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Everything posted by tipperaryred
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Will fire ahead with some more drafting: Belt: Belt is of the same material and colour as other white armour parts. Comprised of approximately 16 vertically chained rectangles. Two of these rectangles meet with an interlocking design at the front centre. A white pouch sits on the belt at each hips, matching visual references. The belt may of the same material as the belt, or a white leather-like material. Codpiece: Codpiece is of the same material and colour as other white armour parts. Codpiece attaches under the belt. There is a 3 sided detail imprint on the front of the codpiece. Thigh Armour: The thigh armour is of the same material and colour as other white armour parts. The centre of each piece is rectangular in shape, with an inset rectangular detail indent. There are angled "wings" curving from both sides of the armour, each reaching the centre front and centre back of each thigh. These "wings" are offset from centre, sitting closer to the top than the bottom. The thigh armour must be attached with an "invisible" method. There should be no visible strapping. Knee Armour: Knee armour is painted to match red armour pieces, with white weathering consistent with visual references. The upper curve of the armour should sit just below the seam of the undersuit's thigh panels. The lower curve of the armour should sit inside the indent at the front centre of the shin armour. Knee armour may be constructed of a flexible material to allow a greater range of movement. Knee armour must be attached "invisibly", with no visible strapping. Shin Armour: Shin armour is painted to match red armour pieces, with white weathering consistent with visual references. The armour runs from the top of each calf, and overlaps the sides of each boot. The toes, bridge and heel of each boot remains uncovered, consistent with visual references. There is a semi-circular notch in the top centre of each boots. The knee armour is aligned with this notch. The armour may be constructed from flexible material to allow a greater range of movement. Boots: Boots are red, as close as possible a match to the red armour. There should be no decorative stitching. There should be little to no heel on the boots. OPTIONAL Level two certification (if applicable): Boots should have a tan coloured sole.
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Just one more note here that may be of relevance: Atomic Mass Games publish the licensed "Star Wars: Shatterpoint" (SW:S) table top game, which is also getting a licensed and approved Inferno Squad release. This release similarly features "Imperial Special Forces" troopers as unnamed versions of the Inferno Squad team, in line in appearance and lore with what appeared in "Star Wars: Legion" (SW:L). All of the artwork and promotional images for this upcoming release show the alternative red markings and insignia (ie. unnamed generic "Inferno"-style troopers) teased in the box artwork from SW:L, but which wasn't shown elsewhere at that earlier release. If upon submission the LMO team is happy and willing to sign off on the current proposed CRL (ISF Troopers with white markings, based on SW:L artwork), it may subsequently be worth looking at these ISF troopers with red markings as a separate CRL, based on SW:S artwork. It might therefore be worth considering a consistent naming convention up front. Perhaps stick with "Imperial Special Forces Trooper" as planned for those with white markings, and if we pursue the red markings later we could go with "Inferno Squad Trooper"?
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Just going to dash ahead on some thoughts on the gloves and hand plates, and leave the gauntlets open for now. Gloves: This could be a tricky one, as the reference images seem to suggest that they're made out of the same material as the upper flight suit: Not only is the colour identical, but they also have the same ribbed texture to them. From a practical point of view, it would be a huge challenge to find the right top part of the jumpsuit, only to then have to find some spare identical material with which to handmake some matching gloves. The best option would be having a tailor making both as a custom order, which would certainly be an extra barrier to getting the costume made. My inclination would be to maybe specify that for basic clearance they only need to be fabric gloves, closely matching the colour of the upper flight suit. It could be a Lvl2 detail that they have to be made from the same material as the upper flight suit? Draft: Gloves are made from a textured fabric, closely matching the maroon of the upper flight suit. OPTIONAL Level two certification (if applicable): Gloves should be made from the same material as the upper flight suit. Hand Plates: The only slight complication that I can see here is that the hand plates continue up the wrist, running under the gauntlets. So for practical purposes, they would almost certainly need to be made out of a flexible material. This aside, they would just need to be painted to match the red armour, and have the white triangular design painted on both plates. Draft: Hand plates should be red in colour, matching other armour parts. Hand plates should extend up the wrist, running underneath the gauntlets. Hand plates may be constructed from a flexible material to facilitate movement. A white triangular design should be painted on both hand plates, matching visual references.
