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tipperaryred

Detachment Costume Advisor[CMD-DCA]
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Everything posted by tipperaryred

  1. My reading of it would be that there's a pop or velcro joining it towards the back of the left shoulder: The neck hole looks simply too small for it to be possible to pull the entire thing down over the head as one fully enclosed piece. I would assume by default that it follows the pattern for other SW pauldrons and fastens over the left shoulder. Do we have any additional references that show this area clearly?
  2. Perfect 👍 Yes, good start on the pauldron too. I've two weddings in two days with a lot of traveling now, but I might get some time to look with some luck!
  3. I think there's always going to be a little extra latitude with colours when building from animated sources. I think whether it's white/light grey or one of many shades of maroon, I'd be surprised if too many GMLs caused trouble. I think all three colours you have there could work. On the Amazon one the ribbing looks slightly less obvious, but it might just be the photo they used. For the grunt I'd say yes, it's likely you'd want the top to match the trousers. When I get more time, I'm going to sit down and prepare some text for that too using what we've agreed on for Gar so far.
  4. Yes, that was some wording I think I took from the MMCC text originally, but it did catch my eye too. Realistically there's always going to be a seam if you look hard enough, so we might just tweak that wording down to be less demanding.
  5. While I'm in the process of catching up, I'll have a quick tweak of the neck seal too. Thanks a million for pressing on with this Scott. Even if the bib is worn inside the undersuit, I'd still suggest insisting that it be ribbed in case any of it shows above the undersuit's neck. Neck Seal Lvl:1 Black with horizontal ribs, fitted to the wearer, and extending from the base of the neck to conceal the entire neck. A bib may extend from the bottom of the neck seal to ensure that the entire neck opening of the chest and back armour is covered. The bib should be made from the same ribbing material as used on the undersuit.
  6. And just to make sure we get the suit finalised and agreed upon, I've just added a few small tweaks in purple below to increase clarity. Let me know if you are happy for us to add this to the final text. Lvl:1 Base undersuit is made from a black, non-textured material, either one or two-piece construction with no visible logos/designs. Any zippers must not be visible when the full costume is worn. Ribbing material must be present anywhere the undersuit is visible when armour is worn on top. All ribbing must be horizontal. Each rib and groove can be no wider than 3mm or 1/8 inch (one rib and one groove equal 6 mm or 1/4 inch). Lvl:2 The undersuit is one piece construction . A zipper runs along the entire front and encloses the front of the undersuit. This should not be visible when the full costume is worn. Non-visible areas of undersuit (eg. forearms, center of thighs, waist and calves) do not have ribbed material present.
  7. Thanks for tidying up the helmet Ryan, that looks much better. As Scott mentions, the teeth are definitely not cut out so I'll make that one final alteration below and we should have the helmet sorted: Helmet Gloss black in color, consistent with the rest of the costume. Lens must be sufficiently dark enough to obscure the costumer's eyes. The eye lens is one continuous piece with a mirrored red tint. The central vocoder (chin detail) may be molded as a separate piece and is inserted into a recess in the mouth plate or it may be molded as a part of the mouth plate, but with a prominent recessed outline to create the appearance of being separate. The top part of the vocoder is rectangular in shape, with two clipped dog ears on the top corners. A smaller plate of identical shape sits on the top of this panel, leaving a narrow margin around each edge. There is also an angular cut out at the top of the right edge of this plate. A second rectangular plate sits on the top of the first, covering approximately 40% of bottom of the lower plate. There is a raised horizontal line on the lower left side of this top plate. There is a small square recess underneath this raised horizontal line. The main body of the vocoder sits below the panel described above. 9 raised ridges run vertically across the vocoder. Angled wings at the top of either side of the vocoder ridges, each slightly under approximately 50% of the length of these ridges. These wings angle down to the rest on top of the main mouth plate. Square profile side tusks run back from the lower edges of this front plate. Recessed rectangular metallic silver screens are inset into the greeblie in the front of each side tusk. Each greeblie has a raised ridge on 3 sides, angling up from the bottom side of the greeblie. 