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tipperaryred

Detachment Costume Advisor[CMD-DCA]
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Everything posted by tipperaryred

  1. With regards to the optional Radio Backpack, do we have any ID on a found item? It doesn't look on the surface like we'd have much to go on trying to piece it together as a scratch built prop.
  2. Unless it has an incredibly obvious texture or shine to it, I'd be happy to allow any generic strap for basic clearance. If there is some decent evidence that we're dealing with rubber/silicone rather than fabric, I'd agree to place that in Lvl2 as per your suggestion.
  3. Regarding the new lines at the bottom of the chest plates, in some angles it also looks like the edge of each plate then bevels down slightly below each of them. Changes in purple below: Chest Armour and Shoulder Pauldrons Armour is segmented with an Upper Chest Armour overlapping the Lower Chest Armour. These may be permanently fixed together, or fitted separately so long as they as attached firmly together when worn. The Upper Chest Armour also overlaps the Shoulder Pauldrons, which likewise can be permanently fixed, or able to be attached securely when worn. Armour is painted white and red to match reference images, and to match the white and red paint used on the helmet and other hard armour pieces. The front of the Upper Chest Armour has a semi-circular notch cut into the centre of the lower front edge. The red painted inverted triangle at the front covers the entirety of the shoulders and the Shoulder Pauldrons. The lower sides run from the front edge of each Shoulder Pauldron to meet at the semi-circular notch at the bottom of the Upper Chest Armour. A circular white detail indent with black outline is present halfway along the lower left (as worn) side of the front triangle. A linear detail indent borders the lower edge of the upper chest plate. The red painted inverted triangle at the rear likewise covers the entirety of the shoulders and the Shoulder Pauldrons. However the lower sides differ from the front as they run from the lower edge of the Pauldrons down to the bottom centre of the Lower Chest Plate, not the Upper Chest Plate. Note that much of this will be hidden by the Jetpack. The Lower Chest Armour has symmetrical, twin semi-circular notches cut into the lower front edge. The notches line up with the details featured in the Abdominal Armour. The lower edge of the Lower Chest Armour curves down to the sides from a arched centre point at the front centre. The rear edge therefore sits much lower than the front, and covers almost the entirety of the Abdominal Armour underneath. A linear detail indent borders the lower edge of the lower chest plate. The two layers of the Chest Armour may be joined in a clamshell front and back design, so long as the connection point is relatively seamless. Shoulder Straps. White painted hard armour "straps" sit on both shoulders connecting the front and back halves of the Upper Chest Armour. The material and white paint of the straps should match those of the Chest Armour. Abdominal Armour Made from the same hard material as the rest of the armour, and painted white to match all other relevant armour. May be constructed in a clamshell front and back design, so long as the connection point is relatively seamless. Is worn so that it is overlapped by the Lower Chest Armour above it. The Lower Chest Armour curves down at the sides so that almost completely overlaps the Abdominal Armour at the rear. Two symmetrical detail indents are present at the front, to match reference pictures. The outer edges of each design must be aligned with the cut outs at the bottom edge of the Lower Chest Armour. The inner details are rectangular, with a semi-circular top edge that sits just below the semi-circular cut outs on the Lower Chest Plate. The inner details are split into four segments, divided to match reference images.
  4. These images show the needed changes best: There are new "detail indents" visible here. 1) Visible line following the bottom edge of the upper chest plate. 2) Visible line following the bottom edge of the lower chest plate. 3) There is also an extra division in the abdominal detail indents that wasn't visible in the older references.
  5. Got caught up on the chat and references and this looks comprehensive to me, great work all. Any final tweaks needed or can the baton be wrapped up?
  6. Okay, some nice new screens added to the reference gallery, and I'll include the best jetpack ones below. One unfortunate note, the higher quality grabs reveal some new detailing on the torso armour, so we'll have to redo a little bit there. So don't go starting the 3D prints yet mate! There are also some nice shots of the paintwork and weathering that will be useful.
  7. Just so I'm not missing the obvious, am I correct in thinking that the site above only covers S1 of Rebels so far? There's not a button hiding somewhere in plain site that jumps on to the following seasons?
  8. Yes, if there's no visual reference for it my instinct would be to leave the wording as open as possible. If more comes to light later, we can always make a tweak, or just add it in as Lvl2 detail.
  9. It's a question I've wondered about myself in case I ever lose one of mine (they came with my Jim Tripod kit). I'll have a look around and see if I can spot one.
  10. Yes, it's quite frustrating just how few views of the jetpack we have. I might have to go back to basics and do a frame by frame on TCW to see if I can turn up anything better. I'll post them into the reference gallery and put a notification up here if I do.
  11. Quick question to any Mando experts out there, is the jetpack identical to an existing Mandalorian jetpack, just with different markings? Or is there enough different for it to be considered unique?
  12. I did get a DM last year on the main Legion boards which I only recently realised was someone setting me up with that exact thing. So I was able to log in and change the default password, and once I know the basics I should hopefully be able to help there.
