This is true for the ISF sculpts, and all of the named Inferno sculpts. Therefore, as a stylistic change, this will hopefully not undermine the assumption that the Inferno style compad is present for all ISF troopers. For the purpose of this submission, we would like to propose a CRL for the “Imperial Special Forces trooper”. If approved, we would then be happy to submit the other two variants as well. The ISF trooper unit has a virtually identical base costume to those seen in existing Inferno CRLs. Excluding the colour scheme, the trooper has an identical helmet, balaclava, flight suit, gloves, armour, holster and boots to those in all three of the existing Inferno CRLs. The ammo belt and thermal detonator are identical to those that feature in Iden's CRL, right down to the greebles on the detonator. The chest box and hoses are also available as optional extras to each model, as in the CRLs. We would therefore propose submitting a CRL for approval using the existing text from the current approved Inferno CRLs, with the following cosmetic differences that are clearly visible (see images #1 and #2) in the licensed box and leaflet art: Instead of red Inferno Squad insignia, the ISF trooper displays white Imperial cog shoulder patches. Instead of the red Inferno Squad insignia and red Imperial cog on the front of the helmet, the ISF trooper has two white Imperial cogs. One piece of artwork (image #3) does show a white variant of the Inferno Squad insignia on the right side of the helmet, but there there does not seem to be enough supporting material to make a case for this as an option. There are no red markings or lenses on the ISF trooper helmet. There is no red stripe on the right side of the ISF trooper flight suit. Proposed CRL elements: Helmet – as per Del Meeko CRL, with cosmetic colour changes. Clearly visible in both 3D sculpts and artwork (#1 and #2). Balaclava – generic black balaclava visible in artwork (#1 and #2). Flightsuit – as per Del Meeko CRL, with cosmetic colour changes. All matching details clearly visible in 3D sculpts, with colour changes easily seen in artwork (#1 and #2). Patches – two white Imperial cog shoulder patches, as seen in artwork (#1 and #2). Compad – as per Del Meeko CRL. Cannot be seen in artwork or sculpts due to oversized hands/gloves covering the compad location. Is equally true for unique Inferno sculpts from the same game, so replicating compad details from Inferno does not seem unreasonable for a “realistic” scale CRL. Gauntlet Gloves – as per Del Meeko CRL. Can be seen clearly in 3D sculpts and artwork (#1 and #2). Armour – as per Del Meeko CRL. Can be clearly seen with all matching details in 3D sculpts and artwork (#1 and #2). Ammo Belt – as per Iden Versio CRL. Can be clearly seen with all matching details in 3D sculpts and artwork (#1 and #2). Also a perfect match to that of the unique Iden Versio sculpt for Star Wars: Legion. Holster – as per Del Meeko CRL. Can be clearly seen with all matching details in 3D sculpts and artwork (#1 and #2). Thermal Detonator – as per Iden Versio CRL. Can be clearly seen with all matching details and greebles in 3D sculpts, and a perfect match to that of Iden's unique sculpt. Colour cannot be seen in colour artwork, but there is no reasonable cause to assume any deviation. Boots - as per Del Meeko CRL. Can be clearly seen with all matching details in 3D sculpts and artwork (#1 and #2). OPTIONAL – Hoses and Chest Box as per Del Meeko CRL. Can be clearly seen with all matching details in 3D sculpts and artwork (#1 and #2). OPTIONAL – E-11 Blaster. Requires further examination for exact match. Appears to have a tactical flashlight clipped to the outside right of the barrel. Image #1 Image #2 Image #3
  16. I'll draft up some CRL text when I get a chance, using Iden's, Del's and some amendments. Will be worth a shot!
  17. Ah don't, the 181st was nearly my first costume ahead of Del and I had a nightmare trying to reconcile all the different art ?. The sculpts are unique to this game. However, the ISF release was preceded by a separate expansion just for Iden Versio herself. It's a different pose (and has the unit leader's pauldron) but is otherwise identical to the ISF sculpts that came out later - including the TD details. Iden on the left below, and an unfinished ISF Trooper painted in Inferno colours on the right.
  18. Thanks @RAIDER I think if we're told that we do have to rely primarily on the stylised card art, there would be no point proceeding. It's one single image, not hugely detailed, and just not consistent with any other material (box art, miniatures or existing Inferno references and CRLs). Looking again, not even the flightsuit has any pockets in the places you'd expect to see them on an Inferno (or even on a TIE flightsuit). So unless anyone can think of a better solution, it sounds like the only feasible option would be to use the existing Inferno CRLs (primarily Iden Versio's) as a baseline and present an Imperial Special Forces Trooper on that basis. Within the game, the Inferno and ISF sculpts are entirely interchangeable, with only the red or white colour schemes distinguishing between their kit. Considering they are only about 36mm high, there is a huge amount of detail sculpted in and all of it conforms perfectly with Iden's CRL; from the flightsuit pen sleeves, to the thermal detonator greebles, down to the buckles on the boots. So, I think a case possibly could be made for starting the new CRL with a copy and paste job from Iden for a helmet, balaclava, flightsuit, compad, gloves, torso armour, ammo belt, holster, thermal detonator and boots. Chest box and hoses as the usual optional features, and leave out the pauldron entirely. If that much was acceptable, then it would be a matter of getting approval for the different colour scheme (obviously I can't just paint one however I want and submit that ? ). There are however two very clear views from the front right and front left on the box and instructional leaflet art that show the miniatures painted up by the licenced studio's own in house team. These clearly show the red flightsuit stripes are gone, the red helmet markings and decals are gone, the red lenses are gone, and the red shoulder patches are gone. At the same time it clearly shows white Imperial cogs replacing both the shoulder patches and both of the helmet decals. Every other detail seems to match up perfectly with the Inferno kit. Colour-wise, the only piece of kit we can't see is the thermal detonator. Given that its greebles match up perfectly with Iden's TD, and that nothing else in the kit has changed, I hope it won't be a stretch to suggest that it is identical to Iden's as well? Those two images above are the only other relevant art @Blackwatch
  19. Before beginning, it's important to identify some discrepancies between the licenced sculpts and their official promotion, and the card art that accompanies them. The sculpts and their promotional images show an outfit that is virtually identical to Inferno, except for the changes identified above. The card art is mostly the same, but with three important differences (thanks @IcyTrooperor the higher res image!). 1) Right side of the helmet has a white version of the Inferno logo, as opposed to the white Imperial cog shown on the box and instructional leaflet art. Do we treat this as an optional variant? Ie. Either two white cogs, or a white Inferno logo on the right side and a white cog on the left? 2) Two of the ISF troops on the card art have pouches on their right arm that do not match Inferno kit, nor are present on any of the 3D sculpts produced for the unit. So we'll need to decide whether we treat these as an "optional" detail, or discount them? 3) The card art shows dual internal flashlights on the E-11s, with no external change to the outside appearance of the blasters. The sculpts and their promotional art shows instead a tactical flashlight fixed to the outside right side of the E-11 barrel. I think we need the same answer to all three questions - either we disregard the beautiful card art completely as it's too different to the licensed 3D sculpts, or we treat its differences as optional details/variants.
  20. Just as a side note for future reference, if we get this one finished there are two further ISF variants identified: "T-21 Special Forces Trooper" - as above, but with Gideon Hask's bandolier and a T-21 blaster. "Imperial Special Forces Unit Leader" - as above, but with an all black shoulder pauldron.
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