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Blackwatch

Detachment Costume Advisor[CMD-DCA]
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Everything posted by Blackwatch

  1. Helmet section is finalized. I have started a new topic here for final text reviews. The Balaclava needs to be next since it will be required when the helmet is worn. Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn
  2. Change Log 1 changes in ORANGE Helmet The Inferno Squad helmet is modeled after the 3d model specific to Battlefront II game. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side Logo and Cog are equivalent in size, and shall be between 2.15" (54.6mm) and 2.75" (69.8 mm) for approval. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may contain lightly done silver weathering but is not required. OPTIONAL Level two certification (if applicable): Helmet is strictly made from the game's 3d model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminum. Imperial Cog and Inferno Squad logo will be 2.15" (54.6mm) Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble.
  3. This space will be reserved for finalized text of the Del Meeko Inferno Squad CRL Proposal. Items will be posted here for review only when the discussion of each CRL proposal change log has been finalized. Helmet The Inferno Squad helmet is modeled after the 3d model specific to Battlefront II game. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo and Cog are equivalent in size, and shall be between 2.15" (54.6mm) and 2.75" (69.8 mm) for approval. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made from the game's 3D model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminum. Imperial Cog and Inferno Squad logo will be 2.15" (54.6mm) to 2.25" (57.1mm) scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble type. Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn.
  4. @Raider first page about halfway down the page, Log change 1 (in orange). The original Change 0 is beneath it for comparison.
  5. yep. total agreement. this is a major build. and you came through it. In time you will be the one passing on the knowledge, and at six six you will be properly intimidating in this~!
  6. agreed. CRLs take time, and here we go item by item for a complete review prior to submitting it to the Det for comments. Definitely take a look at our proposals to see which way we are headed, and we are not allowing the OT helmets for this build.
  7. its something we have to address, but if you have to split it open to get your head in, you have to split it open to get your head in.....
  8. Jeff this kit has been your crucible, and you have come out the other side. Look back and think about how much you learned, and how far you pushed your skillset. Before I built the Boushh that I built with Niki Powers I had never touched Bondo, Fiberglass or used wooden paint sticks to enlarge armor. Now those "forbidden car body guy" skills are part of my standard build teckniques. Im not a DT expert, so Ill let those better in the know comment. Best of luck on your approval!
  9. OK Im about to go start reworking the verbiage. I will work in the first post so we can all see the changes there.
  10. i have seen this issue with TKs and it often came down to having a butt vs cut of the armor. Got a TK here that cannot get his to lay flat on him no matter what.
  11. to quoate another sci fi genre, "the best a commander can do is to make a decision based on the information she has at the time of her decision" [ Lcdr "Mike" Heinke, A Short Victorious War]. At the time of the original CRL creation the data included the mesh backed lenses, however in current gameplay its not seen. My input would be to remove it from the current CRL. Or make it an OPTION for L2. Text would read something like " round holed mesh backing the lenses are permitted but not required for Level 2 approval" . That said making it the option is a throwback to earlier data that is not currently seen.
  12. its been 8 days since @Raider posted. I know we are in the holidays now and people are travelling, so Iwould like to keep this open for another week or so for helmet commentary before we move on to the rest of the build. Please keep comments to the helmet at this time.
  13. very good, we are looking forward to your progress
  14. Im glad to see this moving forward. SOme things just take time.
  15. lets get rolling after the first of the year when we can have all our focus --focused. after seeing the show, all I can say is---THEY FLY NOW??!!!???
  16. I gotta try the vodka routine, ive never done it but I just bought a bottle of CHEEEEP vodka. I have half left, that should be enough to spray with.
  17. personally I prefer photos because I can quickly glean information from that. I quickly lose interst in videos.
  18. Rat I went back to the original (red) magma trooper CRL and it says red duck cloth. I have to imaging you are goign to need to dye or paint it, but check the other WIPs here to see what they did. Per the original CRL you can use red canvas. Canvas and duck cloth are SIMILAR but not quite the same. That may be a GML call. Belt Belt face is made of plastic (ammo belt). It is comprised of 6 rectangular boxes, with three square buttons, one centered in the middle and one on each end. Belt proper may be made from glossy red ABS or a similar shiny material and must be 3 to 3.5" wide. Red canvas or similar heavy material may also be used. The drop boxes dangle from the sides of the plastic belt face via black straps and are aligned under the plastic tabs of the ammo belt. They may be red or black in color.
  19. Change Log 1 changes in ORANGE Helmet Helmet is specific to Inferno Squad, but modeled after the Rogue One Tie Pilot Helmet. -> modeled after the 3d model specific to Battlefront II game itself. Original Trilogy style helmets are not permitted. The Rogue 1 style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo size will be proportional to the helmet, between 2.15" to 2.75" (55mm to 69.8mm). Logo and Cog are equivalent in size and shall not be larger than 2.25" (57.1mm) for basic approval. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may contain lightly done silver weathering but is not required. OPTIONAL Level two certification (if applicable): Helmet is strictly made from the game's 3d model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminum. Imperial Cog and Inferno Squad logo will be 2.15" (54.6mm) Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble. ------------------------------CHANGE LOG ZERO BELOW -------------------------------- subtractions in red additions in blue Helmet Helmet is specific to Inferno Squad, but modeled after the Rogue One Tie Pilot Helmet. -> modeled after the 3d model specific to Battlefront II game itself. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo size will be proportional to the helmet, between 2.15" to 2.75" (55mm to 69.8mm). There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may contain lightly done silver weathering but is not required. OPTIONAL Level two certification (if applicable): Helmet is strictly made from the game's 3d model and sized/scaled to the wearer. Hose connectors are made from machined aluminum. Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble.
  20. Anton thanks for those. Ill incorporate that in my rewrite. I thought embroidered patch sounded wierd since even on a regular Pilot the vinyl patch is higher level.
  21. Ive got a first pass, and see things I would like to clean up/ edit. The first thing I see that will need to be refined is punctuation, which is often lost in copying from the source CRL. We can fix that here. I propose the folowing verbiage change: Original text : On the left forearm there is a compad pocket. Size might vary to match specific compad. +compad pocket spot is high enough on the forearm so the glove can't hide the - The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves.compad Proposed edit: On the left upper forearm there is a compad pocket. Size might vary to match specific compad. The compad is not hidden by the glove. - The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. Ill work on this more tomorrow.
  22. personally Ive never been a fan of the name magma trooper. Crimson I can go for. For me the added bonus would be the removing any conflict with MEPD's deployed Magma trooper. I didnt know that they had this. https://databank.501st.com/databank/Costuming:TD_Magma_Trooper_-_Battlefront
  23. Im good with the weapons selectin as well. Guys maybe Im overlooking the obvous here, but Im seeing references to red color matchng (belt, drop boxes etc) but this text is further down in the discussion. Will there be a standard statement at the front of the CRL regarding accepted shade and sheen? There's a million reds and crimsons. And we also dont want want a new builder doing a mix and match with various sourced bits.
  24. my leg pocket is the pretty traditional 9x5 with a 2 1/2'' flap. the chest pockets are 6x 5/12" with a 1 7/8" pocket flap.
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