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Blackwatch

Detachment Costume Advisor[CMD-DCA]
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Everything posted by Blackwatch

  1. I agree that they are shorter than jacks. The Commuters look better, or at lest blouse down a jackboot to give this appearance. To my tired old eyes and this tired old monitor, this looks to be painted the same shade as the rest of the uniform. The uniform has a darker green shade for the shadows. The boots are the same funky grey-green used for the comic art. These boots are not covered in filth, but anyone who has ever spent more than half a day outside of the CUCV you are driving the old man around in, your boots weather rapidly and that Garrison finish is gone in no time The boots definitely stop above the ankle. Even my Chelseas as short as they are stop above my ankles. The effect can be achieved with proper blousing of the boot, or using a short boot like the commuter. . in my photo most of my weathering has flaked off. I had tromped through my ditch to get them extra filthy.
  2. @Raider yes the orange text would replace the green text. That will be in the draft below. Currently cylinders are listed under options. If we do not list it at all, its not available as an option for approval. I will add a line to the Flightsuit section denoting no cylinders are present. CHANGE LOG 1 .2 Removals in red strikethrough Additions in dark orange Flight suit - One-piece flight suit is made out of Nomex, rip-stop nylon + canvas or similar heavy material. - The front zipper is covered by a 2-inch-wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper. - Approximately 1.5" (38.1mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. A 2.5-inch red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. - The shoulders of the suit are slightly padded. - On the left forearm there is a compad pocket. Size might vary to match specific compad. +compad pocket spot is high enough on the forearm so the glove can't hide the compad *New Text* There is a commpad pocket that properly fits the commpad size, placed above the glove so that the pocket is not hidden. - On the left bicep, below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. No code cylinders are present. - There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket. - The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. - The right sleeve has a cargo pocket below the cog emblem. - The pocket has a chevron flap. - There are two large chest pockets and two large front pockets with no zippers or flaps are present below the belt. - There are two leg pockets with chevron flaps, similar in proportion as the right arm sleeve pocket, are present. - There are no leg pockets below the knees. - There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. - There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the compad pocket. The stripe then continues above the compad pocket up to the bottom edge of the pen sleeves then continues above the pen sleeves, behind the patch emblem to the shoulder seam. - There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the compad pocket. The stripe then continues above the compad pocket up to the bottom edge of the pen sleeves then continues above the pen sleeves, behind the patch emblem and up over the shoulder ending at the bottom of the collar. - A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): + Patches are EMBROIDERED vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. + Textured Rip stop / canvas is most accurate as it is a thick materials with a "solid" structure ; "loose" / soft / light material is not accurate.
  3. I prefer that. Leave no ambiguaty, and its simple for the CRL translation teams. Making the change....now.....
  4. Same thoughts here, its seen in more than one panel and we should be able to add it to the optional accessories section. From the art the tk belt is replacing the pouches on one trooper, but rides above or below the pistol belt on the other. We can add a tab showing the model wearing the TK belt. Copied from the current ANH stunt TK CRL: Belt Belt face is made of plastic (TK ammo belt). The soft belt proper is made of canvas, or material with a canvas covering. Size must be 2.75” (70 mm) to 3.25”(83 mm) wide and not wider than the plastic portion of the belt. The color is be white to off-white. The drop boxes dangle from the sides of the front plastic belt (ammo belt) via white straps and are aligned under the plastic tabs of the ammo belt. What are your thoughts on boots? copied from current Army trooper CRL: Boots Calf high black leather or leather like material. Jackboot style is acceptable, see gallery. Free of laces, decorative stitching, buckles on the instep or any other embellishments. Boots may have a single adjustment strap at the top outside of the boot, with the buckle no wider than 1". This need not be functional. Zippers on the inside of the boot are acceptable, so long as they are concealed. If the zipper is not covered by vinyl/ leather, it is painted black. OPTIONAL Level two certification (if applicable): Olive green 8”-9” high boots. Free of laces, decorative sticking, buckles on the instep or any other embellishments. Zippers on the inside of the boots are acceptable, so long as they are concealed.
