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Everything posted by Blackwatch
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Very good point Chris, thank you. As you can see, Im a big guy. And buying black coveralls in the US? Good luck!!! Never seen em, only charcoal grey and tan. Everything like that is Mail Order and I stick with one company because I know exactly how they fit.
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Proposal for Army Trooper CRL Update
Blackwatch replied to ShovelGuy's topic in Imperial Army Trooper
just a reminder everyone, the current CRL is still what we are using. This new CRL proposal is not in use yet. -
The Imperial Army in the field? Post your photos here!
Blackwatch replied to vonmoen's topic in Imperial Army Units
Then and now. Still green. -
The Imperial Army in the field? Post your photos here!
Blackwatch replied to vonmoen's topic in Imperial Army Units
Lafayette Comic Con sometime in early 2019 with my Nightingales Lafayette Mardi Gras parade with Nightingales lead Krysis -
The Imperial Army in the field? Post your photos here!
Blackwatch replied to vonmoen's topic in Imperial Army Units
RED GREEN! Shreveport Geek'd Con October 2019 with Star NTS member Warren Jacbson -
The Imperial Army in the field? Post your photos here!
Blackwatch replied to vonmoen's topic in Imperial Army Units
Me in the Engineer at Costcon in feb 2020 BC (Before Covid) -
Coverall and collar conversion TUTORIAL
Blackwatch replied to Blackwatch's topic in Imperial Army Units
bumping this topic. I dont seem to be able to make a feature of it My mod actions are visible on tis one. -
Imperial Army Sapper (AND Engineer) Build/WIP
Blackwatch replied to Karpouzian's topic in Imperial Army Sapper
Laurie how is your build coming along? I woud love to see another Sapper in our ranks. -
Boot Blousing For Imperial Army Sappers
Blackwatch replied to Blackwatch's topic in Imperial Army Sapper
updated boot text May 2020 -
updated to reflect boot apperance.
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Boot Blousing For Imperial Army Troopers
Blackwatch replied to Blackwatch's topic in Imperial Army Engineer
UPDATED MAY 2020 -
Thats a GML Call. If I were GML I would say no. I would cover the button by making a new pocket flap with fabric cut from the leg cuff. I did the same for my neck closure strap. I wrote a short how to on that, its posted here i the forums. EDIT Find out if someone in your area has scrap coverall fabric. I havetorn apart around 50 black coveralls so I always have carcasses, leftover butt pockets etc from pulling them apart to make pilot flilgtsuits.
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they look fine to me. Your GML will ultimately being the one to approve, but if were still a GML I would have no problem approving them.
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Proposal for updates to the Army Engineer
Blackwatch replied to ShovelGuy's topic in Imperial Army Engineer
Yes, just boots and ROTJ belt The belt will not be grafted into the CRL until the revision is posted. We do not have a timeline for that. -
Proposal for updates to the Army Engineer
Blackwatch replied to ShovelGuy's topic in Imperial Army Engineer
they are not white. This was previously discussed and agreed upon by the CRL Team and the LMO team. they are dity black. As I have previously shown in my dicussions anyone who has ever spent time in the field gets their garrison black boots dirty quickly. I spent a lot of time in the mud and dust in the Army, they were black for about 15 minutes after I hit the ground. -
Proposal for updates to the Army Engineer
Blackwatch replied to ShovelGuy's topic in Imperial Army Engineer
the boots are short, no more than 9" which remains below most mens calves but well above the Chelseas I also wear. You can see this pic of me , I was just approved Specialist last week in the Commuter boot, and compare that to MOPP 4 boots, when tucked in they appear very short, but do not feature the upturn of the Chelsea, nor do they have the U fabric. -
Acutally, that moves us off topic, and away from the Patch discussion. You can rename this topic to a WIP topic, or start a new one, but if you rename this one as a WIP it keeps everything in flow. Lemme check on the gloves.
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Proposal for updates to the Army Engineer
Blackwatch replied to ShovelGuy's topic in Imperial Army Engineer
The boots were heavily discussed by the CRL teams when the costumes were developed. It was allowed to use jackboots at first. The jackboots originally allowed just do not match the references, so when the commuter boot was discovered, it became the "go to" reference for Level 2. The TK style chealsea boots you propose do not match any visual reference. Keep in mind, that not only does the Detachment create the CRL, but the LMO and his Deputies must concur with our findings, and agree that what we reference and source, matches the art. I own a brown pair of Chelseas, and they do not cover my anke, so they are far too short to meet the 8-9 inches we would prefer, which is being written into the Imperial Army Trooper. This is the Engineer discussion, so it will be more relaxed. This classic engineer boot should easily be approvable for L1 if you cut the straps off and cut part of the shaft down to around 9" or so depending on individual calf height. This plain, round toe motorcycle boot that been in use by Legion members for over 25 years. Those of us with monster feet *like me* simply do not fit jackboots, they just don't come that size, must less width, and I've wasted over $1000 on custom made mail order boots that did not fit when they arrived. Classic black engineer boot The proposed text only states "short black boot below the calf". honestly, Id get the cheapest pair of jackboots or plain round toe engineer boots you can find at a thrift store, and cut them down to 8". Ive done it with other boots, using boots from cheap shoe stores. L2 , and Specialist approval should by its nature require the commuter, or similar and I still find those on Ebay even in my monstr foot size. I own two pair, once black and one green. -
Imperial Heavy Rotary Blaster
Blackwatch replied to SithThundercracker's topic in Mudtrooper Heavy Gunner (Korso)
I have the time, if I had the money.... This looks great overall. Funny that its a -60D with the handle rotated and what amounts to the thrower end of a M61 tacked on. -
looks like the patches Im approved with . Im FIL for the Engineer and 2nd Sapper, so, yea. My snaps are attached to webbing tabs, I cut the webbing off the pouches the way they came, pounded a snap on one end and sewed the webbing to the flap. If you take a close look at the enhanced gallery of the Engineer you'll see how mine are set up.