  13. Text thread now updated with the WIP Chest Armour, Shoulder Pauldrons, Shoulder Straps and Abdominal Armour. New "detail indent" wording has been swapped in and is in purple text to highlight changes.
  14. Okay perfect, thanks for that feedback Ryan. We'll treat the "flat" reference images as a stylistic feature of the animation and use the "detail indents" across the helmet and armour features. I'll go back over the text finalised to date and make those adjustments.
  15. Great stuff Ryan. Unless we see more of these guys on screen in the near future, I don't think we'll get closer than that. Cheers for the extra images Brent, this has definitely been the most challenging CRL I've worked on due to the reliance we've had on non-screen references. Without yourself, Scott, and all the others chipping in here, we would have never got so far. Also, nice models in the background there 😉 That a Mark V?
  16. Sure thing mate, work away. We'll be caught up to the thigh text pretty soon now. We'll see if there is any more input on the torso armour before we move on to the next section.
  17. Thanks and no, not necessarily. But if you've got some embossing or recesses worked in already then we can leave that optional. So for the helmet and armour there are always options of decals, paint, and/or embossing/recesses. Will clear up the language and apply it equally to each.
  18. @beren88, did you eventually include some slight embossing and recesses on your helmet model? I'm thinking particularly for the details on the rear panels and the lines on the ear plates? I liked how the final renders looked, so if you did include any recesses or embossing then I am happy for us also to include them on the other armour parts, at least for basic clearance.
  19. I'll jump ahead and fire out a draft of the related abdominal armour at the same time. My main concern is the detail in yellow about whether we allow any recessing or embossing to mark details on the armour. The references all seem to show no change in elevation, so I am not certain if we treat this as a stylisation of the animation and permit this, or whether we stay strictly faithful to the reference material and only allow paint and/or decals. This is an important question, as it also pops up with the helmet and the circle on the Upper Chest Armour. Whatever we decide on must be consistent across all three hard parts. This is the image I found most useful for the Abdominal Armor: Abdominal Armour Made from the same hard material as the rest of the armour, and painted white to match all other relevant armour. May be constructed in a clamshell front and back design, so long as the connection point is relatively seamless. Is worn so that it is overlapped by the Lower Chest Armour above it. The Lower Chest Armour curves down at the sides so that almost completely overlaps the Abdominal Armour at the rear. Two symmetrical designs are present at the front, to match reference pictures. The outer edges of each design must be aligned with the cut outs at the bottom edge of the Lower Chest Armour. The inner details are rectangular, with a semi-circular top edge that sits just below the semi-circular cut outs on the Lower Chest Plate. The inner details are split into three segments. The top and bottom segments are equal in height, each being approximately three times the height of the middle segment. These details may be painted or applied as decals. Slightly recessed or embossed lines are also acceptable.
  20. All detail is great. We don't necessarily have to include every line and groove in basic clearance, but those can absolutely be included in Lvl2 clearance for those would want to make a kit as accurate as possible.
  21. Chest Armour and Shoulder Pauldrons Armour is segmented with an Upper Chest Armour overlapping the Lower Chest Armour. These may be permanently fixed together, or fitted separately so long as they as attached firmly together when worn. The Upper Chest Armour also overlaps the Shoulder Pauldrons, which likewise can be permanently fixed, or able to be attached securely when worn. Armour is painted white and red to match reference images, and to match the white and red paint used on the helmet and other hard armour pieces. The front of the Upper Chest Armour has a semi-circular notch cut into the centre of the lower front edge. The red painted inverted triangle at the front covers the entirety of the shoulders and the Shoulder Pauldrons. The lower sides run from the front edge of each Shoulder Pauldron to meet at the semi-circular notch at the bottom of the Upper Chest Armour. A circular white detail with blank outline is present halfway along the lower left (as worn) side of the front triangle. This may be painted or applied as a decal. The red painted inverted triangle at the rear likewise covers the entirety of the shoulders and the Shoulder Pauldrons. However the lower sides differ from the front as they run from the lower edge of the Pauldrons down to the bottom centre of the Lower Chest Plate, not the Upper Chest Plate. Note that much of this will be hidden by the Jetpack. The Lower Chest Armour has symmetrical, twin semi-circular notches cut into the lower front edge. The notches line up with the details featured in the Abdominal Armour. The lower edge of the Lower Chest Armour curves down to the sides from a arched centre point at the front centre. The rear edge therefore sits much lower than the front, and covers almost the entirety of the Abdominal Armour underneath. The two layers of the Chest Armour may be joined in a clamshell front and back design, so long as the connection point is relatively seamless. Shoulder Straps. White painted hard armour "straps" sit on both shoulders connecting the front and back halves of the Upper Chest Armour. The material and white paint of the straps should match those of the Chest Armour.
  22. Maybe tweaked slightly to make it slightly clearer? "The rear center of the Kama has a slit that runs from the bottom and stops a third of the way from the top."
  23. Sorry mate, I should have told you I've already updated the "final text" thread with everything done to date. Should make it easier to find stuff next time!
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