  5. Im for it. My reasoning is that is not an aberration, or a mistake, as it is seen in two panels. This would fall into the Optional Accessories with the goggles and E-11. I have not seen evidence of a thermal detonator, just the belt and drop boxes. My concern is that the TK belt is only seen, and not the rest of the harness and belt rig. We could make two versions since we now have tabs added to the gallery, standard harness, and belt/ drops only version. Copied from the current ANH Stunt CRL: Belt Belt face is made of plastic (TK ammo belt). The soft belt proper is made of canvas, or material with a canvas covering. Size must be 2.75” (70 mm) to 3.25”(83 mm) wide and not wider than the plastic portion of the belt. The color is be white to off-white. The drop boxes dangle from the sides of the front plastic belt (ammo belt) via white straps and are aligned under the plastic tabs of the ammo belt.
  6. JoeShoe brings up the point about the ideal trooper and most of us are not that. As a Det, the feeling that we should drive the armorors is correct, our starndards set the precedent for their product. If they CHOOSE to alter their exiting products they will, some will not. To me the gap in back, if properly closed up to where only a closed up seam is somewhat visible, should be allowed for L1 basic approval. The silicon bridge is one I have struggled with (color / sheen matching on latex straps). So for me it comes down to A: Is the join between the split parts a game killer for L2? B: Is relocating the join/split to the shoulder a greater evil than the gap at the back? C : Can a top cover piece be manufactured to go over the top of the original piece with its split, to hide it? This would be held on with magnets or Velcro, etc.
  7. Ive repaired a lot of cracks, youll also want to use some black plastic behind the crack to reinforce it and spread the pressure out. Without a backing plate / gusset its likely to fail at the weakest point , which is where they have crcacked now. Another consideration, which we do to aircraft sheetmetal, is to stop drill the crack with a 1/32" drill bit. drill at the end of the crack. Then glue the backing plate on behind the crack, then fill the hole with Bondo , sand and repaint.
  8. heya. well, I used to own a Tambo navy trooper, and its BIG if assembled. However that said this is the Imperial Army trooper topics, and our helmets are pretty small. Now, if you are talking about the Imperial Navy Commando, that topics over here Navy Commando . NOW, if your sticking with me, Im a big guy with big shoulers and the Tambo Navy trooper helmet sat above my big shoulders properly. I had to order a new swoop and Tambo shipped it to me flat so I could curve it to fit. i hope this help?
  9. its the exact same in the model buiidling communities. Before I post a question in like the Finescale Modeler forum, I do several searches cause those guys will not hold back in berating a person for not searching, especially a topic like "how do I airbrush" that literlaly has over a thousand responses.
  10. CHANGE LOG 1 .1 Removals in red strikethrough Additions in dark orange Flight suit - One-piece flight suit is made out of Nomex, rip-stop nylon + canvas or similar heavy material. - The front zipper is covered by a 2-inch-wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper. - Approximately 1.5" (38.1mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. A 2.5-inch red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. - The shoulders of the suit are slightly padded. - On the left forearm there is a compad pocket. Size might vary to match specific compad. +compad pocket spot is high enough on the forearm so the glove can't hide the compad *New Text* There is a commpad pocket that properly fits the commpad size, placed above the glove so that the pocket is not hidden. - On the left bicep, below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. - There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket. - The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. - The right sleeve has a cargo pocket below the cog emblem. - The pocket has a chevron flap. - There are two large chest pockets and two large front pockets with no zippers or flaps are present below the belt. - There are two leg pockets with chevron flaps, similar in proportion as the right arm sleeve pocket, are present. - There are no leg pockets below the knees. - There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. - There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the compad pocket. The stripe then continues above the compad pocket up to the bottom edge of the pen sleeves then continues above the pen sleeves, behind the patch emblem to the shoulder seam. - There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the compad pocket. The stripe then continues above the compad pocket up to the bottom edge of the pen sleeves then continues above the pen sleeves, behind the patch emblem and up over the shoulder ending at the bottom of the collar. - A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): + Patches are EMBROIDERED vinyl on textile with no edge border. If twill is used for the patch material the fabric texture will be vertically oriented. + Textured Rip stop / canvas is most accurate as it is a thick materials with a "solid" structure ; "loose" / soft / light material is not accurate.