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that rustoleum 2x satin canyon black is my go-to. If I shoot flat black I get nothing but tigerstripes in it. I don't have that problem with the satin.
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I just spoke to Spike on BSN yesterday. Turnaround on the Altmanns is 6-8 weeks, you can get ahold of him on BSN and he will get to your message immediately.
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it can be added , the fact that it is just the ridged part. Many of my own shoulderstraps have the sanded off.
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Thermal Detonator Detonator is a handheld sphere that is chrome silver in color. The Detonator is worn on the right front of the Over Belt, and is worn to the right of the Detonite Charge if that is worn. Asymmetric latitudinal lines are etched into the reflective silver body of the detonator. Detonator appears to be open like a puzzle, creating a trench around the circumference of the sphere. Three front activation indicators are visible within center band. A light grey ovular and contoured top thumb switch is seen with a raised grip surface. Detonator has the appearance of an inset red arming indicator, functional or non-functional on top in front of the thumb switch. OPTIONAL Level two certification (if applicable): Thumb switch activates the detonator. Switch slides back to reveal a lit red arming light. The three front activation indicators light up and flash based on visual references. The official Star Wars LFL licensed Thermal Detonator sold as the "hot potato" game should be allowed for Level 2 because it meets the criteria listed above. Detonite Charge The Detonite charge is grey , olive olive -grey or olive drab in color and hangs from the scout belt with a fastener that is not seen. The Detonite Charge is worn on the right front of the Over Belt, and is worn to the left of the Thermal Detonator if that is worn. The Detonite Charge is a cylindrical explosive which has a flanged base extending outwards from the bottom of the cylinder. The base stops 1/4 of the way up the cylinder. Mounted onto the cylindrical part of the charge are two square "vent" greeblies which feature mounting tabs held on with four domed-head wood screws. The top of the charge is depressed 3/8" (9.5mm) and features various greeblies mounted around a central core which rises above the top rim of the cylinder. Inside the depressed area are several rectangular greeblies as well as two silver raised knurled thumbscrews. The "core" has a silver raised cylindrical "pipe" fitting with a groove running all the way around it. The flange around the base has a total of 36 depressions or holes in groups of 9 spaced equally around the diameter. Hole diameter will not exceed 1/8" (3.1mm). The open area of the flanged base features various designs and greeblies which match screen references. The charge may be scratch built, cast, printed or high end prop replica. There is a 1" (25mm) red or brown-red ring which runs around the charge where the flange meets the cylinder. There are two yellow or ochre-colored rectangular stripes which divide the red ring into two segments. These yellow stripes are situated between the middle of the cylinder height, and stop 1/4" (6.35mm) above the bottom of the flange. There may be two different designs in the yellow stripes which match screen images. OPTIONAL Level two certification (if applicable): Detonite charge is made from the games 3d model and matches game references including color and markings. The detonite charge is electrically lit and feature sound effects when 'activated'. The black markings on the yellow stripes match the markings seen in game.
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Change Log 1.2 (FINAL TEXT) Thermal Detonator Detonator is a handheld sphere that is chrome silver in color. The Detonator is worn on the right front of the Over Belt, and is worn to the right of the Detonite Charge if that is worn. Asymmetric latitudinal lines are etched into the reflective silver body of the detonator. Detonator appears to be open like a puzzle, creating a trench around the circumference of the sphere. Three front activation indicators are visible within center band. A light grey ovular and contoured top thumb switch is seen with a raised grip surface. Detonator has the appearance of an inset red arming indicator, functional or non-functional on top in front of the thumb switch. OPTIONAL Level two certification (if applicable): Thumb switch activates the detonator. Switch slides back to reveal a lit red arming light. The three front activation indicators light up and flash based on visual references. The official Star Wars LFL licensed Thermal Detonator sold as the "hot potato" game should be allowed for Level 2 because it meets the criteria listed above. Detonite Charge The Detonite charge is grey , olive olive -grey or olive drab in color and hangs from the scout belt with a fastener that is not seen. The Detonite Charge is worn on the right front of the Over Belt, and is worn to the left of the Thermal Detonator if that is worn. The Detonite Charge is a cylindrical explosive which has a flanged base extending outwards from the bottom of the cylinder. The base stops 1/4 of the way up the cylinder. Mounted onto the cylindrical part of the charge are two square "vent" greeblies which feature mounting tabs held on with four domed-head wood screws. The top of the charge is depressed 3/8" (9.5mm) and features various greeblies mounted around a central core which rises above the top rim of the cylinder. Inside the depressed area are several rectangular greeblies as well as two silver raised knurled thumbscrews. The "core" has a silver raised cylindrical "pipe" fitting with a groove running all the way around it. The flange around the base has a total of 36 depressions or holes in groups of 9 spaced equally around the diameter. Hole diameter will not exceed 1/8" (3.175mm). The open area of the flanged base features various designs and greeblies which match screen references. The charge may be scratch built, cast, printed or high end prop replica. There is a 1" (25mm) red or brown-red ring which runs around the charge where the flange meets the cylinder. There are two yellow or ochre-colored rectangular stripes which divide the red ring into two segments. These yellow stripes are situated between the middle of the cylinder height, and stop 1/4" (6.35mm) above the bottom of the flange. There may be two different designs in the yellow stripes which match screen images. OPTIONAL Level two certification (if applicable): Detonite charge is made from the games 3d model and matches game references including color and markings. The detonite charge is electrically lit and feature sound effects when 'activated'. The black markings on the yellow stripes match the markings seen in game.