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DRAFT Forearm Armour Armour is painted red to match the other armour parts. Moderate to heavy weathering in white is present on both forearms, with a horizontal scratch particularly visible on the left forearm. Each forearm has two raised rectangular compad buttons located just above the wrist. The button closest to the wrist is red. The upper button is orange. Armour is seamless on the outer edge. Due to the shape of the armour, a butted seam is acceptable on the inside if required. Elbow plate is integrated into the forearm. Left forearm has a spiralling white band painted above the wrist. This starts behind the red button, follows the contours of the armour around the back, and terminates just above and to the side of the orange button. Right forearm has a white band painted between the forearm plate and the integrated elbow plate. This band continues to the rear of the forearm plate, flush with the top edge. OPTIONAL Level two certification (if applicable) The rear lower portion of each forearm tapers slightly inwards towards the wrist, starting approximately at the same level as the gap between the two compad buttons. Now for the tricky part. The white band painted on the right forearm isn't consistent across all of the references. Here, the white band painted on the right forearm is angular at the front: Yet here and in other images, the band seems to form a straight line: To complicate matters even further, in one scene the white band on the right forearm mirrors the positioning of that on the left forearm, and has no band around the elbow at all: I'd be inclined to ignore that last reference as a mistake, as most of the other references in the same scene seem to be consistent with how the armour appears in all other scenes. In other words there's nothing to suggest that he changed his right forearm armour for plot reasons. I'd be inclined to go with the "angled" white band as shown in the first image, as it is the most close up and high-res view we have. What do others think?
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If you can source something that resembles leather without being quite as warm to wear, that would also clear without any issues. A lot of the details are there for guidance, to hopefully make life easier for costume makers trying to get it as accurate as possible. All dimensions are however only approximate, so you should never have a problem with a rib being 7mm wide instead of 5mm for example 😉 If you have any concerns about specific parts of the re-write, please don't hesitate to reach out to us.
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At present the revised undersuit text for the Electrostaff trooper is as below. Unless there's visual evidence that the commander has a different suit, it will likely have the same text applied eventually: Undersuit and Neck Seal Undersuit has one-piece or two-piece construction with no visible zippers or logos. All materials are low-sheen leather or leather-like material. Neck seal may be integrated into the suit, or worn over it. Neck seal has 1.5” (38.1mm) vertical ribs. Spacings of the ribs given below are approximate. Shirt has vertical 1” (25.4mm) ribbing across the torso. The horizontal arm ribs taper from approximately 1" (25.4) wide at the torso to ¾" (19mm) at the wrist. Sleeves are joined to the torso with a curved ¼” (6.3mm) rib. The pants have a heavier taper in the vertical rib spacing, starting at 1.5" (38.1mm) wide at the waist to ¾" (19mm) above the ankle. Ribbing appears to meet behind the cod piece. Shoulder Bib Material is low-sheen leather or leather-like material, matching the undersuit. Spacing of the ribs given below are approximate. Center front of the bib has three 1.5" (38.1mm) vertical ribs, with 1.5" (38.1mm) horizontal ribbing on either side. Center rear of the bib has ten 1.5" (38.1mm) vertical ribs, with 1.5" (38.1mm) horizontal ribbing on either side. There is a ½" (12.7mm) rib running along the outside of the garment and around the inside of the neck.
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If you take a look over at the discussion thread in the Electrostaff section, that will give you a good idea of what is coming. It's largely building a bit more detail into the original CRL to give future builders more guidance. The photo mode release in FO gave us a chance to go back and see the full costume in far more detail. If you see an identical costume part that is shared by both the commander and the electrostaff trooper, there's a good chance that the new wording in that electrostaff discussion thread will also be applied to the commander when we are done.
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Welcome back, and I am sorry to hear that you have had difficulties this year. In positive news, we have recently finished our review of the electrostaff purge trooper, and so are ready to finalise the latest version of the commander too. Because there are so many shared parts, this will hopefully be a much faster task than many other CRL revisions 🙂 We look forward to seeing the rest of your build, and hope that you will be able to assist with the CRL revision too.
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The Inferno compad is a little bit smaller than that. The central portion that is visible through the sleeve window should be approximately 2.5" x 2". Of course the "frame" around it can be a little bit bigger if it helps the compad sit in the pocket more securely. There is a margin for error of course, and I think the Iden Versio and Gideon Hask CRLs still allow a full size TIE compad to be clearable.