  11. years ago VooDoo and I made the first vinyl patches that WampaWear now sells with his suits. Heat press vinyl cogs affixed directly to the fabric. Since this IS vinyl on fabric, would that be an allowable option, as long as the orientation of the twill backing is vertical? It will clearly and visibly look different when worn, just as we see in the hi res images here. No, this is not RIpstop, ive worn ripstop since 1984 and I have no idea why that was in the original text. We locally use Harbor Frieight brand canvas drop cloths for making Jedi tunics. When washed, you get a nice, soft, structured fabric that has this pebbly-ish texture.
  12. you are correct sir. the unfortunate fact is that in this modern world, many people (all those I have worked with ) have never been to a forum, don't know how they work, etc, and spacebook is the easy, instant go to. I find it full of misinformation, and "buy mine cause its best/ cheapest/ available". ive brought many many people into a forum, and lterally watched their brain smoke as they try to process all the topics on the index page. Ill continue to try to get them in here.
  13. The next section to discuss is the Flightuit. I have edited the original post to be more in line with discussion. Discussion Change Log 0 (no changes to original post other than remove reference numbers. Flight suit - One-piece flight suit is made out of Nomex, rip-stop nylon + canvas (thick material matching references) or similar material. - The front zipper is covered by a 2-inch-wide piece of leather or leather-like material with vertical lines that attaches with Velcro over the zipper. - Approximately 1.5" (38.1mm) tall mandarin collar with a chevron shaped, left-over-right Velcro closure. A 2.5-inch red embroidered or PVC Inferno Squad emblem, on a black background, is present on both shoulders. - The shoulders of the suit are slightly padded. - On the left forearm there is a compad pocket. Size might vary to match specific compad. +compad pocket spot is high enough on the forearm so the glove can't hide the compad - On the left bicep, below the cog emblem, there is a code cylinder pocket with no flap, and vertical stitching dividing it into pen sleeves. - There is a piece of nylon strapping sewn below the pen sleeve openings and is the same length as the top of the pocket. - The bottom front corner of the pocket is cut off at a bevel on the side pointing in view direction, with the broader upside forming the border of the pen sleeves. - The right sleeve has a cargo pocket below the cog emblem. - The pocket has a chevron flap. - There are two large chest pockets and two large front pockets with no zippers or flaps are present below the belt. - There are two leg pockets with chevron flaps, similar in proportion as the right arm sleeve pocket, are present. - There are no leg pockets below the knees. - There are two red stripes that run up the right side of the flight suit. The first begins at the bottom of the right leg and continues up to the right armpit. The second begins at the right wrist and stops at the bottom of the arm pocket. The stripe then continues above the arm pocket, behind the patch emblem to the shoulder seam. - There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the compad pocket. The stripe then continues above the compad pocket up to the bottom edge of the pen sleeves then continues above the pen sleeves, behind the patch emblem to the shoulder seam. - There are two black stripes that run up the left side of the flight suit. The first begins at the bottom of the left leg and continues up to the left armpit. The second begins at the left wrist and stops at the bottom of the compad pocket. The stripe then continues above the compad pocket up to the bottom edge of the pen sleeves then continues above the pen sleeves, behind the patch emblem and up over the shoulder ending at the bottom of the collar. - A piece of leather or leather-like material is sewn below the pen sleeve openings and is the same length as the top of the pocket. OPTIONAL Level two certification (if applicable): + Patches are EMBROIDERED + Textured Rip stop / canvas are most accurate as they are hard duty /thick materials with a "solid" structure, "loose" / soft / light material are not accurate.