6 pill shapped symmetrical recessed stripes on each tusk, with the bottom of the recesses filled with red to match the pauldron, belt accessories and left bicep armor. A small raised horizontal rectangle with a recessed line is located below the vocoder. The frown must have 10 raised teeth, with angled recesses painted silver. There is a silver rectangular plate on the nose, between the teeth and the front plate, with a silver half moon greeble on top. This plate is recessed below the angled face plates on either side. The half moon greeble is level with the adjacent face plates. There is symmetrical recesses with a pill shaped greeblie on each side between the side tubes and the cheeks. The top of the greeblies are split in half with the top half being flat and the bottom half having 4 raised ridges that are level with the flat half. There are sharp angular cheekbones sculpted into helmet face plate running in a triangular shape below the lens opening. There are 3 raised ridges run from the center of the brow, over the top of the helmet and down to the rear center of the helmet skirt. The central ridge is approximately 2.5 times wider than the ridges to either side of it. A winged greeblie sits below the center of the brow ridge and above the eye lens. The top of the helmet is separated from the face plate by a horizontal band running above the brow. A groove separates the top of the helmet and the rear skirt, running across the back of the helmet, meeting the brow band on either side. The side greebles (communicators/range finders) are attached on top of the joints between the band and the ridge on either side of the helmet. Symmetrical rectangular greebles (communicators/range finders) with semi-circular ridges underneath, present at the back of each side of the brow band, situated on top of the point where the front band meets the rear groove. The greeblie contains two raised and stacked squares, each with a circular LED or sculpted imitation located near the front, and a single recessed line in the shape of a square outlining the back two thirds of the greeble. OPTIONAL - The top and bottom may be lit using LEDs. The top LED must be a warm pale yellow (similar to a warm incandescent bulb), the bottom LED must be red. There are 2 small pill shaped double indentation in the bottom corners of the faceplate, under each ear. The rear indentation is vertical and slightly longer than the front indentation that angles toward the front of the helmet. OPTIONAL Level two certification (if applicable): The central vocoder (chin detail) shall be molded as a separate piece and is inserted into a recess in the mouth plate. The aforementioned greeblie on the back of each side of the brow band must have the top and bottom lit using LEDs. The top LED must be a warm pale yellow (similar to a warm incandescent bulb), the bottom LED must be red.
  8. Chest, Shoulder and Abdominal Armour (First Draft) Armour shall be painted white, with a red inverted triangle design painted over the upper chest and shoulder to match the visual references. This red paint scheme continues over the shoulders and is mirrored on the back plate. Oblong shoulder pads shall be painted white. Paint shall be weathered to match the visual references. Segmented construction, wrapping completely around the wearer. The front and back plates should appear to join seamlessly. White oblong shoulder pads sit above both shoulders, made of the same material as the chest armour. Edges should be rounded. The curved shoulder armour can be cast as a part of the upper chest, or attached underneath. It should be of the same material as the chest armour in either case, and painted the same red used on the chest armour. The upper and lower chest pieces may be cast together, or separately so that the lower chest sits under the upper chest. Semi-circular notch in the centre front of the upper chest. White circular detail with black outline on the front left of chest. Two semi-circular notches at the bottom front of the lower chest. Abdominal plate is overlapped by the lower chest, and features two rectangular details that align with the notches at the bottom of the lower chest. All detailing matches the visual references.
  9. I think those look perfectly fine mate. We have very few good reference images for the boots, but these are entirely consistent with what we can see. I see no reason not to go with them.
  10. Incredible work mate, you got that spot on. I've been through the entire list and the only thing I can see that needs fixing is the angled panel line in the bottom corner of the right earcap. You had it in on the early drafts but it is missing in the renders above. Once that is back in, I think you're good to go :-)
  11. Apologies, I got wrapped up with getting work sorted before I took my holidays. Will get back to this ASAP on my return.
  12. Sorry mate, been on my own holidays since Tuesday too! I'm back at the end of next week, so I'll catch up on everything ASAP on my return.
  13. Yes, you're correct that there's a grace period alright. It wouldn't be at all fair on members who spend months on a costume only to find the CRL changed right before they finished. The changes won't become official until the revisions go live on the main website anyway, and that's still a fair way away. We'll finish the Electro trooper first, then we'll move on to the commander. So you should be fine, but don't hesitate to reach out any time if you're unsure of anything, or if your GML has questions regarding the update when you finally come to clear it.