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Hi again Scott, after looking through all the references and having a chat with the team, I think it is worth your while writing to the vendor as you suggest. The images that best sum up the issue are these ones that you shared above: While the written text in the CRL isn't specific about the relative dimensions, the majority of GMLs will (correctly) make a visual comparison their most important reference. I can confidently predict that while some GMLs would clear the above suit, a large proportion would not. Furthermore, it is worth noting that the first image on the vendors website seems to show the arm pockets sitting much closer to the shoulder patches. It is therefore possible that this was a bad batch, and all the more reason for you to bring it to the vendor's attention. Please do provide us with an update when you have one, and don't hesitate to ask any more questions here.
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Hi Scott, and I'm delighted to hear we've more Infernos on the way! I can certainly understand your concern on some of the placements there. I'll do a quick review today to see how it compares to my own flight suit (from a different supplier), and to our references. One thing I would say is not to worry about the references from the appearance on the Star Wars show. Even the manufacturers involved in that have themselves pointed out that was a huge rush job which made it impossible to get everything right. So you only need to worry about the in game references, and the CRL text. Another note - the Inferno compad is significantly smaller than the standard TIE one, and lots of the current flight suits accommodate the larger pad. I myself sewed some velcro into a centre of the window and glued another piece to the back of the compad. That ensures that it is held in place and stays in the centre of the window. I also cut and hemmed back the edges of the window slightly to reveal more of the compad. With regards to it's placement to the glove, the glove should indeed overlap the majority of the compad when your arm is held straight. However if your elbow is bent then naturally the sleeve will tend to ride up a little, revealing more of the compad. Also, as you point out, the patch placement doesn't have specific measurements in the CRL, so it shouldn't be an issue for GML clearance. However, I'd be like you and wanting to get everything as accurate as possible anyway 🙂 I'll do a quick comparitive review later today and get back to you.
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Jetpack second draft: Jetpack: The same basic design as the Sabine Wren / Imperial Super Commando animated jetpack, but matching visual references for paint and markings. Central thruster is painted a dark gunmetal. Side thrusters are painted red and white to match other armour parts, with designs to match visual references. Red areas show medium to heavy weathering to match visual references, white in colour to match other armour parts. There is a curved bridge over the central thruster that is yellow/gold in colour with 3 white designs to match visual references. The height of the bridge piece is approximately 1/5 the length of the central thruster, and the top of the bridge piece is located approximately this same distance from the top of the thruster.
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Looking again, I think it's actually just that Etsy model that has an inaccurate sculpting of the central thruster. The design of Sabine's jetpack matches the ISC jetpack exactly when you look at the references: That Etsy model is just a slightly inaccurate attempt at that: So we definitely need to find or build a more accurate Sabine/ISC jetpack. It is the same jetpack that Saxon wears - the only difference is the paint job / markings. It certainly shouldn't have the scribed markings at the top of the two outer thrusters that can be see in the Etsy photo above. Those markings are accurate for the regular ISC jetpack, but we'll cover that when we get to it.
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Purge Trooper (Phase II) - Kenobi - Discussion
tipperaryred replied to nanotek's topic in Purge Trooper Phase II (Kenobi)
I like that wording on the knee armour now. Lower leg armour looks good too, I can't see anything jumping out at me there. -
Jetpack first draft: Jetpack: Similar in style to "Cody" animated jetpack, but matching visual references. Central thruster is painted a dark gunmetal. Side thrusters are painted red and white to match other armour parts, with designs to match visual references. Red areas show medium to heavy weathering to match visual references, white in colour to match other armour parts. There is a curved bridge over the central thruster that is yellow/gold in colour with 3 white designs to match visual references. The height of the bridge piece is approximately 1/5 the length of the central thruster, and the top of the bridge piece is located approximately this same distance from the top of the thruster.
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Purge Trooper (Phase II) - Kenobi - Discussion
tipperaryred replied to nanotek's topic in Purge Trooper Phase II (Kenobi)
Looks spot on. Just a typo in two places maybe? "ridges *that" run the length..." ? Looks like it copied and pasted down into the optional part too 😉 -
Apologies, I myself missed the soft uniform guys when catching up on this one. Thanks for adding the extra photos of those guys at the end of the reference photo thread Eric. If the underlying soft parts are the same as those worn under the armour, I'd certainly agree with tabbing them as a variant. No point overcomplicating things.
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Purge Trooper (Phase II) - Kenobi - Discussion
tipperaryred replied to nanotek's topic in Purge Trooper Phase II (Kenobi)
I think this is the way to go for the straps, thanks folks