  14. Helmet section is finalized. I have started a new topic here for final text reviews. The Balaclava needs to be next since it will be required when the helmet is worn. Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn
  15. Change Log 1 changes in ORANGE Helmet The Inferno Squad helmet is modeled after the 3d model specific to Battlefront II game. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side Logo and Cog are equivalent in size, and shall be between 2.15" (54.6mm) and 2.75" (69.8 mm) for approval. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may contain lightly done silver weathering but is not required. OPTIONAL Level two certification (if applicable): Helmet is strictly made from the game's 3d model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminum. Imperial Cog and Inferno Squad logo will be 2.15" (54.6mm) Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble.
  16. This space will be reserved for finalized text of the Del Meeko Inferno Squad CRL Proposal. Items will be posted here for review only when the discussion of each CRL proposal change log has been finalized. Helmet The Inferno Squad helmet is modeled after the 3d model specific to Battlefront II game. The Rogue One TIE Pilot style helmet is allowed for Basic Approval when requirements outlined below are incorporated. Original Trilogy TIE Pilot style helmets are not permitted. There are no screws visible on the helmet. Lenses are bubble or flat, are red in color, and must be sufficiently dark enough to obscure the costumer's eyes. Translucent or mirrored red lenses are acceptable. The front trident area is shorter than a traditional pilot helmet. There is a rectangular indentation on top of the mohawk above the trident. There is one retaining clip greeblie in the left side trident indentation. A Nissan retaining clip is most accurate. The top of the mohawk outside of the raised triangle is painted a dark gun metal color down to the inside edge of the helmet opening. There is a pill box just above the back bottom edge of the mohawk. The pill box is the same black color as the helmet and does not need to be functional. Spaces between the teeth are cut out and backed with a dark gray or silver mesh material. The teeth and vocoder are painted flat black. Oxygen mask connectors are molded into the helmet just in front of the ear caps above the cheek tubes on both sides of the helmet. There are Imperial disc greeblies without notches on each ear cap. There are two painted or decal logos on the forehead of the helmet. The Inferno Squad logo on the right side and an Imperial cog on the left side. Logo and Cog are equivalent in size, and shall be between 2.15" (54.6mm) and 2.75" (69.8 mm) for approval. There is a red painted or red decal area on the ram’s horn on the right side of the helmet. There is a red painted or red decal area on the right cheek tube. There are molded greeblies painted silver inside the hose ports that cover the openings. Helmet may have light weathering/ staining. Silver is not permitted. A balaclava must be worn when helmet is worn. OPTIONAL Level two certification (if applicable): Helmet is strictly made from the game's 3D model and correctly sized/scaled to the wearer. Hose connectors are made from machined aluminum. Imperial Cog and Inferno Squad logo will be 2.15" (54.6mm) to 2.25" (57.1mm) scaled to wearer's helmet size. Lenses are backed with round-holed mesh/screen. The pill box is functional. Lenses are bubble type. Balaclava A balaclava is a black head sock/hood that is worn under the helmet and is used primarily to hide any view of the wearer's skin and/or facial hair. A balaclava must be worn when the helmet is worn.
  17. @Raider first page about halfway down the page, Log change 1 (in orange). The original Change 0 is beneath it for comparison.
  18. yep. total agreement. this is a major build. and you came through it. In time you will be the one passing on the knowledge, and at six six you will be properly intimidating in this~!
  19. agreed. CRLs take time, and here we go item by item for a complete review prior to submitting it to the Det for comments. Definitely take a look at our proposals to see which way we are headed, and we are not allowing the OT helmets for this build.
  20. its something we have to address, but if you have to split it open to get your head in, you have to split it open to get your head in.....
  21. Jeff this kit has been your crucible, and you have come out the other side. Look back and think about how much you learned, and how far you pushed your skillset. Before I built the Boushh that I built with Niki Powers I had never touched Bondo, Fiberglass or used wooden paint sticks to enlarge armor. Now those "forbidden car body guy" skills are part of my standard build teckniques. Im not a DT expert, so Ill let those better in the know comment. Best of luck on your approval!
  22. OK Im about to go start reworking the verbiage. I will work in the first post so we can all see the changes there.
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