  14. Grand 👍 I should get a chance tomorrow to draft up the text for the torso armour, so we can take it from there.
  15. Great stuff, and a beautiful kit! Do keep an eye on our Page 1 Electrostaff CRL discussion thread: We're currently revising all the Phase 1 CRLs, so just keep an eye on any changes you see there that might be relevant to the commander too. If you have any questions, just ask 🙂
  16. Perfect, can't find anything to add or change after going through the references. This part might be done in one 👍
  17. Perfect, thanks mate. Mesh is grand, I hadn't spotted that in the images myself. The first line of your draft text is what applies to the whole of the undersuit: "Black non-textured material, either one-piece or two-piece construction with no visible logos/designs." It is then in the bulletpoints underneath that we specify differences, eg. the addition of ribbed material over the base material. Likewise, lvl2 always builds on the base details from lvl1, only specifying what changes for the next level. In saying that, we can add in mentions of the areas that don't include ribbing if we feel that helps. In this instance I was uncertain about including thighs in this list, because in the undersuit pictures so far it is only a fairly small area of the thigh that isn't covered by the ribbing. Finally, I take your point fully on this undersuit already having a CRL elsewhere in the Legion. At times you might see new CRLs not even bothering with a copy and paste, and instead typing "Rogue 1 TK style undersuit" and expecting builders to go find the detail on that page. I don't like that approach, but we can certainly copy and paste the existing one if we wish. Equally however, we're fully entitled to rewrite the text completely if we feel it would be an improvement. In this case I think the only major area we'd consider for this is whether the ribbed material should be basic, or only required for lvl2. We both seem to be in agreement that this should be a basic requirement, but I'd be curious to see if others feel the same 🙂
  18. Most of that is perfectly backed up by the great photos below, thanks a million. Just a few things from that TK CRL to consider: 1) Mention of "mesh" material on the chest and back. Doesn't seem to be any evidence of this in the photos we have so far? If it's just an option to keep heat levels down in the costume, I'd be okay with it being allowed for basic clearance. 2) "Forearms, waist, thighs and calves may be a black, non-textured material." It has already been specified that the base suit should meet this description - no need to repeat. Also, a portion of the thighs are covered with ribbing, so this might cause confusion. 3) The ribbed material is quite prominent, so I would consider requiring that for basic approval rather than just for Lvl2. I would appreciate some more opinions on this though.
  19. So, revising the R1 text below. I took out anything I couldn't see clear detail for in our current references. Is there anything that should be put back in? Eg. Hip section not being ribbed, mesh under armpits? Under Suit Black non-textured material, either one-piece or two-piece construction with no visible zippers or logos/designs. The suit, where visible between hard parts, shall be fully ribbed with all horizontal ribbing, matching the reference images.
  20. Sound, we can go with the special note for all armour parts. If we get to the end of thos process and there's one or two pieces which we feel don't meet the description, we can amend that. I'm happy with Ryan's last text revision for the shoulders, so are we okay to tackle the next item?
  21. Good catch, thanks! We were using MMCC for some of the early reference points, but I forgot to check back on them for this. Their interpretation fits with how I originally saw the 3 layers, but I do still take Kevin's point about the structural integrity of the top layer if it's built as a separate piece. Equally, while some screens clearly show movement between the upper and lower ab pieces, I don't think there's never any real evidence of the chest piece and upper ab piece moving separately? Personally I'd be happy to leave it accessible and allow a build using either method. Potentially narrowing down to one of them for Lvl2?
  22. Yes, exactly so. Lvl2 clearance aims to immitate the screen used costumes as closely as possible, but we want to leave basic clearance as accessible as possible. If someone wears a two piece suit with all the correct ribbing on top, it would be impossible to tell the difference with all the armour worn on top. So if the final appearance is accurate, we don't mind too much how it is achieved 🙂 I know a lot of our own Garrison's TKs can pick up incredibly cheap undersuits from local supermarkets because of this flexibility. Similarly some people might have mobility issues which mean that a two piece suit is much easier to get into. Just a quick question on the ribbing alignment, do we have full agreement that all of it is horizontal? The Hot Toys image above shows horizontal on the neck but vertical on the torso and arms. Have we some clear images of the Japan display to prove this wrong?
  23. It's a good spot Kevin 👍 From other angles you can see that the "upper" piece is continuous: However I think you're still correct that structurally it would be compromised. From the references, we could approach it from either direction. 2 piece is structurally stronger, 3 piece potentially allows more movement. I'd say we can proceed with it as you originally planned. However do we also leave it open for builders to construct it in 3 pieces if they wish? I can't see anything in the references to contradict either approach.
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